/third_party/mesa3d/src/gallium/tests/graw/ |
D | quad-tex.c | 123 ubyte tex2d[SIZE][SIZE][4]; in init_tex() local 131 tex2d[t][s][0] = (x) ? 0 : 63; in init_tex() 132 tex2d[t][s][1] = (x) ? 0 : 128; in init_tex() 133 tex2d[t][s][2] = 0; in init_tex() 134 tex2d[t][s][3] = 0xff; in init_tex() 138 tex2d[t][s][0] = s*255/(SIZE-1); in init_tex() 139 tex2d[t][s][1] = t*255/(SIZE-1); in init_tex() 140 tex2d[t][s][2] = (x) ? 0 : 128; in init_tex() 141 tex2d[t][s][3] = 0xff; in init_tex() 146 tex2d[0][0][0] = 0; in init_tex() [all …]
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D | quad-sample.c | 173 ubyte tex2d[SIZE][SIZE][4]; in init_tex() local 181 tex2d[t][s][0] = (x) ? 0 : 63; in init_tex() 182 tex2d[t][s][1] = (x) ? 0 : 128; in init_tex() 183 tex2d[t][s][2] = 0; in init_tex() 184 tex2d[t][s][3] = 0xff; in init_tex() 188 tex2d[t][s][0] = s*255/(SIZE-1); in init_tex() 189 tex2d[t][s][1] = t*255/(SIZE-1); in init_tex() 190 tex2d[t][s][2] = (x) ? 0 : 128; in init_tex() 191 tex2d[t][s][3] = 0xff; in init_tex() 196 tex2d[0][0][0] = 0; in init_tex() [all …]
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D | fs-test.c | 257 ubyte tex2d[SIZE][SIZE][4]; in init_tex() local 265 tex2d[t][s][0] = (x) ? 0 : 63; in init_tex() 266 tex2d[t][s][1] = (x) ? 0 : 128; in init_tex() 267 tex2d[t][s][2] = 0; in init_tex() 268 tex2d[t][s][3] = 0xff; in init_tex() 272 tex2d[t][s][0] = s*255/(SIZE-1); in init_tex() 273 tex2d[t][s][1] = t*255/(SIZE-1); in init_tex() 274 tex2d[t][s][2] = (x) ? 0 : 128; in init_tex() 275 tex2d[t][s][3] = 0xff; in init_tex() 280 tex2d[0][0][0] = 0; in init_tex() [all …]
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D | vs-test.c | 245 ubyte tex2d[SIZE][SIZE][4]; in init_tex() local 253 tex2d[t][s][0] = (x) ? 0 : 63; in init_tex() 254 tex2d[t][s][1] = (x) ? 0 : 128; in init_tex() 255 tex2d[t][s][2] = 0; in init_tex() 256 tex2d[t][s][3] = 0xff; in init_tex() 260 tex2d[t][s][0] = s*255/(SIZE-1); in init_tex() 261 tex2d[t][s][1] = t*255/(SIZE-1); in init_tex() 262 tex2d[t][s][2] = (x) ? 0 : 128; in init_tex() 263 tex2d[t][s][3] = 0xff; in init_tex() 268 tex2d[0][0][0] = 0; in init_tex() [all …]
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D | gs-test.c | 347 ubyte tex2d[SIZE][SIZE][4]; in init_tex() local 355 tex2d[t][s][0] = (x) ? 0 : 63; in init_tex() 356 tex2d[t][s][1] = (x) ? 0 : 128; in init_tex() 357 tex2d[t][s][2] = 0; in init_tex() 358 tex2d[t][s][3] = 0xff; in init_tex() 362 tex2d[t][s][0] = s*255/(SIZE-1); in init_tex() 363 tex2d[t][s][1] = t*255/(SIZE-1); in init_tex() 364 tex2d[t][s][2] = (x) ? 0 : 128; in init_tex() 365 tex2d[t][s][3] = 0xff; in init_tex() 370 tex2d[0][0][0] = 0; in init_tex() [all …]
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D | tex-swizzle.c | 124 ubyte tex2d[SIZE][SIZE][4]; in init_tex() local 129 tex2d[t][s][0] = 0; /*B*/ in init_tex() 130 tex2d[t][s][1] = t; /*G*/ in init_tex() 131 tex2d[t][s][2] = s; /*R*/ in init_tex() 132 tex2d[t][s][3] = 1; /*A*/ in init_tex() 137 PIPE_FORMAT_B8G8R8A8_UNORM, tex2d); in init_tex()
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D | tex-srgb.c | 149 ubyte tex2d[SIZE][SIZE][4]; in init_tex() local 154 tex2d[t][s][0] = 0; in init_tex() 155 tex2d[t][s][1] = s * 255 / SIZE; in init_tex() 156 tex2d[t][s][2] = t * 255 / SIZE; in init_tex() 157 tex2d[t][s][3] = 255; in init_tex() 162 PIPE_FORMAT_B8G8R8A8_UNORM, tex2d); in init_tex()
