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1<?xml version="1.0" encoding="UTF-8"?>
2<?oxygen RNGSchema="http://www.oasis-open.org/docbook/xml/5.0/rng/docbook.rng" type="xml"?>
3<book xmlns="http://docbook.org/ns/docbook" xmlns:xlink="http://www.w3.org/1999/xlink" version="5.0">
4    <info>
5        <title>Meta State Machine (MSM)</title>
6        <author>
7            <personname>Christophe Henry</personname>
8            <email>christophe.j.henry@googlemail.com</email>
9        </author>
10        <copyright>
11            <year>2008-2010</year>
12            <holder>
13                <phrase> Distributed under the Boost Software License, Version 1.0. (See
14                    accompanying file LICENSE_1_0.txt or copy at <link
15                        xlink:href="http://www.boost.org/LICENSE_1_0.txt"
16                        >http://www.boost.org/LICENSE_1_0.txt</link> ) </phrase>
17            </holder>
18        </copyright>
19    </info>
20    <preface>
21        <title>Preface</title>
22        <para>MSM is a library allowing you to easily and quickly define state machines of very high
23            performance. From this point, two main questions usually quickly arise, so please allow
24            me to try answering them upfront.</para>
25        <para>
26            <itemizedlist>
27                <listitem>
28                    <para>When do I need a state machine?</para>
29                    <para>More often that you think. Very often, one defined a state machine
30                        informally without even noticing it. For example, one declares inside a
31                        class some boolean attribute, say to remember that a task has been
32                        completed. Later the boolean actually needs a third value, so it becomes an
33                        int. A few weeks, a second attribute is needed. Then a third. Soon, you find
34                        yourself writing:</para>
35                    <para><code>void incoming_data(data)</code></para>
36                    <para><code>{</code></para>
37                    <para><code> if (data == packet_3 &amp;&amp; flag1 == work_done &amp;&amp; flag2
38                            > step3)...</code></para>
39                    <para><code>}</code></para>
40                    <para>This starts to look like event processing (contained inside data) if some
41                        stage of the object life has been achieved (but is ugly).</para>
42                    <para>This could be a protocol definition and it is a common use case for state
43                        machines. Another common one is a user interface. The stage of the user's
44                        interaction defines if some button is active, a functionality is available,
45                        etc.</para>
46                    <para>But there are many more use cases if you start looking. Actually, a whole
47                        model-driven development method, Executable UML
48                        (http://en.wikipedia.org/wiki/Executable_UML) specifies its complete dynamic
49                        behavior using state machines. Class diagram, state machine diagrams, and an
50                        action language are all you absolutely need in the Executable UML
51                        world.</para>
52                </listitem>
53                <listitem>
54                    <para>Another state machine library? What for?</para>
55                    <para>True, there are many state machine libraries. This should already be an
56                        indication that if you're not using any of them, you might be missing
57                        something. Why should you use this one? Unfortunately, when looking for a
58                        good state machine library, you usually pretty fast hit one or several of
59                        the following snags:<itemizedlist>
60                            <listitem>
61                                <para>speed: "state machines are slow" is usually the first
62                                    criticism you might hear. While it is often an excuse not to use
63                                    any and instead resort to dirty, hand-written implementations (I
64                                    mean, no, yours are not dirty of course, I'm talking about other
65                                    developers). MSM removes this often feeble excuse because it is
66                                    blazingly fast. Most hand-written implementations will be beaten
67                                    by MSM.</para>
68                            </listitem>
69                            <listitem>
70                                <para>ease of use: good argument. If you used another library, you
71                                    are probably right. Many state machine definitions will look
72                                    similar to:</para>
73                                <para><code>state s1 = new State; // a state</code></para>
74                                <para><code>state s2 = new State; // another state</code></para>
75                                <para><code>event e = new Event; // event</code></para>
76                                <para><code>s1->addTransition(e,s2); // transition s1 ->
77                                    s2</code></para>
78                                <para>The more transitions you have, the less readable it is. A long
79                                    time ago, there was not so much Java yet, and many electronic
80                                    systems were built with a state machine defined by a simple
81                                    transition table. You could easily see the whole structure and
82                                    immediately see if you forgot some transitions. Thanks to our
83                                    new OO techniques, this ease of use was gone. MSM gives you back
84                                    the transition table and reduces the noise to the
85                                    minimum.</para>
86                            </listitem>
87                            <listitem>
88                                <para>expressiveness: MSM offers several front-ends and constantly
89                                    tries to improve state machine definition techniques. For
90                                    example, you can define a transition with eUML (one of MSM's
91                                    front-ends) as:</para>
92                                <para><code>state1 == state2 + event [condition] /
93                                    action</code></para>
94                                <para>This is not simply syntactic sugar. Such a formalized,
95                                    readable structure allows easy communication with domain experts
96                                    of a software to be constructed. Having domain experts
97                                    understand your code will greatly reduce the number of
98                                    bugs.</para>
99                            </listitem>
100                            <listitem>
101                                <para>model-driven-development: a common difficulty of a
102                                    model-driven development is the complexity of making a
103                                    round-trip (generating code from model and then model from
104                                    code). This is due to the fact that if a state machine structure
105                                    is hard for you to read, chances are that your parsing tool will
106                                    also have a hard time. MSM's syntax will hopefully help tool
107                                    writers.</para>
108                            </listitem>
109                            <listitem>
110                                <para>features: most developers use only 20% of the richly defined
111                                    UML standard. Unfortunately, these are never the same 20% for
112                                    all. And so, very likely, one will need something from the
113                                    standard which is not implemented. MSM offers a very large part
114                                    of the standard, with more on the way.</para>
115                            </listitem>
116                        </itemizedlist></para>
117                    <para>Let us not wait any longer, I hope you will enjoy MSM and have fun with
118                        it!</para>
119                </listitem>
120            </itemizedlist>
121        </para>
122    </preface>
123    <part>
124        <title>User' guide</title>
125        <chapter>
126            <title>Founding idea</title>
127            <para>Let's start with an example taken from the C++ Template Metaprogramming
128                book:</para>
129            <programlisting>class player : public state_machine&lt;player>
130{
131  // The list of FSM states enum states { Empty, Open, Stopped, Playing, Paused , initial_state = Empty };
132
133  // transition actions
134  void start_playback(play const&amp;) { std::cout &lt;&lt; "player::start_playback\n"; }
135  void open_drawer(open_close const&amp;) { std::cout &lt;&lt; "player::open_drawer\n"; }
136  // more transition actions
137  ...
138  typedef player p; // makes transition table cleaner
139  struct transition_table : mpl::vector11&lt;
140  //    Start     Event        Target      Action
141  //   +---------+------------+-----------+---------------------------+
142    row&lt; Stopped , play       ,  Playing  , &amp;p::start_playback        >,
143    row&lt; Stopped , open_close ,  Open     , &amp;::open_drawer            >,
144  //   +---------+------------+-----------+---------------------------+
145    row&lt; Open    , open_close ,  Empty    , &amp;p::close_drawer          >,
146  //   +---------+------------+-----------+---------------------------+
147    row&lt; Empty   , open_close ,  Open     , &amp;p::open_drawer           >,
148    row&lt; Empty   , cd_detected,  Stopped  , &amp;p::store_cd_info         >,
149  //   +---------+------------+-----------+---------------------------+
150    row&lt; Playing , stop       ,  Stopped  , &amp;p::stop_playback         >,
151    row&lt; Playing , pause      ,  Paused   , &amp;p::pause_playback        >,
152    row&lt; Playing , open_close ,  Open     , &amp;p::stop_and_open         >,
153  //   +---------+------------+-----------+---------------------------+
154    row&lt; Paused  , play       ,  Playing  , &amp;p::resume_playback       >,
155    row&lt; Paused  , stop       ,  Stopped  , &amp;p::stop_playback         >,
156    row&lt; Paused  , open_close ,  Open     , &amp;p::stop_and_open         >
157  //   +---------+------------+-----------+---------------------------+
158  > {};
159  // Replaces the default no-transition response.
160  template &lt;class Event>
161  int no_transition(int state, Event const&amp; e)
162  {
163    std::cout &lt;&lt; "no transition from state " &lt;&lt; state &lt;&lt; " on event " &lt;&lt; typeid(e).name() &lt;&lt; std::endl;
164    return state;
165  }
166};                        </programlisting>
167            <para>This example is the foundation for the idea driving MSM: a descriptive and
168                expressive language based on a transition table with as little syntactic noise as
169                possible, all this while offering as many features from the UML 2.0 standard as
170                possible. MSM also offers several expressive state machine definition syntaxes with
171                different trade-offs.</para>
172        </chapter>
173        <chapter>
174            <title>UML Short Guide</title>
175            <sect1>
176                <title>What are state machines?</title>
177                <para>State machines are the description of a thing's lifeline. They describe the
178                    different stages of the lifeline, the events influencing it, and what it does
179                    when a particular event is detected at a particular stage. They offer the
180                    complete specification of the dynamic behavior of the thing.</para>
181            </sect1>
182            <sect1>
183                <title>Concepts</title>
184                <para>Thinking in terms of state machines is a bit surprising at first, so let us
185                    have a quick glance at the concepts.</para>
186                <sect2>
187                    <title>State machine, state, transition, event </title>
188                    <para>A state machine is a concrete model describing the behavior of a system.
189                        It is composed of a finite number of states and transitions.</para>
190                    <para>
191                        <inlinemediaobject>
192                            <imageobject>
193                                <imagedata fileref="images/sm.gif"/>
194                            </imageobject>
195                        </inlinemediaobject></para>
196                    <para>A simple state has no sub states. It can have data, entry and exit
197                        behaviors and deferred events. One can provide entry and exit behaviors
198                        (also called actions) to states (or state machines), which are executed
199                        whenever a state is entered or left, no matter how. A state can also have
200                        internal transitions which cause no entry or exit behavior to be called. A
201                        state can mark events as deferred. This means the event cannot be processed
202                        if this state is active, but it must be retained. Next time a state not
203                        deferring this event is active, the event will be processed, as if it had
204                        just been fired. </para>
205                    <para><inlinemediaobject>
206                            <imageobject>
207                                <imagedata fileref="images/state.gif"/>
208                            </imageobject>
209                        </inlinemediaobject></para>
210                    <para>A transition is the switching between active states, triggered by an
211                        event. Actions and guard conditions can be attached to the transition. The
212                        action executes when the transition fires, the guard is a Boolean operation
213                        executed first and which can prevent the transition from firing by returning
214                        false.</para>
215                    <para>
216                        <inlinemediaobject>
217                            <imageobject>
218                                <imagedata fileref="images/transition.jpg"/>
219                            </imageobject>
220                        </inlinemediaobject></para>
221                    <para>An initial state marks the first active state of a state machine. It has
222                        no real existence and neither has the transition originating from it.</para>
223                    <para>
224                        <inlinemediaobject>
225                            <imageobject>
226                                <imagedata fileref="images/init_state.gif"/>
227                            </imageobject>
228                        </inlinemediaobject></para>
229                </sect2>
230                <sect2>
231                    <title>Submachines, orthogonal regions, pseudostates </title>
232                    <para>A composite state is a state containing a region or decomposed in two or
233                        more regions. A composite state contains its own set of states and regions. </para>
234                    <para>A submachine is a state machine inserted as a state in another state
235                        machine. The same submachine can be inserted more than once. </para>
236                    <para>Orthogonal regions are parts of a composite state or submachine, each
237                        having its own set of mutually exclusive set of states and transitions. </para>
238                    <para><inlinemediaobject>
239                            <imageobject>
240                                <imagedata fileref="images/regions.gif" width="60%" scalefit="1"/>
241                            </imageobject>
242                        </inlinemediaobject></para>
243                    <para>UML also defines a number of pseudo states, which are considered important
244                        concepts to model, but not enough to make them first-class citizens. The
245                        terminate pseudo state terminates the execution of a state machine (MSM
246                        handles this slightly differently. The state machine is not destroyed but no
247                        further event processing occurs.). </para>
248                    <para><inlinemediaobject>
249                            <imageobject>
250                                <imagedata fileref="images/terminate.gif"/>
251                            </imageobject>
252                        </inlinemediaobject></para>
253                    <para>An exit point pseudo state exits a composite state or a submachine and
254                        forces termination of execution in all contained regions.</para>
255                    <para><inlinemediaobject>
256                            <imageobject>
257                                <imagedata fileref="images/exit.gif" width="60%" scalefit="1"/>
258                            </imageobject>
259                        </inlinemediaobject></para>
260                    <para>An entry point pseudo state allows a kind of controlled entry inside a
261                        composite. Precisely, it connects a transition outside the composite to a
262                        transition inside the composite. An important point is that this mechanism
263                        only allows a single region to be entered. In the above diagram, in region1,
264                        the initial state would become active. </para>
265                    <para><inlinemediaobject>
266                            <imageobject>
267                                <imagedata fileref="images/entry_point.gif"/>
268                            </imageobject>
269                        </inlinemediaobject></para>
270                    <para>There are also two more ways to enter a submachine (apart the obvious and
271                        more common case of a transition terminating on the submachine as shown in
272                        the region case). An explicit entry means that an inside state is the target
273                        of a transition. Unlike with direct entry, no tentative encapsulation is
274                        made, and only one transition is executed. An explicit exit is a transition
275                        from an inner state to a state outside the submachine (not supported by
276                        MSM). I would not recommend using explicit entry or exit. </para>
277                    <para><inlinemediaobject>
278                            <imageobject>
279                                <imagedata fileref="images/explicit.gif"/>
280                            </imageobject>
281                        </inlinemediaobject></para>
282                    <para>The last entry possibility is using fork. A fork is an explicit entry into
283                        one or more regions. Other regions are again activated using their initial
284                        state. </para>
285                    <para><inlinemediaobject>
286                            <imageobject>
287                                <imagedata fileref="images/fork.gif" width="70%" scalefit="1"/>
288                            </imageobject>
289                        </inlinemediaobject></para>
290                </sect2>
291                <sect2>
292                    <title>
293                        <command xml:id="uml-history"/>History </title>
294                    <para>UML defines two kinds of history, shallow history and deep history.
295                        Shallow history is a pseudo state representing the most recent substate of a
296                        submachine. A submachine can have at most one shallow history. A transition
297                        with a history pseudo state as target is equivalent to a transition with the
298                        most recent substate as target. And very importantly, only one transition
299                        may originate from the history. Deep history is a shallow history
300                        recursively reactivating the substates of the most recent substate. It is
301                        represented like the shallow history with a star (H* inside a
302                        circle).</para>
303                    <para>
304                        <inlinemediaobject>
305                            <imageobject>
306                                <imagedata fileref="images/history.gif" width="60%" scalefit="1"/>
307                            </imageobject>
308                        </inlinemediaobject></para>
309                    <para>History is not a completely satisfying concept. First of all, there can be
310                        just one history pseudo state and only one transition may originate from it.
311                        So they do not mix well with orthogonal regions as only one region can be
312                        “remembered”. Deep history is even worse and looks like a last-minute
313                        addition. History has to be activated by a transition and only one
314                        transition originates from it, so how to model the transition originating
315                        from the deep history pseudo state and pointing to the most recent substate
316                        of the substate? As a bonus, it is also inflexible and does not accept new
317                        types of histories. Let's face it, history sounds great and is useful in
318                        theory, but the UML version is not quite making the cut. And therefore, MSM
319                        provides a different version of this useful concept. </para>
320                </sect2>
321                <sect2>
322                    <title><command xml:id="uml-anonymous"/>Completion transitions / anonymous
323                        transitions</title>
324                    <para>Completion events (or transitions), also called anonymous transitions, are
325                        defined as transitions having no defined event triggering them. This means
326                        that such transitions will immediately fire when a state being the source of
327                        an anonymous transition becomes active, provided that a guard allows it.
328                        They are useful in modeling algorithms as an activity diagram would normally
329                        do. In the real-time world, they have the advantage of making it easier to
330                        estimate how long a periodically executed action will last. For example,
331                        consider the following diagram. </para>
332                    <para><inlinemediaobject>
333                            <imageobject>
334                                <imagedata fileref="images/completion.gif"/>
335                            </imageobject>
336                        </inlinemediaobject></para>
337                    <para>The designer now knows at any time that he will need a maximum of 4
338                        transitions. Being able to estimate how long a transition takes, he can
339                        estimate how much of a time frame he will need to require (real-time tasks
340                        are often executed at regular intervals). If he can also estimate the
341                        duration of actions, he can even use graph algorithms to better estimate his
342                        timing requirements. </para>
343                </sect2>
344                <sect2>
345                    <title><command xml:id="UML-internal-transition"/> Internal transitions </title>
346                    <para>Internal transitions are transitions executing in the scope of the active
347                        state, being a simple state or a submachine. One can see them as a
348                        self-transition of this state, without an entry or exit action
349                        called.</para>
350                </sect2>
351                <sect2>
352                    <title>
353                        <command xml:id="transition-conflict"/>Conflicting transitions </title>
354                    <para>If, for a given event, several transitions are enabled, they are said to
355                        be in conflict. There are two kinds of conflicts: <itemizedlist>
356                            <listitem>
357                                <para>For a given source state, several transitions are defined,
358                                    triggered by the same event. Normally, the guard condition in
359                                    each transition defines which one is fired.</para>
360                            </listitem>
361                            <listitem>
362                                <para>The source state is a submachine or simple state and the
363                                    conflict is between a transition internal to this state and a
364                                    transition triggered by the same event and having as target
365                                    another state.</para>
366                            </listitem>
367                        </itemizedlist>The first one is simple; one only needs to define two or more
368                        rows in the transition table, with the same source and trigger, with a
369                        different guard condition. Beware, however, that the UML standard wants
370                        these conditions to be not overlapping. If they do, the standard says
371                        nothing except that this is incorrect, so the implementer is free to
372                        implement it the way he sees fit. In the case of MSM, the transition
373                        appearing last in the transition table gets selected first, if it returns
374                        false (meaning disabled), the library tries with the previous one, and so
375                        on.</para>
376                    <para>
377                        <inlinemediaobject>
378                            <imageobject>
379                                <imagedata fileref="images/conflict1.gif"/>
380                            </imageobject>
381                        </inlinemediaobject></para>
382                    <para>In the second case, UML defines that the most inner transition gets
383                        selected first, which makes sense, otherwise no exit point pseudo state
384                        would be possible (the inner transition brings us to the exit point, from
385                        where the containing state machine can take over). </para>
386                    <para><inlinemediaobject>
387                            <imageobject>
388                                <imagedata fileref="images/conflict2.gif" width="60%" scalefit="1"/>
389                            </imageobject>
390                        </inlinemediaobject></para>
391                    <para>MSM handles both cases itself, so the designer needs only concentrate on
392                        its state machine and the UML subtleties (not overlapping conditions), not
393                        on implementing this behavior himself. </para>
394                </sect2>
395            </sect1>
396            <sect1>
397                <title>Added concepts</title>
398                <itemizedlist>
399                    <listitem>
400                        <para>Interrupt states: a terminate state which can be exited if a defined
401                            event is triggered.</para>
402                    </listitem>
403                    <listitem>
404                        <para>Kleene (any) event: a transition with a kleene event will accept any
405                            event as trigger. Unlike a completion transition, an event must be
406                            triggered and the original event is kept accessible in the kleene
407                            event.</para>
408                    </listitem>
409                </itemizedlist>
410                </sect1>
411            <sect1>
412                <title>State machine glossary</title>
413                <para>
414                    <itemizedlist>
415                        <listitem>
416                            <para>state machine: the life cycle of a thing. It is made of states,
417                                regions, transitions and processes incoming events.</para>
418                        </listitem>
419                        <listitem>
420                            <para>state: a stage in the life cycle of a state machine. A state (like
421                                a submachine) can have an entry and exit behaviors.</para>
422                        </listitem>
423                        <listitem>
424                            <para>event: an incident provoking (or not) a reaction of the state
425                                machine</para>
426                        </listitem>
427                        <listitem>
428                            <para>transition: a specification of how a state machine reacts to an
429                                event. It specifies a source state, the event triggering the
430                                transition, the target state (which will become the newly active
431                                state if the transition is triggered), guard and actions.</para>
432                        </listitem>
433                        <listitem>
434                            <para>action: an operation executed during the triggering of the
435                                transition.</para>
436                        </listitem>
437                        <listitem>
438                            <para>guard: a boolean operation being able to prevent the triggering of
439                                a transition which would otherwise fire.</para>
440                        </listitem>
441                        <listitem>
442                            <para>transition table: representation of a state machine. A state
443                                machine diagram is a graphical, but incomplete representation of the
444                                same model. A transition table, on the other hand, is a complete
445                                representation.</para>
446                        </listitem>
447                        <listitem>
448                            <para>initial state: The state in which the state machine starts. Having
449                                several orthogonal regions means having as many initial
450                                states.</para>
451                        </listitem>
452                        <listitem>
453                            <para>submachine: A submachine is a state machine inserted as a state in
454                                another state machine and can be found several times in a same state
455                                machine.</para>
456                        </listitem>
457                        <listitem>
458                            <para>orthogonal regions: (logical) parallel flow of execution of a
459                                state machine. Every region of a state machine gets a chance to
460                                process an incoming event.</para>
461                        </listitem>
462                        <listitem>
463                            <para>terminate pseudo-state: when this state becomes active, it
464                                terminates the execution of the whole state machine. MSM does not
465                                destroy the state machine as required by the UML standard, however,
466                                which lets you keep all the state machine's data.</para>
467                        </listitem>
468                        <listitem>
469                            <para>entry/exit pseudo state: defined for submachines and are defined
470                                as a connection between a transition outside of the submachine and a
471                                transition inside the submachine. It is a way to enter or leave a
472                                submachine through a predefined point.</para>
473                        </listitem>
474                        <listitem>
475                            <para>fork: a fork allows explicit entry into several orthogonal regions
476                                of a submachine.</para>
477                        </listitem>
478                        <listitem>
479                            <para>history: a history is a way to remember the active state of a
480                                submachine so that the submachine can proceed in its last active
481                                state next time it becomes active.</para>
482                        </listitem>
483                        <listitem>
484                            <para>completion events (also called completion/anonymous transitions):
485                                when a transition has no named event triggering it, it automatically
486                                fires when the source state is active, unless a guard forbids
487                                it.</para>
488                        </listitem>
489                        <listitem>
490                            <para>transition conflict: a conflict is present if for a given source
491                                state and incoming event, several transitions are possible. UML
492                                specifies that guard conditions have to solve the conflict.</para>
493                        </listitem>
494                        <listitem>
495                            <para>internal transitions: transition from a state to itself without
496                                having exit and entry actions being called.</para>
497                        </listitem>
498                    </itemizedlist>
499                </para>
500            </sect1>
501        </chapter>
502        <chapter>
503            <title>Tutorial</title>
504            <sect1>
505                <title>Design</title>
506                <para>MSM is divided between front–ends and back-ends. At the moment, there is just
507                    one back-end. On the front-end side, you will find three of them which are as
508                    many state machine description languages, with many more possible. For potential
509                    language writers, this document contains a <link
510                        xlink:href="#internals-front-back-interface">description of the interface
511                        between front-end and back-end</link>.</para>
512                <para>The first front-end is an adaptation of the example provided in the <link
513                        xlink:href="http://boostpro.com/mplbook">MPL book</link> with actions
514                    defined as pointers to state or state machine methods. The second one is based
515                    on functors. The third, eUML (embedded UML) is an experimental language based on
516                    Boost.Proto and Boost.Typeof and hiding most of the metaprogramming to increase
517                    readability. Both eUML and the functor front-end also offer a functional library
518                    (a bit like Boost.Phoenix) for use as action language (UML defining
519                    none).</para>
520            </sect1>
521            <sect1>
522                <title><command xml:id="basic-front-end"/>Basic front-end</title>
523                <para>This is the historical front-end, inherited from the MPL book. It provides a
524                    transition table made of rows of different names and functionality. Actions and
525                    guards are defined as methods and referenced through a pointer in the
526                    transition. This front-end provides a simple interface making easy state
527                    machines easy to define, but more complex state machines a bit harder.</para>
528                <sect2>
529                    <title>A simple example</title>
530                    <para>Let us have a look at a state machine diagram of the founding
531                        example:</para>
532                    <para><inlinemediaobject>
533                            <imageobject>
534                                <imagedata fileref="images/SimpleTutorial.jpg" width="60%"
535                                    scalefit="1"/>
536                            </imageobject>
537                        </inlinemediaobject></para>
538                    <para>We are now going to build it with MSM's basic front-end. An <link
539                            xlink:href="examples/SimpleTutorial.cpp">implementation</link> is also
540                        provided.</para>
541                </sect2>
542                <sect2>
543                    <title>Transition table</title>
544                    <para>As previously stated, MSM is based on the transition table, so let us
545                        define one:</para>
546                    <programlisting>
547struct transition_table : mpl::vector&lt;
548//    Start     Event        Target      Action                      Guard
549//   +---------+------------+-----------+---------------------------+----------------------------+
550a_row&lt; Stopped , play       ,  Playing  , &amp;player_::start_playback                               >,
551a_row&lt; Stopped , open_close ,  Open     , &amp;player_::open_drawer                                  >,
552 _row&lt; Stopped , stop       ,  Stopped                                                           >,
553//   +---------+------------+-----------+---------------------------+----------------------------+
554a_row&lt; Open    , open_close ,  Empty    , &amp;player_::close_drawer                                 >,
555//   +---------+------------+-----------+---------------------------+----------------------------+
556a_row&lt; Empty   , open_close ,  Open     , &amp;player_::open_drawer                                  >,
557  row&lt; Empty   , cd_detected,  Stopped  , &amp;player_::store_cd_info   , &amp;player_::good_disk_format >,
558  row&lt; Empty   , cd_detected,  Playing  , &amp;player_::store_cd_info   , &amp;player_::auto_start       >,
559//   +---------+------------+-----------+---------------------------+----------------------------+
560a_row&lt; Playing , stop       ,  Stopped  , &amp;player_::stop_playback                                >,
561a_row&lt; Playing , pause      ,  Paused   , &amp;player_::pause_playback                               >,
562a_row&lt; Playing , open_close ,  Open     , &amp;player_::stop_and_open                                >,
563//   +---------+------------+-----------+---------------------------+----------------------------+
564a_row&lt; Paused  , end_pause  ,  Playing  , &amp;player_::resume_playback                              >,
565a_row&lt; Paused  , stop       ,  Stopped  , &amp;player_::stop_playback                                >,
566a_row&lt; Paused  , open_close ,  Open     , &amp;player_::stop_and_open                                >
567//   +---------+------------+-----------+---------------------------+----------------------------+
568> {};
569                        </programlisting>
570                    <para>You will notice that this is almost exactly our founding example. The only
571                        change in the transition table is the different types of transitions (rows).
