Home
last modified time | relevance | path

Searched refs:view_heap (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_batch.cpp69 batch->view_heap = in d3d12_init_batch()
75 if (!batch->sampler_heap && !batch->view_heap) in d3d12_init_batch()
131 d3d12_descriptor_heap_clear(batch->view_heap); in d3d12_reset_batch()
148 d3d12_descriptor_heap_free(batch->view_heap); in d3d12_destroy_batch()
160 ID3D12DescriptorHeap* heaps[2] = { d3d12_descriptor_heap_get(batch->view_heap), in d3d12_start_batch()
Dd3d12_batch.h53 struct d3d12_descriptor_heap *view_heap; member
Dd3d12_draw.cpp57 d2d12_descriptor_heap_get_next_handle(batch->view_heap, &table_start); in fill_cbv_descriptors()
74 d3d12_descriptor_heap_alloc_handle(batch->view_heap, &handle); in fill_cbv_descriptors()
91 d2d12_descriptor_heap_get_next_handle(batch->view_heap, &table_start); in fill_srv_descriptors()
129 …d3d12_descriptor_heap_append_handles(batch->view_heap, descs, shader->end_srv_binding - shader->be… in fill_srv_descriptors()
227 if (d3d12_descriptor_heap_get_remaining_handles(batch->view_heap) < needed_descs) in check_descriptors_left()