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1 /* Display a cleared blue window.  This demo has no dependencies on
2  * any utility code, just the graw interface and gallium.
3  */
4 
5 #include "frontend/graw.h"
6 #include "pipe/p_screen.h"
7 #include "pipe/p_context.h"
8 #include "pipe/p_shader_tokens.h"
9 #include "pipe/p_state.h"
10 #include "pipe/p_defines.h"
11 
12 #include <stdio.h>              /* for fread(), etc */
13 
14 #include "util/u_inlines.h"
15 #include "util/u_memory.h"      /* Offset() */
16 #include "util/u_draw_quad.h"
17 #include "util/u_box.h"
18 
19 static const char *filename = NULL;
20 unsigned show_fps = 0;
21 
22 
usage(char * name)23 static void usage(char *name)
24 {
25    fprintf(stderr, "usage: %s [ options ] shader_filename\n", name);
26 #ifndef _WIN32
27    fprintf(stderr, "\n" );
28    fprintf(stderr, "options:\n");
29    fprintf(stderr, "    -fps  show frames per second\n");
30 #endif
31 }
32 
33 
34 enum pipe_format formats[] = {
35    PIPE_FORMAT_RGBA8888_UNORM,
36    PIPE_FORMAT_BGRA8888_UNORM,
37    PIPE_FORMAT_NONE
38 };
39 
40 static const int WIDTH = 250;
41 static const int HEIGHT = 250;
42 
43 static struct pipe_screen *screen = NULL;
44 static struct pipe_context *ctx = NULL;
45 static struct pipe_resource *rttex = NULL;
46 static struct pipe_resource *constbuf = NULL;
47 static struct pipe_surface *surf = NULL;
48 static struct pipe_sampler_view *sv = NULL;
49 static void *sampler = NULL;
50 static void *window = NULL;
51 static struct pipe_resource *samptex = NULL;
52 
53 struct vertex {
54    float position[4];
55    float color[3];
56 };
57 
58 /* Draw a regular mesh
59  */
60 #define MESH_SZ 16
61 static struct vertex vertices[MESH_SZ * MESH_SZ];
62 
63 static float constants[] =
64 {  0.4, 0, 0,  1,
65    1,   1, 1,  1,
66    2,   2, 2,  2,
67    4,   8, 16, 32,
68 
69    3,  0, 0, 0,
70    0, .5, 0, 0,
71    0,  0, 1, 0,
72    0,  0, 0, 1,
73 
74    1, 0, 0, 0.5,
75    0, 1, 0, 0.5,
76    0, 0, 1, 0,
77    0, 0, 0, 1,
78 };
79 
init_fs_constbuf(void)80 static void init_fs_constbuf( void )
81 {
82    struct pipe_resource templat;
83    struct pipe_box box;
84 
85    memset(&templat, 0, sizeof(templat));
86    templat.target = PIPE_BUFFER;
87    templat.format = PIPE_FORMAT_R8_UNORM;
88    templat.width0 = sizeof(constants);
89    templat.height0 = 1;
90    templat.depth0 = 1;
91    templat.array_size = 1;
92    templat.last_level = 0;
93    templat.bind = PIPE_BIND_CONSTANT_BUFFER;
94 
95    constbuf = screen->resource_create(screen,
96                                       &templat);
97    if (constbuf == NULL)
98       exit(4);
99 
100 
101    u_box_2d(0,0,sizeof(constants),1, &box);
102 
103    ctx->buffer_subdata(ctx, constbuf,
104                        PIPE_MAP_WRITE,
105                        0, sizeof(constants), constants);
106 
107    pipe_set_constant_buffer(ctx,
108                             PIPE_SHADER_VERTEX, 0,
109                             constbuf);
110 }
111 
112 
set_viewport(float x,float y,float width,float height,float zNear,float zFar)113 static void set_viewport( float x, float y,
114                           float width, float height,
115                           float zNear, float zFar)
116 {
117    float z = zFar;
118    float half_width = (float)width / 2.0f;
119    float half_height = (float)height / 2.0f;
120    float half_depth = ((float)zFar - (float)zNear) / 2.0f;
121    struct pipe_viewport_state vp;
122 
123    vp.scale[0] = half_width;
124    vp.scale[1] = half_height;
125    vp.scale[2] = half_depth;
126 
127    vp.translate[0] = half_width + x;
128    vp.translate[1] = half_height + y;
129    vp.translate[2] = half_depth + z;
130 
131    vp.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
132    vp.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
