Searched refs:maxCombinedShaderUniformComponents (Results 1 – 15 of 15) sorted by relevance
634 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Vertex] = 0; in GenerateCaps()635 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Fragment] = 0; in GenerateCaps()
651 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Vertex] = 0; in GenerateCaps()652 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Fragment] = 0; in GenerateCaps()
263 ShaderMap<GLint64> maxCombinedShaderUniformComponents = {}; member
1197 caps.maxCombinedShaderUniformComponents[shaderType] = in GenerateMinimumCaps()
1869 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Compute]); in getIntegervImpl()1923 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Geometry]); in getIntegervImpl()2000 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::TessControl]); in getIntegervImpl()2004 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::TessEvaluation]); in getIntegervImpl()2149 *params = mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Vertex]; in getInteger64vImpl()2152 *params = mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Fragment]; in getInteger64vImpl()
669 ShaderMap<GLuint64> maxCombinedShaderUniformComponents = {}; member
1120 caps.maxCombinedShaderUniformComponents[shaderType] = in GenerateMinimumCaps()
1724 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Compute]); in getIntegervImpl()1778 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Geometry]); in getIntegervImpl()1890 *params = mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Vertex]; in getInteger64vImpl()1893 *params = mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Fragment]; in getInteger64vImpl()
752 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Vertex] = in GenerateCaps()754 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()998 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Compute] = in GenerateCaps()1351 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Geometry] = in GenerateCaps()
973 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Vertex] = in GenerateCaps()975 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()1213 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Compute] = in GenerateCaps()1633 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Geometry] = in GenerateCaps()
348 mNativeCaps.maxCombinedShaderUniformComponents[shaderType] = maxCombinedUniformComponents; in ensureCapsInitialized()
842 mNativeCaps.maxCombinedShaderUniformComponents[shaderType] = maxCombinedUniformComponents; in ensureCapsInitialized()
1546 caps->maxCombinedShaderUniformComponents[shaderType] = in GenerateCaps()
814 mNativeCaps.maxCombinedShaderUniformComponents[shaderType] = maxCombinedUniformComponents;
1533 caps->maxCombinedShaderUniformComponents[shaderType] = in GenerateCaps()