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1# Audio<a name="EN-US_TOPIC_0000001146901937"></a>
2
3  - [Introduction](#introduction)
4    - [Basic Concepts](#basic-concepts)
5  - [Directory Structure](#directory-structure)
6  - [Usage Guidelines](#usage-guidelines)
7    - [Audio Playback](#audio-playback)
8    - [Audio Recording](#audio-recording)
9    - [Audio Management](#audio-management)
10  - [Supported Devices](#supported-devices)
11  - [Repositories Involved](#repositories-involved)
12
13## Introduction<a name="introduction"></a>
14The **audio\_standard** repository is used to implement audio-related features, including audio playback, recording, volume management and device management.
15
16**Figure  1**  Position in the subsystem architecture<a name="fig483116248288"></a>
17
18
19![](figures/en-us_image_0000001152315135.png)
20
21### Basic Concepts<a name="basic-concepts"></a>
22
23-   **Sampling**
24
25Sampling is a process to obtain discrete-time signals by extracting samples from analog signals in a continuous time domain at a specific interval.
26
27-   **Sampling rate**
28
29Sampling rate is the number of samples extracted from a continuous signal per second to form a discrete signal. It is measured in Hz. Generally, human hearing range is from 20 Hz to 20 kHz. Common audio sampling rates include 8 kHz, 11.025 kHz, 22.05 kHz, 16 kHz, 37.8 kHz, 44.1 kHz, 48 kHz, and 96 kHz.
30
31-   **Channel**
32
33Channels refer to different spatial positions where independent audio signals are recorded or played. The number of channels is the number of audio sources used during audio recording, or the number of speakers used for audio playback.
34
35-   **Audio frame**
36
37Audio data is in stream form. For the convenience of audio algorithm processing and transmission, it is generally agreed that a data amount in a unit of 2.5 to 60 milliseconds is one audio frame. This unit is called sampling time, and its length is specific to codecs and the application requirements.
38
39-   **PCM**
40
41Pulse code modulation \(PCM\) is a method used to digitally represent sampled analog signals. It converts continuous-time analog signals into discrete-time digital signal samples.
42
43## Directory Structure<a name="directory-structure"></a>
44
45The structure of the repository directory is as follows:
46
47```
48/foundation/multimedia/audio_framework  # Audio code
49├── frameworks                         # Framework code
50│   ├── native                         # Internal Native API Implementation.
51|   |                                    Pulseaudio, libsndfile build configuration and pulseaudio-hdi modules
52│   └── js                             # External JS API Implementation
53        └── napi                       # JS NAPI API Implementation
54├── interfaces                         # Interfaces
55│   ├── inner_api                      # Internal Native APIs
56│   └── kits                           # External JS APIs
57├── sa_profile                         # Service configuration profile
58├── services                           # Service code
59├── LICENSE                            # License file
60└── ohos.build                         # Build file
61```
62
63## Usage Guidelines<a name="usage-guidelines"></a>
64### Audio Playback<a name="audio-playback"></a>
65You can use APIs provided in this repository to convert audio data into audible analog signals, play the audio signals using output devices, and manage playback tasks. The following steps describe how to use  **AudioRenderer**  to develop the audio playback function:
661. Use **Create** API with required renderer configuration to get **AudioRenderer** instance.
67    ```
68    AudioRendererOptions rendererOptions;
69    rendererOptions.streamInfo.samplingRate = AudioSamplingRate::SAMPLE_RATE_44100;
70    rendererOptions.streamInfo.encoding = AudioEncodingType::ENCODING_PCM;
71    rendererOptions.streamInfo.format = AudioSampleFormat::SAMPLE_S16LE;
72    rendererOptions.streamInfo.channels = AudioChannel::STEREO;
73    rendererOptions.rendererInfo.contentType = ContentType::CONTENT_TYPE_MUSIC;
74    rendererOptions.rendererInfo.streamUsage = StreamUsage::STREAM_USAGE_MEDIA;
75    rendererOptions.rendererInfo.rendererFlags = 0;
76
77    unique_ptr<AudioRenderer> audioRenderer = AudioRenderer::Create(rendererOptions);
78    ```
792. (Optional) Static APIs **GetSupportedFormats**(), **GetSupportedChannels**(), **GetSupportedEncodingTypes**(), **GetSupportedSamplingRates**() can be used to get the supported values of the params.