572                        The founding example forces one to define an action method and offers no
573                        guards. You have 4 basic row types:<itemizedlist>
574                            <listitem>
575                                <para><code>row</code> takes 5 arguments: start state, event, target
576                                    state, action and guard.</para>
577                            </listitem>
578                            <listitem>
579                                <para><code>a_row</code> (“a” for action) allows defining only the
580                                    action and omit the guard condition.</para>
581                            </listitem>
582                            <listitem>
583                                <para><code>g_row</code> (“g” for guard) allows omitting the action
584                                    behavior and defining only the guard.</para>
585                            </listitem>
586                            <listitem>
587                                <para><code>_row</code> allows omitting action and guard.</para>
588                            </listitem>
589                        </itemizedlist></para>
590                    <para>The signature for an action methods is void method_name (event
591                        const&amp;), for example:</para>
592                    <programlisting>void stop_playback(stop const&amp;)</programlisting>
593                    <para>Action methods return nothing and take the argument as const reference. Of
594                        course nothing forbids you from using the same action for several
595                        events:</para>
596                    <programlisting>template &lt;class Event> void stop_playback(Event const&amp;)</programlisting>
597                    <para>Guards have as only difference the return value, which is a
598                        boolean:</para>
599                    <programlisting>bool good_disk_format(cd_detected const&amp; evt)</programlisting>
600                    <para>The transition table is actually a MPL vector (or list), which brings the
601                        limitation that the default maximum size of the table is 20. If you need
602                        more transitions, overriding this default behavior is necessary, so you need
603                        to add before any header:</para>
604                    <programlisting>#define BOOST_MPL_CFG_NO_PREPROCESSED_HEADERS
605#define BOOST_MPL_LIMIT_VECTOR_SIZE 30 //or whatever you need
606#define BOOST_MPL_LIMIT_MAP_SIZE 30 //or whatever you need                   </programlisting>
607                    <para>The other limitation is that the MPL types are defined only up to 50
608                        entries. For the moment, the only solution to achieve more is to add headers
609                        to the MPL (luckily, this is not very complicated).</para>
610                </sect2>
611                <sect2>
612                    <title>Defining states with entry/exit actions</title>
613                    <para>While states were enums in the MPL book, they now are classes, which
614                        allows them to hold data, provide entry, exit behaviors and be reusable (as
615                        they do not know anything about the containing state machine). To define a
616                        state, inherit from the desired state type. You will mainly use simple
617                        states:</para>
618                    <para>struct Empty : public msm::front::state&lt;> {};</para>
619                    <para>They can optionally provide entry and exit behaviors:</para>
620                    <programlisting language="C++">
621struct Empty : public msm::front::state&lt;>
622{
623    template &lt;class Event, class Fsm>
624    void on_entry(Event const&amp;, Fsm&amp; )
625    {std::cout &lt;&lt;"entering: Empty" &lt;&lt; std::endl;}
626    template &lt;class Event, class Fsm>
627    void on_exit(Event const&amp;, Fsm&amp; )
628    {std::cout &lt;&lt;"leaving: Empty" &lt;&lt; std::endl;}
629};
630                    </programlisting>
631                    <para>Notice how the entry and exit behaviors are templatized on the event and
632                        state machine. Being generic facilitates reuse. There are more state types
633                        (terminate, interrupt, pseudo states, etc.) corresponding to the UML
634                        standard state types. These will be described in details in the next
635                        sections.</para>
636                </sect2>
637                <sect2>
638                    <title>What do you actually do inside actions / guards?</title>
639                    <para>State machines define a structure and important parts of the complete
640                        behavior, but not all. For example if you need to send a rocket to Alpha
641                        Centauri, you can have a transition to a state "SendRocketToAlphaCentauri"
642                        but no code actually sending the rocket. This is where you need actions. So
643                        a simple action could be:</para>
644                    <programlisting>template &lt;class Fire> void send_rocket(Fire const&amp;)
645{
646  fire_rocket();
647}</programlisting>
648                <para>Ok, this was simple. Now, we might want to give a direction. Let us suppose
649                        this information is externally given when needed, it makes sense do use the
650                        event for this:</para>
651                <programlisting>// Event
652struct Fire {Direction direction;};
653template &lt;class Fire> void send_rocket(Fire const&amp; evt)
654{
655  fire_rocket(evt.direction);
656}</programlisting>
657                    <para>We might want to calculate the direction based not only on external data
658                        but also on data accumulated during previous work. In this case, you might
659                        want to have this data in the state machine itself. As transition actions
660                        are members of the front-end, you can directly access the data:</para>
661                    <programlisting>// Event
662struct Fire {Direction direction;};
663//front-end definition, see down
664struct launcher_ : public msm::front::state_machine_def&lt;launcher_>{
665Data current_calculation;
666template &lt;class Fire> void send_rocket(Fire const&amp; evt)
667{
668  fire_rocket(evt.direction, current_calculation);
669}
670...
671};</programlisting>
672                    <para>Entry and exit actions represent a behavior common to a state, no matter
673                        through which transition it is entered or left. States being reusable, it
674                        might make sense to locate your data there instead of in the state machine,
675                        to maximize reuse and make code more readable. Entry and exit actions have
676                        access to the state data (being state members) but also to the event and
677                        state machine, like transition actions. This happens through the Event and
678                        Fsm template parameters:</para>
679                    <programlisting>struct Launching : public msm::front::state&lt;>
680{
681    template &lt;class Event, class Fsm>
682    void on_entry(Event const&amp; evt, Fsm&amp; fsm)
683    {
684       fire_rocket(evt.direction, fsm.current_calculation);
685    }
686};</programlisting>
687                    <para>Exit actions are also ideal for clanup when the state becomes
688                        inactive.</para>
689                    <para>Another possible use of the entry action is to pass data to substates /
690                        submachines. Launching is a substate containing  a <code>data</code> attribute:</para>
691                    <programlisting>struct launcher_ : public msm::front::state_machine_def&lt;launcher_>{
692Data current_calculation;
693// state machines also have entry/exit actions
694template &lt;class Event, class Fsm>
695void on_entry(Event const&amp; evt, Fsm&amp; fsm)
696{
697   launcher_::Launching&amp; s = fsm.get_state&lt;launcher_::Launching&amp;>();
698   s.data = fsm.current_calculation;
699}
700...
701};</programlisting>
702                    <para>The <command xlink:href="#backend-fsm-constructor-args">set_states</command> back-end method allows you to replace a complete
703                        state.</para>
704                    <para>The <command xlink:href="#functor-front-end-actions">functor</command> front-end and eUML offer more capabilities.</para>
705                    <para>However, this basic front-end also has special capabilities using the row2
706                        / irow2 transitions.<command xlink:href="#basic-row2">_row2, a_row2, row2,
707                            g_row2, a_irow2, irow2, g_irow2</command> let you call an action located
708                        in any state of the current fsm or in the front-end itself, thus letting you
709                        place useful data anywhere you see fit.</para>
710                    <para>It is sometimes desirable to generate new events for the state machine
711                        inside actions. Since the process_event method belongs to the back end, you
712                        first need to gain a reference to it. The back end derives from the front
713                        end, so one way of doing this is to use a cast:</para>
714                    <programlisting>struct launcher_ : public msm::front::state_machine_def&lt;launcher_>{
715template &lt;class Fire> void send_rocket(Fire const&amp; evt)
716{
717  fire_rocket();
718  msm::back::state_machine&lt;launcher_> &amp;fsm = static_cast&lt;msm::back::state_machine&lt;launcher_> &amp;>(*this);
719  fsm.process_event(rocket_launched());
720}
721...
722};</programlisting>
723                    <para>The same can be implemented inside entry/exit actions. Admittedly, this is
724                        a bit awkward. A more natural mechanism is available using the <command
725                            xlink:href="#functor-front-end-actions">functor</command>
726                        front-end.</para>
727                </sect2>
728                <sect2>
729                    <title>Defining a simple state machine</title>
730                    <para>Declaring a state machine is straightforward and is done with a high
731                        signal / noise ratio. In our player example, we declare the state machine
732                        as:</para>
733                    <programlisting>struct player_ : public msm::front::state_machine_def&lt;player_>{
734                            /* see below */}</programlisting>
735                    <para>This declares a state machine using the basic front-end. We now declare
736                        inside the state machine structure the initial state:</para>
737                    <para>
738                        <programlisting>typedef Empty initial_state;</programlisting>
739                    </para>
740                    <para>And that is about all of what is absolutely needed. In the example, the
741                        states are declared inside the state machine for readability but this is not
742                        a requirements, states can be declared wherever you like.</para>
743                    <para>All what is left to do is to pick a back-end (which is quite simple as
744                        there is only one at the moment):</para>
745                    <para>
746                        <programlisting>typedef msm::back::state_machine&lt;player_> player;</programlisting>
747                    </para>
748                    <para>You now have a ready-to-use state machine with entry/exit actions, guards,
749                        transition actions, a message queue so that processing an event can generate
750                        another event. The state machine also adapted itself to your need and
751                        removed almost all features we didn't use in this simple example. Note that
752                        this is not per default the fastest possible state machine. See the section
753                        "getting more speed" to know how to get the maximum speed. In a nutshell,
754                        MSM cannot know about your usage of some features so you will have to
755                        explicitly tell it.</para>
756                    <para>State objects are built automatically with the state machine. They will
757                        exist until state machine destruction. MSM is using Boost.Fusion behind the
758                        hood. This unfortunately means that if you define more than 10 states, you
759                        will need to extend the default:</para>
760                    <para>
761                        <programlisting>#define FUSION_MAX_VECTOR_SIZE 20 // or whatever you need
762                        </programlisting>
763                    </para>
764                    <para>When an unexpected event is fired, the <code>no_transition(event, state
765                            machine, state id)</code> method of the state machine is called . By
766                        default, this method simply asserts when called. It is possible to overwrite
767                        the <code>no_transition</code> method to define a different handling:</para>
768                    <para>
769                        <programlisting>template &lt;class Fsm,class Event>
770void no_transition(Event const&amp; e, Fsm&amp; ,int state){...}</programlisting>
771                    </para>
772                    <para><emphasis role="underline">Note</emphasis>: you might have noticed that
773                        the tutorial calls <code>start()</code> on the state machine just after
774                        creation. The start method will initiate the state machine, meaning it will
775                        activate the initial state, which means in turn that the initial state's
776                        entry behavior will be called. The reason why we need this will be explained
777                        in the <link xlink:href="#backend-start">back-end part</link>. After a call
778                        to start, the state machine is ready to process events. The same way,
779                        calling <code>stop()</code> will cause the last exit actions to be called.</para>
780                </sect2>
781                <sect2>
782                    <title>Defining a submachine</title>
783                    <para>We now want to extend our last state machine by making the Playing state a
784                        state machine itself (a submachine).</para>
785                    <para><inlinemediaobject>
786                            <imageobject>
787                                <imagedata fileref="images/CompositeTutorial.jpg" width="60%"
788                                    scalefit="1"/>
789                            </imageobject>
790                        </inlinemediaobject></para>
791                    <para>Again, an <link xlink:href="examples/CompositeTutorial.cpp">example</link>
792                        is also provided.</para>
793                    <para>A submachine really is a state machine itself, so we declare Playing as
794                        such, choosing a front-end and a back-end:</para>
795                    <para>
796                        <programlisting>struct Playing_ : public msm::front::state_machine_def&lt;Playing_>{...}
797typedef msm::back::state_machine&lt;Playing_> Playing;</programlisting>
798                    </para>
799                    <para>Like for any state machine, one also needs a transition table and an
800                        initial state:</para>
801                    <para>
802                        <programlisting>
803struct transition_table : mpl::vector&lt;
804//    Start    Event    Target    Action                      Guard
805//   +--------+-------------+--------+---------------------------+------+
806a_row&lt; Song1  , NextSong    , Song2  , &amp;Playing_::start_next_song        >,
807a_row&lt; Song2  , PreviousSong, Song1  , &amp;Playing_::start_prev_song        >,
808a_row&lt; Song2  , NextSong    , Song3  , &amp;Playing_::start_next_song        >,
809a_row&lt; Song3  , PreviousSong, Song2  , &amp;Playing_::start_prev_song        >
810//   +--------+-------------+--------+---------------------------+------+
811> {};
812                        </programlisting>
813                    </para>
814                    <para>
815                        <programlisting>typedef Song1 initial_state; </programlisting>
816                    </para>
817                    <para>This is about all you need to do. MSM will now automatically recognize
818                        Playing as a submachine and all events handled by Playing (NextSong and
819                        PreviousSong) will now be automatically forwarded to Playing whenever this
820                        state is active. All other state machine features described later are also
821                        available. You can even decide to use a state machine sometimes as
822                        submachine or sometimes as an independent state machine.</para>
823                    <para><command xml:id="limitation-submachine"/>There is, however, a limitation for submachines. If a submachine's
824                        substate has an entry action which requires a special event property (like a
825                        given method), the compiler will require all events entering this submachine
826                        to support this property. As this is not practicable, we will need to use
827                            <code>boost::enable_if</code> / <code>boost::disable_if</code> to help,
828                            for example consider:</para>
829                    <programlisting>// define a property for use with enable_if
830BOOST_MPL_HAS_XXX_TRAIT_DEF(some_event_property)
831
832// this event supports some_event_property and a corresponding required method
833struct event1
834{
835   // the property
836   typedef int some_event_property;
837   // the method required by this property
838   void some_property(){...}
839};
840// this event does not supports some_event_property
841struct event2
842{
843};
844struct some_state : public msm::front::state&lt;>
845{
846   template &lt;class Event,class Fsm>
847   // enable this version for events supporting some_event_property
848   typename boost::enable_if&lt;typename has_some_event_property&lt;Event>::type,void>::type
849   on_entry(Event const&amp; evt,Fsm&amp; fsm)
850   {
851      evt.some_property();
852   }
853   // for events not supporting some_event_property
854   template &lt;class Event,class Fsm>
855   typename boost::disable_if&lt;typename has_some_event_property&lt;Event>::type,void>::type
856   on_entry(Event const&amp; ,Fsm&amp; )
857   {    }
858};                        </programlisting>
859                <para>Now this state can be used in your submachine.</para>
860                </sect2>
861                <sect2>
862                    <title>Orthogonal regions, terminate state, event deferring</title>
863                    <para>It is a very common problem in many state machines to have to handle
864                        errors. It usually involves defining a transition from all the states to a
865                        special error state. Translation: not fun. It is also not practical to find
866                        from which state the error originated. The following diagram shows an
867                        example of what clearly becomes not very readable:</para>
868                    <para><inlinemediaobject>
869                            <imageobject>
870                                <imagedata fileref="images/error_no_regions.jpg" width="60%"
871                                    scalefit="1"/>
872                            </imageobject>
873                        </inlinemediaobject></para>
874                    <para>This is neither very readable nor beautiful. And we do not even have any
875                        action on the transitions yet to make it even less readable.</para>
876                    <para>Luckily, UML provides a helpful concept, orthogonal regions. See them as
877                        lightweight state machines running at the same time inside a common state
878                        machine and having the capability to influence one another. The effect is
879                        that you have several active states at any time. We can therefore keep our
880                        state machine from the previous example and just define a new region made of
881                        two states, AllOk and ErrorMode. AllOk is most of the time active. But the
882                        error_found error event makes the second region move to the new active state
883                        ErrorMode. This event does not interest the main region so it will simply be
884                        ignored. "<code>no_transition</code>" will be called only if no region at
885                        all handles the event. Also, as UML mandates, every region gets a chance of
886                        handling the event, in the order as declared by the
887                            <code>initial_state</code> type.</para>
888                    <para>Adding an orthogonal region is easy, one only needs to declare more states
889                        in the <code>initial_state</code> typedef. So, adding a new region with
890                        AllOk as the region's initial state is:</para>
891                    <para>
892                        <programlisting>typedef mpl::vector&lt;Empty,AllOk> initial_state;</programlisting>
893                    </para>
894                    <para><inlinemediaobject>
895                            <imageobject>
896                                <imagedata fileref="images/Orthogonal-deferred.jpg" width="60%"
897                                    scalefit="1"/>
898                            </imageobject>
899                        </inlinemediaobject></para>
900                    <para>Furthermore, when you detect an error, you usually do not want events to
901                        be further processed. To achieve this, we use another UML feature, terminate
902                        states. When any region moves to a terminate state, the state machine
903                        “terminates” (the state machine and all its states stay alive) and all
904                        events are ignored. This is of course not mandatory, one can use orthogonal
905                        regions without terminate states. MSM also provides a small extension to
906                        UML, interrupt states. If you declare ErrorMode (or a Boost.MPL sequence of
907                        events, like boost::mpl::vector&lt;ErrorMode, AnotherEvent>) as interrupt
908                        state instead of terminate state, the state machine will not handle any
909                        event other than the one which ends the interrupt. So it's like a terminate
910                        state, with the difference that you are allowed to resume the state machine
911                        when a condition (like handling of the original error) is met. </para>
912                    <para><command xml:id="basic-defer"/>Last but not least, this example also shows
913                        here the handling of event deferring. Let's say someone puts a disc and
914                        immediately presses play. The event cannot be handled, yet you'd want it to
915                        be handled at a later point and not force the user to press play again. The
916                        solution is to define it as deferred in the Empty and Open states and get it
917                        handled in the first state where the event is not to be deferred. It can
918                        then be handled or rejected. In this example, when Stopped becomes active,
919                        the event will be handled because only Empty and Open defer the
920                        event.</para>
921                    <para>UML defines event deferring as a state property. To accommodate this, MSM
922                        lets you specify this in states by providing a <code>deferred_events</code>
923                        type:</para>
924                    <programlisting>struct Empty : public msm::front::state&lt;>
925{
926   // if the play event is fired while in this state, defer it until a state
927   // handles or rejects it
928   typedef mpl::vector&lt;play> deferred_events;
929...
930};                 </programlisting>
931                    <para>Please have a look at the <link
932                            xlink:href="examples/Orthogonal-deferred.cpp">complete
933                        example</link>.</para>
934                    <para>While this is wanted by UML and is simple, it is not always practical
935                        because one could wish to defer only in certain conditions. One could also
936                        want to make this be part of a transition action with the added bonus of a
937                        guard for more sophisticated behaviors. It would also be conform to the MSM
938                        philosophy to get as much as possible in the transition table, where you
939                        have the whole state machine structure. This is also possible but not
940                        practical with this front-end so we will need to pick a different row from
941                        the functor front-end. For a complete description of the <code>Row</code>
942                        type, please have a look at the <command xlink:href="#functor-front-end"
943                            >functor front-end.</command></para>
944                    <para>First, as there is no state where MSM can automatically find out the usage
945                        of this feature, we need to require deferred events capability explicitly,
946                        by adding a type in the state machine definition:</para>
947                    <programlisting>struct player_ : public msm::front::state_machine_def&lt;player_>
948{
949    typedef int activate_deferred_events;
950...