133    vp.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
134    vp.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
135 
136    ctx->set_viewport_states( ctx, 0, 1, &vp );
137 }
138 
set_vertices(void)139 static void set_vertices( void )
140 {
141    struct pipe_vertex_element ve[2];
142    struct pipe_vertex_buffer vbuf;
143    void *handle;
144    int x,y;
145 
146    memset(ve, 0, sizeof ve);
147 
148    ve[0].src_offset = Offset(struct vertex, position);
149    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
150    ve[1].src_offset = Offset(struct vertex, color);
151    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
152 
153    handle = ctx->create_vertex_elements_state(ctx, 2, ve);
154    ctx->bind_vertex_elements_state(ctx, handle);
155 
156    for (x = 0; x < MESH_SZ; x++) {
157       for (y = 0; y < MESH_SZ; y++) {
158          int i = y * MESH_SZ + x;
159          vertices[i].position[0] = ((float)x)/MESH_SZ * 2.0 - 1.0;
160          vertices[i].position[1] = ((float)y)/MESH_SZ * 2.0 - 1.0;
161          vertices[i].position[2] = 0;
162          vertices[i].position[3] = 1.0;
163 
164          vertices[i].color[0] = .5;
165          vertices[i].color[1] = (float)x / (float)MESH_SZ;
166          vertices[i].color[2] = (float)y / (float)MESH_SZ;
167       }
168    }
169 
170    memset(&vbuf, 0, sizeof vbuf);
171 
172    vbuf.stride = sizeof( struct vertex );
173    vbuf.buffer_offset = 0;
174    vbuf.buffer.resource = pipe_buffer_create_with_data(ctx,
175                                               PIPE_BIND_VERTEX_BUFFER,
176                                               PIPE_USAGE_DEFAULT,
177                                               sizeof(vertices),
178                                               vertices);
179 
180    ctx->set_vertex_buffers(ctx, 0, 1, 0, false, &vbuf);
181 }
182 
set_vertex_shader(void)183 static void set_vertex_shader( void )
184 {
185    FILE *f;
186    char buf[50000];
187    void *handle;
188    int sz;
189 
190    if ((f = fopen(filename, "r")) == NULL) {
191       fprintf(stderr, "Couldn't open %s\n", filename);
192       exit(1);
193    }
194 
195    sz = fread(buf, 1, sizeof(buf), f);
196    if (!feof(f)) {
197       printf("file too long\n");
198       exit(1);
199    }
200    printf("%.*s\n", sz, buf);
201    buf[sz] = 0;
202 
203    handle = graw_parse_vertex_shader(ctx, buf);
204    ctx->bind_vs_state(ctx, handle);
205    fclose(f);
206 }
207 
set_fragment_shader(void)208 static void set_fragment_shader( void )
209 {
210    void *handle;
211    const char *text =
212       "FRAG\n"
213       "DCL IN[0], COLOR, LINEAR\n"
214       "DCL OUT[0], COLOR\n"
215       "  0: MOV OUT[0], IN[0]\n"
216       "  1: END\n";
217 
218    handle = graw_parse_fragment_shader(ctx, text);
219    ctx->bind_fs_state(ctx, handle);
220 }
221 
222 
223 
draw(void)224 static void draw( void )
225 {
226    union pipe_color_union clear_color = { {.1,.3,.5,0} };
227 
228    ctx->clear(ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0);
229    util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, ARRAY_SIZE(vertices));
230    ctx->flush(ctx, NULL, 0);
231 
232    graw_save_surface_to_file(ctx, surf, NULL);
233 
234    screen->flush_frontbuffer(screen, ctx, rttex, 0, 0, window, NULL);
235 }
236 
237 #define SIZE 16
238 
init_tex(void)239 static void init_tex( void )
240 {
241    struct pipe_sampler_view sv_template;
242    struct pipe_sampler_state sampler_desc;
243    struct pipe_resource templat;
244    struct pipe_box box;
245    ubyte tex2d[SIZE][SIZE][4];
246    int s, t;
247 
248 #if (SIZE != 2)
249    for (s = 0; s < SIZE; s++) {
250       for (t = 0; t < SIZE; t++) {
251          if (0) {
252             int x = (s ^ t) & 1;
253 	    tex2d[t][s][0] = (x) ? 0 : 63;
254 	    tex2d[t][s][1] = (x) ? 0 : 128;