80
813. (Optional) use audioRenderer->**GetRendererInfo**(AudioRendererInfo &) and audioRenderer->**GetStreamInfo**(AudioStreamInfo &) to retrieve the current renderer configuration values.
82
834. Inorder to listen to Audio Interrupt and state change events, it would be required to register to **RendererCallbacks** using audioRenderer->**SetRendererCallback**
84    ```
85    class AudioRendererCallbackImpl : public AudioRendererCallback {
86        void OnInterrupt(const InterruptEvent &interruptEvent) override
87        {
88            if (interruptEvent.forceType == INTERRUPT_FORCE) { // Forced actions taken by the framework
89                switch (interruptEvent.hintType) {
90                    case INTERRUPT_HINT_PAUSE:
91                        // Force paused. Pause Writing.
92                        isRenderPaused_ = true;
93                    case INTERRUPT_HINT_STOP:
94                        // Force stopped. Stop Writing.
95                        isRenderStopped_ = true;
96                }
97            }
98            if (interruptEvent.forceType == INTERRUPT_SHARE) { // Actions not forced, apps can choose to handle.
99                switch (interruptEvent.hintType) {
100                    case INTERRUPT_HINT_PAUSE:
101                        // Do Pause, if required.
102                    case INTERRUPT_HINT_RESUME:
103                        // After force pause, resume if needed when this hint is received.
104                        audioRenderer->Start();
105                }
106            }
107        }
108
109        void OnStateChange(const RendererState state, const StateChangeCmdType cmdType) override
110        {
111            switch (state) {
112                case RENDERER_PREPARED:
113                    // Renderer prepared
114                case RENDERER_RUNNING:
115                    // Renderer in running state
116                case RENDERER_STOPPED:
117                    // Renderer stopped
118                case RENDERER_RELEASED:
119                    // Renderer released
120                case RENDERER_PAUSED:
121                    // Renderer paused
122            }
123        }
124    }
125
126    std::shared_ptr<AudioRendererCallback> audioRendererCB = std::make_shared<AudioRendererCallbackImpl>();
127    audioRenderer->SetRendererCallback(audioRendererCB);
128    ```
129
130   Implement **AudioRendererCallback** class, override **OnInterrupt** function and register this instance using **SetRendererCallback** API.
131   On registering to the callback, the application would receive the interrupt events.
132
133   This will have information on the audio interrupt forced action taken by the Audio framework and also the action hints to be handled by the application. Refer to **audio_renderer.h** and **audio_info.h** for more details.
134
135   Similarly, renderer state change callbacks can be received by overriding **OnStateChange** function in **AudioRendererCallback** class. Refer to **audio_renderer.h** for the list of renderer states.
136
1375. In order to get callbacks for frame mark position and/or frame period position, register for the corresponding callbacks in audio renderer using audioRenderer->**SetRendererPositionCallback** and/or audioRenderer->**SetRendererPeriodPositionCallback** functions respectively.
138    ```
139    class RendererPositionCallbackImpl : public RendererPositionCallback {
140        void OnMarkReached(const int64_t &framePosition) override
141        {
142            // frame mark reached
143            // framePosition is the frame mark number
144        }
145    }
146
147    std::shared_ptr<RendererPositionCallback> framePositionCB = std::make_shared<RendererPositionCallbackImpl>();
148    //markPosition is the frame mark number for which callback is requested.