951};                   </programlisting>
952                    <para>We can now defer an event in any transition of the transition table by
953                        using as action the predefined <code>msm::front::Defer</code> functor, for
954                        example:</para>
955                    <para>
956                        <programlisting>Row &lt; Empty , play , none , Defer , none ></programlisting>
957                    </para>
958                    <para>This is an internal transition row(see <command
959                            xlink:href="#internal-transitions">internal transitions</command>) but
960                        you can ignore this for the moment. It just means that we are not leaving
961                        the Empty state. What matters is that we use Defer as action. This is
962                        roughly equivalent to the previous syntax but has the advantage of giving
963                        you all the information in the transition table with the added power of
964                        transition behavior.</para>
965                    <para>The second difference is that as we now have a transition defined, this
966                        transition can play in the resolution of <command
967                            xlink:href="#transition-conflict">transition conflicts</command>. For
968                        example, we could model an "if (condition2) move to Playing else if
969                        (condition1) defer play event":</para>
970                    <para>
971                        <programlisting>Row   &lt; Empty , play , none    , Defer , condition1   >,
972g_row &lt; Empty , play , Playing , &amp;player_::condition2 ></programlisting>
973                    </para>
974                    <para>Please have a look at <link xlink:href="examples/Orthogonal-deferred2.cpp"
975                            >this possible implementation</link>.</para>
976                </sect2>
977                <sect2>
978                    <title>History</title>
979                    <para>UML defines two types of history, Shallow History and Deep History. In the
980                        previous examples, if the player was playing the second song and the user
981                        pressed pause, leaving Playing, at the next press on the play button, the
982                        Playing state would become active and the first song would play again. Soon
983                        would the first client complaints follow. They'd of course demand, that if
984                        the player was paused, then it should remember which song was playing. But
985                        it the player was stopped, then it should restart from the first song. How
986                        can it be done? Of course, you could add a bit of programming logic and
987                        generate extra events to make the second song start if coming from Pause.
988                        Something like: </para>
989                    <para>
990                        <programlisting>if (Event == end_pause)
991{
992   for (int i=0;i&lt; song number;++i) {player.process_event(NextSong()); }
993} </programlisting>
994                    </para>
995                    <para>Not much to like in this example, isn't it? To solve this problem, you
996                        define what is called a shallow or a deep history. A shallow history
997                        reactivates the last active substate of a submachine when this submachine
998                        becomes active again. The deep history does the same recursively, so if this
999                        last active substate of the submachine was itself a submachine, its last
1000                        active substate would become active and this will continue recursively until
1001                        an active state is a normal state. For example, let us have a look at the
1002                        following UML diagram: </para>
1003                    <para><inlinemediaobject>
1004                            <imageobject>
1005                                <imagedata fileref="images/HistoryTutorial.jpg" width="60%"
1006                                    scalefit="1"/>
1007                            </imageobject>
1008                        </inlinemediaobject></para>
1009                    <para>Notice that the main difference compared to previous diagrams is that the
1010                        initial state is gone and replaced by a History symbol (the H inside a
1011                        circle).</para>
1012                    <para>As explained in the <command xlink:href="#uml-history">small UML
1013                            tutorial</command>, History is a good concept with a not completely
1014                        satisfying specification. MSM kept the concept but not the specification and
1015                        goes another way by making this a policy and you can add your own history
1016                        types (the <link xlink:href="#history-interface">reference</link> explains
1017                        what needs to be done). Furthermore, History is a backend policy. This
1018                        allows you to reuse the same state machine definition with different history
1019                        policies in different contexts.</para>
1020                    <para>Concretely, your frontend stays unchanged:</para>
1021                    <para>
1022                        <programlisting>struct Playing_ : public msm::front::state_machine_def&lt;Playing_></programlisting>
1023                    </para>
1024                    <para>You then add the policy to the backend as second parameter:</para>
1025                    <para>
1026                        <programlisting>typedef msm::back::state_machine&lt;Playing_,
1027    msm::back::ShallowHistory&lt;mpl::vector&lt;end_pause> > > Playing;</programlisting>
1028                    </para>
1029                    <para>This states that a shallow history must be activated if the Playing state
1030                        machine gets activated by the end_pause event and only this one (or any
1031                        other event added to the mpl::vector). If the state machine was in the
1032                        Stopped state and the event play was generated, the history would not be
1033                        activated and the normal initial state would become active. By default,
1034                        history is disabled. For your convenience the library provides in addition
1035                        to ShallowHistory a non-UML standard AlwaysHistory policy (likely to be your
1036                        main choice) which always activates history, whatever event triggers the
1037                        submachine activation. Deep history is not available as a policy (but could
1038                        be added). The reason is that it would conflict with policies which
1039                        submachines could define. Of course, if for example, Song1 were a state
1040                        machine itself, it could use the ShallowHistory policy itself thus creating
1041                        Deep History for itself. An <link xlink:href="examples/History.cpp"
1042                            >example</link> is also provided.</para>
1043                </sect2>
1044                <sect2>
1045                    <title>Completion (anonymous) transitions</title>
1046                    <para><command xml:id="anonymous-transitions"/>The following diagram shows an
1047                        example making use of this feature:</para>
1048                    <para><inlinemediaobject>
1049                            <imageobject>
1050                                <imagedata fileref="images/Anonymous.jpg" width="60%" scalefit="1"/>
1051                            </imageobject>
1052                        </inlinemediaobject></para>
1053                    <para>Anonymous transitions are transitions without a named event. This means
1054                        that the transition automatically fires when the predecessor state is
1055                        entered (to be exact, after the entry action). Otherwise it is a normal
1056                        transition with actions and guards. Why would you need something like that?
1057                        A possible case would be if a part of your state machine implements some
1058                        algorithm, where states are steps of the algorithm implementation. Then,
1059                        using several anonymous transitions with different guard conditions, you are
1060                        actually implementing some if/else statement. Another possible use would be
1061                        a real-time system called at regular intervals and always doing the same
1062                        thing, meaning implementing the same algorithm. The advantage is that once
1063                        you know how long a transition takes to execute on the system, by
1064                        calculating the longest path (the number of transitions from start to end),
1065                        you can pretty much know how long your algorithm will take in the worst
1066                        case, which in turns tells you how much of a time frame you are to request
1067                        from a scheduler. </para>
1068                    <para>If you are using Executable UML (a good book describing it is "Executable
1069                        UML, a foundation for Model-Driven Architecture"), you will notice that it
1070                        is common for a state machine to generate an event to itself only to force
1071                        leaving a state. Anonymous transitions free you from this constraint.</para>
1072                    <para>If you do not use this feature in a concrete state machine, MSM will
1073                        deactivate it and you will not pay for it. If you use it, there is however a
1074                        small performance penalty as MSM will try to fire a compound event (the
1075                        other UML name for anonymous transitions) after every taken transition. This
1076                        will therefore double the event processing cost, which is not as bad as it
1077                        sounds as MSM’s execution speed is very high anyway.</para>
1078                    <para>To define such a transition, use “none” as event in the transition table,
1079                        for example:</para>
1080                    <para>
1081                        <programlisting>row &lt; State3 , none , State4 , &amp;p::State3ToState4 , &amp;p::always_true ></programlisting>
1082                    </para>
1083                    <para><link xlink:href="examples/AnonymousTutorial.cpp">An implementation</link>
1084                        of the state machine diagram is also provided.</para>
1085                </sect2>
1086                <sect2>
1087                    <title><command xml:id="internal-transitions"/>Internal transitions</title>
1088                    <para>Internal transitions are transitions executing in the scope of the active
1089                        state, a simple state or a submachine. One can see them as a self-transition
1090                        of this state, without an entry or exit action called. This is useful when
1091                        all you want is to execute some code for a given event in a given
1092                        state.</para>
1093                    <para>Internal transitions are specified as having a higher priority than normal
1094                        transitions. While it makes sense for a submachine with exit points, it is
1095                        surprising for a simple state. MSM lets you define the transition priority
1096                        by setting the transition’s position inside the transition table (see
1097                            <command xlink:href="#run-to-completion">internals</command> ). The
1098                        difference between "normal" and internal transitions is that internal
1099                        transitions have no target state, therefore we need new row types. We had
1100                        a_row, g_row, _row and row, we now add a_irow, g_irow, _irow and irow which
1101                        are like normal transitions but define no target state. For, example an
1102                        internal transition with a guard condition could be:</para>
1103                    <para>
1104                        <programlisting>g_irow &lt; Empty /*state*/,cd_detected/*event*/,&amp;p::internal_guard/* guard */></programlisting>
1105                    </para>
1106                    <para>These new row types can be placed anywhere in the transition table so that
1107                        you can still have your state machine structure grouped together. The only
1108                        difference of behavior with the UML standard is the missing notion of higher
1109                        priority for internal transitions. Please have a look at <link
1110                            xlink:href="examples/SimpleTutorialInternal.cpp">the
1111                        example</link>.</para>
1112                    <para>It is also possible to do it the UML-conform way by declaring a transition
1113                        table called <code>internal transition_table</code> inside the state itself
1114                        and using internal row types. For example:</para>
1115                    <programlisting>struct Empty : public msm::front::state&lt;>
1116{
1117    struct internal_transition_table : mpl::vector&lt;
1118           a_internal &lt; cd_detected , Empty, &amp;Empty::internal_action >
1119    > {};
1120};</programlisting>
1121                    <para>This declares an internal transition table called
1122                        internal_transition_table and reacting on the event cd_detected by calling
1123                        internal_action on Empty. Let us note a few points:<itemizedlist>
1124                            <listitem>
1125                                <para>internal tables are NOT called transition_table but
1126                                    internal_transition_table</para>
1127                            </listitem>
1128                            <listitem>
1129                                <para>they use different but similar row types: a_internal,
1130                                    g_internal, _internal and internal.</para>
1131                            </listitem>
1132                            <listitem>
1133                                <para>These types take as first template argument the triggering
1134                                    event and then the action and guard method. Note that the only
1135                                    real difference to classical rows is the extra argument before
1136                                    the function pointer. This is the type on which the function
1137                                    will be called.</para>
1138                            </listitem>
1139                            <listitem>
1140                                <para>This also allows you, if you wish, to use actions and guards
1141                                    from another state of the state machine or in the state machine
1142                                    itself.</para>
1143                            </listitem>
1144                            <listitem>
1145                                <para>submachines can have an internal transition table and a
1146                                    classical transition table.</para>
1147                            </listitem>
1148                        </itemizedlist></para>
1149                    <para>The <link xlink:href="examples/TestInternal.cpp">following example</link>
1150                        makes use of an a_internal. It also uses functor-based internal transitions
1151                        which will be explained in <command
1152                            xlink:href="#functor-internal-transitions">the functor
1153                            front-end</command>, please ignore them for the moment. Also note that
1154                        the state-defined internal transitions, having the highest priority (as
1155                        mandated by the UML standard), are tried before those defined inside the
1156                        state machine transition table.</para>
1157                    <para>Which method should you use? It depends on what you need:<itemizedlist>
1158                            <listitem>
1159                                <para>the first version (using irow) is simpler and likely to
1160                                    compile faster. It also lets you choose the priority of your
1161                                    internal transition.</para>
1162                            </listitem>
1163                            <listitem>
1164                                <para>the second version is more logical from a UML perspective and
1165                                    lets you make states more useful and reusable. It also allows
1166                                    you to call actions and guards on any state of the state
1167                                    machine.</para>
1168                            </listitem>
1169                        </itemizedlist>
1170                        <command xml:id="internal-transitions-note"/><emphasis role="underline"
1171                                ><emphasis role="bold">Note</emphasis></emphasis>: There is an added
1172                        possibility coming from this feature. The
1173                            <code>internal_transition_table</code> transitions being added directly
1174                        inside the main state machine's transition table, it is possible, if it is
1175                        more to your state, to distribute your state machine definition a bit like
1176                        Boost.Statechart, leaving to the state machine itself the only task of
1177                        declaring the states it wants to use using the
1178                            <code>explicit_creation</code> type definition. While this is not the
1179                        author's favorite way, it is still possible. A simplified example using only
1180                        two states will show this possibility:<itemizedlist>
1181                            <listitem>
1182                                <para><link
1183                                        xlink:href="examples/distributed_table/DistributedTable.cpp"
1184                                        >state machine definition</link></para>
1185                            </listitem>
1186                            <listitem>
1187                                <para>Empty <link xlink:href="examples/distributed_table/Empty.hpp"
1188                                        >header</link> and <link
1189                                        xlink:href="examples/distributed_table/Empty.cpp"
1190                                    >cpp</link></para>
1191                            </listitem>
1192                            <listitem>
1193                                <para>Open <link xlink:href="examples/distributed_table/Open.hpp"
1194                                        >header</link> and <link
1195                                        xlink:href="examples/distributed_table/Open.cpp"
1196                                    >cpp</link></para>
1197                            </listitem>
1198                            <listitem>
1199                                <para><link xlink:href="examples/distributed_table/Events.hpp"
1200                                        >events definition</link></para>
1201                            </listitem>
1202                        </itemizedlist></para>
1203                    <para>There is an added bonus offered for submachines, which can have both the
1204                        standard transition_table and an internal_transition_table (which has a
1205                        higher priority). This makes it easier if you decide to make a full
1206                        submachine from a state. It is also slightly faster than the standard
1207                        alternative, adding orthogonal regions, because event dispatching will, if
1208                        accepted by the internal table, not continue to the subregions. This gives
1209                        you a O(1) dispatch instead of O(number of regions). While the example is
1210                        with eUML, the same is also possible with any front-end.</para>
1211                </sect2>
1212                <sect2>
1213                    <title><command xml:id="basic-row2"/>more row types</title>
1214                    <para>It is also possible to write transitions using actions and guards not just
1215                        from the state machine but also from its contained states. In this case, one
1216                        must specify not just a method pointer but also the object on which to call
1217                        it. This transition row is called, not very originally, <code>row2</code>.
1218                        They come, like normal transitions in four flavors: <code>a_row2, g_row2,
1219                            _row2 and row2</code>. For example, a transition calling an action from
1220                        the state Empty could be:</para>
1221                    <para>
1222                        <programlisting>a_row2&lt;Stopped,open_close,Open,Empty
1223      /*action source*/,&amp;Empty::open_drawer/*action*/></programlisting>
1224                    </para>
1225                    <para>The same capabilities are also available for internal transitions so that
1226                        we have: <code>a_irow2, g_irow2, _irow2 and row2</code>. For transitions
1227                        defined as part of the <code>internal_transition_table</code>, you can use
1228                        the <command xlink:href="#internal-transitions">a_internal, g_internal,
1229                            _internal, internal</command> row types from the previous
1230                        sections.</para>
1231                    <para>These row types allow us to distribute the state machine code among
1232                        states, making them reusable and more useful. Using transition tables inside
1233                        states also contributes to this possibility. An <link
1234                            xlink:href="examples/SimpleTutorial2.cpp">example</link> of these new
1235                        rows is also provided.</para>
1236                </sect2>
1237                <sect2>
1238                    <title>Explicit entry / entry and exit pseudo-state / fork</title>
1239                    <para>MSM (almost) fully supports these features, described in the <command
1240                            xlink:href="#uml-history">small UML tutorial</command>. Almost because
1241                        there are currently two limitations: <itemizedlist>
1242                            <listitem>
1243                                <para>it is only possible to explicitly enter a sub- state of the
1244                                    target but not a sub-sub state.</para>
1245                            </listitem>
1246                            <listitem>
1247                                <para>it is not possible to explicitly exit. Exit points must be
1248                                    used.</para>
1249                            </listitem>
1250                        </itemizedlist></para>
1251                    <para>Let us see a concrete example:</para>
1252                    <para><inlinemediaobject>
1253                            <imageobject>
1254                                <imagedata fileref="images/entrytutorial.jpg" width="60%"
1255                                    scalefit="1"/>
1256                            </imageobject>
1257                        </inlinemediaobject></para>
1258                    <para>We find in this diagram:<itemizedlist>
1259                            <listitem>
1260                                <para>A “normal” activation of SubFsm2, triggered by event1. In each
1261                                    region, the initial state is activated, i.e. SubState1 and
1262                                    SubState1b.</para>
1263                            </listitem>
1264                            <listitem>
1265                                <para>An explicit entry into SubFsm2::SubState2 for region “1” with
1266                                    event2 as trigger, meaning that in region “2” the initial state,
1267                                    SubState1b, activated.</para>
1268                            </listitem>
1269                            <listitem>
1270                                <para>A fork into regions “1” and “2” to the explicit entries
1271                                    SubState2 and SubState2b, triggered by event3. Both states
1272                                    become active so no region is default activated (if we had a
1273                                    third one, it would be).</para>
1274                            </listitem>
1275                            <listitem>
1276                                <para>A connection of two transitions through an entry pseudo state,
1277                                    SubFsm2::PseudoEntry1, triggered by event4 and triggering also
1278                                    the second transition on the same event (both transitions must
1279                                    be triggered by the same event). Region “2” is default-activated
1280                                    and SubState1b becomes active.</para>
1281                            </listitem>
1282                            <listitem>
1283                                <para>An exit from SubFsm2 using an exit pseudo-state, PseudoExit1,
1284                                    triggered by event5 and connecting two transitions using the
1285                                    same event. Again, the event is forwarded to the second
1286                                    transition and both regions are exited, as SubFsm2 becomes
1287                                    inactive. Note that if no transition is defined from
1288                                    PseudoExit1, an error (as defined in the UML standard) will be
1289                                    detected and no_transition called.</para>
1290                            </listitem>
1291                        </itemizedlist></para>
1292                    <para>The example is also <link xlink:href="examples/DirectEntryTutorial.cpp"
1293                            >fully implemented</link>.</para>
1294                    <para>This sounds complicated but the syntax is simple.</para>
1295                    <sect3>
1296                        <title>Explicit entry</title>
1297                        <para>First, to define that a state is an explicit entry, you have to make
1298                            it a state and mark it as explicit, giving as template parameters the
1299                            region id (the region id starts with 0 and corresponds to the first
1300                            initial state of the initial_state type sequence).</para>
1301                        <para>
1302                            <programlisting>struct SubFsm2_ : public msm::front::state_machine_def&lt;SubFsm2_>
1303{
1304   struct SubState2 : public msm::front::state&lt;> ,
1305                      public msm::front::explicit_entry&lt;0>
1306   {...};
1307...
1308};</programlisting>
1309                        </para>
1310                        <para>And define the submachine as:</para>
1311                        <para>
1312                            <programlisting>typedef msm::back::state_machine&lt;SubFsm2_> SubFsm2;</programlisting>
1313                        </para>
1314                        <para>You can then use it as target in a transition with State1 as
1315                            source:</para>
1316                        <para>
1317                            <programlisting>_row &lt; State1, Event2, SubFsm2::direct&lt; SubFsm2_::SubState2> > //SubFsm2_::SubState2: complete name of SubState2 (defined within SubFsm2_)</programlisting>
1318                        </para>
1319                        <para>The syntax deserves some explanation. SubFsm2_ is a front end.