255 	    tex2d[t][s][2] = 0;
256 	    tex2d[t][s][3] = 0xff;
257          }
258          else {
259             int x = ((s ^ t) >> 2) & 1;
260 	    tex2d[t][s][0] = s*255/(SIZE-1);
261 	    tex2d[t][s][1] = t*255/(SIZE-1);
262 	    tex2d[t][s][2] = (x) ? 0 : 128;
263 	    tex2d[t][s][3] = 0xff;
264          }
265       }
266    }
267 #else
268    tex2d[0][0][0] = 0;
269    tex2d[0][0][1] = 255;
270    tex2d[0][0][2] = 255;
271    tex2d[0][0][3] = 0;
272 
273    tex2d[0][1][0] = 0;
274    tex2d[0][1][1] = 0;
275    tex2d[0][1][2] = 255;
276    tex2d[0][1][3] = 255;
277 
278    tex2d[1][0][0] = 255;
279    tex2d[1][0][1] = 255;
280    tex2d[1][0][2] = 0;
281    tex2d[1][0][3] = 255;
282 
283    tex2d[1][1][0] = 255;
284    tex2d[1][1][1] = 0;
285    tex2d[1][1][2] = 0;
286    tex2d[1][1][3] = 255;
287 #endif
288 
289    memset(&templat, 0, sizeof(templat));
290    templat.target = PIPE_TEXTURE_2D;
291    templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
292    templat.width0 = SIZE;
293    templat.height0 = SIZE;
294    templat.depth0 = 1;
295    templat.array_size = 1;
296    templat.last_level = 0;
297    templat.bind = PIPE_BIND_SAMPLER_VIEW;
298 
299 
300    samptex = screen->resource_create(screen,
301                                  &templat);
302    if (samptex == NULL)
303       exit(4);
304 
305    u_box_2d(0,0,SIZE,SIZE, &box);
306 
307    ctx->texture_subdata(ctx,
308                         samptex,
309                         0,
310                         PIPE_MAP_WRITE,
311                         &box,
312                         tex2d,
313                         sizeof tex2d[0],
314                         sizeof tex2d);
315 
316    /* Possibly read back & compare against original data:
317     */
318    if (0)
319    {
320       struct pipe_transfer *t;
321       uint32_t *ptr;
322       ptr = pipe_texture_map(ctx, samptex,
323                               0, 0, /* level, layer */
324                               PIPE_MAP_READ,
325                               0, 0, SIZE, SIZE, &t); /* x, y, width, height */
326 
327       if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
328          assert(0);
329          exit(9);
330       }
331 
332       ctx->texture_unmap(ctx, t);
333    }
334 
335    memset(&sv_template, 0, sizeof sv_template);
336    sv_template.format = samptex->format;
337    sv_template.texture = samptex;
338    sv_template.swizzle_r = 0;
339    sv_template.swizzle_g = 1;
340    sv_template.swizzle_b = 2;
341    sv_template.swizzle_a = 3;
342    sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
343    if (sv == NULL)
344       exit(5);
345 
346    ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &sv);
347 
348 
349    memset(&sampler_desc, 0, sizeof sampler_desc);
350    sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
351    sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
352    sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
353    sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
354    sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
355    sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
356    sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
357    sampler_desc.compare_func = 0;
358    sampler_desc.normalized_coords = 1;
359    sampler_desc.max_anisotropy = 0;
360 
361    sampler = ctx->create_sampler_state(ctx, &sampler_desc);
362    if (sampler == NULL)
363       exit(6);
364 
365    ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler);
366 
367 }
368 
init(void)369 static void init( void )
370 {
371    struct pipe_framebuffer_state fb;
372    struct pipe_resource templat;
373    struct pipe_surface surf_tmpl;
374    int i;
375 
376    /* It's hard to say whether window or screen should be created
377     * first.  Different environments would prefer one or the other.