149    audioRenderer->SetRendererPositionCallback(markPosition, framePositionCB);
150
151    class RendererPeriodPositionCallbackImpl : public RendererPeriodPositionCallback {
152        void OnPeriodReached(const int64_t &frameNumber) override
153        {
154            // frame period reached
155            // frameNumber is the frame period number
156        }
157    }
158
159    std::shared_ptr<RendererPeriodPositionCallback> periodPositionCB = std::make_shared<RendererPeriodPositionCallbackImpl>();
160    //framePeriodNumber is the frame period number for which callback is requested.
161    audioRenderer->SetRendererPeriodPositionCallback(framePeriodNumber, periodPositionCB);
162    ```
163    For unregistering the position callbacks, call the corresponding audioRenderer->**UnsetRendererPositionCallback** and/or audioRenderer->**UnsetRendererPeriodPositionCallback** APIs.
164
1656. Call audioRenderer->**Start**() function on the AudioRenderer instance to start the playback task.
1667. Get the buffer length to be written, using **GetBufferSize** API.
167    ```
168    audioRenderer->GetBufferSize(bufferLen);
169    ```
1708.  Read the audio data to be played from the source(for example, an audio file) and transfer it into the bytes stream. Call the **Write** function repeatedly to write the render data.
171    ```
172    bytesToWrite = fread(buffer, 1, bufferLen, wavFile);
173    while ((bytesWritten < bytesToWrite) && ((bytesToWrite - bytesWritten) > minBytes)) {
174        int32_t retBytes = audioRenderer->Write(buffer + bytesWritten, bytesToWrite - bytesWritten);
175        if (bytesWritten < 0)
176            break;
177        bytesWritten += retBytes;
178    }
179    ```
1809. In case of audio interrupts, application can encounter write failures. Interrupt unaware applications can check the renderer state using **GetStatus** API before writing audio data further.
181Interrupt aware applications will have more details accessible via AudioRendererCallback..
182    ```
183    while ((bytesWritten < bytesToWrite) && ((bytesToWrite - bytesWritten) > minBytes)) {
184        int32_t retBytes = audioRenderer->Write(buffer.get() + bytesWritten, bytesToWrite - bytesWritten);
185        if (retBytes < 0) { // Error occurred
186            if (audioRenderer_->GetStatus() == RENDERER_PAUSED) { // Query the state and take appropriate action
187                isRenderPaused_ = true;
188                int32_t seekPos = bytesWritten - bytesToWrite;
189                fseek(wavFile, seekPos, SEEK_CUR))
190            }
191            break;
192        }
193        bytesWritten += retBytes;
194    }
195    ```
19610. Call audioRenderer->**Drain**() to drain the playback stream.
197
19811. Call audioRenderer->**Stop**() function to Stop rendering.
19912. After the playback task is complete, call the audioRenderer->**Release**() function on the AudioRenderer instance to release the stream resources.
200
20113. Use audioRenderer->**SetVolume(float)** and audioRenderer->**GetVolume()** to set and get Track Volume. Value ranges from 0.0 to 1.0
202
203Provided the basic playback usecase above.
204
205Please refer [**audio_renderer.h**](https://gitee.com/openharmony/multimedia_audio_framework/blob/master/interfaces/inner_api/native/audiorenderer/include/audio_renderer.h) and [**audio_info.h**](https://gitee.com/openharmony/multimedia_audio_framework/blob/master/interfaces/inner_api/native/audiocommon/include/audio_info.h) for more such useful APIs.
206
207
208### Audio Recording<a name="audio-recording"></a>
209You can use the APIs provided in this repository for your application to record voices using input devices, convert the voices into audio data, and manage recording tasks. The following steps describe how to use **AudioCapturer** to develop the audio recording function:
