/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/ |
D | matrix_transform.inl | 104 T zNear, T zFar argument 108 return orthoLH(left, right, bottom, top, zNear, zFar); 110 return orthoRH(left, right, bottom, top, zNear, zFar); 119 T zNear, T zFar argument 129 Result[2][2] = static_cast<T>(1) / (zFar - zNear); 130 Result[3][2] = - zNear / (zFar - zNear); 132 Result[2][2] = static_cast<T>(2) / (zFar - zNear); 133 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 144 T zNear, T zFar argument 154 Result[2][2] = - static_cast<T>(1) / (zFar - zNear); [all …]
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D | matrix_transform.hpp | 107 T zNear, 127 T zNear, 147 T zNear,
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fDepthRangeTests.cpp | 105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform() argument 107 const float cNear = de::clamp(zNear, 0.0f, 1.0f); in depthRangeTransform() 115 …st char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar,… 127 …st char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar,… in DepthRangeCompareCase() argument 130 , m_zNear (zNear) in DepthRangeCompareCase() 266 …st char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar); 277 …nst char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase() argument 280 , m_zNear (zNear) in DepthRangeWriteCase() 412 const float zNear; in init() member 436 …text, cases[ndx].name, cases[ndx].desc, cases[ndx].depthCoord, cases[ndx].zNear, cases[ndx].zFar)); in init() [all …]
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D | es2fShaderBuiltinVarTests.cpp | 157 : zNear (0.0f) in DepthRangeParams() 163 : zNear (zNear_) in DepthRangeParams() 168 float zNear; member 182 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local 184 float diff = zFar - zNear; in evaluate() 185 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); in evaluate() 251 …m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m… in iterate() 252 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()
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/third_party/mesa3d/src/mesa/main/ |
D | es1_conversion.h | 53 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar); 69 GLfloat zNear, GLfloat zFar); 73 GLfixed zNear, GLfixed zFar); 134 GLfloat zNear, GLfloat zFar); 138 GLfixed zNear, GLfixed zFar);
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D | es1_conversion.c | 97 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) in _mesa_DepthRangex() argument 99 _mesa_DepthRangef((GLclampf) (zNear / 65536.0f), in _mesa_DepthRangex() 180 GLfloat zNear, GLfloat zFar) in _mesa_Frustumf() argument 186 (GLdouble) (zNear), in _mesa_Frustumf() 192 GLfixed zNear, GLfixed zFar) in _mesa_Frustumx() argument 198 (GLdouble) (zNear / 65536.0), in _mesa_Frustumx() 664 GLfloat zNear, GLfloat zFar) in _mesa_Orthof() argument 670 (GLdouble) (zNear), in _mesa_Orthof() 676 GLfixed zNear, GLfixed zFar) in _mesa_Orthox() argument 682 (GLdouble) (zNear / 65536.0), in _mesa_Orthox()
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/third_party/mesa3d/src/mapi/glapi/ |
D | glapi_dispatch.c | 105 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 107 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 114 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 117 …glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 135 …Y glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/common/ |
D | MatrixStack.cpp | 124 …void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFa… in frustum() argument 130 float n = (float)zNear; in frustum() 146 …void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double… in ortho() argument 152 float n = (float)zNear; in ortho()
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D | MatrixStack.hpp | 43 void frustum(float left, float right, float bottom, float top, float zNear, float zFar); 44 void ortho(double left, double right, double bottom, double top, double zNear, double zFar);
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/third_party/openGLES/api/GLES/1.0/ |
D | gl.h | 497 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 498 GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 512 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 513 …glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 545 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 546 …Y glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/ |
D | gl.h | 497 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 498 GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 512 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 513 …glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 545 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 546 …Y glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderBuiltinVarTests.cpp | 166 : zNear (0.0f) in DepthRangeParams() 172 : zNear (zNear_) in DepthRangeParams() 177 float zNear; member 191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local 193 float diff = zFar - zNear; in evaluate() 194 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); in evaluate() 266 …m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m… in iterate() 267 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()
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/third_party/mesa3d/src/gallium/tests/graw/ |
D | graw_util.h | 188 float zNear, float zFar) in graw_util_viewport() argument 190 float z = zNear; in graw_util_viewport() 193 float half_depth = (zFar - zNear) / 2.0f; in graw_util_viewport()
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D | shader-leak.c | 53 float zNear, float zFar) in set_viewport() argument 58 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | tri-gs.c | 54 float zNear, float zFar) in set_viewport() argument 59 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | tri-instanced.c | 83 float zNear, float zFar) in set_viewport() argument 88 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | quad-sample.c | 63 float zNear, float zFar) in set_viewport() argument 68 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | fs-test.c | 135 float zNear, float zFar) in set_viewport() argument 140 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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D | vs-test.c | 115 float zNear, float zFar) in set_viewport() argument 120 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport()
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | Common.h | 293 static mat4 Perspective(float fovY, float aspectRatio, float zNear, float zFar) in Perspective() 300 0.0f, 0.0f, zFar / (zFar - zNear), 1.0f, in Perspective() 301 0.0f, 0.0f, -zNear * zFar / (zFar - zNear), 0.0f); in Perspective()
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/third_party/openGLES/api/GLSC/1.0/ |
D | gl.h | 489 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 502 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 538 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/ |
D | gl.h | 493 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 506 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 542 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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/third_party/openGLES/api/GLSC/1.0.1/ |
D | gl.h | 493 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 506 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 542 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/ |
D | gl.h | 489 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 502 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 538 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.h | 48 float zNear,
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