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Searched refs:tgsi_dup_tokens (Results 1 – 25 of 31) sorted by relevance

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/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_ts.c72 tcs->base.tokens = tgsi_dup_tokens(templ->tokens); in svga_create_tcs_state()
156 tes->base.tokens = tgsi_dup_tokens(templ->tokens); in svga_create_tes_state()
Dsvga_pipe_fs.c53 fs->base.tokens = tgsi_dup_tokens(templ->tokens); in svga_create_fs_state()
Dsvga_pipe_gs.c51 gs->base.tokens = tgsi_dup_tokens(templ->tokens); in svga_create_gs_state()
Dsvga_pipe_vs.c111 vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id, in svga_create_vs_state()
/third_party/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_shader.c79 var->tokens = tgsi_dup_tokens(curfs->tokens); in create_fs_variant()
153 shader->tokens = tgsi_dup_tokens(templ->tokens); in softpipe_create_shader_state()
440 state->tokens = tgsi_dup_tokens(templ->prog); in softpipe_create_compute_state()
/third_party/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_parse.h148 tgsi_dup_tokens(const struct tgsi_token *tokens);
Dtgsi_parse.c279 tgsi_dup_tokens(const struct tgsi_token *tokens) in tgsi_dup_tokens() function
/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_vs_llvm.c107 vs->base.state.tokens = tgsi_dup_tokens(state->tokens); in draw_create_vs_llvm()
Ddraw_vs_exec.c235 vs->base.state.tokens = tgsi_dup_tokens(state->tokens); in draw_create_vs_exec()
Ddraw_pipe_pstipple.c350 pstipfs->state.tokens = tgsi_dup_tokens(fs->tokens); in pstip_create_fs_state()
Ddraw_pipe_aaline.c642 aafs->state.tokens = tgsi_dup_tokens(fs->tokens); in aaline_create_fs_state()
Ddraw_pipe_aapoint.c748 aafs->state.tokens = tgsi_dup_tokens(fs->tokens); in aapoint_create_fs_state()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_fragprog.c143 fp->pipe.tokens = tgsi_dup_tokens(cso->tokens); in nv30_fp_state_create()
Dnv30_vertprog.c229 vp->pipe.tokens = tgsi_dup_tokens(cso->tokens); in nv30_vp_state_create()
/third_party/mesa3d/src/gallium/auxiliary/driver_rbug/
Drbug_objects.c214 rb_shader->tokens = tgsi_dup_tokens(state->tokens); in rbug_shader_create()
Drbug_core.c682 tr_shdr->replaced_tokens = tgsi_dup_tokens((struct tgsi_token *)rep->tokens); in rbug_shader_replace()
/third_party/mesa3d/src/gallium/drivers/r300/
Dr300_vs.c197 shader->state.tokens = tgsi_dup_tokens(ureg_finalize(ureg)); in r300_dummy_vertex_shader()
Dr300_state.c1043 fs->state.tokens = tgsi_dup_tokens(shader->tokens); in r300_create_fs_state()
1917 vs->state.tokens = tgsi_dup_tokens(shader->tokens); in r300_create_vs_state()
/third_party/mesa3d/src/gallium/drivers/swr/
Dswr_state.cpp351 swr_vs->pipe.tokens = tgsi_dup_tokens(vs->tokens); in swr_create_vs_state()
411 swr_fs->pipe.tokens = tgsi_dup_tokens(fs->tokens); in swr_create_fs_state()
450 swr_gs->pipe.tokens = tgsi_dup_tokens(gs->tokens); in swr_create_gs_state()
486 swr_tcs->pipe.tokens = tgsi_dup_tokens(tcs->tokens); in swr_create_tcs_state()
523 swr_tes->pipe.tokens = tgsi_dup_tokens(tes->tokens); in swr_create_tes_state()
/third_party/mesa3d/src/gallium/auxiliary/driver_ddebug/
Ddd_context.c304 hstate->state.shader.tokens = tgsi_dup_tokens(state->tokens); \
330 hstate->state.shader.tokens = tgsi_dup_tokens(state->prog);
/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_shader.c475 shader->tokens = tgsi_dup_tokens(pss->tokens); in etna_create_shader_state()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_state.c753 prog->pipe.tokens = tgsi_dup_tokens(cso->tokens); in nv50_sp_state_create()
850 prog->pipe.tokens = tgsi_dup_tokens((const struct tgsi_token *)cso->prog); in nv50_cp_state_create()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_state.c613 prog->pipe.tokens = tgsi_dup_tokens(cso->tokens); in nvc0_sp_state_create()
747 prog->pipe.tokens = tgsi_dup_tokens((const struct tgsi_token *)cso->prog); in nvc0_cp_state_create()
/third_party/mesa3d/src/gallium/drivers/i915/
Di915_state.c557 ifs->state.tokens = tgsi_dup_tokens(templ->tokens); in i915_create_fs_state()
/third_party/mesa3d/src/gallium/drivers/panfrost/
Dpan_context.c308 so->base.tokens = tgsi_dup_tokens(so->base.tokens); in panfrost_create_shader_state()

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