210
2111. Use **Create** API with required capturer configuration to get **AudioCapturer** instance.
212    ```
213    AudioCapturerOptions capturerOptions;
214    capturerOptions.streamInfo.samplingRate = AudioSamplingRate::SAMPLE_RATE_48000;
215    capturerOptions.streamInfo.encoding = AudioEncodingType::ENCODING_PCM;
216    capturerOptions.streamInfo.format = AudioSampleFormat::SAMPLE_S16LE;
217    capturerOptions.streamInfo.channels = AudioChannel::MONO;
218    capturerOptions.capturerInfo.sourceType = SourceType::SOURCE_TYPE_MIC;
219    capturerOptions.capturerInfo.capturerFlags = CAPTURER_FLAG;;
220
221    unique_ptr<AudioCapturer> audioCapturer = AudioCapturer::Create(capturerOptions);
222    ```
2232. (Optional) Static APIs **GetSupportedFormats**(), **GetSupportedChannels**(), **GetSupportedEncodingTypes**(), **GetSupportedSamplingRates()** can be used to get the supported values of the params.
224
2254. (Optional) use audioCapturer->**GetCapturerInfo**(AudioCapturerInfo &) and audioCapturer->**GetStreamInfo**(AudioStreamInfo &) to retrieve the current capturer configuration values.
226
2275. Capturer state change callbacks can be received by overriding **OnStateChange** function in **AudioCapturerCallback** class, and registering the callback instance using audioCapturer->**SetCapturerCallback** API.
228    ```
229    class AudioCapturerCallbackImpl : public AudioCapturerCallback {
230        void OnStateChange(const CapturerState state) override
231        {
232            switch (state) {
233                case CAPTURER_PREPARED:
234                    // Capturer prepared
235                case CAPTURER_RUNNING:
236                    // Capturer in running state
237                case CAPTURER_STOPPED:
238                    // Capturer stopped
239                case CAPTURER_RELEASED:
240                    // Capturer released
241            }
242        }
243    }
244
245    std::shared_ptr<AudioCapturerCallback> audioCapturerCB = std::make_shared<AudioCapturerCallbackImpl>();
246    audioCapturer->SetCapturerCallback(audioCapturerCB);
247    ```
248
2496. In order to get callbacks for frame mark position and/or frame period position, register for the corresponding callbacks in audio capturer using audioCapturer->**SetCapturerPositionCallback** and/or audioCapturer->**SetCapturerPeriodPositionCallback** functions respectively.
250    ```
251    class CapturerPositionCallbackImpl : public CapturerPositionCallback {
252        void OnMarkReached(const int64_t &framePosition) override
253        {
254            // frame mark reached
255            // framePosition is the frame mark number
256        }
257    }
258
259    std::shared_ptr<CapturerPositionCallback> framePositionCB = std::make_shared<CapturerPositionCallbackImpl>();
260    //markPosition is the frame mark number for which callback is requested.
261    audioCapturer->SetCapturerPositionCallback(markPosition, framePositionCB);
262
263    class CapturerPeriodPositionCallbackImpl : public CapturerPeriodPositionCallback {
264        void OnPeriodReached(const int64_t &frameNumber) override
265        {
266            // frame period reached
267            // frameNumber is the frame period number
268        }
269    }
270
271    std::shared_ptr<CapturerPeriodPositionCallback> periodPositionCB = std::make_shared<CapturerPeriodPositionCallbackImpl>();
272    //framePeriodNumber is the frame period number for which callback is requested.
273    audioCapturer->SetCapturerPeriodPositionCallback(framePeriodNumber, periodPositionCB);
274    ```
275    For unregistering the position callbacks, call the corresponding audioCapturer->**UnsetCapturerPositionCallback** and/or audioCapturer->**UnsetCapturerPeriodPositionCallback** APIs.
276
2777. Call audioCapturer->**Start**() function on the AudioCapturer instance to start the recording task.
278
2798. Get the buffer length to be read, using **GetBufferSize** API.
280    ```
281    audioCapturer->GetBufferSize(bufferLen);
282    ```
2839. Read the captured audio data and convert it to a byte stream. Call the read function repeatedly to read data until you want to stop recording
284    ```
285    // set isBlocking = true/false for blocking/non-blocking read
286    bytesRead = audioCapturer->Read(*buffer, bufferLen, isBlocking);
287    while (numBuffersToCapture) {
288        bytesRead = audioCapturer->Read(*buffer, bufferLen, isBlockingRead);
289        if (bytesRead < 0) {
290            break;
291        } else if (bytesRead > 0) {
292            fwrite(buffer, size, bytesRead, recFile); // example shows writes the recorded data into a file
293            numBuffersToCapture--;
294        }
295    }
296    ```
29710. (Optional) Call audioCapturer->**Flush**() to flush the capture buffer of this stream.
