Searched refs:maxCombinedUniformBlocks (Results 1 – 17 of 17) sorted by relevance
676 mNativeCaps.maxCombinedUniformBlocks = maxCombinedUniformBuffers; in ensureCapsInitialized()1037 mNativeCaps.maxCombinedUniformBlocks = LimitToInt( in ensureCapsInitialized()1038 mNativeCaps.maxCombinedUniformBlocks + kReservedTessellationDefaultUniformBindingCount); in ensureCapsInitialized()
1057 caps.maxCombinedUniformBlocks = 24; in GenerateMinimumCaps()1161 caps.maxCombinedUniformBlocks = 36; in GenerateMinimumCaps()1191 caps.maxCombinedUniformBlocks = 60; in GenerateMinimumCaps()
288 GLint maxCombinedUniformBlocks = 0; member
3924 if (combinedUniformBlocksCount > static_cast<GLuint>(caps.maxCombinedUniformBlocks)) in linkInterfaceBlocks()3928 << caps.maxCombinedUniformBlocks << ")."; in linkInterfaceBlocks()
1666 *params = mState.mCaps.maxCombinedUniformBlocks; in getIntegervImpl()3752 ANGLE_LIMIT_CAP(mState.mCaps.maxCombinedUniformBlocks, in initCaps()
694 GLuint maxCombinedUniformBlocks = 0; member
1007 caps.maxCombinedUniformBlocks = 24; in GenerateMinimumCaps()1114 caps.maxCombinedUniformBlocks = 36; in GenerateMinimumCaps()
3418 if (combinedUniformBlocksCount > caps.maxCombinedUniformBlocks) in linkInterfaceBlocks()3422 << caps.maxCombinedUniformBlocks << ")."; in linkInterfaceBlocks()
1528 *params = mState.mCaps.maxCombinedUniformBlocks; in getIntegervImpl()
633 caps->maxCombinedUniformBlocks = 0; in GenerateCaps()
224 mNativeCaps.maxCombinedUniformBlocks = maxCombinedUniformBuffers; in ensureCapsInitialized()
650 caps->maxCombinedUniformBlocks = 0; in GenerateCaps()
772 mNativeCaps.maxCombinedUniformBlocks = mtl::kMaxGLUBOBindings;791 mNativeCaps.maxUniformBufferBindings = mNativeCaps.maxCombinedUniformBlocks;
750 caps->maxCombinedUniformBlocks = in GenerateCaps()1377 CapCombinedLimitToESShaders(&caps->maxCombinedUniformBlocks, caps->maxShaderUniformBlocks); in GenerateCaps()
971 caps->maxCombinedUniformBlocks = in GenerateCaps()1659 CapCombinedLimitToESShaders(&caps->maxCombinedUniformBlocks, caps->maxShaderUniformBlocks); in GenerateCaps()
1534 caps->maxCombinedUniformBlocks = caps->maxShaderUniformBlocks[gl::ShaderType::Vertex] + in GenerateCaps()
1521 caps->maxCombinedUniformBlocks = caps->maxShaderUniformBlocks[gl::ShaderType::Vertex] + in GenerateCaps()