/third_party/glslang/Test/baseResults/ |
D | hlsl.scalarCast.vert.out | 4 … structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord}) 15 … structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord}) 26 … structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord}) 37 … structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord}) 46 … structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord}) 55 … structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord}) 64 … structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord}) 71 … structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord}) 80 … structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord}) 89 … structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord}) [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/ |
D | ResolveDepthStencil.hlsl | 13 out float2 texCoord : TEXCOORD0) 17 texCoord = float2((corner.x + 1.0f) * 0.5f, (-corner.y + 1.0f) * 0.5f); 24 in float2 texCoord : TEXCOORD0, 30 uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height)); 35 in float2 texCoord : TEXCOORD0, 41 uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height)); 47 in float2 texCoord : TEXCOORD0, 53 uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height));
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/ |
D | ResolveDepthStencil.hlsl | 13 out float2 texCoord : TEXCOORD0) 17 texCoord = float2((corner.x + 1.0f) * 0.5f, (-corner.y + 1.0f) * 0.5f); 24 in float2 texCoord : TEXCOORD0, 30 uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height)); 35 in float2 texCoord : TEXCOORD0, 41 uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height)); 47 in float2 texCoord : TEXCOORD0, 53 uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height));
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluTextureTestUtil.hpp | 162 …urfaceAccess& dst, const tcu::ConstPixelBufferAccess& src, const float* texCoord, const tcu::Vec4&… 164 …cu::PixelBufferAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceP… 166 …t tcu::SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceP… 167 …tcu::SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceP… 168 …u::SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceP… 169 …t tcu::SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texCoord, const ReferenceP… 170 …:SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceP… 171 …t tcu::SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, const ReferenceP… 172 …u::SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float* texCoord, const ReferenceP… 202 const float* texCoord, [all …]
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D | gluTextureTestUtil.cpp | 556 …cu::PixelBufferAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceP… in sampleTexture() argument 559 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); in sampleTexture() 560 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); in sampleTexture() 568 …st tcu::SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceP… in sampleTexture() argument 571 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); in sampleTexture() 572 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); in sampleTexture() 580 …st tcu::SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, const ReferenceP… in sampleTexture() argument 583 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in sampleTexture() 679 … tcu::SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceP… in sampleTexture() argument 682 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in sampleTexture() [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cTextureFilterMinmaxTests.cpp | 213 float const texCoord[] = { 0.0f, 0.0f, 1.0f, 1.0f }; in getTexCoords() local 214 return std::vector<float>(texCoord, texCoord + sizeof(texCoord) / sizeof(float)); in getTexCoords() 260 float const texCoord[] = { 0.0f, 0.5f, 0.0f, 0.5f, 1.0f, 0.5f, 1.0f, 0.5f }; in getTexCoords() local 261 return std::vector<float>(texCoord, texCoord + sizeof(texCoord) / sizeof(float)); in getTexCoords() 304 float const texCoord[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; in getTexCoords() local 305 return std::vector<float>(texCoord, texCoord + sizeof(texCoord) / sizeof(float)); in getTexCoords() 351 …float const texCoord[] = { 0.0f, 0.0f, 0.5f, 0.0f, 1.0f, 0.5f, 1.0f, 0.0f, 0.5f, 1.0f, 1.0f, 0.5f … in getTexCoords() local 352 return std::vector<float>(texCoord, texCoord + sizeof(texCoord) / sizeof(float)); in getTexCoords() 395 …float const texCoord[] = { 0.0f, 0.0f, 0.5f, 0.0f, 1.0f, 0.5f, 1.0f, 0.0f, 0.5f, 1.0f, 1.0f, 0.5f … in getTexCoords() local 396 return std::vector<float>(texCoord, texCoord + sizeof(texCoord) / sizeof(float)); in getTexCoords() [all …]
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/third_party/gstreamer/gstplugins_bad/ext/vulkan/shaders/ |
D | upsample_yuy2.glsl | 20 vec3 upsample_YUY2(in sampler2D tex, in vec2 texCoord, in vec2 texSize, in ivec4 inReorderIdx) 23 if (mod (texCoord.x * texSize.x, 2.0) < 1.0) { 29 yuv.x = texture(tex, texCoord)[inReorderIdx[0]]; 32 texel.xy = texture(tex, texCoord + vec2(dx[0], 0.0)).rg; 33 texel.zw = texture(tex, texCoord + vec2(dx[1], 0.0)).rg;
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D | upsample_nv12.glsl | 22 vec3 upsample_NV12(in sampler2D Ytex, in sampler2D UVtex, in vec2 texCoord, in ivec4 inReorderIdx) 25 yuv.x = texture(Ytex, texCoord).x; 26 yuv.yz = texture(UVtex, texCoord).xy;