29811. Call the audioCapturer->**Stop**() function on the AudioCapturer instance to stop the recording.
29912. After the recording task is complete, call the audioCapturer->**Release**() function on the AudioCapturer instance to release the stream resources.
300
301Provided the basic recording usecase above. Please refer [**audio_capturer.h**](https://gitee.com/openharmony/multimedia_audio_framework/blob/master/interfaces/inner_api/native/audiocapturer/include/audio_capturer.h) and [**audio_info.h**](https://gitee.com/openharmony/multimedia_audio_framework/blob/master/interfaces/inner_api/native/audiocommon/include/audio_info.h) for more APIs.
302
303### Audio Management<a name="audio-management"></a>
304You can use the APIs provided in [**audio_system_manager.h**](https://gitee.com/openharmony/multimedia_audio_framework/blob/master/interfaces/inner_api/native/audiomanager/include/audio_system_manager.h) to control volume and device.
3051. Use **GetInstance** API to get **AudioSystemManager** instance.
306    ```
307    AudioSystemManager *audioSystemMgr = AudioSystemManager::GetInstance();
308    ```
309#### Volume Control
3102. Use **GetMaxVolume** and  **GetMinVolume** APIs to query the Maximum & Minimum volume level allowed for the stream. Use this volume range to set the volume.
311    ```
312    AudioVolumeType streamType = AudioVolumeType::STREAM_MUSIC;
313    int32_t maxVol = audioSystemMgr->GetMaxVolume(streamType);
314    int32_t minVol = audioSystemMgr->GetMinVolume(streamType);
315    ```
3163. Use **SetVolume** and **GetVolume** APIs to set and get the volume level of the stream.
317    ```
318    int32_t result = audioSystemMgr->SetVolume(streamType, 10);
319    int32_t vol = audioSystemMgr->GetVolume(streamType);
320    ```
3214. Use **SetMute** and **IsStreamMute** APIs to set and get the mute status of the stream.
322    ```
323    int32_t result = audioSystemMgr->SetMute(streamType, true);
324    bool isMute = audioSystemMgr->IsStreamMute(streamType);
3255. Use **SetRingerMode** and **GetRingerMode** APIs to set and get ringer modes. Refer **AudioRingerMode** enum in [**audio_info.h**](https://gitee.com/openharmony/multimedia_audio_framework/blob/master/interfaces/inner_api/native/audiocommon/include/audio_info.h) for supported ringer modes.
326    ```
327    int32_t result = audioSystemMgr->SetRingerMode(RINGER_MODE_SILENT);
328    AudioRingerMode ringMode = audioSystemMgr->GetRingerMode();
329    ```
3306. Use **SetMicrophoneMute** and **IsMicrophoneMute** APIs to mute/unmute the mic and to check if mic muted.
331    ```
332    int32_t result = audioSystemMgr->SetMicrophoneMute(true);
333    bool isMicMute = audioSystemMgr->IsMicrophoneMute();
334    ```
335#### Device control
3367. Use **GetDevices**, **deviceType_** and **deviceRole_** APIs to get audio I/O devices information. For DeviceFlag, DeviceType and DeviceRole enums refer [**audio_info.h**](https://gitee.com/openharmony/multimedia_audio_framework/blob/master/interfaces/inner_api/native/audiocommon/include/audio_info.h).
