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Searched refs:prolog2 (Results 1 – 6 of 6) sorted by relevance

/third_party/expat/lib/
Dxmlrole.c127 static PROLOG_HANDLER prolog0, prolog1, prolog2, doctype0, doctype1, doctype2, variable
205 prolog2(PROLOG_STATE *state, int tok, const char *ptr, const char *end, in prolog2() function
251 state->handler = prolog2; in doctype1()
312 state->handler = prolog2; in doctype4()
328 state->handler = prolog2; in doctype5()
/third_party/skia/third_party/externals/expat/expat/lib/
Dxmlrole.c125 static PROLOG_HANDLER prolog0, prolog1, prolog2, doctype0, doctype1, doctype2, variable
203 prolog2(PROLOG_STATE *state, int tok, const char *ptr, const char *end, in prolog2() function
249 state->handler = prolog2; in doctype1()
310 state->handler = prolog2; in doctype4()
326 state->handler = prolog2; in doctype5()
/third_party/python/Modules/expat/
Dxmlrole.c125 static PROLOG_HANDLER prolog0, prolog1, prolog2, doctype0, doctype1, doctype2, variable
203 prolog2(PROLOG_STATE *state, int tok, const char *ptr, const char *end, in prolog2() function
249 state->handler = prolog2; in doctype1()
310 state->handler = prolog2; in doctype4()
326 state->handler = prolog2; in doctype5()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.c779 add_part(shader->prolog2); in si_shader_binary_open()
1124 if (shader->prolog2) in si_shader_dump()
1125 si_shader_dump_disassembly(sscreen, &shader->prolog2->binary, stage, wave_size, in si_shader_dump()
1702 shader->prolog2 = in si_shader_select_gs_parts()
1705 return shader->prolog2 != NULL; in si_shader_select_gs_parts()
2086 if (shader->prolog2) { in si_create_shader_variant()
2088 MAX2(shader->config.num_sgprs, shader->prolog2->config.num_sgprs); in si_create_shader_variant()
2090 MAX2(shader->config.num_vgprs, shader->prolog2->config.num_vgprs); in si_create_shader_variant()
Dsi_shader.h775 struct si_shader_part *prolog2; member
Dsi_debug.c941 if (shader->prolog2) { in si_print_annotated_shader()
942 si_add_split_disasm(screen, &rtld_binaries[2], &shader->prolog2->binary, &inst_addr, in si_print_annotated_shader()