1 // 2 // Copyright 2014 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 #ifndef LIBANGLE_CAPS_H_ 8 #define LIBANGLE_CAPS_H_ 9 10 #include "angle_gl.h" 11 #include "libANGLE/Version.h" 12 #include "libANGLE/angletypes.h" 13 #include "libANGLE/gles_extensions_autogen.h" 14 #include "libANGLE/renderer/Format.h" 15 16 #include <array> 17 #include <map> 18 #include <set> 19 #include <string> 20 #include <vector> 21 22 namespace gl 23 { 24 struct TextureCaps 25 { 26 TextureCaps(); 27 TextureCaps(const TextureCaps &other); 28 TextureCaps &operator=(const TextureCaps &other); 29 30 ~TextureCaps(); 31 32 // Supports for basic texturing: glTexImage, glTexSubImage, etc 33 bool texturable = false; 34 35 // Support for linear or anisotropic filtering 36 bool filterable = false; 37 38 // Support for being used as a framebuffer attachment, i.e. glFramebufferTexture2D 39 bool textureAttachment = false; 40 41 // Support for being used as a renderbuffer format, i.e. glFramebufferRenderbuffer 42 bool renderbuffer = false; 43 44 // Support for blend modes while being used as a framebuffer attachment 45 bool blendable = false; 46 47 // Set of supported sample counts, only guaranteed to be valid in ES3. 48 SupportedSampleSet sampleCounts; 49 50 // Get the maximum number of samples supported 51 GLuint getMaxSamples() const; 52 53 // Get the number of supported samples that is at least as many as requested. Returns 0 if 54 // there are no sample counts available 55 GLuint getNearestSamples(GLuint requestedSamples) const; 56 }; 57 58 TextureCaps GenerateMinimumTextureCaps(GLenum internalFormat, 59 const Version &clientVersion, 60 const Extensions &extensions); 61 62 class TextureCapsMap final : angle::NonCopyable 63 { 64 public: 65 TextureCapsMap(); 66 ~TextureCapsMap(); 67 68 // These methods are deprecated. Please use angle::Format for new features. 69 void insert(GLenum internalFormat, const TextureCaps &caps); 70 const TextureCaps &get(GLenum internalFormat) const; 71 72 void clear(); 73 74 // Prefer using angle::Format methods. 75 const TextureCaps &get(angle::FormatID formatID) const; 76 void set(angle::FormatID formatID, const TextureCaps &caps); 77 78 private: 79 TextureCaps &get(angle::FormatID formatID); 80 81 // Indexed by angle::FormatID 82 angle::FormatMap<TextureCaps> mFormatData; 83 }; 84 85 void InitMinimumTextureCapsMap(const Version &clientVersion, 86 const Extensions &extensions, 87 TextureCapsMap *capsMap); 88 89 // Returns true if all the formats required to support GL_ANGLE_compressed_texture_etc are 90 // present. Does not determine if they are natively supported without decompression. 91 bool DetermineCompressedTextureETCSupport(const TextureCapsMap &textureCaps); 92 93 // Pointer to a boolean member of the Extensions struct 94 using ExtensionBool = bool Extensions::*; 95 96 struct ExtensionInfo 97 { 98 // If this extension can be enabled or disabled with glRequestExtension 99 // (GL_ANGLE_request_extension) 100 bool Requestable = false; 101 bool Disablable = false; 102 103 // Pointer to a boolean member of the Extensions struct 104 ExtensionBool ExtensionsMember = nullptr; 105 }; 106 107 using ExtensionInfoMap = std::map<std::string, ExtensionInfo>; 108 const ExtensionInfoMap &GetExtensionInfoMap(); 109 110 struct Limitations 111 { 112 Limitations(); 113 Limitations(const Limitations &other); 114 