Searched refs:maxTextureAnisotropy (Results 1 – 15 of 15) sorted by relevance
345 GLfloat maxTextureAnisotropy = 0.0f; member
453 GLfloat largest = context->getCaps().maxTextureAnisotropy; in ValidateTextureMaxAnisotropyValue()
1562 *params = mState.mCaps.maxTextureAnisotropy; in getFloatvImpl()
274 GLfloat maxTextureAnisotropy = 0.0f; member
358 GLfloat largest = context->getExtensions().maxTextureAnisotropy; in ValidateTextureMaxAnisotropyValue()
1421 *params = mState.mExtensions.maxTextureAnisotropy; in getFloatvImpl()
696 extensions->maxTextureAnisotropy = static_cast<GLfloat>(deviceCaps.MaxAnisotropy); in GenerateCaps()
105 mNativeExtensions.maxTextureAnisotropy = in ensureCapsInitialized()
714 caps->maxTextureAnisotropy = static_cast<GLfloat>(deviceCaps.MaxAnisotropy); in GenerateCaps()
453 mNativeCaps.maxTextureAnisotropy = in ensureCapsInitialized()
1604 extensions->maxTextureAnisotropy = GetMaximumAnisotropy(featureLevel); in GenerateCaps()
930 mNativeCaps.maxTextureAnisotropy = 16;
1570 caps->maxTextureAnisotropy = GetMaximumAnisotropy(featureLevel); in GenerateCaps()
1124 extensions->maxTextureAnisotropy = in GenerateCaps()
1381 caps->maxTextureAnisotropy = in GenerateCaps()