337    ```
338    DeviceFlag deviceFlag = ALL_DEVICES_FLAG;
339    vector<sptr<AudioDeviceDescriptor>> audioDeviceDescriptors = audioSystemMgr->GetDevices(deviceFlag);
340    for (auto &audioDeviceDescriptor : audioDeviceDescriptors) {
341        cout << audioDeviceDescriptor->deviceType_ << endl;
342        cout << audioDeviceDescriptor->deviceRole_ << endl;
343    }
344    ```
3458. Use **SetDeviceActive** and **IsDeviceActive** APIs to Actiavte/Deactivate the device and to check if the device is active.
346     ```
347    ActiveDeviceType deviceType = SPEAKER;
348    int32_t result = audioSystemMgr->SetDeviceActive(deviceType, true);
349    bool isDevActive = audioSystemMgr->IsDeviceActive(deviceType);
350    ```
351
3529. Use **SetDeviceChangeCallback** API to register for device change events. Clients will receive callback when a device is connected/disconnected. Currently audio subsystem supports sending device change events for WIRED_HEADSET, USB_HEADSET and BLUETOOTH_A2DP device.
353**OnDeviceChange** function will be called and client will receive **DeviceChangeAction** object, which will contain following parameters:\
354*type* : **DeviceChangeType** which specifies whether device is connected or disconnected.\
355*deviceDescriptors* : Array of **AudioDeviceDescriptor** object which specifies the type of device and its role(input/output device).
356     ```
357    class DeviceChangeCallback : public AudioManagerDeviceChangeCallback {
358    public:
359        DeviceChangeCallback = default;
360        ~DeviceChangeCallback = default;
361        void OnDeviceChange(const DeviceChangeAction &deviceChangeAction) override
362        {
363            cout << deviceChangeAction.type << endl;
364            for (auto &audioDeviceDescriptor : deviceChangeAction.deviceDescriptors) {
365                switch (audioDeviceDescriptor->deviceType_) {
366                    case DEVICE_TYPE_WIRED_HEADSET: {
367                        if (deviceChangeAction.type == CONNECT) {
368                            cout << wired headset connected << endl;
369                        } else {
370                            cout << wired headset disconnected << endl;
371                        }
372                        break;
373                    }
374                    case DEVICE_TYPE_USB_HEADSET:{
375                        if (deviceChangeAction.type == CONNECT) {
376                            cout << usb headset connected << endl;
377                        } else {
378                            cout << usb headset disconnected << endl;
379                        }
380                        break;
381                    }
382                    case DEVICE_TYPE_BLUETOOTH_A2DP:{
383                        if (deviceChangeAction.type == CONNECT) {
384                            cout << Bluetooth device connected << endl;
385                        } else {
386                            cout << Bluetooth device disconnected << endl;
387                        }
388                        break;
389                    }
390                    default: {
391                        cout << "Unsupported device" << endl;
392                        break;
393                    }
394                }
395            }
396        }
397    };
398
399    auto callback = std::make_shared<DeviceChangeCallback>();
400    audioSystemMgr->SetDeviceChangeCallback(callback);
401    ```
402
40310. Other useful APIs such as **IsStreamActive**, **SetAudioParameter** and **GetAudioParameter** are also provided. Please refer [**audio_system_manager.h**](https://gitee.com/openharmony/multimedia_audio_framework/blob/master/interfaces/inner_api/native/audiomanager/include/audio_system_manager.h) for more details
404
40511. Applications can register for change in system volume using **AudioManagerNapi::On**. Here when an application registers to volume change event, whenever there is change in volume, the application is notified with following parameters:
406volumeType : The AudioVolumeType for which volume is updated
407volume : The curret volume level set.
408updateUi : Whether the volume change details need to be shown or not. (If volume is updated through volume key up/down we set the updateUi flag to true, in other scenarios the updateUi is set as false).
