Searched refs:sampler_heap (Results 1 – 3 of 3) sorted by relevance
63 batch->sampler_heap = in d3d12_init_batch()75 if (!batch->sampler_heap && !batch->view_heap) in d3d12_init_batch()132 d3d12_descriptor_heap_clear(batch->sampler_heap); in d3d12_reset_batch()147 d3d12_descriptor_heap_free(batch->sampler_heap); in d3d12_destroy_batch()161 d3d12_descriptor_heap_get(batch->sampler_heap) }; in d3d12_start_batch()
52 struct d3d12_descriptor_heap *sampler_heap; member
144 d2d12_descriptor_heap_get_next_handle(batch->sampler_heap, &table_start); in fill_sampler_descriptors()166 …d3d12_descriptor_heap_append_handles(batch->sampler_heap, descs, shader->end_srv_binding - shader-… in fill_sampler_descriptors()240 if (d3d12_descriptor_heap_get_remaining_handles(batch->sampler_heap) < needed_descs) in check_descriptors_left()