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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "v8_native_engine.h"
17 
18 #include "utils/log.h"
19 #include "v8_native_reference.h"
20 
V8NativeReference(V8NativeEngine * engine,NativeValue * value,uint32_t initialRefcount,bool deleteSelf,NativeFinalize callback,void * data,void * hint)21 V8NativeReference::V8NativeReference(V8NativeEngine* engine,
22                                      NativeValue* value,
23                                      uint32_t initialRefcount,
24                                      bool deleteSelf,
25                                      NativeFinalize callback,
26                                      void* data,
27                                      void* hint)
28     : engine_(engine),
29       value_(),
30       refCount_(initialRefcount),
31       deleteSelf_(deleteSelf),
32       callback_(callback),
33       data_(data),
34       hint_(hint)
35 {
36     v8::Local<v8::Value> v8Value = *value;
37     value_.Reset(engine->GetIsolate(), v8Value);
38     if (initialRefcount == 0) {
39         value_.SetWeak(this, FinalizeCallback, v8::WeakCallbackType::kParameter);
40     }
41     if (deleteSelf) {
42         NativeReferenceManager* referenceManager = engine->GetReferenceManager();
43         if (referenceManager != nullptr) {
44             referenceManager->CreateHandler(this);
45         }
46     }
47 }
48 
~V8NativeReference()49 V8NativeReference::~V8NativeReference()
50 {
51     if (deleteSelf_ && engine_->GetReferenceManager()) {
52         engine_->GetReferenceManager()->ReleaseHandler(this);
53     }
54     if (value_.IsEmpty()) {
55         HILOG_WARN("V8NativeReference::~V8NativeReference value is empty");
56         return;
57     }
58 
59     value_.SetWeak(this, FinalizeCallback, v8::WeakCallbackType::kParameter);
60     if (callback_) {
61         callback_(engine_, data_, hint_);
62     }
63 }
64 
Ref()65 uint32_t V8NativeReference::Ref()
66 {
67     ++refCount_;
68     if (refCount_ == 1) {
69         value_.ClearWeak();
70     }
71     return refCount_;
72 }
73 
Unref()74 uint32_t V8NativeReference::Unref()
75 {
76     --refCount_;
77     uint32_t refCount = refCount_;
78     if (refCount == 0) {
79         value_.SetWeak(this, FinalizeCallback, v8::WeakCallbackType::kParameter);
80     }
81     return refCount;
82 }
83 
Get()84 NativeValue* V8NativeReference::Get()
85 {
86     v8::Local<v8::Value> value = value_.Get(engine_->GetIsolate());
87     return V8NativeEngine::V8ValueToNativeValue(engine_, value);
88 }
89 
GetData()90 void* V8NativeReference::GetData()
91 {
92     return data_;
93 }
94 
operator NativeValue*()95 V8NativeReference::operator NativeValue*()
96 {
97     return Get();
98 }
99 
FinalizeCallback(const v8::WeakCallbackInfo<V8NativeReference> & data)100 void V8NativeReference::FinalizeCallback(const v8::WeakCallbackInfo<V8NativeReference>& data)
101 {
102     V8NativeReference* that = data.GetParameter();
103     that->value_.Reset();
104     data.SetSecondPassCallback(SecondPassCallback);
105 }
106 
SecondPassCallback(const v8::WeakCallbackInfo<V8NativeReference> & data)107 void V8NativeReference::SecondPassCallback(const v8::WeakCallbackInfo<V8NativeReference>& data)
108 {
109     V8NativeReference* that = data.GetParameter();
110     if (that->callback_ != nullptr) {
111         that->callback_(that->engine_, that->data_, that->hint_);
112     }
113 }
114