1320                            SubState2 is a nested state, therefore the SubFsm2_::SubState2 syntax.
1321                            The containing machine (containing State1 and SubFsm2) refers to the
1322                            backend instance (SubFsm2). SubFsm2::direct states that an explicit
1323                            entry is desired.</para>
1324                        <para><command xml:id="explicit-entry-no-region-id"/>Thanks to the <command xlink:href="#backend-compile-time-analysis"
1325                                >mpl_graph</command> library you can also omit to provide the region
1326                            index and let MSM find out for you. The are however two points to note:<itemizedlist>
1327                                <listitem>
1328                                    <para>MSM can only find out the region index if the explicit
1329                                        entry state is somehow connected to an initial state through
1330                                        a transition, no matter the direction.</para>
1331                                </listitem>
1332                                <listitem>
1333                                    <para>There is a compile-time cost for this feature.</para>
1334                                </listitem>
1335                            </itemizedlist></para>
1336                        <para><emphasis role="underline">Note (also valid for forks)</emphasis>: in
1337                            order to make compile time more bearable for the more standard cases,
1338                            and unlike initial states, explicit entry states which are also not
1339                            found in the transition table of the entered submachine (a rare case) do
1340                            NOT get automatically created. To explicitly create such states, you
1341                            need to add in the state machine containing the explicit states a simple
1342                            typedef giving a sequence of states to be explicitly created
1343                            like:</para>
1344                        <para>
1345                            <programlisting>typedef mpl::vector&lt;SubState2,SubState2b> explicit_creation;</programlisting>
1346                        </para>
1347                        <para><emphasis role="underline">Note (also valid for forks)</emphasis>: At
1348                            the moment, it is not possible to use a submachine as the target of an
1349                            explicit entry. Please use entry pseudo states for an almost identical
1350                            effect.</para>
1351                    </sect3>
1352                    <sect3>
1353                        <title>Fork</title>
1354                        <para>Need a fork instead of an explicit entry? As a fork is an explicit
1355                            entry into states of different regions, we do not change the state
1356                            definition compared to the explicit entry and specify as target a list
1357                            of explicit entry states:</para>
1358                        <para>
1359                            <programlisting>_row &lt; State1, Event3,
1360        mpl::vector&lt;SubFsm2::direct&lt;SubFsm2_::SubState2>,
1361        SubFsm2::direct &lt;SubFsm2_::SubState2b>
1362     ></programlisting>
1363                        </para>
1364                        <para>With SubState2 defined as before and SubState2b defined as being in
1365                            the second region (Caution: MSM does not check that the region is
1366                            correct):</para>
1367                        <para>
1368                            <programlisting>struct SubState2b : public msm::front::state&lt;> ,
1369                    public msm::front::explicit_entry&lt;1></programlisting>
1370                        </para>
1371                    </sect3>
1372                    <sect3>
1373                        <title>Entry pseudo states</title>
1374                        <para> To define an entry pseudo state, you need derive from the
1375                            corresponding class and give the region id:</para>
1376                        <para>
1377                            <programlisting>struct PseudoEntry1 : public msm::front::entry_pseudo_state&lt;0></programlisting>
1378                        </para>
1379                        <para>And add the corresponding transition in the top-level state machine's
1380                            transition table:</para>
1381                        <para>
1382                            <programlisting>_row &lt; State1, Event4, SubFsm2::entry_pt&lt;SubFsm2_::PseudoEntry1> ></programlisting>
1383                        </para>
1384                        <para>And another in the SubFsm2_ submachine definition (remember that UML
1385                            defines an entry point as a connection between two transitions), for
1386                            example this time with an action method:</para>
1387                        <para>
1388                            <programlisting>_row &lt; PseudoEntry1, Event4, SubState3,&amp;SubFsm2_::entry_action ></programlisting>
1389                        </para>
1390                    </sect3>
1391                    <sect3>
1392                        <title> Exit pseudo states </title>
1393                        <para>And finally, exit pseudo states are to be used almost the same way,
1394                            but defined differently: it takes as template argument the event to be
1395                            forwarded (no region id is necessary):</para>
1396                        <para>
1397                            <programlisting>struct PseudoExit1 : public exit_pseudo_state&lt;event6></programlisting>
1398                        </para>
1399                        <para>And you need, like for entry pseudo states, two transitions, one in
1400                            the submachine:</para>
1401                        <para>
1402                            <programlisting>_row &lt; SubState3, Event5, PseudoExit1 ></programlisting>
1403                        </para>
1404                        <para>And one in the containing state machine:</para>
1405                        <para>
1406                            <programlisting>_row &lt; SubFsm2::exit_pt&lt;SubFsm2_::PseudoExit1>, Event6,State2 ></programlisting>
1407                        </para>
1408                        <para><emphasis role="underline">Important note 1:</emphasis> UML defines
1409                            transiting to an entry pseudo state and having either no second
1410                            transition or one with a guard as an error but defines no error
1411                            handling. MSM will tolerate this behavior; the entry pseudo state will
1412                            simply be the newly active state.</para>
1413                        <para><emphasis role="underline">Important note 2</emphasis>: UML defines
1414                            transiting to an exit pseudo state and having no second transition as an
1415                            error, and also defines no error handling. Therefore, it was decided to
1416                            implement exit pseudo state as terminate states and the containing
1417                            composite not properly exited will stay terminated as it was technically
1418                            “exited”.</para>
1419                        <para><emphasis role="underline">Important note 3:</emphasis> UML states
1420                            that for the exit point, the same event must be used in both
1421                            transitions. MSM relaxes this rule and only wants the event on the
1422                            inside transition to be convertible to the one of the outside
1423                            transition. In our case, event6 is convertible from event5. Notice that
1424                            the forwarded event must be named in the exit point definition. For
1425                            example, we could define event6 as simply as:</para>
1426                        <para>
1427                            <programlisting>struct event
1428{
1429    event(){}
1430    template &lt;class Event>
1431    event(Event const&amp;){}
1432}; //convertible from any event</programlisting>
1433                            <emphasis role="underline">Note</emphasis>: There is a current
1434                            limitation if you need not only convert but also get some data from the
1435                            original event. Consider:</para>
1436                        <programlisting>struct event1
1437{
1438    event1(int val_):val(val_) {}
1439    int val;
1440}; // forwarded from exit point
1441struct event2
1442{
1443    template &lt;class Event>
1444    event2(Event const&amp; e):val(e.val){} // compiler will complain about another event not having any val
1445    int val;
1446}; // what the higher-level fsm wants to get</programlisting>
1447                        <para>The solution is to provide two constructors:</para>
1448                        <programlisting>struct event2
1449{
1450    template &lt;class Event>
1451    event2(Event const&amp; ):val(0){} // will not be used
1452    event2(event1 const&amp; e)):val(e.val){} // the conversion constructor
1453    int val;
1454}; // what the higher-level fsm wants to get</programlisting>
1455                    </sect3>
1456                </sect2>
1457                <sect2>
1458                    <title>Flags</title>
1459                    <para>This <link xlink:href="examples/Flags.cpp">tutorial</link> is devoted to a
1460                        concept not defined in UML: flags. It has been added into MSM after proving
1461                        itself useful on many occasions. Please, do not be frightened as we are not
1462                        talking about ugly shortcuts made of an improbable collusion of
1463                        Booleans.</para>
1464                    <para>If you look into the Boost.Statechart documentation you'll find this
1465                        code:</para>
1466                    <programlisting>if ( ( state_downcast&lt; const NumLockOff * >() != 0 ) &amp;&amp;
1467     ( state_downcast&lt; const CapsLockOff * >() != 0 ) &amp;&amp;
1468     ( state_downcast&lt; const ScrollLockOff * >() != 0 ) )
1469                        </programlisting>
1470                    <para>While correct and found in many UML books, this can be error-prone and a
1471                        potential time-bomb when your state machine grows and you add new states or
1472                        orthogonal regions.</para>
1473                    <para>And most of all, it hides the real question, which would be “does my state
1474                        machine's current state define a special property”? In this special case
1475                        “are my keys in a lock state”? So let's apply the Fundamental Theorem of
1476                        Software Engineering and move one level of abstraction higher.</para>
1477                    <para>In our player example, let's say we need to know if the player has a
1478                        loaded CD. We could do the same:</para>
1479                    <programlisting>if ( ( state_downcast&lt; const Stopped * >() != 0 ) &amp;&amp;
1480     ( state_downcast&lt; const Open * >() != 0 ) &amp;&amp;
1481     ( state_downcast&lt; const Paused * >() != 0 ) &amp;&amp;
1482     ( state_downcast&lt; const Playing * >() != 0 )) </programlisting>
1483                    <para>Or flag these 4 states as CDLoaded-able. You add a flag_list type into
1484                        each flagged state:</para>
1485                    <para>
1486                        <programlisting>typedef mpl::vector1&lt;CDLoaded> flag_list;</programlisting>
1487                    </para>
1488                    <para>You can even define a list of flags, for example in Playing:</para>
1489                    <para>
1490                        <programlisting>typedef mpl::vector2&lt;PlayingPaused,CDLoaded> flag_list;</programlisting>
1491                    </para>
1492                    <para>This means that Playing supports both properties. To check if your player
1493                        has a loaded CD, check if your flag is active in the current state:</para>
1494                    <para>
1495                        <programlisting>player p; if (p.is_flag_active&lt;CDLoaded>()) ... </programlisting>
1496                    </para>
1497                    <para>And what if you have orthogonal regions? How to decide if a state machine
1498                        is in a flagged state? By default, you keep the same code and the current
1499                        states will be OR'ed, meaning if one of the active states has the flag, then
1500                        is_flag_active returns true. Of course, in some cases, you might want that
1501                        all of the active states are flagged for the state to be active. You can
1502                        also AND the active states:</para>
1503                    <para>
1504                        <programlisting>if (p.is_flag_active&lt;CDLoaded,player::Flag_AND>()) ...</programlisting>
1505                    </para>
1506                    <para> Note. Due to arcane C++ rules, when called inside an action, the correct
1507                        call is:
1508                        <programlisting>if (p.<emphasis role="bold">template</emphasis> is_flag_active&lt;CDLoaded>()) ...</programlisting>
1509                    </para>
1510                    <para>The following diagram displays the flag situation in the tutorial.</para>
1511                    <para><inlinemediaobject>
1512                            <imageobject>
1513                                <imagedata fileref="images/FlagsTutorial.jpg" width="60%"
1514                                    scalefit="1"/>
1515                            </imageobject>
1516                        </inlinemediaobject></para>
1517                </sect2>
1518                <sect2>
1519                    <title><command xml:id="event-hierarchy"/>Event Hierarchy</title>
1520                    <para>There are cases where one needs transitions based on categories of events.
1521                        An example is text parsing. Let's say you want to parse a string and use a
1522                        state machine to manage your parsing state. You want to parse 4 digits and
1523                        decide to use a state for every matched digit. Your state machine could look
1524                        like:</para>
1525                    <para><inlinemediaobject>
1526                            <imageobject>
1527                                <imagedata fileref="images/ParsingDigits.jpg" width="30%"
1528                                    scalefit="1"/>
1529                            </imageobject>
1530                        </inlinemediaobject></para>
1531                    <para>But how to detect the digit event? We would like to avoid defining 10
1532                        transitions on char_0, char_1... between two states as it would force us to
1533                        write 4 x 10 transitions and the compile-time would suffer. To solve this
1534                        problem, MSM supports the triggering of a transition on a subclass event.
1535                        For example, if we define digits as: </para>
1536                    <programlisting>struct digit {};
1537struct char_0 : public digit {}; </programlisting>
1538                    <para>And to the same for other digits, we can now fire char_0, char_1 events
1539                        and this will cause a transition with "digit" as trigger to be taken.</para>
1540                    <para>An <link xlink:href="examples/ParsingDigits.cpp">example</link> with
1541                        performance measurement, taken from the documentation of Boost.Xpressive
1542                        illustrates this example. You might notice that the performance is actually
1543                        very good (in this case even better).</para>
1544                </sect2>
1545                <sect2>
1546                    <title>Customizing a state machine / Getting more speed</title>
1547                    <para>MSM is offering many UML features at a high-speed, but sometimes, you just
1548                        need more speed and are ready to give up some features in exchange. A
1549                        process_event is handling several tasks: <itemizedlist>
1550                            <listitem>
1551                                <para>checking for terminate/interrupt states</para>
1552                            </listitem>
1553                            <listitem>
1554                                <para>handling the message queue (for entry/exit/transition actions
1555                                    generating themselves events)</para>
1556                            </listitem>
1557                            <listitem>
1558                                <para>handling deferred events</para>
1559                            </listitem>
1560                            <listitem>
1561                                <para>catching exceptions (or not)</para>
1562                            </listitem>
1563                            <listitem>
1564                                <para>handling the state switching and action calls</para>
1565                            </listitem>
1566                        </itemizedlist>Of these tasks, only the last one is absolutely necessary to
1567                        a state machine (its core job), the other ones are nice-to-haves which cost
1568                        CPU time. In many cases, it is not so important, but in embedded systems,
1569                        this can lead to ad-hoc state machine implementations. MSM detects by itself
1570                        if a concrete state machine makes use of terminate/interrupt states and
1571                        deferred events and deactivates them if not used. For the other two, if you
1572                        do not need them, you need to help by indicating it in your implementation.
1573                        This is done with two simple typedefs:<itemizedlist>
1574                            <listitem>
1575                                <para><code>no_exception_thrown</code> indicates that behaviors will
1576                                    never throw and MSM does not need to catch anything</para>
1577                            </listitem>
1578                            <listitem>
1579                                <para><code>no_message_queue</code> indicates that no action will
1580                                    itself generate a new event and MSM can save us the message
1581                                    queue.</para>
1582                            </listitem>
1583                        </itemizedlist>The third configuration possibility, explained <link
1584                            xlink:href="#basic-defer">here</link>, is to manually activate deferred
1585                        events, using <code>activate_deferred_events</code>. For example, the
1586                        following state machine sets all three configuration types:</para>
1587                    <programlisting>struct player_ : public msm::front::state_machine_def&lt;player_>
1588{
1589   // no need for exception handling or message queue
1590   typedef int no_exception_thrown;
1591   typedef int no_message_queue;
1592   // also manually enable deferred events
1593   typedef int activate_deferred_events
1594   ...// rest of implementation
1595   };</programlisting>
1596                    <para><emphasis role="underline">Important note</emphasis>: As exit pseudo
1597                        states are using the message queue to forward events out of a submachine,
1598                        the <code>no_message_queue</code> option cannot be used with state machines
1599                        containing an exit pseudo state.</para>
1600                </sect2>
1601                <sect2>
1602                    <title>Choosing the initial event</title>
1603                    <para>A state machine is started using the <code>start</code> method. This
1604                        causes the initial state's entry behavior to be executed. Like every entry
1605                        behavior, it becomes as parameter the event causing the state to be entered.
1606                        But when the machine starts, there was no event triggered. In this case, MSM
1607                        sends <code>msm::back::state_machine&lt;...>::InitEvent</code>, which might
1608                        not be the default you'd want. For this special case, MSM provides a
1609                        configuration mechanism in the form of a typedef. If the state machine's
1610                        front-end definition provides an initial_event typedef set to another event,
1611                        this event will be used. For example:</para>
1612                    <programlisting>struct my_initial_event{};
1613struct player_ : public msm::front::state_machine_def&lt;player_>{
1614...
1615typedef my_initial_event initial_event;
1616};</programlisting>
1617                </sect2>
1618                <sect2>
1619                    <title> Containing state machine (deprecated)</title>
1620                    <para>This feature is still supported in MSM for backward compatibility but made
1621                        obsolete by the fact that every guard/action/entry action/exit action get
1622                        the state machine passed as argument and might be removed at a later
1623                        time.</para>
1624                    <para>All of the states defined in the state machine are created upon state
1625                        machine construction. This has the huge advantage of a reduced syntactic
1626                        noise. The cost is a small loss of control for the user on the state
1627                        creation and access. But sometimes you needed a way for a state to get
1628                        access to its containing state machine. Basically, a state needs to change
1629                        its declaration to:</para>
1630                    <programlisting>struct Stopped : public msm::front::state&lt;sm_ptr></programlisting>
1631                    <para>And to provide a set_sm_ptr function: <code>void set_sm_ptr(player*
1632                            pl)</code></para>
1633                    <para>to get a pointer to the containing state machine. The same applies to
1634                        terminate_state / interrupt_state and entry_pseudo_state /
1635                        exit_pseudo_state. </para>
1636                </sect2>
1637            </sect1>
1638            <sect1>
1639                <title><command xml:id="functor-front-end"/>Functor front-end</title>
1640                <para>The functor front-end is the preferred front-end at the moment. It is more
1641                    powerful than the standard front-end and has a more readable transition table.
1642                    It also makes it easier to reuse parts of state machines. Like <command
1643                        xlink:href="#eUML-front-end">eUML</command>, it also comes with a good deal
1644                    of predefined actions. Actually, eUML generates a functor front-end through
1645                    Boost.Typeof and Boost.Proto so both offer the same functionality.</para>
1646                <para>The rows which MSM offered in the previous front-end come in different
1647                    flavors. We saw the a_row, g_row, _row, row, not counting internal rows. This is
1648                    already much to know, so why define new rows? These types have some
1649                    disadvantages: <itemizedlist>
1650                        <listitem>
1651                            <para>They are more typing and information than we would wish. This
1652                                means syntactic noise and more to learn.</para>
1653                        </listitem>
1654                        <listitem>
1655                            <para>Function pointers are weird in C++.</para>
1656                        </listitem>
1657                        <listitem>
1658                            <para>The action/guard signature is limited and does not allow for more
1659                                variations of parameters (source state, target state, current state
1660                                machine, etc.)</para>
1661                        </listitem>
1662                        <listitem>
1663                            <para>It is not easy to reuse action code from a state machine to
1664                                another.</para>
1665                        </listitem>
1666                    </itemizedlist></para>
1667                <sect2>
1668                    <title> Transition table </title>
1669                    <para>We can change the definition of the simple tutorial's transition table
1670                        to:</para>
1671                    <programlisting>
1672struct transition_table : mpl::vector&lt;
1673//    Start     Event        Target      Action                      Guard
1674//   +---------+------------+-----------+---------------------------+----------------------------+
1675Row  &lt; Stopped , play       ,  Playing  , start_playback            , none                       >,
1676Row  &lt; Stopped , open_close ,  Open     , open_drawer               , none                       >,
1677Row  &lt; Stopped , stop       ,  Stopped  , none                      , none                       >,
1678//   +---------+------------+-----------+---------------------------+----------------------------+
1679Row  &lt; Open    , open_close ,  Empty    , close_drawer              , none                       >,
1680//   +---------+------------+-----------+---------------------------+----------------------------+
1681Row  &lt; Empty   , open_close ,  Open     , open_drawer               , none                       >,
1682Row  &lt; Empty   , cd_detected,  Stopped  , store_cd_info             , good_disk_format           >,
1683g_row&lt; Empty   , cd_detected,  Playing  , &amp;player_::store_cd_info   , &amp;player_::auto_start       >,
1684//   +---------+------------+-----------+---------------------------+----------------------------+
1685Row  &lt; Playing , stop       ,  Stopped  , stop_playback             , none                       >,
1686Row  &lt; Playing , pause      ,  Paused   , pause_playback            , none                       >,
1687Row  &lt; Playing , open_close ,  Open     , stop_and_open             , none                       >,
1688//   +---------+------------+-----------+---------------------------+----------------------------+
1689Row  &lt; Paused  , end_pause  ,  Playing  , resume_playback           , none                       >,
1690Row  &lt; Paused  , stop       ,  Stopped  , stop_playback             , none                       >,
1691Row  &lt; Paused  , open_close ,  Open     , stop_and_open             , none                       >
1692//   +---------+------------+-----------+---------------------------+----------------------------+
1693> {};
1694                        </programlisting>
1695                    <para>Transitions are now of type "Row" with exactly 5 template arguments:
1696                        source state, event, target state, action and guard. Wherever there is
1697                        nothing (for example actions and guards), write "none". Actions and guards
1698                        are no more methods but functors getting as arguments the detected event,
1699                        the state machine, source and target state:</para>
1700                    <programlisting>struct store_cd_info
1701{
1702    template &lt;class Fsm,class Evt,class SourceState,class TargetState>
1703    void operator()(Evt const&amp;, Fsm&amp; fsm, SourceState&amp;,TargetState&amp; )
1704    {
1705        cout &lt;&lt; "player::store_cd_info" &lt;&lt; endl;
1706        fsm.process_event(play());
1707    }
1708}; </programlisting>
1709                    <para>The advantage of functors compared to functions are that functors are
1710                        generic and reusable. They also allow passing more parameters than just
1711                        events. The guard functors are the same but have an operator() returning a
1712                        bool.</para>
1713                    <para>It is also possible to mix rows from different front-ends. To show this, a
1714                        g_row has been left in the transition table. <emphasis role="underline"
1715                            >Note:</emphasis> in case the action functor is used in the transition
1716                        table of a state machine contained inside a top-level state machine, the
1717                        “fsm” parameter refers to the lowest-level state machine (referencing this
1718                        action), not the top-level one.</para>
1719                    <para>To illustrate the reusable point, MSM comes with a whole set of predefined
1720                        functors. Please refer to eUML for the <link xlink:href="#Reference-begin"
1721                            >full list</link>. For example, we are now going to replace the first
1722                        action by an action sequence and the guard by a more complex functor.</para>
1723                    <para>We decide we now want to execute two actions in the first transition
1724                        (Stopped -> Playing). We only need to change the action start_playback to
1725                        <programlisting>ActionSequence_&lt; mpl::vector&lt;some_action, start_playback> ></programlisting>and
1726                        now will execute some_action and start_playback every time the transition is
1727                        taken. ActionSequence_ is a functor calling each action of the mpl::vector
1728                        in sequence.</para>
1729                    <para>We also want to replace good_disk_format by a condition of the type:
1730                        “good_disk_format &amp;&amp; (some_condition || some_other_condition)”. We
1731                        can achieve this using And_ and Or_ functors:
1732                        <programlisting>And_&lt;good_disk_format,Or_&lt; some_condition , some_other_condition> ></programlisting>It
1733                        even starts looking like functional programming. MSM ships with functors for
1734                        operators, state machine usage, STL algorithms or container methods.</para>
1735                </sect2>
1736                <sect2>
1737                    <title>Defining states with entry/exit actions</title>
1738                    <para>You probably noticed that we just showed a different transition table and
1739                        that we even mixed rows from different front-ends. This means that you can
1740                        do this and leave the definitions for states unchanged. Most examples are
1741                        doing this as it is the simplest solution. You still enjoy the simplicity of
1742                        the first front-end with the extended power of the new transition types.
1743                        This <link xlink:href="examples/SimpleWithFunctors.cpp">tutorial</link>,
1744                        adapted from the earlier example does just this.</para>
1745                    <para>Of course, it is also possible to define states where entry and exit
1746                        actions are also provided as functors as these are generated by eUML and
1747                        both front-ends are equivalent. For example, we can define a state
1748                        as:</para>
1749                    <programlisting>struct Empty_Entry
1750{
1751    template &lt;class Event,class Fsm,class State>
1752    void operator()(Event const&amp;,Fsm&amp;,State&amp;)
1753    {
1754        ...
1755    }
1756}; // same for Empty_Exit
1757struct Empty_tag {};
1758struct Empty : public msm::front::euml::func_state&lt;Empty_tag,Empty_Entry,Empty_Exit>{};</programlisting>
1759                    <para>This also means that you can, like in the transition table, write entry /
1760                        exit actions made of more complicated action combinations. The previous
1761                        example can therefore <link xlink:href="examples/SimpleWithFunctors2.cpp">be
1762                            rewritten</link>.</para>
1763                    <para>Usually, however, one will probably use the standard state definition as
1764                        it provides the same capabilities as this front-end state definition, unless
1765                        one needs some of the shipped predefined functors or is a fan of functional
1766                        programming.</para>
1767                </sect2>
1768                <sect2>
1769                    <title><command xml:id="functor-front-end-actions"/>What do you actually do inside actions / guards (Part 2)?</title>
1770                    <para>Using the basic front-end, we saw how to pass data to actions through the
1771                        event, that data common to all states could be stored in the state machine,
1772                        state relevant data could be stored in the state and access as template
1773                        parameter in the entry / exit actions. What was however missing was the
1774                        capability to access relevant state data in the transition action. This is
1775                        possible with this front-end. A transition's source and target state are
1776                        also given as arguments. If the current calculation's state was to be found
1777                        in the transition's source state (whatever it is), we could access
1778                        it:</para>
1779                    <programlisting>struct send_rocket
1780{
1781    template &lt;class Fsm,class Evt,class SourceState,class TargetState>
1782    void operator()(Evt const&amp;, Fsm&amp; fsm, SourceState&amp; src,TargetState&amp; )
1783    {
1784        fire_rocket(evt.direction, src.current_calculation);
1785    }
1786}; </programlisting>
1787                <para>It was a little awkward to generate new events inside actions with the basic
1788                front-end. With the functor front-end it is much cleaner:</para>
1789                    <programlisting>struct send_rocket
1790{
1791    template &lt;class Fsm,class Evt,class SourceState,class TargetState>
1792    void operator()(Evt const&amp; evt, Fsm&amp; fsm, SourceState&amp; src,TargetState&amp;)
1793    {
1794        fire_rocket(evt.direction, src.current_calculation);
1795        fsm.process_event(rocket_launched());
1796    }
1797}; </programlisting>
1798                </sect2>
1799                <sect2>
1800                    <title>Defining a simple state machine</title>
1801                    <para>Like states, state machines can be defined using the previous front-end,
1802                        as the previous example showed, or with the functor front-end, which allows
1803                        you to define a state machine entry and exit functions as functors, as in
1804                            <link xlink:href="examples/SimpleWithFunctors2.cpp">this
1805                        example</link>.</para>
1806                </sect2>
1807                <sect2>
1808                    <title>Anonymous transitions</title>
1809                    <para>Anonymous (completion) transitions are transitions without a named event.
