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Searched refs:sampler_heap (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_batch.cpp63 batch->sampler_heap = in d3d12_init_batch()
75 if (!batch->sampler_heap && !batch->view_heap) in d3d12_init_batch()
132 d3d12_descriptor_heap_clear(batch->sampler_heap); in d3d12_reset_batch()
147 d3d12_descriptor_heap_free(batch->sampler_heap); in d3d12_destroy_batch()
161 d3d12_descriptor_heap_get(batch->sampler_heap) }; in d3d12_start_batch()
Dd3d12_batch.h52 struct d3d12_descriptor_heap *sampler_heap; member
Dd3d12_draw.cpp144 d2d12_descriptor_heap_get_next_handle(batch->sampler_heap, &table_start); in fill_sampler_descriptors()
166 …d3d12_descriptor_heap_append_handles(batch->sampler_heap, descs, shader->end_srv_binding - shader-… in fill_sampler_descriptors()
240 if (d3d12_descriptor_heap_get_remaining_handles(batch->sampler_heap) < needed_descs) in check_descriptors_left()