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/ |
D | tex-sampling.frag | 4 layout(binding = 1) uniform sampler2D tex2d; 37 texcolor += texture(tex2d, texCoord2d); 38 texcolor += textureOffset(tex2d, texCoord2d, ivec2(1, 2)); 39 texcolor += textureLod(tex2d, texCoord2d, 2); 40 texcolor += textureGrad(tex2d, texCoord2d, vec2(1.0, 2.0), vec2(3.0, 4.0)); 41 texcolor += textureProj(tex2d, vec3(texCoord2d, 2.0)); 42 texcolor += texture(tex2d, texCoord2d, 1.0); 63 texcolor += textureGather(tex2d, texCoord2d); 64 texcolor += textureGather(tex2d, texCoord2d, 0); 65 texcolor += textureGather(tex2d, texCoord2d, 1); [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/ |
D | tex-sampling.frag | 3 Texture2D<float4> tex2d : register(t1); 54 texcolor += tex2d.Sample(_tex2d_sampler, texCoord2d); 55 texcolor += tex2d.Sample(_tex2d_sampler, texCoord2d, int2(1, 2)); 56 texcolor += tex2d.SampleLevel(_tex2d_sampler, texCoord2d, 2.0f); 57 … texcolor += tex2d.SampleGrad(_tex2d_sampler, texCoord2d, float2(1.0f, 2.0f), float2(3.0f, 4.0f)); 59 texcolor += tex2d.Sample(_tex2d_sampler, _88.xy / _88.z); 60 texcolor += tex2d.SampleBias(_tex2d_sampler, texCoord2d, 1.0f); 80 texcolor += tex2d.GatherRed(_tex2d_sampler, texCoord2d); 81 texcolor += tex2d.GatherRed(_tex2d_sampler, texCoord2d); 82 texcolor += tex2d.GatherGreen(_tex2d_sampler, texCoord2d); [all …]
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D | tex-sampling.sm30.frag | 2 uniform sampler2D tex2d; 35 texcolor += tex2D(tex2d, texCoord2d); 36 texcolor += tex2Dlod(tex2d, float4(texCoord2d, 0.0, 2.0f)); 37 texcolor += tex2Dgrad(tex2d, texCoord2d, float2(1.0f, 2.0f), float2(3.0f, 4.0f)); 39 texcolor += tex2Dproj(tex2d, float4(_73.xy, 0.0, _73.z)); 40 texcolor += tex2Dbias(tex2d, float4(texCoord2d, 0.0, 1.0f));
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/ |
D | tex-sampling.frag | 3 Texture2D<float4> tex2d : register(t1); 50 …tex2d.Sample(_tex2d_sampler, texCoord2d)) + tex2d.Sample(_tex2d_sampler, texCoord2d, int2(1, 2))) … 53 float4 _243 = tex2d.GatherRed(_tex2d_sampler, texCoord2d); 54 float4 _269 = tex2d.GatherRed(_tex2d_sampler, texCoord2d, int2(1, 1)); 55 …tex2d.GatherGreen(_tex2d_sampler, texCoord2d)) + tex2d.GatherBlue(_tex2d_sampler, texCoord2d)) + t…
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D | tex-sampling.sm30.frag | 2 uniform sampler2D tex2d; 32 …tex2d, texCoord2d)) + tex2Dlod(tex2d, float4(texCoord2d, 0.0, 2.0f))) + tex2Dgrad(tex2d, texCoord2…
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/third_party/vk-gl-cts/external/openglcts/data/gl42-compat/ |
D | builtins.test | 78 uniform sampler2D tex2d; 97 color =+ texture2D(tex2d, dummy_v2_coord, i); 98 color =+ texture2DProj(tex2d, dummy_v3_coord, i); 99 color =+ texture2DProj(tex2d, dummy_v4_coord, i); 100 color =+ texture2DLod(tex2d, dummy_v2_coord, i); 101 color =+ texture2DProjLod(tex2d, dummy_v3_coord, i); 102 color =+ texture2DProjLod(tex2d, dummy_v4_coord, i); 221 uniform sampler2D tex2d; 240 color =+ texture2D(tex2d, dummy_v2_coord, i); 241 color =+ texture2DProj(tex2d, dummy_v3_coord, i); [all …]
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/ |
D | texture-access-int.swizzle.frag | 4 layout(binding = 1) uniform isampler2D tex2d; 15 c = texture(tex2d, vec2(0.0, 0.0)); 23 c = textureProj(tex2d, vec3(0.0, 0.0, 1.0)); 28 c = textureLod(tex2d, vec2(0.0, 0.0), 0.0); 36 c = textureProjLod(tex2d, vec3(0.0, 0.0, 1.0), 0.0); 41 c = texelFetch(tex2d, ivec2(0, 0), 0); 49 c = textureGather(tex2d, vec2(0.0, 0.0), 0);