409    ```
410    const audioManager = audio.getAudioManager();
411
412    export default {
413         onCreate() {
414             audioManager.on('volumeChange', (volumeChange) ==> {
415                 console.info('volumeType = '+volumeChange.volumeType);
416                 console.info('volume = '+volumeChange.volume);
417                 console.info('updateUi = '+volumeChange.updateUi);
418             }
419         }
420    }
421    ```
422
423#### Audio Scene
42412. Use **SetAudioscene** and **getAudioScene** APIs to change and check the audio strategy, respectively.
425    ```
426    int32_t result = audioSystemMgr->SetAudioScene(AUDIO_SCENE_PHONE_CALL);
427    AudioScene audioScene = audioSystemMgr->GetAudioScene();
428    ```
429Please refer **AudioScene** enum in [**audio_info.h**](https://gitee.com/openharmony/multimedia_audio_framework/blob/master/interfaces/inner_api/native/audiocommon/include/audio_info.h) for supported audio scenes.
430
431#### JavaScript Usage:
432JavaScript apps can use the APIs provided by audio manager to control the volume and the device.\
433Please refer [**js-apis-audio.md**](https://gitee.com/openharmony/docs/blob/master/en/application-dev/reference/apis/js-apis-audio.md#audiomanager) for complete JavaScript APIs available for audio manager.
434
435### Ringtone Management<a name="ringtone-management"></a>
436You can use the APIs provided in [**iringtone_sound_manager.h**](https://gitee.com/openharmony/multimedia_audio_framework/blob/master/interfaces/inner_api/native/audioringtone/include/iringtone_sound_manager.h) and [**iringtone_player.h**](https://gitee.com/openharmony/multimedia_audio_framework/blob/master/interfaces/inner_api/native/audioringtone/include/iringtone_player.h) for ringtone playback functions.
4371. Use **CreateRingtoneManager** API to get **IRingtoneSoundManager** instance.
438    ```
439    std::shared_ptr<IRingtoneSoundManager> ringtoneManagerClient = RingtoneFactory::CreateRingtoneManager();
440    ```
4412. Use **SetSystemRingtoneUri** API to set the system ringtone uri.
442    ```
443    std::string uri = "/data/media/test.wav";
444    RingtoneType ringtoneType = RINGTONE_TYPE_DEFAULT;
445    ringtoneManagerClient->SetSystemRingtoneUri(context, uri, ringtoneType);
446    ```
4473. Use **GetRingtonePlayer** API to get **IRingtonePlayer** instance.
448    ```
449    std::unique_ptr<IRingtonePlayer> ringtonePlayer = ringtoneManagerClient->GetRingtonePlayer(context, ringtoneType);
450    ```
4514. Use **Configure** API to configure the ringtone player.
452    ```
453    float volume = 1;
454    bool loop = true;
455    ringtonePlayer.Configure(volume, loop);
456    ```
4575. Use **Start**, **Stop**, and **Release** APIs on ringtone player instance to control playback states.
458    ```
459    ringtonePlayer.Start();
460    ringtonePlayer.Stop();
461    ringtonePlayer.Release();
462    ```
4636. Use **GetTitle** API to get the title of current system ringtone.
4647. Use **GetRingtoneState** to the the ringtone playback state - **RingtoneState**
4658. Use **GetAudioRendererInfo** to get the **AudioRendererInfo** to check the content type and stream usage.
466
467
468## Supported devices<a name="supported-devices"></a>
469Currently following are the list of device types supported by audio subsystem.
470
4711. **USB Type-C Headset**\
472    Digital headset which includes their own DAC (Digital to Analogue Converter) and amp as part of the headset.
4732. **WIRED Headset**\
474    Analog headset which doesn't contain any DAC inside. It can have 3.5mm jack or Type-C jack without DAC.
4753. **Bluetooth Headset**\
476    Bluetooth A2DP(Advanced Audio Distribution Profile) headset used for streaming audio wirelessly.
4774. **Internal Speaker and MIC**\
478    Internal speaker and mic is supported and will be used as default device for playback and record respectively.
479
480## Repositories Involved<a name="repositories-involved"></a>
481
482[multimedia\_audio\_framework](https://gitee.com/openharmony/multimedia_audio_framework)
483