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/third_party/vk-gl-cts/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 196 vector<float> texCoord; in iterate() local 231 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f)); in iterate() 233 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 235 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); in iterate() 242 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); in iterate() 244 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 246 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); in iterate() 271 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); in iterate() 273 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 275 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); in iterate() [all …]
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/third_party/vk-gl-cts/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 206 vector<float> texCoord; in iterate() local 241 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f)); in iterate() 243 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 245 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); in iterate() 252 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); in iterate() 254 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 256 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); in iterate() 281 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); in iterate() 283 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 285 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); in iterate() [all …]
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fTextureFilteringTests.cpp | 73 static void logCubeArrayTexCoords(TestLog& log, vector<float>& texCoord) in logCubeArrayTexCoords() argument 75 const size_t numVerts = texCoord.size() / 4; in logCubeArrayTexCoords() 77 DE_ASSERT(texCoord.size() % 4 == 0); in logCubeArrayTexCoords() 83 const float u = texCoord[coordNdx + 0]; in logCubeArrayTexCoords() 84 const float v = texCoord[coordNdx + 1]; in logCubeArrayTexCoords() 85 const float w = texCoord[coordNdx + 2]; in logCubeArrayTexCoords() 86 const float q = texCoord[coordNdx + 3]; in logCubeArrayTexCoords() 375 vector<float> texCoord; in iterate() local 377 …computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, curCase.layerRa… in iterate() 383 logCubeArrayTexCoords(log, texCoord); in iterate() [all …]
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/third_party/skia/third_party/externals/d3d12allocator/src/Shaders/ |
D | VS.hlsl | 26 float2 texCoord: TEXCOORD; 32 float2 texCoord: TEXCOORD; 44 output.texCoord = input.texCoord;
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ycbcr/ |
D | vktYCbCrFormatTests.cpp | 495 vector<Vec2> texCoord; in testFormat() local 501 generateLookupCoordinates(size, &texCoord); in testFormat() 503 result.resize(texCoord.size()); in testFormat() 504 reference.resize(texCoord.size()); in testFormat() 508 const void* inputs[] = { texCoord[0].getPtr() }; in testFormat() 511 executor->execute((int)texCoord.size(), inputs, outputs, *descSet); in testFormat() 522 for (size_t ndx = 0; ndx < texCoord.size(); ++ndx) in testFormat() 524 const Vec2& coord = texCoord[ndx]; in testFormat() 530 for (size_t ndx = 0; ndx < texCoord.size(); ++ndx) in testFormat() 535 for (size_t ndx = 0; ndx < texCoord.size(); ++ndx) in testFormat() [all …]
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fTextureFormatTests.cpp | 146 vector<float> texCoord; in iterate() local 160 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); in iterate() 188 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate() 193 …erCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); in iterate() 322 vector<float> texCoord; in testFace() local 336 computeQuadTexCoordCube(texCoord, face); in testFace() 356 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testFace() 361 …erCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); in testFace() 456 vector<float> texCoord; in iterate() local 458 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); in iterate() [all …]
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D | es2fTextureSizeTests.cpp | 135 vector<float> texCoord; in iterate() local 137 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); in iterate() 156 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate() 160 …erCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferencePara… in iterate() 283 vector<float> texCoord; in testFace() local 285 computeQuadTexCoordCube(texCoord, face); in testFace() 303 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace() 309 …erCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferencePara… in testFace()
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D | es2fTextureWrapTests.cpp | 180 vector<float> texCoord; in iterate() local 214 computeQuadTexCoord2D(texCoord, tcu::Vec2(-1.5f, -3.0f), tcu::Vec2(1.5f, 2.5f)); in iterate() 216 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 220 m_texture->getRefTexture(), &texCoord[0], refParams); in iterate() 227 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); in iterate() 229 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 233 m_texture->getRefTexture(), &texCoord[0], refParams); in iterate()
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D | es2fTextureMipmapTests.cpp | 263 vector<float> texCoord; in iterate() local 326 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; in iterate() 327 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; in iterate() 339 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate() 378 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; in iterate() 379 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; in iterate() 391 refTexture, &texCoord[0], sampleParams); in iterate() 397 m_texture->getRefTexture(), &texCoord[0], sampleParams, in iterate() 596 vector<float> texCoord; in iterate() local 644 computeQuadTexCoordCube(texCoord, cubeFace); in iterate() [all …]