1810                        We saw how this front-end uses <code>none</code> when no action or guard is
1811                        required. We can also use <code>none</code> instead of an event to mark an
1812                        anonymous transition. For example, the following transition makes an
1813                        immediate transition from State1 to State2:</para>
1814                    <programlisting>Row &lt; State1 , none , State2 ></programlisting>
1815                    <para>The following transition does the same but calling an action in the
1816                        process:</para>
1817                    <programlisting>Row &lt; State1 , none , State2 , State1ToState2, none ></programlisting>
1818                    <para>The following diagram shows an example and its <link
1819                            xlink:href="examples/AnonymousTutorialWithFunctors.cpp"
1820                            >implementation</link>:</para>
1821                    <para><inlinemediaobject>
1822                            <imageobject>
1823                                <imagedata fileref="images/Anonymous.jpg" width="70%" scalefit="1"/>
1824                            </imageobject>
1825                        </inlinemediaobject></para>
1826                </sect2>
1827                <sect2>
1828                    <title><command xml:id="functor-internal-transitions"/>Internal
1829                        transitions</title>
1830                    <para>The <link xlink:href="examples/SimpleTutorialInternalFunctors.cpp"
1831                            >following example</link> uses internal transitions with the functor
1832                        front-end. As for the simple standard front-end, both methods of defining
1833                        internal transitions are supported:<itemizedlist>
1834                            <listitem>
1835                                <para>providing a <code>Row</code> in the state machine's transition
1836                                    table with <code>none</code> as target state defines an internal
1837                                    transition.</para>
1838                            </listitem>
1839                            <listitem>
1840                                <para>providing an <code>internal_transition_table</code> made of
1841                                        <code>Internal</code> rows inside a state or submachine
1842                                    defines UML-conform internal transitions with higher
1843                                    priority.</para>
1844                            </listitem>
1845                            <listitem>
1846                                <para>transitions defined inside
1847                                        <code>internal_transition_table</code> require no source or
1848                                    target state as the source state is known (<code>Internal</code>
1849                                    really are <code>Row</code> without a source or target state)
1850                                    .</para>
1851                            </listitem>
1852                        </itemizedlist>Like for the <command xlink:href="#internal-transitions-note"
1853                            >standard front-end internal transitions</command>, internal transition
1854                        tables are added into the main state machine's table, thus allowing you to
1855                        distribute the transition table definition and reuse states.</para>
1856                    <para>There is an added bonus offered for submachines, which can have both the
1857                        standard transition_table and an internal_transition_table (which has higher
1858                        priority). This makes it easier if you decide to make a full submachine from
1859                        a state later. It is also slightly faster than the standard alternative,
1860                        adding orthogonal regions, because event dispatching will, if accepted by
1861                        the internal table, not continue to the subregions. This gives you a O(1)
1862                        dispatch instead of O(number of regions). While the example is with eUML,
1863                        the same is also possible with this front-end.</para>
1864                </sect2>
1865                <sect2>
1866                    <title><command xml:id="any-event"/>Kleene (any) event</title>
1867                    <para>Normally, MSM requires an event to fire a transition. But there are cases,
1868                        where any event, no matter which one would do:<itemizedlist>
1869                            <listitem>
1870                                <para>If you want to reduce the number of transitions: any event
1871                                    would do, possibly will guards decide what happens</para>
1872                            </listitem>
1873                            <listitem>
1874                                <para>Pseudo entry states do not necessarily want to know the event
1875                                    which caused their activation, or they might want to know only a
1876                                    property of it.</para>
1877                            </listitem>
1878                        </itemizedlist></para>
1879                    <para>MSM supports a boost::any as an acceptable event. This event will match
1880                        any event, meaning that if a transition with boost::any as event originates
1881                        from the current state, this transition would fire (provided no guards or
1882                        transition with a higher priority fires first). This event is named Kleene,
1883                        as reference top the Kleene star used in a regex.</para>
1884                    <para>For example, this transition on a state machine instance named fsm:</para>
1885                    <programlisting>Row &lt; State1, boost::any, State2></programlisting>
1886                    <para>will fire if State1 is active and an event is processed:</para>
1887                    <programlisting>fsm.process_event(whatever_event());</programlisting>
1888                    <para>At this point, you can use this <emphasis role="italic">any</emphasis>
1889                        event in transition actions to get back to the original event by calling for
1890                            example<emphasis role="italic"> boost::any::type()</emphasis>.</para>
1891                    <para>It is also possible to support your own Kleene events by specializing
1892                        boost::msm::is_kleene_event for a given event, for example:</para>
1893                    <programlisting>namespace boost { namespace msm{
1894    template&lt;>
1895    struct is_kleene_event&lt; my_event >
1896    {
1897      typedef boost::mpl::true_ type;
1898    };
1899}}</programlisting>
1900                    <para>The only requirement is that this event must have a copy constructor from
1901                        the event originally processed on the state machine.</para>
1902                 </sect2>
1903            </sect1>
1904            <sect1>
1905                <title><command xml:id="eUML-front-end"/>eUML</title>
1906                <para><emphasis role="underline">Important note</emphasis>: eUML requires a compiler
1907                    supporting Boost.Typeof. Full eUML has experimental status (but not if only the
1908                    transition table is written using eUML) because some compilers will start
1909                    crashing when a state machine becomes too big (usually when you write huge
1910                    actions).</para>
1911                <para>The previous front-ends are simple to write but still force an amount of
1912                    noise, mostly MPL types, so it would be nice to write code looking like C++
1913                    (with a C++ action language) directly inside the transition table, like UML
1914                    designers like to do on their state machine diagrams. If it were functional
1915                    programming, it would be even better. This is what eUML is for.</para>
1916                <para>eUML is a Boost.Proto and Boost.Typeof-based compile-time domain specific
1917                    embedded language. It provides grammars which allow the definition of
1918                    actions/guards directly inside the transition table or entry/exit in the state
1919                    definition. There are grammars for actions, guards, flags, attributes, deferred
1920                    events, initial states.</para>
1921                <para>It also relies on Boost.Typeof as a wrapper around the new decltype C++0x
1922                    feature to provide a compile-time evaluation of all the grammars. Unfortunately,
1923                    all the underlying Boost libraries are not Typeof-enabled, so for the moment,
1924                    you will need a compiler where Typeof is supported (like VC9-10, g++ >=
1925                    4.3).</para>
1926                <para>Examples will be provided in the next paragraphs. You need to include eUML
1927                    basic features: </para>
1928                <para>
1929                    <programlisting>#include &lt;msm/front/euml/euml.hpp></programlisting>
1930                </para>
1931                <para>To add STL support (at possible cost of longer compilation times), include: </para>
1932                <para>
1933                    <programlisting>#include &lt;msm/front/euml/stl.hpp></programlisting>
1934                </para>
1935                <para>eUML is defined in the namespace <code>msm::front::euml</code>.</para>
1936                <sect2>
1937                    <title>Transition table</title>
1938                    <para>A transition can be defined using eUML as: </para>
1939                    <para>
1940                        <programlisting>source + event [guard] / action == target</programlisting>
1941                    </para>
1942                    <para>or as</para>
1943                    <para>
1944                        <programlisting>target == source + event [guard] / action</programlisting>
1945                    </para>
1946                    <para>The first version looks like a drawn transition in a diagram, the second
1947                        one seems natural to a C++ developer.</para>
1948                    <para>The simple transition table written with the <command
1949                            xlink:href="#functor-front-end">functor front-end</command> can now be
1950                        written as:</para>
1951                    <programlisting>BOOST_MSM_EUML_TRANSITION_TABLE((
1952Stopped + play [some_guard] / (some_action , start_playback)  == Playing ,
1953Stopped + open_close/ open_drawer                             == Open    ,
1954Stopped + stop                                                == Stopped ,
1955Open    + open_close / close_drawer                           == Empty   ,
1956Empty   + open_close / open_drawer                            == Open    ,
1957Empty   + cd_detected [good_disk_format] / store_cd_info      == Stopped
1958),transition_table)                       </programlisting>
1959                    <para>Or, using the alternative notation, it can be:</para>
1960                    <programlisting>BOOST_MSM_EUML_TRANSITION_TABLE((
1961Playing  == Stopped + play [some_guard] / (some_action , start_playback) ,
1962Open     == Stopped + open_close/ open_drawer                            ,
1963Stopped  == Stopped + stop                                               ,
1964Empty    == Open    + open_close / close_drawer                          ,
1965Open     == Empty   + open_close / open_drawer                           ,
1966Stopped  == Empty   + cd_detected [good_disk_format] / store_cd_info
1967),transition_table)           </programlisting>
1968                    <para>The transition table now looks like a list of (readable) rules with little
1969                        noise.</para>
1970                    <para>UML defines guards between “[ ]” and actions after a “/”, so the chosen
1971                        syntax is already more readable for UML designers. UML also allows designers
1972                        to define several actions sequentially (our previous ActionSequence_)
1973                        separated by a comma. The first transition does just this: two actions
1974                        separated by a comma and enclosed inside parenthesis to respect C++ operator
1975                        precedence.</para>
1976                    <para>If this seems to you like it will cost you run-time performance, don't
1977                        worry, eUML is based on typeof (or decltype) which only evaluates the
1978                        parameters to BOOST_MSM_EUML_TRANSITION_TABLE and no run-time cost occurs.
1979                        Actually, eUML is only a metaprogramming layer on top of "standard" MSM
1980                        metaprogramming and this first layer generates the previously-introduced
1981                            <command xlink:href="#functor-front-end">functor
1982                        front-end</command>.</para>
1983                    <para>UML also allows designers to define more complicated guards, like
1984                        [good_disk_format &amp;&amp; (some_condition || some_other_condition)]. This
1985                        was possible with our previously defined functors, but using a complicated
1986                        template syntax. This syntax is now possible exactly as written, which means
1987                        without any syntactic noise at all.</para>
1988                </sect2>
1989                <sect2>
1990                    <title>A simple example: rewriting only our transition table </title>
1991                    <para>As an introduction to eUML, we will rewrite our tutorial's transition
1992                        table using eUML. This will require two or three changes, depending on the compiler:<itemizedlist>
1993                            <listitem>
1994                                <para>events must inherit from msm::front::euml::euml_event&lt;
1995                                    event_name ></para>
1996                            </listitem>
1997                            <listitem>
1998                                <para>states must inherit from msm::front::euml::euml_state&lt;
1999                                    state_name ></para>
2000                            </listitem>
2001                            <listitem>
2002                                <para>with VC, states must be declared before the front-end</para>
2003                            </listitem>
2004                        </itemizedlist></para>
2005                    <para>We now can write the transition table like just shown, using
2006                        BOOST_MSM_EUML_DECLARE_TRANSITION_TABLE instead of
2007                        BOOST_MSM_EUML_TRANSITION_TABLE. The <link
2008                            xlink:href="examples/SimpleTutorialWithEumlTable.cpp"
2009                            >implementation</link> is pretty straightforward. The only required
2010                        addition is the need to declare a variable for each state or add parenses (a
2011                        default-constructor call) in the transition table.</para>
2012                    <para>The <link xlink:href="examples/CompositeTutorialWithEumlTable.cpp">
2013                      <command xml:id="eUML-composite-table">composite</command></link> implementation is also natural:</para>
2014                    <programlisting>// front-end like always
2015struct sub_front_end : public boost::msm::front::state_machine_def&lt;sub_front_end>
2016{
2017...
2018};
2019// back-end like always
2020typedef boost::msm::back::state_machine&lt;sub_front_end> sub_back_end;
2021
2022sub_back_end const sub; // sub can be used in a transition table.</programlisting>
2023                    <para>Unfortunately, there is a bug with VC, which appears from time to time and
2024                        causes in a stack overflow. If you get a warning that the program is
2025                        recursive on all paths, revert to either standard eUML or another front-end
2026                        as Microsoft doesn't seem to intend to fix it.</para>
2027                    <para>We now have a new, more readable transition table with few changes to our
2028                        example. eUML can do much more so please follow the guide.</para>
2029                </sect2>
2030                <sect2>
2031                    <title>Defining events, actions and states with entry/exit actions</title>
2032                    <sect3>
2033                        <title>Events</title>
2034                        <para>Events must be proto-enabled. To achieve this, they must inherit from
2035                            a proto terminal (euml_event&lt;event-name>). eUML also provides a macro
2036                            to make this easier:</para>
2037                        <para>
2038                            <programlisting>BOOST_MSM_EUML_EVENT(play)</programlisting>
2039                        </para>
2040                        <para>This declares an event type and an instance of this type called
2041                                <code>play</code>, which is now ready to use in state or transition
2042                            behaviors.</para>
2043                        <para>There is a second macro, BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES, which
2044                            takes as second parameter the attributes an event will contain, using
2045                            the <command xlink:href="#eUML-attributes">attribute
2046                            syntax</command>.</para>
2047                        <para><emphasis role="underline">Note</emphasis>: as we now have events
2048                            defined as instances instead of just types, can we still process an
2049                            event by creating one on the fly, like:
2050                                <code>fsm.process_event(play());</code> or do we have to write:
2051                                <code>fsm.process_event(play);</code></para>
2052                        <para>The answer is you can do both. The second one is easier but unlike
2053                            other front-ends, the second uses a defined operator(), which creates an
2054                            event on the fly.</para>
2055                    </sect3>
2056                    <sect3>
2057                        <title>Actions</title>
2058                        <para>Actions (returning void) and guards (returning a bool) are defined
2059                            like previous functors, with the difference that they also must be
2060                            proto-enabled. This can be done by inheriting from euml_action&lt;
2061                            functor-name >. eUML also provides a macro:</para>
2062                        <programlisting>BOOST_MSM_EUML_ACTION(some_condition)
2063{
2064    template &lt;class Fsm,class Evt,class SourceState,class TargetState>
2065    bool operator()(Evt const&amp; ,Fsm&amp; ,SourceState&amp;,TargetState&amp; )
2066    { return true; }
2067}; </programlisting>
2068                        <para>Like for events, this macro declares a functor type and an instance
2069                            for use in transition or state behaviors.</para>
2070                        <para>It is possible to use the same action grammar from the transition
2071                            table to define state entry and exit behaviors. So
2072                                <code>(action1,action2)</code> is a valid entry or exit behavior
2073                            executing both actions in turn.</para>
2074                        <para>The state functors have a slightly different signature as there is no
2075                            source and target state but only a current state (entry/exit actions are
2076                            transition-independent), for example:</para>
2077                        <programlisting>BOOST_MSM_EUML_ACTION(Empty_Entry)
2078{
2079    template &lt;class Evt,class Fsm,class State>
2080    void operator()(Evt const&amp; ,Fsm&amp; ,State&amp; ) { ... }
2081    }; </programlisting>
2082                        <para><command xml:id="eUML-reuse-functor"/>It is also possible to reuse the functors from the functor front-end.
2083                            The syntax is however slightly less comfortable as we need to pretend
2084                            creating one on the fly for typeof. For example:</para>
2085                        <programlisting>struct start_playback
2086{
2087        template &lt;class Fsm,class Evt,class SourceState,class TargetState>
2088        void operator()(Evt const&amp; ,Fsm&amp;,SourceState&amp; ,TargetState&amp; )
2089        {
2090         ...
2091        }
2092};
2093BOOST_MSM_EUML_TRANSITION_TABLE((
2094Playing   == Stopped  + play        / start_playback() ,
2095...
2096),transition_table)</programlisting>
2097                    </sect3>
2098                    <sect3>
2099                        <title>States</title>
2100                        <para>There is also a macro for states. This macro has 2 arguments, first
2101                            the expression defining the state, then the state (instance)
2102                            name:</para>
2103                        <programlisting>BOOST_MSM_EUML_STATE((),Paused)</programlisting>
2104                        <para>This defines a simple state without entry or exit action. You can
2105                            provide in the expression parameter the state behaviors (entry and exit)
2106                            using the action grammar, like in the transition table:</para>
2107                        <programlisting>BOOST_MSM_EUML_STATE(((Empty_Entry,Dummy_Entry)/*2 entryactions*/,
2108                       Empty_Exit/*1 exit action*/ ),
2109                     Empty)</programlisting>
2110                        <para>This means that Empty is defined as a state with an entry action made
2111                            of two sub-actions, Empty_Entry and Dummy_Entry (enclosed inside
2112                            parenthesis), and an exit action, Empty_Exit.</para>
2113                        <para>There are several possibilitites for the <command
2114                                xml:id="eUML-build-state"/> expression syntax:<itemizedlist>
2115                                <listitem>
2116                                    <para>(): state without entry or exit action.</para>
2117                                </listitem>
2118                                <listitem>
2119                                    <para>(Expr1): state with entry but no exit action.</para>
2120                                </listitem>
2121                                <listitem>
2122                                    <para>(Expr1,Expr2): state with entry and exit action.</para>
2123                                </listitem>
2124                                <listitem>
2125                                    <para>(Expr1,Expr2,Attributes): state with entry and exit
2126                                        action, defining some attributes (read further on).</para>
2127                                </listitem>
2128                                <listitem>
2129                                    <para>(Expr1,Expr2,Attributes,Configure): state with entry and
2130                                        exit action, defining some attributes (read further on) and
2131                                        flags (standard MSM flags) or deferred events (standard MSM
2132                                        deferred events).</para>
2133                                </listitem>
2134                                <listitem>
2135                                    <para>(Expr1,Expr2,Attributes,Configure,Base): state with entry
2136                                        and exit action, defining some attributes (read further on),
2137                                        flags and deferred events (plain msm deferred events) and a
2138                                        non-default base state (as defined in standard MSM).</para>
2139                                </listitem>
2140                            </itemizedlist></para>
2141                        <para>no_action is also defined, which does, well, nothing except being a
2142                            placeholder (needed for example as entry action if we have no entry but
2143                            an exit). Expr1 and Expr2 are a sequence of actions, obeying the same
2144                            action grammar as in the transition table (following the “/”
2145                            symbol).</para>
2146                        <para>The BOOST_MSM_EUML_STATE macro will allow you to define most common
2147                            states, but sometimes you will need more, for example provide in your
2148                            states some special behavior. In this case, you will have to do the
2149                            macro's job by hand, which is not very complicated. The state will need
2150                            to inherit from <code>msm::front::state&lt;></code>, like any state, and
2151                            from <code>euml_state&lt;state-name></code> to be proto-enabled. You
2152                            will then need to declare an instance for use in the transition table.
2153                            For example:</para>
2154                        <programlisting>struct Empty_impl : public msm::front::state&lt;> , public euml_state&lt;Empty_impl>
2155{
2156   void activate_empty() {std::cout &lt;&lt; "switching to Empty " &lt;&lt; std::endl;}
2157   template &lt;class Event,class Fsm>
2158   void on_entry(Event const&amp; evt,Fsm&amp;fsm){...}
2159   template &lt;class Event,class Fsm>
2160   void on_exit(Event const&amp; evt,Fsm&amp;fsm){...}
2161};
2162//instance for use in the transition table
2163Empty_impl const Empty;</programlisting>
2164                        <para>Notice also that we defined a method named activate_empty. We would
2165                            like to call it inside a behavior. This can be done using the
2166                            BOOST_MSM_EUML_METHOD macro. </para>
2167                        <programlisting>BOOST_MSM_EUML_METHOD(ActivateEmpty_,activate_empty,activate_empty_,void,void)</programlisting>
2168                        <para>The first parameter is the name of the underlying functor, which you
2169                            could use with the functor front-end, the second is the state method
2170                            name, the third is the eUML-generated function, the fourth and fifth the
2171                            return value when used inside a transition or a state behavior. You can
2172                            now use this inside a transition:</para>
2173                        <programlisting>Empty == Open + open_close / (close_drawer,activate_empty_(target_))</programlisting>
2174                    </sect3>
2175                </sect2>
2176                <sect2>
2177                    <title>Wrapping up a simple state machine and first complete examples</title>
2178                    <para>You can reuse the state machine definition method from the standard
2179                        front-end and simply replace the transition table by this new one. You can
2180                        also use eUML to define a state machine "on the fly" (if, for example, you
2181                        need to provide an on_entry/on_exit for this state machine as a functor).
2182                        For this, there is also a macro, <command xml:id="eUML-build-sm"
2183                        />BOOST_MSM_EUML_DECLARE_STATE_MACHINE, which has 2 arguments, an expression
2184                        describing the state machine and the state machine name. The expression has
2185                        up to 8 arguments:<itemizedlist>
2186                            <listitem>
2187                                <para>(Stt, Init): simplest state machine where only the transition
2188                                    table and initial state(s) are defined.</para>
2189                            </listitem>
2190                            <listitem>
2191                                <para>(Stt, Init, Expr1): state machine where the transition table,
2192                                    initial state and entry action are defined.</para>
2193                            </listitem>
2194                            <listitem>
2195                                <para>(Stt, Init, Expr1, Expr2): state machine where the transition
2196                                    table, initial state, entry and exit actions are defined.</para>
2197                            </listitem>
2198                            <listitem>
2199                                <para>(Stt, Init, Expr1, Expr2, Attributes): state machine where the
2200                                    transition table, initial state, entry and exit actions are
2201                                    defined. Furthermore, some attributes are added (read further
2202                                    on).</para>
2203                            </listitem>
2204                            <listitem>
2205                                <para>(Stt, Init, Expr1, Expr2, Attributes, Configure): state
2206                                    machine where the transition table, initial state, entry and
2207                                    exit actions are defined. Furthermore, some attributes (read
2208                                    further on), flags, deferred events and <link
2209                                        xlink:href="#eUML-Configuration">configuration
2210                                        capabilities</link> (no message queue / no exception
2211                                    catching) are added.</para>
2212                            </listitem>
2213                            <listitem>
2214                                <para>(Stt, Init, Expr1, Expr2, Attributes, Flags, Deferred , Base):
2215                                    state machine where the transition table, initial state, entry
2216                                    and exit actions are defined. Furthermore, attributes (read
2217                                    further on), flags , deferred events and configuration
2218                                    capabilities (no message queue / no exception catching) are
2219                                    added and a non-default base state (see the <link
2220                                        xlink:href="#backend-base-state">back-end
2221                                    description</link>) is defined.</para>
2222                            </listitem>
2223                        </itemizedlist>For example, a minimum state machine could be defined
2224                        as:</para>
2225                    <programlisting>BOOST_MSM_EUML_TRANSITION_TABLE((
2226),transition_table)                       </programlisting>
2227                    <programlisting>BOOST_MSM_EUML_DECLARE_STATE_MACHINE((transition_table,init_ &lt;&lt; Empty ),
2228                                     player_)</programlisting>
2229                    <para>Please have a look at the player tutorial written using eUML's <link
2230                            xlink:href="examples/SimpleTutorialEuml2.cpp">first syntax</link> and
2231                            <link xlink:href="examples/SimpleTutorialEuml.cpp">second syntax</link>.