378     *
379     * Also, no easy way of querying supported formats if the screen
380     * cannot be created first.
381     */
382    for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
383       screen = graw_create_window_and_screen(0, 0, 300, 300,
384                                              formats[i],
385                                              &window);
386       if (window && screen)
387          break;
388    }
389    if (!screen || !window) {
390       fprintf(stderr, "Unable to create window\n");
391       exit(1);
392    }
393 
394    ctx = screen->context_create(screen, NULL, 0);
395    if (ctx == NULL)
396       exit(3);
397 
398    memset(&templat, 0, sizeof(templat));
399    templat.target = PIPE_TEXTURE_2D;
400    templat.format = formats[i];
401    templat.width0 = WIDTH;
402    templat.height0 = HEIGHT;
403    templat.depth0 = 1;
404    templat.array_size = 1;
405    templat.last_level = 0;
406    templat.bind = (PIPE_BIND_RENDER_TARGET |
407                    PIPE_BIND_DISPLAY_TARGET);
408 
409    rttex = screen->resource_create(screen,
410                                  &templat);
411    if (rttex == NULL)
412       exit(4);
413 
414    surf_tmpl.format = templat.format;
415    surf_tmpl.u.tex.level = 0;
416    surf_tmpl.u.tex.first_layer = 0;
417    surf_tmpl.u.tex.last_layer = 0;
418    surf = ctx->create_surface(ctx, rttex, &surf_tmpl);
419    if (surf == NULL)
420       exit(5);
421 
422    memset(&fb, 0, sizeof fb);
423    fb.nr_cbufs = 1;
424    fb.width = WIDTH;
425    fb.height = HEIGHT;
426    fb.cbufs[0] = surf;
427 
428    ctx->set_framebuffer_state(ctx, &fb);
429 
430    {
431       struct pipe_blend_state blend;
432       void *handle;
433       memset(&blend, 0, sizeof blend);
434       blend.rt[0].colormask = PIPE_MASK_RGBA;
435       handle = ctx->create_blend_state(ctx, &blend);
436       ctx->bind_blend_state(ctx, handle);
437    }
438 
439    {
440       struct pipe_depth_stencil_alpha_state depthstencil;
441       void *handle;
442       memset(&depthstencil, 0, sizeof depthstencil);
443       handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
444       ctx->bind_depth_stencil_alpha_state(ctx, handle);
445    }
446 
447    {
448       struct pipe_rasterizer_state rasterizer;
449       void *handle;
450       memset(&rasterizer, 0, sizeof rasterizer);
451       rasterizer.cull_face = PIPE_FACE_NONE;
452       rasterizer.point_size = 8.0;
453       rasterizer.half_pixel_center = 1;
454       rasterizer.bottom_edge_rule = 1;
455       rasterizer.depth_clip_near = 1;
456       rasterizer.depth_clip_far = 1;
457       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
458       ctx->bind_rasterizer_state(ctx, handle);
459    }
460 
461    set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
462 
463    init_tex();
464    init_fs_constbuf();
465 
466    set_vertices();
467    set_vertex_shader();
468    set_fragment_shader();
469 }
470 
args(int argc,char * argv[])471 static void args(int argc, char *argv[])
472 {
473    int i;
474 
475    for (i = 1; i < argc;) {
476       if (graw_parse_args(&i, argc, argv)) {
477          continue;
478       }
479       if (strcmp(argv[i], "-fps") == 0) {
480          show_fps = 1;
481          i++;
482       }
483       else if (i == argc - 1) {
484          filename = argv[i];
485          i++;
486       }
487       else {
488          usage(argv[0]);
489          exit(1);
490       }
491    }
492 
493    if (!filename) {
494       usage(argv[0]);
495       exit(1);
496    }
497 }
498 
main(int argc,char * argv[])499 int main( int argc, char *argv[] )
500 {
501    args(argc,argv);
502    init();
503 
504    graw_set_display_func( draw );
505    graw_main_loop();
506    return 0;
507 }
508