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1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10 
11 #include <vector>
12 #include <iostream>
13 // back-end
14 #include <boost/msm/back/state_machine.hpp>
15 //front-end
16 #include <boost/msm/front/state_machine_def.hpp>
17 // functors
18 #include <boost/msm/front/functor_row.hpp>
19 #include <boost/msm/front/euml/common.hpp>
20 // for And_ operator
21 #include <boost/msm/front/euml/operator.hpp>
22 
23 using namespace std;
24 namespace msm = boost::msm;
25 namespace mpl = boost::mpl;
26 using namespace msm::front;
27 // for And_ operator
28 using namespace msm::front::euml;
29 
30 namespace  // Concrete FSM implementation
31 {
32     // events
33     struct play {};
34     struct end_pause {};
35     struct stop {};
36     struct pause {};
37     struct open_close {};
38 
39     // A "complicated" event type that carries some data.
40     enum DiskTypeEnum
41     {
42         DISK_CD=0,
43         DISK_DVD=1
44     };
45     struct cd_detected
46     {
cd_detected__anonf59b78f60111::cd_detected47         cd_detected(std::string name, DiskTypeEnum diskType)
48             : name(name),
49             disc_type(diskType)
50         {}
51 
52         std::string name;
53         DiskTypeEnum disc_type;
54     };
55 
56     // front-end: define the FSM structure
57     struct player_ : public msm::front::state_machine_def<player_>
58     {
59         template <class Event,class FSM>
on_entry__anonf59b78f60111::player_60         void on_entry(Event const& ,FSM&)
61         {
62             std::cout << "entering: Player" << std::endl;
63         }
64         template <class Event,class FSM>
on_exit__anonf59b78f60111::player_65         void on_exit(Event const&,FSM& )
66         {
67             std::cout << "leaving: Player" << std::endl;
68         }
69 
70         // The list of FSM states
71         struct Empty : public msm::front::state<>
72         {
73             // every (optional) entry/exit methods get the event passed.
74             template <class Event,class FSM>
on_entry__anonf59b78f60111::player_::Empty75             void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
76             template <class Event,class FSM>
on_exit__anonf59b78f60111::player_::Empty77             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
78         };
79         struct Open : public msm::front::state<>
80         {
81             template <class Event,class FSM>
on_entry__anonf59b78f60111::player_::Open82             void on_entry(Event const& ,FSM&) {std::cout << "entering: Open" << std::endl;}
83             template <class Event,class FSM>
on_exit__anonf59b78f60111::player_::Open84             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
85         };
86 
87         struct Stopped : public msm::front::state<>
88         {
89             // when stopped, the CD is loaded
90             template <class Event,class FSM>
on_entry__anonf59b78f60111::player_::Stopped91             void on_entry(Event const& ,FSM&) {std::cout << "entering: Stopped" << std::endl;}
92             template <class Event,class FSM>
on_exit__anonf59b78f60111::player_::Stopped93             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Stopped" << std::endl;}
94         };
95 
96         struct Playing : public msm::front::state<>
97         {
98             template <class Event,class FSM>
on_entry__anonf59b78f60111::player_::Playing99             void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;}
100             template <class Event,class FSM>
on_exit__anonf59b78f60111::player_::Playing101             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;}
102         };
103 
104         // state not defining any entry or exit
105         struct Paused : public msm::front::state<>
106         {
107         };
108 
109         // the initial state of the player SM. Must be defined
110         typedef Empty initial_state;
111 
112         // transition actions
113         // as the functors are generic on events, fsm and source/target state,
114         // you can reuse them in another machine if you wish
115         struct TestFct
116         {
117             template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anonf59b78f60111::player_::TestFct118             void operator()(EVT const&, FSM&,SourceState& ,TargetState& )
119             {
120                 cout << "transition with event:" << typeid(EVT).name() << endl;
121             }
122         };
123         struct start_playback
124         {
125             template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anonf59b78f60111::player_::start_playback126             void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
127             {
128                 cout << "player::start_playback" << endl;
129             }
130         };
131         struct open_drawer
132         {
133             template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anonf59b78f60111::player_::open_drawer134             void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
135             {
136                 cout << "player::open_drawer" << endl;
137             }
138         };
139         struct close_drawer
140         {
141             template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anonf59b78f60111::player_::close_drawer142             void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
143             {
144                 cout << "player::close_drawer" << endl;
145             }
146         };
147         struct store_cd_info
148         {
149             template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anonf59b78f60111::player_::store_cd_info150             void operator()(EVT const&,FSM& fsm ,SourceState& ,TargetState& )
151             {
152                 cout << "player::store_cd_info" << endl;
153                 fsm.process_event(play());
154             }
155         };
156         struct stop_playback
157         {
158             template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anonf59b78f60111::player_::stop_playback159             void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
160             {
161                 cout << "player::stop_playback" << endl;
162             }
163         };
164         struct pause_playback
165         {
166             template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anonf59b78f60111::player_::pause_playback167             void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
168             {
169                 cout << "player::pause_playback" << endl;
170             }
171         };
172         struct resume_playback
173         {
174             template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anonf59b78f60111::player_::resume_playback175             void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
176             {
177                 cout << "player::resume_playback" << endl;
178             }
179         };
180         struct stop_and_open
181         {
182             template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anonf59b78f60111::player_::stop_and_open183             void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
184             {
185                 cout << "player::stop_and_open" << endl;
186             }
187         };
188         struct stopped_again
189         {
190             template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anonf59b78f60111::player_::stopped_again191             void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
192             {
193                 cout << "player::stopped_again" << endl;
194             }
195         };
196         // guard conditions
197         struct DummyGuard
198         {
199             template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anonf59b78f60111::player_::DummyGuard200             bool operator()(EVT const& evt,FSM& fsm,SourceState& src,TargetState& tgt)
201             {
202                 return true;
203             }
204         };
205         struct good_disk_format
206         {
207             template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anonf59b78f60111::player_::good_disk_format208             bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
209             {
210                 // to test a guard condition, let's say we understand only CDs, not DVD
211                 if (evt.disc_type != DISK_CD)
212                 {
213                     std::cout << "wrong disk, sorry" << std::endl;
214                     return false;
215                 }
216                 return true;
217             }
218         };
219         struct always_true
220         {
221             template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anonf59b78f60111::player_::always_true222             bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
223             {
224                 return true;
225             }
226         };
227         // we want to define one row with the classic look.