2232                        The BOOST_MSM_EUML_DECLARE_ATTRIBUTE macro, to which we will get back
2233                        shortly, declares attributes given to an eUML type (state or event) using
2234                        the <command xlink:href="#eUML-attributes">attribute
2235                        syntax</command>.</para>
2236                </sect2>
2237                <sect2>
2238                    <title>Defining a submachine</title>
2239                    <para>Defining a submachine (see <link
2240                            xlink:href="examples/CompositeTutorialEuml.cpp">tutorial</link>) with
2241                        other front-ends simply means using a state which is a state machine in the
2242                        transition table of another state machine. This is the same with eUML. One
2243                        only needs define a second state machine and reference it in the transition
2244                        table of the containing state machine.</para>
2245                    <para>Unlike the state or event definition macros,
2246                        BOOST_MSM_EUML_DECLARE_STATE_MACHINE defines a type, not an instance because
2247                        a type is what the back-end requires. This means that you will need to
2248                        declare yourself an instance to reference your submachine into another state
2249                        machine, for example:</para>
2250                    <programlisting>BOOST_MSM_EUML_DECLARE_STATE_MACHINE(...,Playing_)
2251typedef msm::back::state_machine&lt;Playing_> Playing_type;
2252Playing_type const Playing;</programlisting>
2253                    <para>We can now use this instance inside the transition table of the containing
2254                        state machine:</para>
2255                    <programlisting>Paused == Playing + pause / pause_playback</programlisting>
2256                </sect2>
2257                <sect2>
2258                    <title>
2259                        <command xml:id="eUML-attributes"/>Attributes / Function call</title>
2260                    <para>We now want to make our grammar more useful. Very often, one needs only
2261                        very simple action methods, for example ++Counter or Counter > 5 where
2262                        Counter is usually defined as some attribute of the class containing the
2263                        state machine. It seems like a waste to write a functor for such a simple
2264                        action. Furthermore, states within MSM are also classes so they can have
2265                        attributes, and we would also like to provide them with attributes. </para>
2266                    <para>If you look back at our examples using the <link
2267                            xlink:href="examples/SimpleTutorialEuml2.cpp">first</link> and <link
2268                            xlink:href="examples/SimpleTutorialEuml.cpp">second</link> syntaxes, you
2269                        will find a BOOST_MSM_EUML_DECLARE_ATTRIBUTE and a BOOST_MSM_EUML_ATTRIBUTES
2270                        macro. The first one declares possible attributes:</para>
2271                    <programlisting>BOOST_MSM_EUML_DECLARE_ATTRIBUTE(std::string,cd_name)
2272BOOST_MSM_EUML_DECLARE_ATTRIBUTE(DiskTypeEnum,cd_type)</programlisting>
2273                    <para>This declares two attributes: cd_name of type std::string and cd_type of
2274                        type DiskTypeEnum. These attributes are not part of any event or state in
2275                        particular, we just declared a name and a type. Now, we can add attributes
2276                        to our cd_detected event using the second one:</para>
2277                    <programlisting>BOOST_MSM_EUML_ATTRIBUTES((attributes_ &lt;&lt; cd_name &lt;&lt; cd_type ),
2278                          cd_detected_attributes)</programlisting>
2279                    <para>This declares an attribute list which is not linked to anything in
2280                        particular yet. It can be attached to a state or an event. For example, if
2281                        we want the event cd_detected to have these defined attributes we
2282                        write:</para>
2283                    <programlisting>BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(cd_detected,cd_detected_attributes)</programlisting>
2284                    <para>For states, we use the BOOST_MSM_EUML_STATE macro, which has an expression
2285                        form where one can provide attributes. For example:</para>
2286                    <programlisting>BOOST_MSM_EUML_STATE((no_action /*entry*/,no_action/*exit*/,
2287                      attributes_ &lt;&lt; cd_detected_attributes),
2288                     some_state)</programlisting>
2289                    <para>OK, great, we now have a way to add attributes to a class, which we could
2290                        have done more easily, so what is the point? The point is that we can now
2291                        reference these attributes directly, at compile-time, in the transition
2292                        table. For example, in the example, you will find this transition:</para>
2293                    <programlisting>Stopped==Empty+cd_detected[good_disk_format&amp;&amp;(event_(cd_type)==Int_&lt;DISK_CD>())] </programlisting>
2294                    <para>Read event_(cd_type) as event_->cd_type with event_ a type generic for
2295                        events, whatever the concrete event is (in this particular case, it happens
2296                        to be a cd_detected as the transition shows).</para>
2297                    <para>The main advantage of this feature is that you do not need to define a new
2298                        functor and you do not need to look inside the functor to know what it does,
2299                        you have all at hand.</para>
2300                    <para>MSM provides more generic objects for state machine types:<itemizedlist>
2301                            <listitem>
2302                                <para>event_ : used inside any action, the event triggering the
2303                                    transition</para>
2304                            </listitem>
2305                            <listitem>
2306                                <para>state_: used inside entry and exit actions, the entered /
2307                                    exited state</para>
2308                            </listitem>
2309                            <listitem>
2310                                <para>source_: used inside a transition action, the source
2311                                    state</para>
2312                            </listitem>
2313                            <listitem>
2314                                <para>target_: used inside a transition action, the target
2315                                    state</para>
2316                            </listitem>
2317                            <listitem>
2318                                <para>fsm_: used inside any action, the (lowest-level) state machine
2319                                    processing the transition</para>
2320                            </listitem>
2321                            <listitem>
2322                                <para>Int_&lt;int value>: a functor representing an int</para>
2323                            </listitem>
2324                            <listitem>
2325                                <para>Char_&lt;value>: a functor representing a char</para>
2326                            </listitem>
2327                            <listitem>
2328                                <para>Size_t_&lt;value>: a functor representing a size_t</para>
2329                            </listitem>
2330                            <listitem>
2331                                <para>String_&lt;mpl::string> (boost >= 1.40): a functor
2332                                    representing a string.</para>
2333                            </listitem>
2334                        </itemizedlist></para>
2335                    <para>These helpers can be used in two different ways:<itemizedlist>
2336                            <listitem>
2337                                <para>helper(attribute_name) returns the attribute with name
2338                                    attribute_name</para>
2339                            </listitem>
2340                            <listitem>
2341                                <para>helper returns the state / event type itself.</para>
2342                            </listitem>
2343                        </itemizedlist></para>
2344                    <para>The second form is helpful if you want to provide your states with their
2345                        own methods, which you also want to use inside the transition table. In the
2346                            <link xlink:href="examples/SimpleTutorialEuml.cpp">above
2347                        tutorial</link>, we provide Empty with an activate_empty method. We would
2348                        like to create a eUML functor and call it from inside the transition table.
2349                        This is done using the MSM_EUML_METHOD / MSM_EUML_FUNCTION macros. The first
2350                        creates a functor to a method, the second to a free function. In the
2351                        tutorial, we write:</para>
2352                    <programlisting>MSM_EUML_METHOD(ActivateEmpty_,activate_empty,activate_empty_,void,void)</programlisting>
2353                    <para>The first parameter is the functor name, for use with the functor
2354                        front-end. The second is the name of the method to call. The third is the
2355                        function name for use with eUML, the fourth is the return type of the
2356                        function if used in the context of a transition action, the fifth is the
2357                        result type if used in the context of a state entry / exit action (usually
2358                        fourth and fifth are the same). We now have a new eUML function calling a
2359                        method of "something", and this "something" is one of the five previously
2360                        shown generic helpers. We can now use this in a transition, for
2361                        example:</para>
2362                    <programlisting>Empty == Open + open_close / (close_drawer,activate_empty_(target_))</programlisting>
2363                    <para>The action is now defined as a sequence of two actions: close_drawer and
2364                        activate_empty, which is called on the target itself. The target being Empty
2365                        (the state defined left), this really will call Empty::activate_empty().
2366                        This method could also have an (or several) argument(s), for example the
2367                        event, we could then call activate_empty_(target_ , event_).</para>
2368                    <para>More examples can be found in the <link
2369                            xlink:href="examples/CompilerStressTestEuml.cpp">terrible compiler
2370                            stress test</link>, the <link xlink:href="examples/SimpleTimer.cpp"
2371                            >timer example</link> or in the <link
2372                            xlink:href="examples/iPodSearchEuml.cpp">iPodSearch with eUML</link>
2373                        (for String_ and more).</para>
2374                </sect2>
2375                <sect2>
2376                    <title>Orthogonal regions, flags, event deferring</title>
2377                    <para>Defining orthogonal regions really means providing more initial states. To
2378                        add more initial states, “shift left” some, for example, if we had another
2379                        initial state named AllOk :</para>
2380                    <programlisting>BOOST_MSM_EUML_DECLARE_STATE_MACHINE((transition_table,
2381                                     init_ &lt;&lt; Empty &lt;&lt; AllOk ),
2382                                    player_)</programlisting>
2383                    <para>You remember from the <command xlink:href="#eUML-build-state"
2384                            >BOOST_MSM_EUML_STATE </command> and <command
2385                            xlink:href="#eUML-build-sm"
2386                            >BOOST_MSM_EUML_DECLARE_STATE_MACHINE</command> signatures that just
2387                        after attributes, we can define flags, like in the basic MSM front-end. To
2388                        do this, we have another "shift-left" grammar, for example:</para>
2389                    <programlisting>BOOST_MSM_EUML_STATE((no_action,no_action, attributes_ &lt;&lt;no_attributes_,
2390                      /* flags */ configure_&lt;&lt; PlayingPaused &lt;&lt; CDLoaded),
2391                    Paused)</programlisting>
2392                    <para>We now defined that Paused will get two flags, PlayingPaused and CDLoaded,
2393                        defined, with another macro:</para>
2394                    <programlisting>BOOST_MSM_EUML_FLAG(CDLoaded)</programlisting>
2395                    <para>This corresponds to the following basic front-end definition of
2396                        Paused:</para>
2397                    <programlisting>struct Paused : public msm::front::state&lt;>
2398{
2399   typedef mpl::vector2&lt;PlayingPaused,CDLoaded> flag_list;
2400};</programlisting>
2401                    <para>Under the hood, what you get really is a mpl::vector2.</para>
2402                    <para><emphasis role="underline">Note</emphasis>: As we use the version of
2403                        BOOST_MSM_EUML_STATE's expression with 4 arguments, we need to tell eUML
2404                        that we need no attributes. Similarly to a <code>cout &lt;&lt; endl</code>,
2405                        we need a <code>attributes_ &lt;&lt; no_attributes_</code> syntax.</para>
2406                    <para>You can use the flag with the is_flag_active method of a state machine.
2407                        You can also use the provided helper function is_flag_ (returning a bool)
2408                        for state and transition behaviors. For example, in the <link
2409                            xlink:href="examples/iPodEuml.cpp">iPod implementation with eUML</link>,
2410                        you find the following transition:</para>
2411                    <programlisting>ForwardPressed == NoForward + EastPressed[!is_flag_(NoFastFwd)]</programlisting>
2412                    <para>The function also has an optional second parameter which is the state
2413                        machine on which the function is called. By default, fsm_ is used (the
2414                        current state machine) but you could provide a functor returning a reference
2415                        to another state machine.</para>
2416                    <para>eUML also supports defining deferred events in the state (state machine)
2417                        definition. To this aim, we can reuse the flag grammar. For example:</para>
2418                    <programlisting>BOOST_MSM_EUML_STATE((Empty_Entry,Empty_Exit, attributes_ &lt;&lt; no_attributes_,
2419                      /* deferred */ configure_&lt;&lt; play ),Empty) </programlisting>
2420                    <para>The configure_ left shift is also responsible for deferring events. Shift
2421                        inside configure_ a flag and the state will get a flag, shift an event and
2422                        it will get a deferred event. This replaces the basic front-end
2423                        definition:</para>
2424                    <programlisting>typedef mpl::vector&lt;play> deferred_events;</programlisting>
2425                    <para>In <link xlink:href="examples/OrthogonalDeferredEuml.cpp">this
2426                            tutorial</link>, player is defining a second orthogonal region with
2427                        AllOk as initial state. The <code>Empty</code> and <code>Open</code> states
2428                        also defer the event <code>play</code>. <code>Open</code>,
2429                            <code>Stopped</code> and <code>Pause</code> also support the flag
2430                            <code>CDLoaded</code> using the same left shift into
2431                            <code>configure_</code>.</para>
2432                    <para>In the functor front-end, we also had the possibility to defer an event
2433                        inside a transition, which makes possible conditional deferring. This is
2434                        also possible with eUML through the use of the defer_ order, as shown in
2435                            <link xlink:href="examples/OrthogonalDeferredEuml.cpp">this
2436                            tutorial</link>. You will find the following transition:</para>
2437                    <programlisting>Open + play / defer_</programlisting>
2438                    <para>This is an <command xlink:href="#eUML-internal">internal
2439                            transition</command>. Ignore it for the moment. Interesting is, that
2440                        when the event <code>play</code> is fired and <code>Open</code> is active,
2441                        the event will be deferred. Now add a guard and you can conditionally defer
2442                        the event, for example:</para>
2443                    <programlisting>Open + play [ some_condition ] / defer_</programlisting>
2444                    <para>This is similar to what we did with the functor front-end. This means that
2445                        we have the same constraints. Using defer_ instead of a state declaration,
2446                        we need to tell MSM that we have deferred events in this state machine. We
2447                        do this (again) using a configure_ declaration in the state machine
2448                        definition in which we shift the deferred_events configuration flag:</para>
2449                    <programlisting>BOOST_MSM_EUML_DECLARE_STATE_MACHINE((transition_table,
2450                                      init_ &lt;&lt; Empty &lt;&lt; AllOk,
2451                                      Entry_Action,
2452                                      Exit_Action,
2453                                      attributes_ &lt;&lt; no_attributes_,
2454                                      configure_&lt;&lt; deferred_events ),
2455                                    player_)</programlisting>
2456                    <para>A <link xlink:href="examples/OrthogonalDeferredEuml2.cpp">tutorial</link>
2457                        illustrates this possibility.</para>
2458                </sect2>
2459                <sect2>
2460                    <title>
2461                        <command xml:id="eUML-Configuration"/>Customizing a state machine / Getting
2462                        more speed</title>
2463                    <para>We just saw how to use configure_ to define deferred events or flags. We
2464                        can also use it to configure our state machine like we did with the other front-ends:<itemizedlist>
2465                            <listitem>
2466                                <para><code>configure_ &lt;&lt; no_exception</code>: disables
2467                                    exception handling</para>
2468                            </listitem>
2469                            <listitem>
2470                                <para><code>configure_ &lt;&lt; no_msg_queue</code> deactivates the
2471                                    message queue</para>
2472                            </listitem>
2473                            <listitem>
2474                                <para><code>configure_ &lt;&lt; deferred_events</code> manually
2475                                    enables event deferring</para>
2476                            </listitem>
2477                        </itemizedlist></para>
2478                    <para>Deactivating the first two features and not activating the third if not
2479                        needed greatly improves the event dispatching speed of your state machine.
2480                        Our <link xlink:href="examples/EumlSimple.cpp">speed testing</link> example
2481                        with eUML does this for the best performance.</para>
2482                    <para><emphasis role="underline">Important note</emphasis>: As exit pseudo
2483                        states are using the message queue to forward events out of a submachine,
2484                        the <code>no_message_queue</code> option cannot be used with state machines
2485                        containing an exit pseudo state.</para>
2486                </sect2>
2487                <sect2>
2488                    <title>Completion / Anonymous transitions</title>
2489                    <para>Anonymous transitions (See <command xlink:href="#uml-anonymous">UML
2490                            tutorial</command>) are transitions without a named event, which are
2491                        therefore triggered immediately when the source state becomes active,
2492                        provided a guard allows it. As there is no event, to define such a
2493                        transition, simply omit the “+” part of the transition (the event), for
2494                        example: </para>
2495                    <programlisting>State3 == State4 [always_true] / State3ToState4
2496State4 [always_true] / State3ToState4 == State3</programlisting>
2497                    <para>Please have a look at <link
2498                            xlink:href="examples/AnonymousTutorialEuml.cpp">this example</link>,
2499                        which implements the <command xlink:href="#anonymous-transitions">previously
2500                            defined</command> state machine with eUML.</para>
2501                </sect2>
2502                <sect2>
2503                    <title><command xml:id="eUML-internal"/>Internal transitions</title>
2504                    <para>Like both other front-ends, eUML supports two ways of defining internal transitions:<itemizedlist>
2505                            <listitem>
2506                                <para>in the state machine's transition table. In this case, you
2507                                    need to specify a source state, event, actions and guards but no
2508                                    target state, which eUML will interpret as an internal
2509                                    transition, for example this defines a transition internal to
2510                                    Open, on the event open_close:</para>
2511                                <programlisting>Open + open_close [internal_guard1] / internal_action1</programlisting>
2512                                <para><link xlink:href="examples/EumlInternal.cpp">A full
2513                                        example</link> is also provided.</para>
2514                            </listitem>
2515                            <listitem>
2516                                <para>in a state's <code>internal_transition_table</code>. For
2517                                    example:</para>
2518                                <programlisting>BOOST_MSM_EUML_DECLARE_STATE((Open_Entry,Open_Exit),Open_def)
2519struct Open_impl : public Open_def
2520{
2521   BOOST_MSM_EUML_DECLARE_INTERNAL_TRANSITION_TABLE((
2522        open_close [internal_guard1] / internal_action1
2523   ))
2524};</programlisting>
2525                                <para>Notice how we do not need to repeat that the transition
2526                                    originates from Open as we already are in Open's context. </para>
2527                                <para>The <link xlink:href="examples/EumlInternalDistributed.cpp"
2528                                        >implementation</link> also shows the added bonus offered
2529                                    for submachines, which can have both the standard
2530                                    transition_table and an internal_transition_table (which has
2531                                    higher priority). This makes it easier if you decide to make a
2532                                    full submachine from a state. It is also slightly faster than
2533                                    the standard alternative, adding orthogonal regions, because
2534                                    event dispatching will, if accepted by the internal table, not
2535                                    continue to the subregions. This gives you a O(1) dispatch
2536                                    instead of O(number of regions).</para>
2537                            </listitem>
2538                        </itemizedlist></para>
2539                </sect2>
2540                <sect2>
2541                    <title><command xml:id="kleene-event"/>Kleene(any) event)</title>
2542                    <para>As for the functor front-end, eUML supports the concept of an <emphasis
2543                            role="italic"><command xlink:href="#any-event">any</command></emphasis>
2544                        event, but boost::any is not an acceptable eUML terminal. If you need an
2545                            <emphasis role="italic">any</emphasis> event, use
2546                        msm::front::euml::kleene, which inherits boost::any. The same transition as
2547                        with boost:any would be: </para>
2548                    <programlisting>State1 + kleene == State2</programlisting>
2549                </sect2>
2550                <sect2>
2551                    <title>Other state types</title>
2552                    <para>We saw the <command xlink:href="#eUML-build-state">build_state</command>
2553                        function, which creates a simple state. Likewise, eUML provides other
2554                        state-building macros for other types of states:<itemizedlist>
2555                            <listitem>
2556                                <para>BOOST_MSM_EUML_TERMINATE_STATE takes the same arguments as
2557                                    BOOST_MSM_EUML_STATE and defines, well, a terminate
2558                                    state.</para>
2559                            </listitem>
2560                            <listitem>
2561                                <para>BOOST_MSM_EUML_INTERRUPT_STATE takes the same arguments as
2562                                    BOOST_MSM_EUML_STATE and defines an interrupt state. However,
2563                                    the expression argument must contain as first element the event
2564                                    ending the interruption, for example:
2565                                        <code>BOOST_MSM_EUML_INTERRUPT_STATE(( end_error /*end
2566                                        interrupt event*/,ErrorMode_Entry,ErrorMode_Exit
2567                                        ),ErrorMode)</code></para>
2568                            </listitem>
2569                            <listitem>
2570                                <para>BOOST_MSM_EUML_EXIT_STATE takes the same arguments as
2571                                    BOOST_MSM_EUML_STATE and defines an exit pseudo state. However,
2572                                    the expression argument must contain as first element the event
2573                                    propagated from the exit point:
2574                                        <code>BOOST_MSM_EUML_EXIT_STATE(( event6 /*propagated
2575                                        event*/,PseudoExit1_Entry,PseudoExit1_Exit
2576                                        ),PseudoExit1)</code></para>
2577                            </listitem>
2578                            <listitem>
2579                                <para>BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE defines an entry pseudo
2580                                    state. It takes 3 parameters: the region index to be entered is
2581                                    defined as an int argument, followed by the configuration
2582                                    expression like BOOST_MSM_EUML_STATE and the state name, so that
2583                                        <code>BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE(0 /*region
2584                                        index*/,( SubState2_Entry,SubState2_Exit ),SubState2)</code>
2585                                    defines an entry state into the first region of a
2586                                    submachine.</para>
2587                            </listitem>
2588                            <listitem>
2589                                <para>BOOST_MSM_EUML_ENTRY_STATE defines an entry pseudo state. It
2590                                    takes 3 parameters: the region index to be entered is defined as
2591                                    an int argument, followed by the configuration expression like
2592                                    BOOST_MSM_EUML_STATE and the state name, so that
2593                                        <code>BOOST_MSM_EUML_ENTRY_STATE(0,(
2594                                        PseudoEntry1_Entry,PseudoEntry1_Exit ),PseudoEntry1)</code>
2595                                    defines a pseudo entry state into the first region of a
2596                                    submachine.</para>
2597                            </listitem>
2598                        </itemizedlist></para>
2599                    <para>To use these states in the transition table, eUML offers the functions
2600                            <code>explicit_</code>, <code>exit_pt_</code> and
2601                        <code>entry_pt_</code>. For example, a direct entry into the substate
2602                        SubState2 from SubFsm2 could be:</para>
2603                    <programlisting>explicit_(SubFsm2,SubState2) == State1 + event2</programlisting>
2604                    <para>Forks being a list on direct entries, eUML supports a logical syntax
2605                        (state1, state2, ...), for example:</para>
2606                    <programlisting>(explicit_(SubFsm2,SubState2),
2607 explicit_(SubFsm2,SubState2b),
2608 explicit_(SubFsm2,SubState2c)) == State1 + event3 </programlisting>
2609                    <para>An entry point is entered using the same syntax as explicit entries:
2610                        <programlisting>entry_pt_(SubFsm2,PseudoEntry1) == State1 + event4</programlisting></para>
2611                    <para>For exit points, it is again the same syntax except that exit points are
2612                        used as source of the transition:
2613                        <programlisting>State2 == exit_pt_(SubFsm2,PseudoExit1) + event6 </programlisting></para>
2614                    <para>The <link xlink:href="examples/DirectEntryEuml.cpp">entry tutorial</link>
2615                        is also available with eUML.</para>
2616                </sect2>
2617                <sect2>
2618                    <title>Helper functions</title>
2619                    <para>We saw a few helpers but there are more, so let us have a more complete description:<itemizedlist>
2620                            <listitem>
2621                                <para>event_ : used inside any action, the event triggering the
2622                                    transition</para>
2623                            </listitem>
2624                            <listitem>
2625                                <para>state_: used inside entry and exit actions, the entered /
2626                                    exited state</para>
2627                            </listitem>
2628                            <listitem>
2629                                <para>source_: used inside a transition action, the source
2630                                    state</para>
2631                            </listitem>
2632                            <listitem>
2633                                <para>target_: used inside a transition action, the target
2634                                    state</para>
2635                            </listitem>
2636                            <listitem>
2637                                <para>fsm_: used inside any action, the (deepest-level) state
2638                                    machine processing the transition</para>
2639                            </listitem>
2640                            <listitem>
2641                                <para>These objects can also be used as a function and return an
2642                                    attribute, for example event_(cd_name)</para>
2643                            </listitem>
2644                            <listitem>
2645                                <para>Int_&lt;int value>: a functor representing an int</para>
2646                            </listitem>
2647                            <listitem>
2648                                <para>Char_&lt;value>: a functor representing a char</para>
2649                            </listitem>
2650                            <listitem>
2651                                <para>Size_t_&lt;value>: a functor representing a size_t</para>
2652                            </listitem>
2653                            <listitem>
2654                                <para>True_ and False_ functors returning true and false
2655                                    respectively</para>
2656                            </listitem>
2657                            <listitem>
2658                                <para>String_&lt;mpl::string> (boost >= 1.40): a functor
2659                                    representing a string.</para>
2660                            </listitem>
2661                            <listitem>
2662                                <para>if_then_else_(guard, action, action) where action can be an
2663                                    action sequence</para>
2664                            </listitem>