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fTextureFormatTests.cpp | 186 vector<float> texCoord; in iterate() local 200 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); in iterate() 228 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate() 233 …erCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); in iterate() 381 vector<float> texCoord; in testFace() local 395 computeQuadTexCoordCube(texCoord, face); in testFace() 415 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testFace() 420 …erCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); in testFace() 548 vector<float> texCoord; in testLayer() local 557 computeQuadTexCoord2DArray(texCoord, layerNdx, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); in testLayer() [all …]
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D | es3fTextureMipmapTests.cpp | 307 vector<float> texCoord; in iterate() local 370 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; in iterate() 371 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; in iterate() 383 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate() 422 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; in iterate() 423 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; in iterate() 435 refTexture, &texCoord[0], sampleParams); in iterate() 441 m_texture->getRefTexture(), &texCoord[0], sampleParams, in iterate() 635 vector<float> texCoord; in iterate() local 681 computeQuadTexCoordCube(texCoord, cubeFace); in iterate() [all …]
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D | es3fTextureSizeTests.cpp | 136 vector<float> texCoord; in iterate() local 138 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); in iterate() 157 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate() 161 …erCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferencePara… in iterate() 284 vector<float> texCoord; in testFace() local 286 computeQuadTexCoordCube(texCoord, face); in testFace() 304 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace() 310 …erCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferencePara… in testFace()
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D | es3fTextureShadowTests.cpp | 101 const float* texCoord, in verifyTexCompareResult() argument 126 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams); in verifyTexCompareResult() 127 …ff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, co… in verifyTexCompareResult() 133 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); in verifyTexCompareResult() 134 …eCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, co… in verifyTexCompareResult() 333 vector<float> texCoord; in iterate() local 349 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord); in iterate() 360 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate() 377 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat); in iterate() 388 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat); in iterate() [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureMipmapTests.cpp | 267 vector<float> texCoord; in iterate() local 314 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; in iterate() 315 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; in iterate() 326 m_renderer.renderQuad(renderedFrame, 0, &texCoord[0], refParams); in iterate() 363 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; in iterate() 364 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; in iterate() 376 m_texture->getTexture(), &texCoord[0], refParams); in iterate() 382 m_texture->getTexture(), &texCoord[0], refParams, in iterate() 511 vector<float> texCoord; in iterate() local 545 computeQuadTexCoordCube(texCoord, cubeFace); in iterate() [all …]
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D | vktTextureSwizzleTests.cpp | 141 vector<float> texCoord; in iterate() local 157 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); in iterate() 158 m_renderer.renderQuad(rendered, 0, &texCoord[0], sampleParams); in iterate() 174 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]… in iterate() 175 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]… in iterate()
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D | vktTextureShadowTests.cpp | 155 const float* texCoord, in verifyTexCompareResult() argument 180 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams); in verifyTexCompareResult() 181 …ff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, co… in verifyTexCompareResult() 187 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); in verifyTexCompareResult() 188 …eCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, co… in verifyTexCompareResult() 358 vector<float> texCoord; in iterate() local 373 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord); in iterate() 375 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams); in iterate() 391 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat); in iterate() 402 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat); in iterate() [all …]
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D | vktTextureCompressedFormatTests.cpp | 201 vector<float> texCoord; in iterate() local 234 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); in iterate() 236 m_renderer.renderQuad(rendered, 0, &texCoord[0], sampleParams); in iterate() 242 …sampleTexture(tcu::SurfaceAccess(referenceFrame, pixelFormat), m_texture->getTexture(), &texCoord[… in iterate() 321 vector<float> texCoord; in iterate() local 378 …computeQuadTexCoord3D(texCoord, tcu::Vec3(0.0f, 0.0f, z), tcu::Vec3(1.0f, 1.0f, z), tcu::IVec3(0,1… in iterate() 379 m_renderer3D.renderQuad(rendered, 0, &texCoord[0], sampleParams); in iterate() 383 …SurfaceAccess(referenceFrame, pixelFormat), m_texture3D->getTexture(), &texCoord[0], sampleParams); in iterate()
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