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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_BATCH_H
25 #define D3D12_BATCH_H
26 
27 #include "util/u_dynarray.h"
28 #include <stdint.h>
29 
30 #ifndef _WIN32
31 #include <wsl/winadapter.h>
32 #endif
33 
34 #define D3D12_IGNORE_SDK_LAYERS
35 #include <directx/d3d12.h>
36 
37 struct d3d12_bo;
38 struct d3d12_descriptor_heap;
39 struct d3d12_fence;
40 
41 struct d3d12_batch {
42    struct d3d12_fence *fence;
43 
44    struct set *bos;
45    struct set *sampler_views;
46    struct set *surfaces;
47    struct set *objects;
48 
49    struct util_dynarray zombie_samplers;
50 
51    ID3D12CommandAllocator *cmdalloc;
52    struct d3d12_descriptor_heap *sampler_heap;
53    struct d3d12_descriptor_heap *view_heap;
54    bool has_errors;
55 };
56 
57 bool
58 d3d12_init_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
59 
60 void
61 d3d12_destroy_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
62 
63 void
64 d3d12_start_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
65 
66 void
67 d3d12_end_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
68 
69 bool
70 d3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns);
71 
72 bool
73 d3d12_batch_has_references(struct d3d12_batch *batch,
74                            struct d3d12_bo *bo);
75 
76 void
77 d3d12_batch_reference_resource(struct d3d12_batch *batch,
78                                struct d3d12_resource *res);
79 
80 void
81 d3d12_batch_reference_sampler_view(struct d3d12_batch *batch,
82                                    struct d3d12_sampler_view *sv);
83 
84 void
85 d3d12_batch_reference_surface_texture(struct d3d12_batch *batch,
86                               struct d3d12_surface *surf);
87 
88 void
89 d3d12_batch_reference_object(struct d3d12_batch *batch,
90                              ID3D12Object *object);
91 
92 #endif
93