Searched refs:maxShaderAtomicCounterBuffers (Results 1 – 14 of 14) sorted by relevance
206 caps.maxShaderAtomicCounterBuffers[ShaderType::Compute]; in Compiler()213 caps.maxShaderAtomicCounterBuffers[ShaderType::Vertex]; in Compiler()215 caps.maxShaderAtomicCounterBuffers[ShaderType::Fragment]; in Compiler()242 caps.maxShaderAtomicCounterBuffers[ShaderType::Geometry]; in Compiler()260 caps.maxShaderAtomicCounterBuffers[ShaderType::TessControl]; in Compiler()277 caps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation]; in Compiler()
1085 caps.maxShaderAtomicCounterBuffers[ShaderType::Vertex] = 0; in GenerateMinimumCaps()1093 caps.maxShaderAtomicCounterBuffers[ShaderType::Fragment] = 0; in GenerateMinimumCaps()1108 caps.maxShaderAtomicCounterBuffers[ShaderType::Compute] = 1; in GenerateMinimumCaps()1151 caps.maxShaderAtomicCounterBuffers[ShaderType::Geometry] = 0; in GenerateMinimumCaps()1175 caps.maxShaderAtomicCounterBuffers[ShaderType::TessControl] = 0; in GenerateMinimumCaps()1187 caps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation] = 0; in GenerateMinimumCaps()
256 ShaderMap<GLint> maxShaderAtomicCounterBuffers = {}; member
1814 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Vertex]; in getIntegervImpl()1826 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Fragment]; in getIntegervImpl()1859 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Compute]; in getIntegervImpl()1944 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Geometry]; in getIntegervImpl()2007 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::TessControl]; in getIntegervImpl()2010 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation]; in getIntegervImpl()3795 ANGLE_LIMIT_CAP(mState.mCaps.maxShaderAtomicCounterBuffers[shaderType], in initCaps()
146 caps.maxShaderAtomicCounterBuffers[ShaderType::Compute]; in Compiler()153 caps.maxShaderAtomicCounterBuffers[ShaderType::Vertex]; in Compiler()155 caps.maxShaderAtomicCounterBuffers[ShaderType::Fragment]; in Compiler()181 caps.maxShaderAtomicCounterBuffers[ShaderType::Geometry]; in Compiler()
1038 caps.maxShaderAtomicCounterBuffers[ShaderType::Vertex] = 0; in GenerateMinimumCaps()1046 caps.maxShaderAtomicCounterBuffers[ShaderType::Fragment] = 0; in GenerateMinimumCaps()1061 caps.maxShaderAtomicCounterBuffers[ShaderType::Compute] = 1; in GenerateMinimumCaps()1104 caps.maxShaderAtomicCounterBuffers[ShaderType::Geometry] = 0; in GenerateMinimumCaps()
662 ShaderMap<GLuint> maxShaderAtomicCounterBuffers = {}; member
1669 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Vertex]; in getIntegervImpl()1681 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Fragment]; in getIntegervImpl()1714 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Compute]; in getIntegervImpl()1799 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Geometry]; in getIntegervImpl()3414 LimitCap(&mState.mCaps.maxShaderAtomicCounterBuffers[shaderType], in initCaps()
770 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Vertex] = in ensureCapsInitialized()774 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Fragment] = in ensureCapsInitialized()778 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Compute] = in ensureCapsInitialized()1005 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Geometry] = in ensureCapsInitialized()1044 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::TessControl] = in ensureCapsInitialized()1049 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::TessEvaluation] = in ensureCapsInitialized()
312 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Vertex] = in ensureCapsInitialized()315 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Fragment] = in ensureCapsInitialized()317 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Compute] = in ensureCapsInitialized()
992 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Compute] = in GenerateCaps()1050 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Vertex] = in GenerateCaps()1054 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Fragment] = in GenerateCaps()1365 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Geometry] = in GenerateCaps()1384 caps->maxShaderAtomicCounterBuffers); in GenerateCaps()
977 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Compute] = in SetUAVRelatedResourceLimits()979 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Fragment] = in SetUAVRelatedResourceLimits()1016 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Vertex] = in SetUAVRelatedResourceLimits()1018 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Geometry] = in SetUAVRelatedResourceLimits()
963 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Compute] = in SetUAVRelatedResourceLimits()965 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Fragment] = in SetUAVRelatedResourceLimits()1002 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Vertex] = in SetUAVRelatedResourceLimits()1004 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Geometry] = in SetUAVRelatedResourceLimits()
1207 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Compute] = in GenerateCaps()1265 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Vertex] = in GenerateCaps()1269 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Fragment] = in GenerateCaps()1647 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Geometry] = in GenerateCaps()1666 caps->maxShaderAtomicCounterBuffers); in GenerateCaps()