115 Limitations &operator=(const Limitations &other); 116 117 // Renderer doesn't support gl_FrontFacing in fragment shaders 118 bool noFrontFacingSupport = false; 119 120 // Renderer doesn't support GL_SAMPLE_ALPHA_TO_COVERAGE 121 bool noSampleAlphaToCoverageSupport = false; 122 123 // In glVertexAttribDivisorANGLE, attribute zero must have a zero divisor 124 bool attributeZeroRequiresZeroDivisorInEXT = false; 125 126 // Unable to support different values for front and back faces for stencil refs and masks 127 bool noSeparateStencilRefsAndMasks = false; 128 129 // Renderer doesn't support non-constant indexing loops in fragment shader 130 bool shadersRequireIndexedLoopValidation = false; 131 132 // Renderer doesn't support Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA 133 // and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR blend functions. 134 bool noSimultaneousConstantColorAndAlphaBlendFunc = false; 135 136 // D3D9 does not support flexible varying register packing. 137 bool noFlexibleVaryingPacking = false; 138 139 // D3D does not support having multiple transform feedback outputs go to the same buffer. 140 bool noDoubleBoundTransformFeedbackBuffers = false; 141 142 // D3D does not support vertex attribute aliasing 143 bool noVertexAttributeAliasing = false; 144 145 // Renderer doesn't support GL_TEXTURE_COMPARE_MODE=GL_NONE on a shadow sampler. 146 // TODO(http://anglebug.com/5231): add validation code to front-end. 147 bool noShadowSamplerCompareModeNone = false; 148 149 // PVRTC1 textures must be squares. 150 bool squarePvrtc1 = false; 151 152 // ETC1 texture support is emulated. 153 bool emulatedEtc1 = false; 154 155 // No compressed TEXTURE_3D support. 156 bool noCompressedTexture3D = false; 157 }; 158 159 struct TypePrecision 160 { 161 TypePrecision(); 162 TypePrecision(const TypePrecision &other); 163 164 TypePrecision &operator=(const TypePrecision &other); 165 166 void setIEEEFloat(); 167 void setTwosComplementInt(unsigned int bits); 168 void setSimulatedFloat(unsigned int range, unsigned int precision); 169 void setSimulatedInt(unsigned int range); 170 171 void get(GLint *returnRange, GLint *returnPrecision) const; 172 173 std::array<GLint, 2> range = {0, 0}; 174 GLint precision = 0; 175 }; 176 177 struct Caps 178 { 179 Caps(); 180 Caps(const Caps &other); 181 Caps &operator=(const Caps &other); 182 183 ~Caps(); 184 185 // If the values could be got by using GetIntegeri_v, they should 186 // be GLint instead of GLuint and call LimitToInt() to ensure 187 // they will not overflow. 188 189 GLfloat minInterpolationOffset = 0; 190 GLfloat maxInterpolationOffset = 0; 191 GLint subPixelInterpolationOffsetBits = 0; 192 193 // ES 3.1 (April 29, 2015) 20.39: implementation dependent values 194 GLint64 maxElementIndex = 0; 195 GLint max3DTextureSize = 0; 196 GLint max2DTextureSize = 0; 197 GLint maxRectangleTextureSize = 0; 198 GLint maxArrayTextureLayers = 0; 199 GLfloat maxLODBias = 0.0f; 200 GLint maxCubeMapTextureSize = 0; 201 GLint maxRenderbufferSize = 0; 202 GLfloat minAliasedPointSize = 1.0f; 203 GLfloat maxAliasedPointSize = 1.0f; 204 GLfloat minAliasedLineWidth = 0.0f; 205 GLfloat maxAliasedLineWidth = 0.0f; 206 207 // ES 3.1 (April 29, 2015) 20.40: implementation dependent values (cont.) 208 GLint maxDrawBuffers = 0; 209 GLint maxFramebufferWidth = 0; 210 GLint