/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/ |
D | matrix_transform.inl | 104 T zNear, T zFar argument 108 return orthoLH(left, right, bottom, top, zNear, zFar); 110 return orthoRH(left, right, bottom, top, zNear, zFar); 119 T zNear, T zFar argument 129 Result[2][2] = static_cast<T>(1) / (zFar - zNear); 130 Result[3][2] = - zNear / (zFar - zNear); 132 Result[2][2] = static_cast<T>(2) / (zFar - zNear); 133 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 144 T zNear, T zFar argument 154 Result[2][2] = - static_cast<T>(1) / (zFar - zNear); [all …]
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D | matrix_transform.hpp | 108 T zFar); 128 T zFar); 148 T zFar);
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fDepthRangeTests.cpp | 105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform() argument 108 const float cFar = de::clamp(zFar, 0.0f, 1.0f); in depthRangeTransform() 115 …t char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 com… 127 …t char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 com… in DepthRangeCompareCase() argument 131 , m_zFar (zFar) in DepthRangeCompareCase() 266 …st char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar); 277 …nst char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase() argument 281 , m_zFar (zFar) in DepthRangeWriteCase() 413 const float zFar; in init() member 436 …text, cases[ndx].name, cases[ndx].desc, cases[ndx].depthCoord, cases[ndx].zNear, cases[ndx].zFar)); in init() [all …]
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D | es2fShaderBuiltinVarTests.cpp | 158 , zFar (1.0f) in DepthRangeParams() 164 , zFar (zFar_) in DepthRangeParams() 169 float zFar; member 183 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local 184 float diff = zFar - zNear; in evaluate() 185 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); in evaluate() 251 …Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::Test… in iterate() 252 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()
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/third_party/mesa3d/src/mesa/main/ |
D | es1_conversion.h | 53 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar); 69 GLfloat zNear, GLfloat zFar); 73 GLfixed zNear, GLfixed zFar); 134 GLfloat zNear, GLfloat zFar); 138 GLfixed zNear, GLfixed zFar);
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D | es1_conversion.c | 97 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) in _mesa_DepthRangex() argument 100 (GLclampf) (zFar / 65536.0f)); in _mesa_DepthRangex() 180 GLfloat zNear, GLfloat zFar) in _mesa_Frustumf() argument 187 (GLdouble) (zFar)); in _mesa_Frustumf() 192 GLfixed zNear, GLfixed zFar) in _mesa_Frustumx() argument 199 (GLdouble) (zFar / 65536.0)); in _mesa_Frustumx() 664 GLfloat zNear, GLfloat zFar) in _mesa_Orthof() argument 671 (GLdouble) (zFar)); in _mesa_Orthof() 676 GLfixed zNear, GLfixed zFar) in _mesa_Orthox() argument 683 (GLdouble) (zFar / 65536.0)); in _mesa_Orthox()
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/third_party/mesa3d/src/mapi/glapi/ |
D | glapi_dispatch.c | 105 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 107 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 114 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 117 …glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 135 …Y glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/common/ |
D | MatrixStack.cpp | 124 …oid MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFar) in frustum() argument 131 float f = (float)zFar; in frustum() 146 …MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double zFar) in ortho() argument 153 float f = (float)zFar; in ortho()
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D | MatrixStack.hpp | 43 void frustum(float left, float right, float bottom, float top, float zNear, float zFar); 44 void ortho(double left, double right, double bottom, double top, double zNear, double zFar);
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/third_party/mesa3d/src/gallium/tests/graw/ |
D | shader-leak.c | 53 float zNear, float zFar) in set_viewport() argument 55 float z = zFar; in set_viewport() 58 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | tri-gs.c | 54 float zNear, float zFar) in set_viewport() argument 56 float z = zFar; in set_viewport() 59 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | tri-instanced.c | 83 float zNear, float zFar) in set_viewport() argument 85 float z = zFar; in set_viewport() 88 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | quad-sample.c | 63 float zNear, float zFar) in set_viewport() argument 65 float z = zFar; in set_viewport() 68 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | fs-test.c | 135 float zNear, float zFar) in set_viewport() argument 137 float z = zFar; in set_viewport() 140 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | vs-test.c | 115 float zNear, float zFar) in set_viewport() argument 117 float z = zFar; in set_viewport() 120 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | gs-test.c | 193 float zNear, float zFar) in set_viewport() argument 195 float z = zFar; in set_viewport() 198 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | graw_util.h | 188 float zNear, float zFar) in graw_util_viewport() argument 193 float half_depth = (zFar - zNear) / 2.0f; in graw_util_viewport()
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/third_party/openGLES/api/GLES/1.0/ |
D | gl.h | 497 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 498 GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 512 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 513 …glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 545 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 546 …Y glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/ |
D | gl.h | 497 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 498 GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 512 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 513 …glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 545 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 546 …Y glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | Common.h | 293 static mat4 Perspective(float fovY, float aspectRatio, float zNear, float zFar) in Perspective() 300 0.0f, 0.0f, zFar / (zFar - zNear), 1.0f, in Perspective() 301 0.0f, 0.0f, -zNear * zFar / (zFar - zNear), 0.0f); in Perspective()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderBuiltinVarTests.cpp | 167 , zFar (1.0f) in DepthRangeParams() 173 , zFar (zFar_) in DepthRangeParams() 178 float zFar; member 192 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local 193 float diff = zFar - zNear; in evaluate() 194 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); in evaluate() 266 …Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::Test… in iterate() 267 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()
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/third_party/openGLES/api/GLSC/1.0/ |
D | gl.h | 489 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 502 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 538 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/ |
D | gl.h | 493 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 506 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 542 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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/third_party/openGLES/api/GLSC/1.0.1/ |
D | gl.h | 493 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 506 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 542 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/ |
D | gl.h | 489 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 502 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 538 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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