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1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10 
11 #include <vector>
12 #include <iostream>
13 // back-end
14 #include <boost/msm/back/state_machine.hpp>
15 //front-end
16 #include <boost/msm/front/state_machine_def.hpp>
17 // functors
18 #include <boost/msm/front/functor_row.hpp>
19 #include <boost/msm/front/euml/common.hpp>
20 
21 #include "Empty.hpp"
22 #include "Open.hpp"
23 
24 using namespace std;
25 namespace msm = boost::msm;
26 namespace mpl = boost::mpl;
27 using namespace msm::front;
28 
29 
30 // front-end: define the FSM structure
31 struct player_ : public msm::front::state_machine_def<player_>
32 {
33     // the initial state of the player SM. Must be defined
34     typedef Empty initial_state;
35     typedef mpl::vector<Empty,Open> explicit_creation;
36 
37     typedef player_ p; // makes transition table cleaner
38 
39     // Replaces the default no-transition response.
40     template <class FSM,class Event>
no_transitionplayer_41     void no_transition(Event const& e, FSM&,int state)
42     {
43         std::cout << "no transition from state " << state
44             << " on event " << typeid(e).name() << std::endl;
45     }
46 };
47 // Pick a back-end
48 typedef msm::back::state_machine<player_> player;
49 
50 //
51 // Testing utilities.
52 //
53 static char const* const state_names[] = { "Empty", "Open" };
pstate(player const & p)54 void pstate(player const& p)
55 {
56     std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
57 }
58 
test()59 void test()
60 {
61     player p;
62     // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
63     p.start();
64     // go to Open, call on_exit on Empty, then action, then on_entry on Open
65     p.process_event(open_close()); pstate(p);
66     p.process_event(open_close()); pstate(p);
67 }
68 
main()69 int main()
70 {
71     test();
72     return 0;
73 }
74 
75