maxFramebufferHeight = 0; 211 GLint maxFramebufferSamples = 0; 212 GLint maxColorAttachments = 0; 213 GLint maxViewportWidth = 0; 214 GLint maxViewportHeight = 0; 215 GLint maxSampleMaskWords = 0; 216 GLint maxColorTextureSamples = 0; 217 GLint maxDepthTextureSamples = 0; 218 GLint maxIntegerSamples = 0; 219 GLint64 maxServerWaitTimeout = 0; 220 221 // ES 3.1 (April 29, 2015) Table 20.41: Implementation dependent values (cont.) 222 GLint maxVertexAttribRelativeOffset = 0; 223 GLint maxVertexAttribBindings = 0; 224 GLint maxVertexAttribStride = 0; 225 GLint maxElementsIndices = 0; 226 GLint maxElementsVertices = 0; 227 std::vector<GLenum> compressedTextureFormats; 228 std::vector<GLenum> programBinaryFormats; 229 std::vector<GLenum> shaderBinaryFormats; 230 TypePrecision vertexHighpFloat; 231 TypePrecision vertexMediumpFloat; 232 TypePrecision vertexLowpFloat; 233 TypePrecision vertexHighpInt; 234 TypePrecision vertexMediumpInt; 235 TypePrecision vertexLowpInt; 236 TypePrecision fragmentHighpFloat; 237 TypePrecision fragmentMediumpFloat; 238 TypePrecision fragmentLowpFloat; 239 TypePrecision fragmentHighpInt; 240 TypePrecision fragmentMediumpInt; 241 TypePrecision fragmentLowpInt; 242 243 // Implementation dependent limits required on all shader types. 244 // TODO(jiawei.shao@intel.com): organize all such limits into ShaderMap. 245 // ES 3.1 (April 29, 2015) Table 20.43: Implementation dependent Vertex shader limits 246 // ES 3.1 (April 29, 2015) Table 20.44: Implementation dependent Fragment shader limits 247 // ES 3.1 (April 29, 2015) Table 20.45: implementation dependent compute shader limits 248 // GL_EXT_geometry_shader (May 31, 2016) Table 20.43gs: Implementation dependent geometry shader 249 // limits 250 // GL_EXT_geometry_shader (May 31, 2016) Table 20.46: Implementation dependent aggregate shader 251 // limits 252 ShaderMap<GLint> maxShaderUniformBlocks = {}; 253 ShaderMap<GLint> maxShaderTextureImageUnits = {}; 254 ShaderMap<GLint> maxShaderStorageBlocks = {}; 255 ShaderMap<GLint> maxShaderUniformComponents = {}; 256 ShaderMap<GLint> maxShaderAtomicCounterBuffers = {}; 257 ShaderMap<GLint> maxShaderAtomicCounters = {}; 258 ShaderMap<GLint> maxShaderImageUniforms = {}; 259 // Note that we can query MAX_COMPUTE_UNIFORM_COMPONENTS and MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 260 // by GetIntegerv, but we can only use GetInteger64v on MAX_VERTEX_UNIFORM_COMPONENTS and 261 // MAX_FRAGMENT_UNIFORM_COMPONENTS. Currently we use GLuint64 to store all these values so that 262 // we can put them together into one ShaderMap. 263 ShaderMap<GLint64> maxCombinedShaderUniformComponents = {}; 264 265 // ES 3.1 (April 29, 2015) Table 20.43: Implementation dependent Vertex shader limits 266 GLint maxVertexAttributes = 0; 267 GLint maxVertexUniformVectors = 0; 268 GLint maxVertexOutputComponents = 0; 269 270 // ES 3.1 (April 29, 2015) Table 20.44: Implementation dependent Fragment shader limits 271 GLint maxFragmentUniformVectors = 0; 272 GLint maxFragmentInputComponents = 0; 273 GLint minProgramTextureGatherOffset = 0; 274 GLint maxProgramTextureGatherOffset = 0; 275 GLint minProgramTexelOffset = 0; 276 GLint maxProgramTexelOffset = 0; 277 278 // ES 3.1 (April 29, 2015) Table 20.45: implementation dependent compute shader limits 279 std::array<GLint, 3> maxComputeWorkGroupCount = {0, 0, 0}; 280 std::array<GLint, 