2665                            <listitem>
2666                                <para>if_then_(guard, action) where action can be an action
2667                                    sequence</para>
2668                            </listitem>
2669                            <listitem>
2670                                <para>while_(guard, action) where action can be an action
2671                                    sequence</para>
2672                            </listitem>
2673                            <listitem>
2674                                <para>do_while_(guard, action) where action can be an action
2675                                    sequence</para>
2676                            </listitem>
2677                            <listitem>
2678                                <para>for_(action, guard, action, action) where action can be an
2679                                    action sequence</para>
2680                            </listitem>
2681                            <listitem>
2682                                <para>process_(some_event [, some state machine] [, some state
2683                                    machine] [, some state machine] [, some state machine]) will
2684                                    call process_event (some_event) on the current state machine or
2685                                    on the one(s) passed as 2nd , 3rd, 4th, 5th argument. This allow
2686                                    sending events to several external machines</para>
2687                            </listitem>
2688                            <listitem>
2689                                <para>process_(event_): reprocesses the event which triggered the
2690                                    transition</para>
2691                            </listitem>
2692                            <listitem>
2693                                <para>reprocess_(): same as above but shorter to write</para>
2694                            </listitem>
2695                            <listitem>
2696                                <para>process2_(some_event,Value [, some state machine] [, some
2697                                    state machine] [, some state machine]) will call process_event
2698                                    (some_event(Value)) on the current state machine or on the
2699                                    one(s) passed as 3rd, 4th, 5th argument</para>
2700                            </listitem>
2701                            <listitem>
2702                                <para>is_ flag_(some_flag[, some state machine]) will call
2703                                    is_flag_active on the current state machine or on the one passed
2704                                    as 2nd argument</para>
2705                            </listitem>
2706                            <listitem>
2707                                <para>Predicate_&lt;some predicate>: Used in STL algorithms. Wraps
2708                                    unary/binary functions to make them eUML-compatible so that they
2709                                    can be used in STL algorithms</para>
2710                            </listitem>
2711                        </itemizedlist></para>
2712                    <para>This can be quite fun. For example, </para>
2713                    <programlisting>/( if_then_else_(--fsm_(m_SongIndex) > Int_&lt;0>(),/*if clause*/
2714                 show_playing_song, /*then clause*/
2715                 (fsm_(m_SongIndex)=Int_&lt;1>(),process_(EndPlay))/*else clause*/
2716                 )
2717  )</programlisting>
2718                    <para>means: if (fsm.SongIndex > 0, call show_playing_song else
2719                        {fsm.SongIndex=1; process EndPlay on fsm;}</para>
2720                    <para>A few examples are using these features:<itemizedlist>
2721                            <listitem>
2722                                <para>the iPod example introduced at the BoostCon09 <link
2723                                        xlink:href="examples/iPodEuml.cpp">has been rewritten</link>
2724                                    with eUML (weak compilers please move on...)</para>
2725                            </listitem>
2726                            <listitem>
2727                                <para>the iPodSearch example also introduced at the BoostCon09 <link
2728                                        xlink:href="examples/iPodSearchEuml.cpp">has been
2729                                        rewritten</link> with eUML. In this example, you will also
2730                                    find some examples of STL functor usage.</para>
2731                            </listitem>
2732                            <listitem>
2733                                <para><link xlink:href="examples/SimpleTimer.cpp">A simpler
2734                                        timer</link> example is a good starting point. </para>
2735                            </listitem>
2736                        </itemizedlist></para>
2737                    <para>There is unfortunately a small catch. Defining a functor using
2738                        MSM_EUML_METHOD or MSM_EUML_FUNCTION will create a correct functor. Your own
2739                        eUML functors written as described at the beginning of this section will
2740                        also work well, <emphasis role="underline">except</emphasis>, for the
2741                        moment, with the while_, if_then_, if_then_else_ functions.</para>
2742                </sect2>
2743                <sect2>
2744                    <title>Phoenix-like STL support</title>
2745                    <para>eUML supports most C++ operators (except address-of). For example it is
2746                        possible to write event_(some_attribute)++ or [source_(some_bool) &amp;&amp;
2747                        fsm_(some_other_bool)]. But a programmer needs more than operators in his
2748                        daily programming. The STL is clearly a must have. Therefore, eUML comes in
2749                        with a lot of functors to further reduce the need for your own functors for
2750                        the transition table. For almost every algorithm or container method of the
2751                        STL, a corresponding eUML function is defined. Like Boost.Phoenix, “.” And
2752                        “->” of call on objects are replaced by a functional programming paradigm,
2753                        for example:<itemizedlist>
2754                            <listitem>
2755                                <para>begin_(container), end_(container): return iterators of a
2756                                    container.</para>
2757                            </listitem>
2758                            <listitem>
2759                                <para>empty_(container): returns container.empty()</para>
2760                            </listitem>
2761                            <listitem>
2762                                <para>clear_(container): container.clear()</para>
2763                            </listitem>
2764                            <listitem>
2765                                <para>transform_ : std::transform</para>
2766                            </listitem>
2767                        </itemizedlist></para>
2768                    <para>In a nutshell, almost every STL method or algorithm is matched by a
2769                        corresponding functor, which can then be used in the transition table or
2770                        state actions. The <link xlink:href="#Reference-begin">reference</link>
2771                        lists all eUML functions and the underlying functor (so that this
2772                        possibility is not reserved to eUML but also to the functor-based
2773                        front-end). The file structure of this Phoenix-like library matches the one
2774                        of Boost.Phoenix. All functors for STL algorithms are to be found in:</para>
2775                    <programlisting>#include &lt;msm/front/euml/algorithm.hpp></programlisting>
2776                    <para>The algorithms are also divided into sub-headers, matching the phoenix
2777                        structure for simplicity:</para>
2778                    <programlisting>#include &lt; msm/front/euml/iteration.hpp>
2779#include &lt; msm/front/euml/transformation.hpp>
2780#include &lt; msm/front/euml/querying.hpp> </programlisting>
2781                    <para>Container methods can be found in:</para>
2782                    <programlisting>#include &lt; msm/front/euml/container.hpp></programlisting>
2783                    <para>Or one can simply include the whole STL support (you will also need to
2784                        include euml.hpp):</para>
2785                    <programlisting>#include &lt; msm/front/euml/stl.hpp></programlisting>
2786                    <para>A few examples (to be found in <link
2787                            xlink:href="examples/iPodSearchEuml.cpp">this tutorial</link>):<itemizedlist>
2788                            <listitem>
2789                                <para><code>push_back_(fsm_(m_tgt_container),event_(m_song))</code>:
2790                                    the state machine has an attribute m_tgt_container of type
2791                                    std::vector&lt;OneSong> and the event has an attribute m_song of
2792                                    type OneSong. The line therefore pushes m_song at the end of
2793                                    m_tgt_container</para>
2794                            </listitem>
2795                            <listitem>
2796                                <para><code>if_then_( state_(m_src_it) !=
2797                                        end_(fsm_(m_src_container)),
2798                                        process2_(OneSong(),*(state_(m_src_it)++)) )</code>: the
2799                                    current state has an attribute m_src_it (an iterator). If this
2800                                    iterator != fsm.m_src_container.end(), process OneSong on fsm,
2801                                    copy-constructed from state.m_src_it which we
2802                                    post-increment</para>
2803                            </listitem>
2804                        </itemizedlist></para>
2805                </sect2>
2806                <sect2>
2807                    <title><command xml:id="eUML-phoenix"/>Writing actions with Boost.Phoenix (in development)</title>
2808                    <para> It is also possible to write actions, guards, state entry and exit
2809                        actions using a reduced set of Boost.Phoenix capabilities. This feature
2810                        is still in development stage, so you might get here and there some
2811                        surprise. Simple cases, however, should work well. What will not work
2812                        will be mixing of eUML and Phoenix functors. Writing guards in one
2813                        language and actions in another is ok though.</para>
2814                    <para>Phoenix also supports a larger syntax than what will ever be possible
2815                        with eUML, so you can only use a reduced set of phoenix's grammar. This
2816                        is due to the nature of eUML. The run-time transition table definition
2817                        is translated to a type using Boost.Typeof. The result is a "normal" MSM
2818                        transition table made of functor types. As C++ does not allow mixing
2819                        run-time and compile-time constructs, there will be some limit (trying
2820                        to instantiate a template class MyTemplateClass&lt;i> where i is an int
2821                        will give you an idea). This means following valid Phoenix constructs
2822                        will not work:</para>
2823                    <para>
2824                        <itemizedlist>
2825                            <listitem>
2826                                <para>literals</para>
2827                            </listitem>
2828                            <listitem>
2829                                <para>function pointers</para>
2830                            </listitem>
2831                            <listitem>
2832                                <para>bind</para>
2833                            </listitem>
2834                            <listitem>
2835                                <para>->*</para>
2836                            </listitem>
2837                        </itemizedlist>
2838                    </para>
2839                    <para>MSM also provides placeholders which make more sense in its context
2840                        than arg1.. argn:</para>
2841                    <para>
2842                        <itemizedlist>
2843                            <listitem>
2844                                <para>_event: the event triggering the transition</para>
2845                            </listitem>
2846                            <listitem>
2847                                <para>_fsm: the state machine processing the event</para>
2848                            </listitem>
2849                            <listitem>
2850                                <para>_source: the source state of the transition</para>
2851                            </listitem>
2852                            <listitem>
2853                                <para>_target: the target state of the transition</para>
2854                            </listitem>
2855                            <listitem>
2856                                <para>_state: for state entry/exit actions, the entry/exit
2857                                    state</para>
2858                            </listitem>
2859                        </itemizedlist>
2860                    </para>
2861                    <para>Future versions of MSM will support Phoenix better. You can contribute
2862                        by finding out cases which do not work but should, so that they can be
2863                        added.</para>
2864                    <para>Phoenix support is not activated by default. To activate it, add
2865                        before any MSM header: #define BOOST_MSM_EUML_PHOENIX_SUPPORT.</para>
2866                    <para>A <link
2867                        xlink:href="examples/SimplePhoenix.cpp">simple example</link> shows some basic capabilities.</para>
2868                </sect2>
2869            </sect1>
2870            <sect1>
2871                <title>Back-end</title>
2872                <para>There is, at the moment, one back-end. This back-end contains the library
2873                    engine and defines the performance and functionality trade-offs. The currently
2874                    available back-end implements most of the functionality defined by the UML 2.0
2875                    standard at very high runtime speed, in exchange for longer compile-time. The
2876                    runtime speed is due to a constant-time double-dispatch and self-adapting
2877                    capabilities allowing the framework to adapt itself to the features used by a
2878                    given concrete state machine. All unneeded features either disable themselves or
2879                    can be manually disabled. See section 5.1 for a complete description of the
2880                    run-to-completion algorithm.</para>
2881                <sect2>
2882                    <title>Creation </title>
2883                    <para>MSM being divided between front and back-end, one needs to first define a
2884                        front-end. Then, to create a real state machine, the back-end must be
2885                        declared:
2886                        <programlisting>typedef msm::back::state_machine&lt;my_front_end> my_fsm;</programlisting></para>
2887                    <para>We now have a fully functional state machine type. The next sections will
2888                        describe what can be done with it.</para>
2889                </sect2>
2890                <sect2>
2891                    <title><command xml:id="backend-start"/>Starting and stopping a state
2892                        machine</title>
2893                    <para>The <code>start()</code> method starts the state machine, meaning it will
2894                        activate the initial state, which means in turn that the initial state's
2895                        entry behavior will be called. We need the start method because you do not
2896                        always want the entry behavior of the initial state to be called immediately
2897                        but only when your state machine is ready to process events. A good example
2898                        of this is when you use a state machine to write an algorithm and each loop
2899                        back to the initial state is an algorithm call. Each call to start will make
2900                        the algorithm run once. The <link xlink:href="examples/iPodSearch.cpp"
2901                            >iPodSearch</link> example uses this possibility.</para>
2902                    <para>The <code>stop()</code> method works the same way. It will cause the exit
2903                        actions of the currently active states(s) to be called.</para>
2904                    <para>Both methods are actually not an absolute need. Not calling them will
2905                        simply cause your first entry or your last exit action not to be
2906                        called.</para>
2907                </sect2>
2908                <sect2>
2909                    <title>Event dispatching</title>
2910                    <para>The main reason to exist for a state machine is to dispatch events. For
2911                        MSM, events are objects of a given event type. The object itself can contain
2912                        data, but the event type is what decides of the transition to be taken. For
2913                        MSM, if some_event is a given type (a simple struct for example) and e1 and
2914                        e2 concrete instances of some_event, e1 and e2 are equivalent, from a
2915                        transition perspective. Of course, e1 and e2 can have different values and
2916                        you can use them inside actions. Events are dispatched as const reference,
2917                        so actions cannot modify events for obvious side-effect reasons. To dispatch
2918                        an event of type some_event, you can simply create one on the fly or
2919                        instantiate if before processing: </para>
2920                    <programlisting>my_fsm fsm; fsm.process_event(some_event());
2921some_event e1; fsm.process_event(e1)</programlisting>
2922                    <para>Creating an event on the fly will be optimized by the compiler so the
2923                        performance will not degrade.</para>
2924                </sect2>
2925                <sect2>
2926                    <title>Active state(s)</title>
2927                    <para>The backend also offers a way to know which state is active, though you
2928                        will normally only need this for debugging purposes. If what you need simply
2929                        is doing something with the active state, <command
2930                            xlink:href="#UML-internal-transition">internal transitions</command> or
2931                            <command xlink:href="#backend-visitor">visitors</command> are a better
2932                        alternative. If you need to know what state is active, const int*
2933                        current_state() will return an array of state ids. Please refer to the
2934                            <command xlink:href="#internals-state-id">internals section</command> to
2935                        know how state ids are generated.</para>
2936                </sect2>
2937                <sect2>
2938                    <title><command xml:id="back-end-serialization"/>Serialization</title>
2939                    <para>A common need is the ability to save a state machine and restore it at a
2940                        different time. MSM supports this feature for the basic and functor
2941                        front-ends, and in a more limited manner for eUML. MSM supports
2942                        boost::serialization out of the box (by offering a <code>serialize</code>
2943                        function). Actually, for basic serialization, you need not do much, a MSM
2944                        state machine is serializable almost like any other type. Without any
2945                        special work, you can make a state machine remember its state, for
2946                        example:</para>
2947                    <para>
2948                        <programlisting>MyFsm fsm;
2949// write to archive
2950std::ofstream ofs("fsm.txt");
2951// save fsm to archive
2952{
2953    boost::archive::text_oarchive oa(ofs);
2954    // write class instance to archive
2955    oa &lt;&lt; fsm;
2956}                                                  </programlisting>
2957                    </para>
2958                    <para>Loading back is very similar:</para>
2959                    <para>
2960                        <programlisting>MyFsm fsm;
2961{
2962    // create and open an archive for input
2963    std::ifstream ifs("fsm.txt");
2964    boost::archive::text_iarchive ia(ifs);
2965    // read class state from archive
2966    ia >> fsm;
2967}                                          </programlisting>
2968                    </para>
2969                    <para>This will (de)serialize the state machine itself but not the concrete
2970                        states' data. This can be done on a per-state basis to reduce the amount of
2971                        typing necessary. To allow serialization of a concrete state, provide a
2972                        do_serialize typedef and implement the serialize function:</para>
2973                    <para>
2974                        <programlisting>struct Empty : public msm::front::state&lt;>
2975{
2976    // we want Empty to be serialized. First provide the typedef
2977    typedef int do_serialize;
2978    // then implement serialize
2979    template&lt;class Archive>
2980    void serialize(Archive &amp; ar, const unsigned int /* version */)
2981    {
2982        ar &amp; some_dummy_data;
2983    }
2984    Empty():some_dummy_data(0){}
2985    int some_dummy_data;
2986};                        </programlisting>
2987                    </para>
2988                    <para>You can also serialize data contained in the front-end class. Again, you
2989                        need to provide the typedef and implement serialize:</para>
2990                    <para>
2991                        <programlisting>struct player_ : public msm::front::state_machine_def&lt;player_>
2992{
2993    //we might want to serialize some data contained by the front-end
2994    int front_end_data;
2995    player_():front_end_data(0){}
2996    // to achieve this, provide the typedef
2997    typedef int do_serialize;
2998    // and implement serialize
2999    template&lt;class Archive>
3000    void serialize(Archive &amp; ar, const unsigned int )
3001    {
3002        ar &amp; front_end_data;
3003    }
3004...
3005};                                               </programlisting>
3006                    </para>
3007                    <para>The saving of the back-end data (the current state(s)) is valid for all
3008                        front-ends, so a front-end written using eUML can be serialized. However, to
3009                        serialize a concrete state, the macros like
3010                            <code>BOOST_MSM_EUML_STATE</code> cannot be used, so the state will have
3011                        to be implemented by directly inheriting from
3012                            <code>front::euml::euml_state</code>.</para>
3013                    <para>The only limitiation is that the event queues cannot be serialized so
3014                        serializing must be done in a stable state, when no event is being
3015                        processed. You can serialize during event processing only if using no queue
3016                        (deferred or event queue).</para>
3017                    <para>This <link
3018                        xlink:href="examples/Serialize.cpp">example</link> shows a state machine which we serialize after processing an
3019                        event. The <code>Empty</code> state also has some data to serialize.</para>
3020                </sect2>
3021                <sect2>
3022                    <title><command xml:id="backend-base-state"/>Base state type </title>
3023                    <para>Sometimes, one needs to customize states to avoid repetition and provide a
3024                        common functionality, for example in the form of a virtual method. You might
3025                        also want to make your states polymorphic so that you can call typeid on
3026                        them for logging or debugging. It is also useful if you need a visitor, like
3027                        the next section will show. You will notice that all front-ends offer the
3028                        possibility of adding a base type. Note that all states and state machines
3029                        must have the same base state, so this could reduce reuse. For example,
3030                        using the basic front end, you need to:<itemizedlist>
3031                            <listitem>
3032                                <para>Add the non-default base state in your msm::front::state&lt;>
3033                                    definition, as first template argument (except for
3034                                    interrupt_states for which it is the second argument, the first
3035                                    one being the event ending the interrupt), for example,
3036                                    my_base_state being your new base state for all states in a
3037                                    given state machine:
3038                                    <programlisting>struct Empty : public msm::front::state&lt;my_base_state></programlisting>
3039                                    Now, my_base_state is your new base state. If it has a virtual
3040                                    function, your states become polymorphic. MSM also provides a
3041                                    default polymorphic base type,
3042                                        <code>msm::front::polymorphic_state</code>
3043                                </para>
3044                            </listitem>
3045                            <listitem>
3046                                <para>Add the user-defined base state in the state machine frontend
3047                                    definition, as a second template argument, for example:
3048                                    <programlisting>struct player_ : public msm::front::state_machine&lt;player_,my_base_state>             </programlisting></para>
3049                            </listitem>
3050                        </itemizedlist></para>
3051                    <para>You can also ask for a state with a given id (which you might have gotten
3052                        from current_state()) using <code>const base_state* get_state_by_id(int id)
3053                            const</code> where base_state is the one you just defined. You can now
3054                        do something polymorphically.</para>
3055                </sect2>
3056                <sect2>
3057                    <title><command xml:id="backend-visitor"/>Visitor</title>
3058                    <para>In some cases, having a pointer-to-base of the currently active states is
3059                        not enough. You might want to call non-virtually a method of the currently
3060                        active states. It will not be said that MSM forces the virtual keyword down
3061                        your throat!</para>
3062                    <para>To achieve this goal, MSM provides its own variation of a visitor pattern
3063                        using the previously described user-defined state technique. If you add to
3064                        your user-defined base state an <code>accept_sig</code> typedef giving the
3065                        return value (unused for the moment) and parameters and provide an accept
3066                        method with this signature, calling visit_current_states will cause accept
3067                        to be called on the currently active states. Typically, you will also want
3068                        to provide an empty default accept in your base state in order in order not
3069                        to force all your states to implement accept. For example your base state
3070                        could be:</para>
3071                    <programlisting>struct my_visitable_state
3072{
3073   // signature of the accept function
3074   typedef args&lt;void> accept_sig;
3075   // we also want polymorphic states
3076   virtual ~my_visitable_state() {}
3077   // default implementation for states who do not need to be visited
3078   void accept() const {}
3079};</programlisting>
3080                    <para>This makes your states polymorphic and visitable. In this case, accept is
3081                        made const and takes no argument. It could also be:</para>
3082                    <programlisting>struct SomeVisitor {…};
3083struct my_visitable_state
3084{
3085    // signature of the accept function
3086    typedef args&lt;void,SomeVisitor&amp;> accept_sig;
3087    // we also want polymorphic states
3088    virtual ~my_visitable_state() {}
3089    // default implementation for states who do not need to be visited
3090    void accept(SomeVisitor&amp;) const {}
3091};</programlisting>
3092                    <para>And now, <code>accept</code> will take one argument (it could also be
3093                        non-const). By default, <code>accept</code> takes up to 2 arguments. To get
3094                        more, set #define BOOST_MSM_VISITOR_ARG_SIZE to another value before
3095                        including state_machine.hpp. For example:</para>
3096                    <programlisting>#define BOOST_MSM_VISITOR_ARG_SIZE 3
3097#include &lt;boost/msm/back/state_machine.hpp></programlisting>
3098                    <para>Note that accept will be called on ALL active states <emphasis
3099                            role="underline">and also automatically on sub-states of a
3100                            submachine</emphasis>.</para>
3101                    <para><emphasis role="underline">Important warning</emphasis>: The method
3102                        visit_current_states takes its parameter by value, so if the signature of
3103                        the accept function is to contain a parameter passed by reference, pass this
3104                        parameter with a boost:ref/cref to avoid undesired copies or slicing. So,
3105                        for example, in the above case, call:</para>
3106                    <programlisting>SomeVisitor vis; sm.visit_current_states(boost::ref(vis));</programlisting>
3107                    <para>This <link xlink:href="examples/SM-2Arg.cpp">example</link> uses a
3108                        visiting function with 2 arguments.</para>
3109                </sect2>
3110                <sect2>
3111                    <title>Flags</title>
3112                    <para>Flags is a MSM-only concept, supported by all front-ends, which base
3113                        themselves on the functions: </para>
3114                    <programlisting>template &lt;class Flag> bool is_flag_active()
3115template &lt;class Flag,class BinaryOp> bool is_flag_active()</programlisting>
3116                    <para>These functions return true if the currently active state(s) support the
3117                        Flag property. The first variant ORs the result if there are several
3118                        orthogonal regions, the second one expects OR or AND, for example:</para>
3119                    <programlisting>my_fsm.is_flag_active&lt;MyFlag>()
3120my_fsm.is_flag_active&lt;MyFlag,my_fsm_type::Flag_OR>()</programlisting>
3121                    <para>Please refer to the front-ends sections for usage examples.</para>
3122                </sect2>
3123                <sect2>
3124                    <title>Getting a state</title>
3125                    <para>It is sometimes necessary to have the client code get access to the
3126                        states' data. After all, the states are created once for good and hang
3127                        around as long as the state machine does so why not use it? You simply just
3128                        need sometimes to get information about any state, even inactive ones. An
3129                        example is if you want to write a coverage tool and know how many times a
3130                        state was visited. To get a state, use the get_state method giving the state
3131                        name, for example: </para>
3132                    <programlisting>player::Stopped* tempstate = p.get_state&lt;player::Stopped*>();</programlisting>
3133                    <para> or </para>
3134                    <programlisting>player::Stopped&amp; tempstate2 = p.get_state&lt;player::Stopped&amp;>();</programlisting>
3135                    <para>depending on your personal taste. </para>
3136                </sect2>
3137                <sect2>
3138                    <title><command xml:id="backend-fsm-constructor-args"/> State machine constructor with arguments </title>
3139                    <para>You might want to define a state machine with a non-default constructor.