auto_start__anonf59b78f60111::player_228         bool auto_start(cd_detected const& evt)
229         {
230             return false;
231         }
232 
233         typedef player_ p; // makes transition table cleaner
234 
235         // Transition table for player
236         struct transition_table : mpl::vector<
237             //    Start     Event         Next      Action                     Guard
238             //  +---------+-------------+---------+---------------------------+----------------------+
239             Row < Stopped , play        , Playing , ActionSequence_
240                                                      <mpl::vector<
241                                                      TestFct,start_playback> >
242                                                                               , DummyGuard           >,
243             Row < Stopped , open_close  , Open    , open_drawer               , none                 >,
244             Row < Stopped , stop        , Stopped , none                      , none                 >,
245             //  +---------+-------------+---------+---------------------------+----------------------+
246             Row < Open    , open_close  , Empty   , close_drawer              , none                 >,
247             //  +---------+-------------+---------+---------------------------+----------------------+
248             Row < Empty   , open_close  , Open    , open_drawer               , none                 >,
249             Row < Empty   , cd_detected , Stopped , store_cd_info             , And_<good_disk_format,
250                                                                                      always_true>    >,
251             // we here also mix with some "classical row"
252           g_row < Empty   , cd_detected , Playing                             , &p::auto_start       >,
253             //  +---------+-------------+---------+---------------------------+----------------------+
254             Row < Playing , stop        , Stopped , stop_playback             , none                 >,
255             Row < Playing , pause       , Paused  , pause_playback            , none                 >,
256             Row < Playing , open_close  , Open    , stop_and_open             , none                 >,
257             //  +---------+-------------+---------+---------------------------+----------------------+
258             Row < Paused  , end_pause   , Playing , resume_playback           , none                 >,
259             Row < Paused  , stop        , Stopped , stop_playback             , none                 >,
260             Row < Paused  , open_close  , Open    , stop_and_open             , none                 >
261             //  +---------+-------------+---------+---------------------------+----------------------+
262         > {};
263         // Replaces the default no-transition response.
264         template <class FSM,class Event>
no_transition__anonf59b78f60111::player_265         void no_transition(Event const& e, FSM&,int state)
266         {
267             std::cout << "no transition from state " << state
268                 << " on event " << typeid(e).name() << std::endl;
269         }
270     };
271     // Pick a back-end
272     typedef msm::back::state_machine<player_> player;
273 
274     //
275     // Testing utilities.
276     //
277     static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
pstate(player const & p)278     void pstate(player const& p)
279     {
280         std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
281     }
282 
test()283     void test()
284     {
285         player p;
286         // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
287         p.start();
288         // go to Open, call on_exit on Empty, then action, then on_entry on Open
289         p.process_event(open_close()); pstate(p);
290         p.process_event(open_close()); pstate(p);
291         // will be rejected, wrong disk type
292         p.process_event(
293             cd_detected("louie, louie",DISK_DVD)); pstate(p);
294         p.process_event(
295             cd_detected("louie, louie",DISK_CD)); pstate(p);
296         // no need to call play() as the previous event does it in its action method
297         //p.process_event(play());
298 
299         // at this point, Play is active
300         p.process_event(pause()); pstate(p);
301         // go back to Playing
302         p.process_event(end_pause());  pstate(p);
303         p.process_event(pause()); pstate(p);
304         p.process_event(stop());  pstate(p);
305         // event leading to the same state
306         // no action method called as it is not present in the transition table
307         p.process_event(stop());  pstate(p);
308         std::cout << "stop fsm" << std::endl;
309         p.stop();
310 
311     }
312 }
313 
main()314 int main()
315 {
316     test();
317     return 0;
318 }
319