3> maxComputeWorkGroupSize = {0, 0, 0}; 281 GLint maxComputeWorkGroupInvocations = 0; 282 GLint maxComputeSharedMemorySize = 0; 283 284 // ES 3.1 (April 29, 2015) Table 20.46: implementation dependent aggregate shader limits 285 GLint maxUniformBufferBindings = 0; 286 GLint64 maxUniformBlockSize = 0; 287 GLint uniformBufferOffsetAlignment = 0; 288 GLint maxCombinedUniformBlocks = 0; 289 GLint maxVaryingComponents = 0; 290 GLint maxVaryingVectors = 0; 291 GLint maxCombinedTextureImageUnits = 0; 292 GLint maxCombinedShaderOutputResources = 0; 293 294 // ES 3.1 (April 29, 2015) Table 20.47: implementation dependent aggregate shader limits (cont.) 295 GLint maxUniformLocations = 0; 296 GLint maxAtomicCounterBufferBindings = 0; 297 GLint maxAtomicCounterBufferSize = 0; 298 GLint maxCombinedAtomicCounterBuffers = 0; 299 GLint maxCombinedAtomicCounters = 0; 300 GLint maxImageUnits = 0; 301 GLint maxCombinedImageUniforms = 0; 302 GLint maxShaderStorageBufferBindings = 0; 303 GLint64 maxShaderStorageBlockSize = 0; 304 GLint maxCombinedShaderStorageBlocks = 0; 305 GLint shaderStorageBufferOffsetAlignment = 0; 306 307 // ES 3.1 (April 29, 2015) Table 20.48: implementation dependent transform feedback limits 308 GLint maxTransformFeedbackInterleavedComponents = 0; 309 GLint maxTransformFeedbackSeparateAttributes = 0; 310 GLint maxTransformFeedbackSeparateComponents = 0; 311 312 // ES 3.1 (April 29, 2015) Table 20.49: Framebuffer Dependent Values 313 GLint maxSamples = 0; 314 315 // GL_EXT_geometry_shader (May 31, 2016) Table 20.40: Implementation-Dependent Values (cont.) 316 GLint maxFramebufferLayers = 0; 317 GLint layerProvokingVertex = 0; 318 319 // GL_EXT_geometry_shader (May 31, 2016) Table 20.43gs: Implementation dependent geometry shader 320 // limits 321 GLint maxGeometryInputComponents = 0; 322 GLint maxGeometryOutputComponents = 0; 323 GLint maxGeometryOutputVertices = 0; 324 GLint maxGeometryTotalOutputComponents = 0; 325 GLint maxGeometryShaderInvocations = 0; 326 327 // GL_EXT_tessellation_shader 328 GLint maxTessControlInputComponents = 0; 329 GLint maxTessControlOutputComponents = 0; 330 GLint maxTessControlTotalOutputComponents = 0; 331 332 GLint maxTessPatchComponents = 0; 333 GLint maxPatchVertices = 0; 334 GLint maxTessGenLevel = 0; 335 336 GLint maxTessEvaluationInputComponents = 0; 337 GLint maxTessEvaluationOutputComponents = 0; 338 339 GLuint subPixelBits = 4; 340 341 // GL_EXT_blend_func_extended 342 GLuint maxDualSourceDrawBuffers = 0; 343 344 // GL_EXT_texture_filter_anisotropic 345 GLfloat maxTextureAnisotropy = 0.0f; 346 347 // GL_EXT_disjoint_timer_query 348 GLuint queryCounterBitsTimeElapsed = 0; 349 GLuint queryCounterBitsTimestamp = 0; 350 351 // OVR_multiview 352 GLuint maxViews = 1; 353 354 // GL_KHR_debug 355 GLuint maxDebugMessageLength = 0; 356 GLuint maxDebugLoggedMessages = 0; 357 GLuint maxDebugGroupStackDepth = 0; 358 GLuint maxLabelLength = 0; 359 360 // GL_APPLE_clip_distance/GL_EXT_clip_cull_distance 361 GLuint maxClipDistances = 0; 362 GLuint maxCullDistances = 0; 363 GLuint maxCombinedClipAndCullDistances = 0; 364 365 // GLES1 emulation: Caps for ES 1.1. Taken from Table 6.20 / 6.22 in the OpenGL ES 1.1 spec. 366 GLuint maxMultitextureUnits = 0; 367 GLuint maxClipPlanes = 0; 368 GLuint maxLights = 0; 369 static constexpr int GlobalMatrixStackDepth = 16; 370 GLuint