Searched refs:view_heap (Results 1 – 3 of 3) sorted by relevance
69 batch->view_heap = in d3d12_init_batch()75 if (!batch->sampler_heap && !batch->view_heap) in d3d12_init_batch()131 d3d12_descriptor_heap_clear(batch->view_heap); in d3d12_reset_batch()148 d3d12_descriptor_heap_free(batch->view_heap); in d3d12_destroy_batch()160 ID3D12DescriptorHeap* heaps[2] = { d3d12_descriptor_heap_get(batch->view_heap), in d3d12_start_batch()
53 struct d3d12_descriptor_heap *view_heap; member
57 d2d12_descriptor_heap_get_next_handle(batch->view_heap, &table_start); in fill_cbv_descriptors()74 d3d12_descriptor_heap_alloc_handle(batch->view_heap, &handle); in fill_cbv_descriptors()91 d2d12_descriptor_heap_get_next_handle(batch->view_heap, &table_start); in fill_srv_descriptors()129 …d3d12_descriptor_heap_append_handles(batch->view_heap, descs, shader->end_srv_binding - shader->be… in fill_srv_descriptors()227 if (d3d12_descriptor_heap_get_remaining_handles(batch->view_heap) < needed_descs) in check_descriptors_left()