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D | texture-access-uint.swizzle.frag | 4 layout(binding = 1) uniform usampler2D tex2d; 15 c = texture(tex2d, vec2(0.0, 0.0)); 23 c = textureProj(tex2d, vec3(0.0, 0.0, 1.0)); 28 c = textureLod(tex2d, vec2(0.0, 0.0), 0.0); 36 c = textureProjLod(tex2d, vec3(0.0, 0.0, 1.0), 0.0); 41 c = texelFetch(tex2d, ivec2(0, 0), 0); 49 c = textureGather(tex2d, vec2(0.0, 0.0), 0);
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D | texture-access-leaf.swizzle.frag | 4 layout(binding = 1) uniform sampler2D tex2d; 20 c = texture(tex2d, vec2(0.0, 0.0)); 34 c = textureProj(tex2d, vec3(0.0, 0.0, 1.0)); 42 c = textureLod(tex2d, vec2(0.0, 0.0), 0.0); 53 c = textureProjLod(tex2d, vec3(0.0, 0.0, 1.0), 0.0); 61 c = texelFetch(tex2d, ivec2(0, 0), 0); 69 c = textureGather(tex2d, vec2(0.0, 0.0), 0);
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D | texture-access.swizzle.frag | 4 layout(binding = 1) uniform sampler2D tex2d; 20 c = texture(tex2d, vec2(0.0, 0.0)); 34 c = textureProj(tex2d, vec3(0.0, 0.0, 1.0)); 42 c = textureLod(tex2d, vec2(0.0, 0.0), 0.0); 53 c = textureProjLod(tex2d, vec3(0.0, 0.0, 1.0), 0.0); 61 c = texelFetch(tex2d, ivec2(0, 0), 0); 69 c = textureGather(tex2d, vec2(0.0, 0.0), 0);
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/asm/frag/ |
D | texture-access.swizzle.asm.frag | 18 OpName %tex2d "tex2d" 40 OpDecorate %tex2d DescriptorSet 0 41 OpDecorate %tex2d Binding 1 96 %tex2d = OpVariable %_ptr_UniformConstant_17 UniformConstant 171 %19 = OpLoad %17 %tex2d 228 %93 = OpLoad %17 %tex2d 252 %115 = OpLoad %17 %tex2d 289 %147 = OpLoad %17 %tex2d 311 %166 = OpLoad %17 %tex2d 323 %174 = OpLoad %17 %tex2d
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/third_party/vk-gl-cts/android/cts/master/ |
D | gles31-master-2021-03-01.txt | 9 dEQP-GLES31.functional.fbo.color.tex2d.r16 10 dEQP-GLES31.functional.fbo.color.tex2d.rg16 11 dEQP-GLES31.functional.fbo.color.tex2d.rgba16
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fTextureCompletenessTests.cpp | 918 tcu::TestCaseGroup* tex2d = new tcu::TestCaseGroup(m_testCtx, "2d", "2D completeness"); in init() local 919 addChild(tex2d); in init() 924 …tex2d->addChild(new Incomplete2DSizeCase(m_testCtx, m_context.getRenderContext(), "npot_size", … in init() 925 …tex2d->addChild(new Incomplete2DSizeCase(m_testCtx, m_context.getRenderContext(), "npot_size_level… in init() 926 …tex2d->addChild(new Incomplete2DSizeCase(m_testCtx, m_context.getRenderContext(), "npot_size_level… in init() 927 …tex2d->addChild(new Incomplete2DSizeCase(m_testCtx, m_context.getRenderContext(), "not_positive_le… in init() 929 …tex2d->addChild(new Incomplete2DFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismat… in init() 930 …tex2d->addChild(new Incomplete2DFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismat… in init() 931 …tex2d->addChild(new Incomplete2DFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismat… in init() 932 …tex2d->addChild(new Incomplete2DFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismat… in init() [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/frag/ |