maxModelviewMatrixStackDepth = 0; 371 GLuint maxProjectionMatrixStackDepth = 0; 372 GLuint maxTextureMatrixStackDepth = 0; 373 GLfloat minSmoothPointSize = 0.0f; 374 GLfloat maxSmoothPointSize = 0.0f; 375 GLfloat minSmoothLineWidth = 0.0f; 376 GLfloat maxSmoothLineWidth = 0.0f; 377 378 // ES 3.2 Table 20.41: Implementation Dependent Values (cont.) 379 GLint maxTextureBufferSize = 0; 380 GLint textureBufferOffsetAlignment = 0; 381 382 // Direct-to-metal constants: 383 GLuint driverUniformsBindingIndex = 0; 384 GLuint defaultUniformsBindingIndex = 0; 385 GLuint UBOArgumentBufferBindingIndex = 0; 386 }; 387 388 Caps GenerateMinimumCaps(const Version &clientVersion, const Extensions &extensions); 389 } // namespace gl 390 391 namespace egl 392 { 393 394 struct Caps 395 { 396 Caps(); 397 398 // Support for NPOT surfaces 399 bool textureNPOT; 400 401 // Support for Stencil8 configs 402 bool stencil8; 403 }; 404 405 struct DisplayExtensions 406 { 407 DisplayExtensions(); 408 409 // Generate a vector of supported extension strings 410 std::vector<std::string> getStrings() const; 411 412 // EGL_EXT_create_context_robustness 413 bool createContextRobustness = false; 414 415 // EGL_ANGLE_d3d_share_handle_client_buffer 416 bool d3dShareHandleClientBuffer = false; 417 418 // EGL_ANGLE_d3d_texture_client_buffer 419 bool d3dTextureClientBuffer = false; 420 421 // EGL_ANGLE_surface_d3d_texture_2d_share_handle 422 bool surfaceD3DTexture2DShareHandle = false; 423 424 // EGL_ANGLE_query_surface_pointer 425 bool querySurfacePointer = false; 426 427 // EGL_ANGLE_window_fixed_size 428 bool windowFixedSize = false; 429 430 // EGL_ANGLE_keyed_mutex 431 bool keyedMutex = false; 432 433 // EGL_ANGLE_surface_orientation 434 bool surfaceOrientation = false; 435 436 // EGL_NV_post_sub_buffer 437 bool postSubBuffer = false; 438 439 // EGL_KHR_create_context 440 bool createContext = false; 441 442 // EGL_KHR_image 443 bool image = false; 444 445 // EGL_KHR_image_base 446 bool imageBase = false; 447 448 // EGL_KHR_image_pixmap 449 bool imagePixmap = false; 450 451 // EGL_KHR_gl_texture_2D_image 452 bool glTexture2DImage = false; 453 454 // EGL_KHR_gl_texture_cubemap_image 455 bool glTextureCubemapImage = false; 456 457 // EGL_KHR_gl_texture_3D_image 458 bool glTexture3DImage = false; 459 460 // EGL_KHR_gl_renderbuffer_image 461 bool glRenderbufferImage = false; 462 463 // EGL_KHR_get_all_proc_addresses 464 bool getAllProcAddresses = false; 465 466 // EGL_ANGLE_direct_composition 467 bool directComposition = false; 468 469 // EGL_ANGLE_windows_ui_composition 470 bool windowsUIComposition = false; 471 472 // KHR_create_context_no_error 473 bool createContextNoError = false; 474 475 // EGL_KHR_stream 476 bool stream = false; 477 478 // EGL_KHR_stream_consumer_gltexture 479 bool streamConsumerGLTexture = false; 480 481 // EGL_NV_stream_consumer_gltexture_yuv 482 bool streamConsumerGLTextureYUV = false; 483 484 // EGL_ANGLE_stream_producer_d3d_texture 485 bool streamProducerD3DTexture = false; 486 487 // EGL_KHR_fence_sync 488 bool fenceSync = false; 489 490 // EGL_KHR_wait_sync 491 bool waitSync = false; 492 493 // EGL_ANGLE_create_context_webgl_compatibility 494 bool createContextWebGLCompatibility = false; 495 496 // EGL_CHROMIUM_create_context_bind_generates_resource 497 bool createContextBindGeneratesResource = false; 498 499 // EGL_CHROMIUM_sync_control 500 bool syncControlCHROMIUM = false; 501 502 // EGL_ANGLE_sync_control_rate 503 bool syncControlRateANGLE = false; 504 505 // EGL_KHR_swap_buffers_with_damage 506 bool swapBuffersWithDamage = false; 507 508 // EGL_EXT_pixel_format_float 509 bool pixelFormatFloat = false; 510 511 // EGL_KHR_surfaceless_context 512 bool surfacelessContext = false; 513 514 // EGL_ANGLE_display_texture_share_group 515 bool displayTextureShareGroup = false; 516 517 // EGL_ANGLE_display_semaphore_share_group 518 bool displaySemaphoreShareGroup = false; 519 520 // EGL_ANGLE_create_context_client_arrays 521 bool createContextClientArrays = false; 522 523 // EGL_ANGLE_program_cache_control 524 bool programCacheControlANGLE = false; 525 526 // EGL_ANGLE_robust_resource_initialization 527 bool robustResourceInitializationANGLE = false; 528 529 // EGL_ANGLE_iosurface_client_buffer 530 bool iosurfaceClientBuffer = false; 531 532 // EGL_ANGLE_metal_texture_client_buffer 533 bool mtlTextureClientBuffer = false; 534 535 // EGL_ANGLE_create_context_extensions_enabled 536 bool createContextExtensionsEnabled = false; 537 538 // EGL_ANDROID_presentation_time 539 bool presentationTime = false; 540 541 // EGL_ANDROID_blob_cache 542 bool blobCache = false; 543 544 // EGL_ANDROID_image_native_buffer 545 bool imageNativeBuffer = false; 546 547 // EGL_ANDROID_get_frame_timestamps 548 bool getFrameTimestamps = false; 549 550 // EGL_ANDROID_recordable 551 bool recordable = false; 552 553 // EGL_ANGLE_power_preference 554 bool powerPreference = false; 555 556 // EGL_ANGLE_image_d3d11_texture 557 bool imageD3D11Texture = false; 558 559 // EGL_ANDROID_get_native_client_buffer 560 bool getNativeClientBufferANDROID = false; 561 562 // EGL_ANDROID_create_native_client_buffer 563 bool createNativeClientBufferANDROID = false; 564 565 // EGL_ANDROID_native_fence_sync 566 bool nativeFenceSyncANDROID = false; 567 568 // EGL_ANGLE_create_context_backwards_compatible 569 bool createContextBackwardsCompatible = false; 570 571 // EGL_KHR_no_config_context 572 bool noConfigContext = false; 573 574 // EGL_IMG_context_priority 575 bool contextPriority = false; 576 577 // EGL_ANGLE_ggp_stream_descriptor 578 bool ggpStreamDescriptor = false; 579 580 // EGL_ANGLE_swap_with_frame_token 581 bool swapWithFrameToken = false; 582 583 // EGL_KHR_gl_colorspace 584 bool glColorspace = false; 585 586 // EGL_EXT_gl_colorspace_display_p3_linear 587 bool glColorspaceDisplayP3Linear = false; 588 589 // EGL_EXT_gl_colorspace_display_p3 590 bool glColorspaceDisplayP3 = false; 591 592 // EGL_EXT_gl_colorspace_scrgb 593 bool glColorspaceScrgb = false; 594 595 // EGL_EXT_gl_colorspace_scrgb_linear 596 bool glColorspaceScrgbLinear = false; 597 598 // EGL_EXT_gl_colorspace_display_p3_passthrough 599 bool glColorspaceDisplayP3Passthrough = false; 600 601 // EGL_ANDROID_framebuffer_target 602 bool framebufferTargetANDROID = false; 603 604 // EGL_EXT_image_gl_colorspace 605 bool imageGlColorspace = false; 606 607 // EGL_EXT_image_dma_buf_import 608 bool imageDmaBufImportEXT = false; 609 610 // EGL_EXT_image_dma_buf_import_modifiers 611 bool imageDmaBufImportModifiersEXT = false; 612 613 // EGL_NOK_texture_from_pixmap 614 bool textureFromPixmapNOK = false; 615 616 // EGL_NV_robustness_video_memory_purge 617 bool robustnessVideoMemoryPurgeNV = false; 618 619 // EGL_KHR_reusable_sync 