Searched refs:vertexHighpFloat (Results 1 – 15 of 15) sorted by relevance
230 TypePrecision vertexHighpFloat; member
974 caps.vertexHighpFloat.setSimulatedFloat(62, 16); in GenerateMinimumCaps()1026 caps.vertexHighpFloat.setIEEEFloat(); in GenerateMinimumCaps()
6932 mState.mCaps.vertexHighpFloat.get(range, precision); in getShaderPrecisionFormat()
636 TypePrecision vertexHighpFloat; member
927 caps.vertexHighpFloat.setSimulatedFloat(62, 16); in GenerateMinimumCaps()976 caps.vertexHighpFloat.setIEEEFloat(); in GenerateMinimumCaps()
6136 mState.mCaps.vertexHighpFloat.get(range, precision); in getShaderPrecisionFormat()
560 caps->vertexHighpFloat.setIEEEFloat(); in GenerateCaps()
160 mNativeCaps.vertexHighpFloat.setIEEEFloat(); in ensureCapsInitialized()
577 caps->vertexHighpFloat.setIEEEFloat(); in GenerateCaps()
611 caps->vertexHighpFloat = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_HIGH_FLOAT); in GenerateCaps()628 caps->vertexHighpFloat.setIEEEFloat(); in GenerateCaps()
616 mNativeCaps.vertexHighpFloat.setIEEEFloat(); in ensureCapsInitialized()
832 caps->vertexHighpFloat = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_HIGH_FLOAT); in GenerateCaps()849 caps->vertexHighpFloat.setIEEEFloat(); in GenerateCaps()
1448 caps->vertexHighpFloat.setIEEEFloat(); in GenerateCaps()
745 mNativeCaps.vertexHighpFloat.setIEEEFloat();
1440 caps->vertexHighpFloat.setIEEEFloat(); in GenerateCaps()