D | texture-access-uint.swizzle.frag | 112 …nts [[buffer(30)]], texture1d<uint> tex1d [[texture(0)]], texture2d<uint> tex2d [[texture(1)]], te… 121 c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0)), tex2dSwzl)); 127 …c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, … 130 c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0), level(0.0)), tex2dSwzl)); 136 …c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, … 139 c = float4(spvTextureSwizzle(tex2d.read(uint2(int2(0)), 0), tex2dSwzl)); 143 c = float4(spvGatherSwizzle(tex2d, tex2dSmplr, tex2dSwzl, component::x, float2(0.0), int2(0)));
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D | texture-access-int.swizzle.frag | 112 …tants [[buffer(30)]], texture1d<int> tex1d [[texture(0)]], texture2d<int> tex2d [[texture(1)]], te… 121 c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0)), tex2dSwzl)); 127 …c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, … 130 c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0), level(0.0)), tex2dSwzl)); 136 …c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, … 139 c = float4(spvTextureSwizzle(tex2d.read(uint2(int2(0)), 0), tex2dSwzl)); 143 c = float4(spvGatherSwizzle(tex2d, tex2dSmplr, tex2dSwzl, component::x, float2(0.0), int2(0)));
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D | texture-access-leaf.swizzle.frag | 136 …nst sampler tex1dSmplr, constant uint& tex1dSwzl, thread texture2d<float> tex2d, thread const samp… 139 c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0)), tex2dSwzl); 149 …c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z)… 155 c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0), level(0.0)), tex2dSwzl); 162 …c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z,… 168 c = spvTextureSwizzle(tex2d.read(uint2(int2(0)), 0), tex2dSwzl); 172 c = spvGatherSwizzle(tex2d, tex2dSmplr, tex2dSwzl, component::x, float2(0.0), int2(0)); 183 …s [[buffer(30)]], texture1d<float> tex1d [[texture(0)]], texture2d<float> tex2d [[texture(1)]], te… 195 …float4 c = doSwizzle(tex1d, tex1dSmplr, tex1dSwzl, tex2d, tex2dSmplr, tex2dSwzl, tex3d, tex3dSmplr…
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D | texture-access.swizzle.frag | 135 …s [[buffer(30)]], texture1d<float> tex1d [[texture(0)]], texture2d<float> tex2d [[texture(1)]], te… 148 c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0)), tex2dSwzl); 158 …c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z)… 164 c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0), level(0.0)), tex2dSwzl); 171 …c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z,… 177 c = spvTextureSwizzle(tex2d.read(uint2(int2(0)), 0), tex2dSwzl); 181 c = spvGatherSwizzle(tex2d, tex2dSmplr, tex2dSwzl, component::x, float2(0.0), int2(0));
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/ |
D | texture-access.swizzle.asm.frag | 135 …s [[buffer(30)]], texture1d<float> tex1d [[texture(0)]], texture2d<float> tex2d [[texture(1)]], te… 148 c = spvTextureSwizzle(tex2d.sample(tex2dSamp, float2(0.0)), tex2dSwzl); 158 …c = spvTextureSwizzle(tex2d.sample(tex2dSamp, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z),… 164 c = spvTextureSwizzle(tex2d.sample(tex2dSamp, float2(0.0), level(0.0)), tex2dSwzl); 171 …c = spvTextureSwizzle(tex2d.sample(tex2dSamp, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z, … 177 c = spvTextureSwizzle(tex2d.read(uint2(int2(0)), 0), tex2dSwzl); 181 c = spvGatherSwizzle(tex2d, tex2dSamp, tex2dSwzl, component::x, float2(0.0), int2(0));
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