620 bool reusableSyncKHR = false; 621 622 // EGL_ANGLE_external_context_and_surface 623 bool externalContextAndSurface = false; 624 625 // EGL_EXT_buffer_age 626 bool bufferAgeEXT = false; 627 628 // EGL_KHR_mutable_render_buffer 629 bool mutableRenderBufferKHR = false; 630 631 // EGL_EXT_protected_content 632 bool protectedContentEXT = false; 633 634 // EGL_ANGLE_create_surface_swap_interval 635 bool createSurfaceSwapIntervalANGLE = false; 636 637 // EGL_ANGLE_context_virtualization 638 bool contextVirtualizationANGLE = false; 639 640 // EGL_KHR_lock_surface3 641 bool lockSurface3KHR = false; 642 643 // EGL_ANGLE_vulkan_image 644 bool vulkanImageANGLE = false; 645 }; 646 647 struct DeviceExtensions 648 { 649 DeviceExtensions(); 650 651 // Generate a vector of supported extension strings 652 std::vector<std::string> getStrings() const; 653 654 // EGL_ANGLE_device_d3d 655 bool deviceD3D = false; 656 657 // EGL_ANGLE_device_cgl 658 bool deviceCGL = false; 659 660 // EGL_ANGLE_device_eagl 661 bool deviceEAGL = false; 662 663 // EGL_ANGLE_device_metal 664 bool deviceMetal = false; 665 666 // EGL_ANGLE_device_vulkan 667 bool deviceVulkan = false; 668 }; 669 670 struct ClientExtensions 671 { 672 ClientExtensions(); 673 ClientExtensions(const ClientExtensions &other); 674 675 // Generate a vector of supported extension strings 676 std::vector<std::string> getStrings() const; 677 678 // EGL_EXT_client_extensions 679 bool clientExtensions = false; 680 681 // EGL_EXT_platform_base 682 bool platformBase = false; 683 684 // EGL_EXT_platform_device 685 bool platformDevice = false; 686 687 // EGL_ANGLE_platform_angle 688 bool platformANGLE = false; 689 690 // EGL_ANGLE_platform_angle_d3d 691 bool platformANGLED3D = false; 692 693 // EGL_ANGLE_platform_angle_d3d11on12 694 bool platformANGLED3D11ON12 = false; 695 696 // EGL_ANGLE_platform_angle_opengl 697 bool platformANGLEOpenGL = false; 698 699 // EGL_ANGLE_platform_angle_null 700 bool platformANGLENULL = false; 701 702 // EGL_ANGLE_platform_angle_vulkan 703 bool platformANGLEVulkan = false; 704 705 // EGL_ANGLE_platform_angle_metal 706 bool platformANGLEMetal = false; 707 708 // EGL_ANGLE_platform_angle_device_context_volatile_eagl 709 bool platformANGLEDeviceContextVolatileEagl = false; 710 711 // EGL_ANGLE_platform_angle_device_context_volatile_cgl 712 bool platformANGLEDeviceContextVolatileCgl = false; 713 714 // EGL_ANGLE_device_creation 715 bool deviceCreation = false; 716 717 // EGL_ANGLE_device_creation_d3d11 718 bool deviceCreationD3D11 = false; 719 720 // EGL_ANGLE_x11_visual 721 bool x11Visual = false; 722 723 // EGL_ANGLE_experimental_present_path 724 bool experimentalPresentPath = false; 725 726 // EGL_KHR_client_get_all_proc_addresses 727 bool clientGetAllProcAddresses = false; 728 729 // EGL_KHR_debug 730 bool debug = false; 731 732 // EGL_ANGLE_feature_control 733 bool featureControlANGLE = false; 734 735 // EGL_ANGLE_platform_angle_device_type_swiftshader 736 bool platformANGLEDeviceTypeSwiftShader = false; 737 738 // EGL_ANGLE_platform_angle_device_type_egl_angle 739 bool platformANGLEDeviceTypeEGLANGLE = false; 740 741 // EGL_EXT_device_query 742 bool deviceQueryEXT = false; 743 744 // EGL_ANGLE_display_power_preference 745 bool displayPowerPreferenceANGLE = false; 746 }; 747 748 } // namespace egl 749 750 #endif // LIBANGLE_CAPS_H_ 751