1 /**********************************************************
2 * Copyright 2018-2020 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "pipe/p_context.h"
27 #include "util/u_memory.h"
28 #include "tgsi/tgsi_parse.h"
29
30 #include "svga_context.h"
31 #include "svga_shader.h"
32
33 static void
svga_set_tess_state(struct pipe_context * pipe,const float default_outer_level[4],const float default_inner_level[2])34 svga_set_tess_state(struct pipe_context *pipe,
35 const float default_outer_level[4],
36 const float default_inner_level[2])
37 {
38 struct svga_context *svga = svga_context(pipe);
39 unsigned i;
40
41 for (i = 0; i < 4; i++) {
42 svga->curr.default_tesslevels[i] = default_outer_level[i];
43 }
44 for (i = 0; i < 2; i++) {
45 svga->curr.default_tesslevels[i + 4] = default_inner_level[i];
46 }
47 }
48
49
50 static void
svga_set_patch_vertices(struct pipe_context * pipe,uint8_t patch_vertices)51 svga_set_patch_vertices(struct pipe_context *pipe, uint8_t patch_vertices)
52 {
53 struct svga_context *svga = svga_context(pipe);
54
55 svga->patch_vertices = patch_vertices;
56 }
57
58
59 static void *
svga_create_tcs_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)60 svga_create_tcs_state(struct pipe_context *pipe,
61 const struct pipe_shader_state *templ)
62 {
63 struct svga_context *svga = svga_context(pipe);
64 struct svga_tcs_shader *tcs;
65
66 tcs = CALLOC_STRUCT(svga_tcs_shader);
67 if (!tcs)
68 return NULL;
69
70 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATETCS);
71
72 tcs->base.tokens = tgsi_dup_tokens(templ->tokens);
73
74 /* Collect basic info that we'll need later:
75 */
76 tgsi_scan_shader(tcs->base.tokens, &tcs->base.info);
77
78 tcs->base.id = svga->debug.shader_id++;
79
80 tcs->generic_outputs = svga_get_generic_outputs_mask(&tcs->base.info);
81
82 SVGA_STATS_TIME_POP(svga_sws(svga));
83 return tcs;
84 }
85
86
87 static void
svga_bind_tcs_state(struct pipe_context * pipe,void * shader)88 svga_bind_tcs_state(struct pipe_context *pipe, void *shader)
89 {
90 struct svga_tcs_shader *tcs = (struct svga_tcs_shader *) shader;
91 struct svga_context *svga = svga_context(pipe);
92
93 if (tcs == svga->curr.tcs)
94 return;
95
96 svga->curr.tcs = tcs;
97 svga->dirty |= SVGA_NEW_TCS;
98 }
99
100
101 static void
svga_delete_tcs_state(struct pipe_context * pipe,void * shader)102 svga_delete_tcs_state(struct pipe_context *pipe, void *shader)
103 {
104 struct svga_context *svga = svga_context(pipe);
105 struct svga_tcs_shader *tcs = (struct svga_tcs_shader *) shader;
106 struct svga_tcs_shader *next_tcs;
107 struct svga_shader_variant *variant, *tmp;
108
109 svga_hwtnl_flush_retry(svga);
110
111 assert(tcs->base.parent == NULL);
112
113 while (tcs) {
114 next_tcs = (struct svga_tcs_shader *)tcs->base.next;
115 for (variant = tcs->base.variants; variant; variant = tmp) {
116 tmp = variant->next;
117
118 /* Check if deleting currently bound shader */
119 if (variant == svga->state.hw_draw.tcs) {
120 SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_HS, NULL));
121 svga->state.hw_draw.tcs = NULL;
122 }
123
124 svga_destroy_shader_variant(svga, variant);
125 }
126
127 FREE((void *)tcs->base.tokens);
128 FREE(tcs);
129 tcs = next_tcs;
130 }
131 }
132
133
134 void
svga_cleanup_tcs_state(struct svga_context * svga)135 svga_cleanup_tcs_state(struct svga_context *svga)
136 {
137 if (svga->tcs.passthrough_tcs) {
138 svga_delete_tcs_state(&svga->pipe, svga->tcs.passthrough_tcs);
139 }
140 }
141
142
143 static void *
svga_create_tes_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)144 svga_create_tes_state(struct pipe_context *pipe,
145 const struct pipe_shader_state *templ)
146 {
147 struct svga_context *svga = svga_context(pipe);
148 struct svga_tes_shader *tes;
149
150 tes = CALLOC_STRUCT(svga_tes_shader);
151 if (!tes)
152 return NULL;
153
154 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATETES);
155
156 tes->base.tokens = tgsi_dup_tokens(templ->tokens);
157
158 /* Collect basic info that we'll need later:
159 */
160 tgsi_scan_shader(tes->base.tokens, &tes->base.info);
161
162 tes->base.id = svga->debug.shader_id++;
163
164 tes->generic_inputs = svga_get_generic_inputs_mask(&tes->base.info);
165
166 SVGA_STATS_TIME_POP(svga_sws(svga));
167 return tes;
168 }
169
170
171 static void
svga_bind_tes_state(struct pipe_context * pipe,void * shader)172 svga_bind_tes_state(struct pipe_context *pipe, void *shader)
173 {
174 struct svga_tes_shader *tes = (struct svga_tes_shader *) shader;
175 struct svga_context *svga = svga_context(pipe);
176
177 if (tes == svga->curr.tes)
178 return;
179
180 svga->curr.tes = tes;
181 svga->dirty |= SVGA_NEW_TES;
182 }
183
184
185 static void
svga_delete_tes_state(struct pipe_context * pipe,void * shader)186 svga_delete_tes_state(struct pipe_context *pipe, void *shader)
187 {
188 struct svga_context *svga = svga_context(pipe);
189 struct svga_tes_shader *tes = (struct svga_tes_shader *) shader;
190 struct svga_tes_shader *next_tes;
191 struct svga_shader_variant *variant, *tmp;
192
193 svga_hwtnl_flush_retry(svga);
194
195 assert(tes->base.parent == NULL);
196
197 while (tes) {
198 next_tes = (struct svga_tes_shader *)tes->base.next;
199 for (variant = tes->base.variants; variant; variant = tmp) {
200 tmp = variant->next;
201
202 /* Check if deleting currently bound shader */
203 if (variant == svga->state.hw_draw.tes) {
204 SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_DS, NULL));
205 svga->state.hw_draw.tes = NULL;
206 }
207
208 svga_destroy_shader_variant(svga, variant);
209 }
210
211 FREE((void *)tes->base.tokens);
212 FREE(tes);
213 tes = next_tes;
214 }
215 }
216
217
218 void
svga_init_ts_functions(struct svga_context * svga)219 svga_init_ts_functions(struct svga_context *svga)
220 {
221 svga->pipe.set_tess_state = svga_set_tess_state;
222 svga->pipe.set_patch_vertices = svga_set_patch_vertices;
223 svga->pipe.create_tcs_state = svga_create_tcs_state;
224 svga->pipe.bind_tcs_state = svga_bind_tcs_state;
225 svga->pipe.delete_tcs_state = svga_delete_tcs_state;
226 svga->pipe.create_tes_state = svga_create_tes_state;
227 svga->pipe.bind_tes_state = svga_bind_tes_state;
228 svga->pipe.delete_tes_state = svga_delete_tes_state;
229 }
230