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Searched refs:previous_stage (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_shader_args.c177 gl_shader_stage previous_stage, bool needs_view_index, bool has_api_gs, in allocate_user_sgprs() argument
208 if (previous_stage == MESA_SHADER_VERTEX) in allocate_user_sgprs()
219 if (previous_stage == MESA_SHADER_VERTEX) { in allocate_user_sgprs()
286 bool has_previous_stage, gl_shader_stage previous_stage) in declare_vs_specific_input_sgprs() argument
292 (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) { in declare_vs_specific_input_sgprs()
481 bool has_previous_stage, gl_shader_stage previous_stage, in set_vs_specific_input_locs() argument
488 (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) { in set_vs_specific_input_locs()
508 bool has_previous_stage, gl_shader_stage previous_stage) in radv_declare_shader_args() argument
517 previous_stage = stage; in radv_declare_shader_args()
528 allocate_user_sgprs(args, stage, has_previous_stage, previous_stage, needs_view_index, in radv_declare_shader_args()
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Dradv_shader_args.h62 bool has_previous_stage, gl_shader_stage previous_stage);
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.c778 add_part(shader->previous_stage); in si_shader_binary_open()
1103 if (shader->previous_stage && shader->previous_stage->binary.llvm_ir_string) { in si_shader_dump()
1105 fprintf(file, "%s\n", shader->previous_stage->binary.llvm_ir_string); in si_shader_dump()
1121 if (shader->previous_stage) in si_shader_dump()
1122 si_shader_dump_disassembly(sscreen, &shader->previous_stage->binary, stage, in si_shader_dump()
1658 shader->previous_stage = ls_main_part; in si_shader_select_tcs_parts()
1691 shader->previous_stage = es_main_part; in si_shader_select_gs_parts()
2070 if (shader->previous_stage) { in si_create_shader_variant()
2072 MAX2(shader->config.num_sgprs, shader->previous_stage->config.num_sgprs); in si_create_shader_variant()
2074 MAX2(shader->config.num_vgprs, shader->previous_stage->config.num_vgprs); in si_create_shader_variant()
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Dsi_shader.h774 struct si_shader *previous_stage; /* for GFX9 */ member
Dsi_debug.c937 if (shader->previous_stage) { in si_print_annotated_shader()
938 si_add_split_disasm(screen, &rtld_binaries[1], &shader->previous_stage->binary, &inst_addr, in si_print_annotated_shader()