3140                        For example, you might want to write: </para>
3141                    <programlisting>struct player_ : public msm::front::state_machine_def&lt;player_>
3142{
3143    player_(int some_value){…}
3144}; </programlisting>
3145                    <para>This is possible, using the back-end as forwarding object: </para>
3146                    <programlisting>typedef msm::back::state_machine&lt;player_ > player; player p(3);</programlisting>
3147                    <para>The back-end will call the corresponding front-end constructor upon
3148                        creation.</para>
3149                    <para>You can pass arguments up to the value of the
3150                        BOOST_MSM_CONSTRUCTOR_ARG_SIZE macro (currently 5) arguments. Change this
3151                        value before including any header if you need to overwrite the default. </para>
3152                    <para>You can also pass arguments by reference (or const-reference) using
3153                        boost::ref (or boost::cref):</para>
3154                    <programlisting>struct player_ : public msm::front::state_machine_def&lt;player_>
3155{
3156   player_(SomeType&amp; t, int some_value){…}
3157};
3158
3159typedef msm::back::state_machine&lt;player_ > player;
3160SomeType data;
3161player p(boost::ref(data),3);
3162                    </programlisting>
3163                    <para>Normally, MSM default-constructs all its states or submachines. There are
3164                        however cases where you might not want this. An example is when you use a
3165                        state machine as submachine, and this submachine used the above defined
3166                        constructors. You can add as first argument of the state machine constructor
3167                        an expression where existing states are passed and copied:</para>
3168                    <programlisting>player p( back::states_ &lt;&lt; state_1 &lt;&lt; ... &lt;&lt; state_n , boost::ref(data),3);</programlisting>
3169                <para>Where state_1..n are instances of some or all of the states of the state
3170                        machine. Submachines being state machines, this can recurse, for example, if
3171                        Playing is a submachine containing a state Song1 having itself a constructor
3172                        where some data is passed:</para>
3173                    <programlisting>player p( back::states_ &lt;&lt; Playing(back::states_ &lt;&lt; Song1(some_Song1_data)) ,
3174          boost::ref(data),3);</programlisting>
3175                    <para>It is also possible to replace a given state by a new instance at any time
3176                        using <code>set_states()</code> and the same syntax, for example:
3177                        <programlisting>p.set_states( back::states_ &lt;&lt; state_1 &lt;&lt; ... &lt;&lt; state_n );</programlisting></para>
3178                    <para>An <link xlink:href="examples/Constructor.cpp"
3179                        >example</link> making intensive use of this capability is provided.</para>
3180                </sect2>
3181                <sect2>
3182                    <title><command xml:id="backend-tradeof-rt-ct"/>Trading run-time speed for
3183                        better compile-time / multi-TU compilation</title>
3184                    <para>MSM is optimized for run-time speed at the cost of longer compile-time.
3185                        This can become a problem with older compilers and big state machines,
3186                        especially if you don't really care about run-time speed that much and would
3187                        be satisfied by a performance roughly the same as most state machine
3188                        libraries. MSM offers a back-end policy to help there. But before you try
3189                        it, if you are using a VC compiler, deactivate the /Gm compiler option
3190                        (default for debug builds). This option can cause builds to be 3 times
3191                        longer... If the compile-time still is a problem, read further. MSM offers a
3192                        policy which will speed up compiling in two main cases:<itemizedlist>
3193                            <listitem>
3194                                <para>many transition conflicts</para>
3195                            </listitem>
3196                            <listitem>
3197                                <para>submachines</para>
3198                            </listitem>
3199                        </itemizedlist></para>
3200                    <para>The back-end <code>msm::back::state_machine</code> has a policy argument
3201                        (first is the front-end, then the history policy) defaulting to
3202                            <code>favor_runtime_speed</code>. To switch to
3203                            <code>favor_compile_time</code>, which is declared in
3204                            <code>&lt;msm/back/favor_compile_time.hpp></code>, you need to:<itemizedlist>
3205                            <listitem>
3206                                <para>switch the policy to <code>favor_compile_time</code> for the
3207                                    main state machine (and possibly submachines)</para>
3208                            </listitem>
3209                            <listitem>
3210                                <para>move the submachine declarations into their own header which
3211                                    includes
3212                                    <code>&lt;msm/back/favor_compile_time.hpp></code></para>
3213                            </listitem>
3214                            <listitem>
3215                                <para>add for each submachine a cpp file including your header and
3216                                    calling a macro, which generates helper code, for
3217                                    example:</para>
3218                                <programlisting>#include "mysubmachine.hpp"
3219BOOST_MSM_BACK_GENERATE_PROCESS_EVENT(mysubmachine)</programlisting>
3220                            </listitem>
3221                            <listitem>
3222                                <para>configure your compiler for multi-core compilation</para>
3223                            </listitem>
3224                        </itemizedlist></para>
3225                    <para>You will now compile your state machine on as many cores as you have
3226                        submachines, which will greatly speed up the compilation if you factor your
3227                        state machine into smaller submachines.</para>
3228                    <para>Independently, transition conflicts resolution will also be much
3229                        faster.</para>
3230                    <para>This policy uses boost.any behind the hood, which means that we will lose
3231                        a feature which MSM offers with the default policy, <link
3232                            xlink:href="#event-hierarchy">event hierarchy</link>. The following
3233                        example takes our iPod example and speeds up compile-time by using this
3234                        technique. We have:<itemizedlist>
3235                            <listitem>
3236                                <para><link xlink:href="examples/iPod_distributed/iPod.cpp">our main
3237                                        state machine and main function</link></para>
3238                            </listitem>
3239                            <listitem>
3240                                <para><link xlink:href="examples/iPod_distributed/PlayingMode.hpp"
3241                                        >PlayingMode moved to a separate header</link></para>
3242                            </listitem>
3243                            <listitem>
3244                                <para><link xlink:href="examples/iPod_distributed/PlayingMode.cpp">a
3245                                        cpp for PlayingMode</link></para>
3246                            </listitem>
3247                            <listitem>
3248                                <para><link xlink:href="examples/iPod_distributed/MenuMode.hpp"
3249                                        >MenuMode moved to a separate header</link></para>
3250                            </listitem>
3251                            <listitem>
3252                                <para><link xlink:href="examples/iPod_distributed/MenuMode.cpp">a
3253                                        cpp for MenuMode</link></para>
3254                            </listitem>
3255                            <listitem>
3256                                <para><link xlink:href="examples/iPod_distributed/Events.hpp">events
3257                                        move to a separate header as all machines use
3258                                    it</link></para>
3259                            </listitem>
3260                        </itemizedlist>
3261                    </para>
3262                </sect2>
3263                <sect2>
3264                    <title><command xml:id="backend-compile-time-analysis"/>Compile-time state machine analysis </title>
3265                    <para>A MSM state machine being a metaprogram, it is only logical that cheking
3266                        for the validity of a concrete state machine happens compile-time. To this
3267                        aim, using the compile-time graph library <link xlink:href="http://www.dynagraph.org/mpl_graph/">mpl_graph</link> (delivered at the moment
3268                        with MSM) from Gordon Woodhull, MSM provides several compile-time checks:<itemizedlist>
3269                            <listitem>
3270                                <para>Check that orthogonal regions ar truly orthogonal.</para>
3271                            </listitem>
3272                            <listitem>
3273                                <para>Check that all states are either reachable from the initial
3274                                    states or are explicit entries / pseudo-entry states.</para>
3275                            </listitem>
3276                        </itemizedlist></para>
3277                    <para>To make use of this feature, the back-end provides a policy (default is no
3278                        analysis), <code>msm::back::mpl_graph_fsm_check</code>. For example:</para>
3279                    <programlisting> typedef msm::back::state_machine&lt; player_,msm::back::mpl_graph_fsm_check> player;           </programlisting>
3280                    <para>As MSM is now using Boost.Parameter to declare policies, the policy choice
3281                        can be made at any position after the front-end type (in this case
3282                        <code>player_</code>).</para>
3283                    <para>In case an error is detected, a compile-time assertion is provoked.</para>
3284                    <para>This feature is not enabled by default because it has a non-neglectable
3285                        compile-time cost. The algorithm is linear if no explicit or pseudo entry
3286                        states are found in the state machine, unfortunately still O(number of
3287                        states * number of entry states) otherwise. This will be improved in future
3288                        versions of MSM.</para>
3289                    <para>The same algorithm is also used in case you want to omit providing the
3290                        region index in the <command xlink:href="#explicit-entry-no-region-id">explicit entry / pseudo entry state</command> declaration.</para>
3291                    <para>The author's advice is to enable the checks after any state machine
3292                        structure change and disable it again after sucessful analysis.</para>
3293                    <para>The <link xlink:href="examples/TestErrorOrthogonality.cpp">following example</link> provokes an assertion if one of the first two lines
3294                        of the transition table is used.</para>
3295                </sect2>
3296                <sect2>
3297                    <title><command xml:id="backend-enqueueing"/> Enqueueing events for later
3298                        processing </title>
3299                    <para>Calling <code>process_event(Event const&amp;)</code> will immediately
3300                        process the event with run-to-completion semantics. You can also enqueue the
3301                        events and delay their processing by calling <code>enqueue_event(Event
3302                            const&amp;)</code> instead. Calling <code>execute_queued_events()</code>
3303                        will then process all enqueued events (in FIFO order). Calling
3304                            <code>execute_single_queued_event()</code> will execute the oldest
3305                        enqueued event.</para>
3306                    <para>You can query the queue size by calling <code>get_message_queue_size()</code>.</para>
3307                </sect2>
3308                <sect2>
3309                    <title><command xml:id="backend-queues"/> Customizing the message queues </title>
3310                    <para>MSM uses by default a std::deque for its queues (one message queue for
3311                        events generated during run-to-completion or with
3312                        <code>enqueue_event</code>, one for deferred events). Unfortunately, on some
3313                        STL implementations, it is a very expensive container in size and copying
3314                        time. Should this be a problem, MSM offers an alternative based on
3315                        boost::circular_buffer. The policy is msm::back::queue_container_circular.
3316                        To use it, you need to provide it to the back-end definition:</para>
3317                        <programlisting> typedef msm::back::state_machine&lt; player_,msm::back::queue_container_circular> player;           </programlisting>
3318                    <para>You can access the queues with get_message_queue and get_deferred_queue,
3319                        both returning a reference or a const reference to the queues themselves.
3320                        Boost::circular_buffer is outside of the scope of this documentation. What
3321                        you will however need to define is the queue capacity (initially is 0) to
3322                        what you think your queue will at most grow, for example (size 1 is
3323                        common):</para>
3324                    <programlisting> fsm.get_message_queue().set_capacity(1);           </programlisting>
3325                </sect2>
3326                <sect2>
3327                    <title><command xml:id="backend-boost-parameter"/>Policy definition with Boost.Parameter </title>
3328                    <para>MSM uses Boost.Parameter to allow easier definition of
3329                        back::state_machine&lt;> policy arguments (all except the front-end). This
3330                        allows you to define policy arguments (history, compile-time / run-time,
3331                        state machine analysis, container for the queues) at any position, in any
3332                        number. For example: </para>
3333                    <programlisting> typedef msm::back::state_machine&lt; player_,msm::back::mpl_graph_fsm_check> player;
3334 typedef msm::back::state_machine&lt; player_,msm::back::AlwaysHistory> player;
3335 typedef msm::back::state_machine&lt; player_,msm::back::mpl_graph_fsm_check,msm::back::AlwaysHistory> player;
3336 typedef msm::back::state_machine&lt; player_,msm::back::AlwaysHistory,msm::back::mpl_graph_fsm_check> player;      </programlisting>
3337                </sect2>
3338                <sect2>
3339                    <title><command xml:id="backend-state-switch"/>Choosing when to switch active
3340                        states </title>
3341                    <para>The UML Standard is silent about a very important question: when a
3342                        transition fires, at which exact point is the target state the new active
3343                        state of a state machine? At the end of the transition? After the source
3344                        state has been left? What if an exception is thrown? The Standard considers
3345                        that run-to-completion means a transition completes in almost no time. But
3346                        even this can be in some conditions a very very long time. Consider the
3347                        following example. We have a state machine representing a network
3348                        connection. We can be <code>Connected</code> and <code>Disconnected</code>. When we move from one
3349                        state to another, we send a (Boost) Signal to another entity. By default,
3350                        MSM makes the target state as the new state after the transition is
3351                        completed. We want to send a signal based on a flag is_connected which is
3352                        true when in state Connected.</para>
3353                    <para>We are in state <code>Disconnected</code> and receive an event <code>connect</code>. The transition
3354                        action will ask the state machine <code>is_flag_active&lt;is_connected></code> and will
3355                        get... false because we are still in <code>Disconnected</code>. Hmm, what to do? We could
3356                        queue the action and execute it later, but it means an extra queue, more
3357                        work and higher run-time.</para>
3358                    <para>MSM provides the possibility (in form of a policy) for a front-end to
3359                        decide when the target state becomes active. It can be:<itemizedlist>
3360                            <listitem>
3361                                <para>before the transition fires, if the guard will allow the
3362                                    transition to fire:
3363                                        <code>active_state_switch_before_transition</code></para>
3364                            </listitem>
3365                            <listitem>
3366                                <para>after calling the exit action of the source state:
3367                                        <code>active_state_switch_after_exit</code></para>
3368                            </listitem>
3369                            <listitem>
3370                                <para>after the transition action is executed:
3371                                        <code>active_state_switch_after_transition_action</code></para>
3372                            </listitem>
3373                            <listitem>
3374                                <para>after the entry action of the target state is executed
3375                                    (default): <code>active_state_switch_after_entry</code></para>
3376                            </listitem>
3377                        </itemizedlist>The problem and the solution is shown for the
3378                        <link xlink:href="examples/ActiveStateSetBeforeTransition.cpp">functor-front-end</link>
3379                        and <link xlink:href="examples/ActivateStateBeforeTransitionEuml.cpp">eUML</link>. Removing <code>active_state_switch_before_transition</code>
3380                        will show the default state.   </para>
3381                </sect2>
3382            </sect1>
3383        </chapter>
3384        <chapter>
3385            <title> Performance / Compilers</title>
3386            <para>Tests were made on different PCs running Windows XP and Vista and compiled with
3387                VC9 SP1 or Ubuntu and compiled with g++ 4.2 and 4.3. For these tests, the same
3388                player state machine was written using Boost.Statechart, as a <link
3389                    xlink:href="examples/SCSimple.cpp">state machine with only simple states</link>
3390                and as a <link xlink:href="examples/SCComposite.cpp">state machine with a composite
3391                    state</link>. The same simple and composite state machines are implemented with
3392                MSM with a standard frontend <link xlink:href="examples/MsmSimple.cpp"
3393                    >(simple)</link><link xlink:href="examples/MsmComposite.cpp">(composite)</link>,
3394                the simple one also with <link xlink:href="examples/MsmSimpleFunctors.cpp"
3395                    >functors</link> and with <link xlink:href="examples/EumlSimple.cpp"
3396                >eUML</link>. As these simple machines need no terminate/interrupt states, no
3397                message queue and have no-throw guarantee on their actions, the MSM state machines
3398                are defined with minimum functionality. Test machine is a Q6600 2.4GHz, Vista
3399                64.</para>
3400            <sect1>
3401                <title>Speed</title>
3402                <para>VC9:<itemizedlist>
3403                        <listitem>
3404                            <para>The simple test completes 90 times faster with MSM than with
3405                                Boost.Statechart</para>
3406                        </listitem>
3407                        <listitem>
3408                            <para>The composite test completes 25 times faster with MSM</para>
3409                        </listitem>
3410                    </itemizedlist></para>
3411                <para>gcc 4.2.3 (Ubuntu 8.04 in VMWare, same PC):<itemizedlist>
3412                        <listitem>
3413                            <para>The simple test completes 46 times faster with MSM</para>
3414                        </listitem>
3415                        <listitem>
3416                            <para>The composite test completes 19 times faster with Msm</para>
3417                        </listitem>
3418                    </itemizedlist></para>
3419            </sect1>
3420            <sect1>
3421                <title>Executable size</title>
3422                <para>There are some worries that MSM generates huge code. Is it true? The 2
3423                    compilers I tested disagree with this claim. On VC9, the test state machines
3424                    used in the performance section produce executables of 14kB (for simple and
3425                    eUML) and 21kB (for the composite). This includes the test code and iostreams.
3426                    By comparison, an empty executable with iostreams generated by VC9 has a size of
3427                    7kB. Boost.Statechart generates executables of 43kB and 54kB. As a bonus, eUML
3428                    comes for “free” in terms of executable size. You even get a speed gain. With
3429                    g++ 4.3, it strongly depends on the compiler options (much more than VC). A good
3430                    size state machine with –O3 can generate an executable of 600kB, and with eUML
3431                    you can get to 1.5MB. Trying with –Os –s I come down to 18kB and 30kB for the
3432                    test state machines, while eUML will go down to 1MB (which is still big), so in
3433                    this case eUML does not come for free.</para>
3434            </sect1>
3435            <sect1>
3436                <title>Supported compilers</title>
3437                <para>For a current status, have a look at the <link
3438                        xlink:href="http://www.boost.org/development/tests/trunk/developer/msm.html"
3439                        >regression tests</link>.</para>
3440                <para>MSM was successfully tested with: <itemizedlist>
3441                        <listitem>
3442                            <para>VC8 (partly), VC9, VC10</para>
3443                        </listitem>
3444                        <listitem>
3445                            <para>g++ 4.0.1 and higher</para>
3446                        </listitem>
3447                        <listitem>
3448                            <para>Intel 10.1 and higher</para>
3449                        </listitem>
3450                        <listitem>
3451                            <para>Clang 2.9</para>
3452                        </listitem>
3453                        <listitem>
3454                            <para>Green Hills Software MULTI for ARM v5.0.5 patch 4416 (Simple and
3455                                Composite tutorials)</para>
3456                        </listitem>
3457                        <listitem>
3458                            <para>Partial support for IBM compiler</para>
3459                        </listitem>
3460                    </itemizedlist></para>
3461                <para>VC8 and to some lesser extent VC9 suffer from a bug. Enabling the option
3462                    "Enable Minimal Rebuild" (/Gm) will cause much higher compile-time (up to three
3463                    times with VC8!). This option being activated per default in Debug mode, this
3464                    can be a big problem.</para>
3465            </sect1>
3466            <sect1>
3467                <title> Limitations </title>
3468                <para>
3469                    <itemizedlist>
3470                        <listitem>
3471                            <para>Compilation times of state machines with > 80 transitions that are
3472                                going to make you storm the CFO's office and make sure you get a
3473                                shiny octocore with 12GB RAM by next week, unless he's interested in
3474                                paying you watch the compiler agonize for hours... (Make sure you
3475                                ask for dual 24" as well, it doesn't hurt).</para>
3476                        </listitem>
3477                        <listitem>
3478                            <para>eUML allows very long constructs but will also quickly increase
3479                                your compile time on some compilers (VC9, VC10) with buggy decltype
3480                                support (I suspect some at least quadratic algorithms there). Even
3481                                g++ 4.4 shows some regression compared to 4.3 and will crash if the
3482                                constructs become too big.</para>
3483                        </listitem>
3484                        <listitem>
3485                            <para>Need to overwrite the mpl::vector/list default-size-limit of 20
3486                                and fusion default vector size of 10 if more than 10 states found in
3487                                a state machine</para>
3488                        </listitem>
3489                        <listitem>
3490                            <para><command xlink:href="#limitation-submachine">Limitation for
3491                                    submachines</command> and entry actions requiring an event
3492                                property.</para>
3493                        </listitem>
3494                    </itemizedlist>
3495                </para>
3496            </sect1>
3497            <sect1>
3498                <title> Compilers corner </title>
3499                <para>Compilers are sometimes full of surprises and such strange errors happened in
3500                    the course of the development that I wanted to list the most fun for readers’
3501                    entertainment.</para>
3502                <para><emphasis role="underline">VC8</emphasis>: </para>
3503                <programlisting>template &lt;class StateType>
3504typename ::boost::enable_if&lt;
3505       typename ::boost::mpl::and_&lt;
3506                typename ::boost::mpl::not_&lt;
3507                    typename has_exit_pseudo_states&lt;StateType>::type
3508                >::type,
3509                typename ::boost::mpl::not_&lt;
3510                    typename is_pseudo_exit&lt;StateType>::type
3511                >::type
3512       >::type,
3513       BaseState*>::type                   </programlisting>
3514                <para>I get the following error:</para>
3515                <para>error C2770: invalid explicit template argument(s) for '`global
3516                    namespace'::boost::enable_if&lt;...>::...' </para>
3517                <para>If I now remove the first “::” in ::boost::mpl , the compiler shuts up. So in
3518                    this case, it is not possible to follow Boost’s guidelines.</para>
3519                <para><emphasis role="underline">VC9</emphasis>:<itemizedlist>
3520                        <listitem>
3521                            <para>This one is my all times’ favorite. Do you know why the exit
3522                                pseudo states are referenced in the transition table with a
3523                                “submachine::exit_pt” ? Because “exit” will crash the compiler.
3524                                “Exit” is not possible either because it will crash the compiler on
3525                                one machine, but not on another (the compiler was installed from the
3526                                same disk).</para>
3527                        </listitem>
3528                        <listitem>
3529                            <para>Sometimes, removing a policy crashes the compiler, so some
3530                                versions are defining a dummy policy called WorkaroundVC9.</para>
3531                        </listitem>
3532                        <listitem>
3533                            <para>Typeof: While g++ and VC9 compile “standard” state machines in
3534                                comparable times, Typeof (while in both ways natively supported)
3535                                seems to behave in a quadratic complexity with VC9 and VC10.</para>
3536                        </listitem>
3537                        <listitem>
3538                            <para>eUML: in case of a compiler crash, changing the order of state
3539                                definitions (first states without entry or exit) sometimes solves
3540                                the problem.</para>
3541                        </listitem>
3542                    </itemizedlist></para>
3543                <para><emphasis role="underline">g++ 4.x</emphasis>: Boring compiler, almost all is
3544                    working almost as expected. Being not a language lawyer I am unsure about the
3545                    following “Typeof problem”. VC9 and g++ disagree on the question if you can
3546                    derive from the BOOST_TYPEOF generated type without first defining a typedef. I
3547                    will be thankful for an answer on this. I only found two ways to break the compiler:<itemizedlist>
3548                        <listitem>
3549                            <para>Add more eUML constructs until something explodes (especially with
3550                                g++-4.4) </para>
3551                        </listitem>
3552                        <listitem>
3553                            <para>The build_terminate function uses 2 mpl::push_back instead of
3554                                mpl::insert_range because g++ would not accept insert_range.</para>
3555                        </listitem>
3556                    </itemizedlist></para>
3557                <para>You can test your compiler’s decltype implementation with the <link
3558                        xlink:href="examples/CompilerStressTestEuml.cpp">following stress
3559                        test</link> and reactivate the commented-out code until the compiler
3560                    crashes.</para>
3561            </sect1>
3562        </chapter>
3563        <chapter>
3564            <title>Questions &amp; Answers, tips</title>
3565            <para><emphasis role="underline">Where should I define a state machine?</emphasis>: The
3566                tutorials are implemented in a simple cpp source file for simplicity. I want to
3567                model dynamic behavior of a class as a state machine, how should I define the state
3568                machine?</para>
3569            <para><emphasis role="underline">Answer</emphasis>: Usually you'll want to implement the
3570                state machine as an attribute of the class. Unfortunately, a concrete state machine
3571                is a typedef, which cannot be forward-declared. This leaves you with two
3572                possibilities: <itemizedlist>
3573                    <listitem>
3574                        <para>Provide the state machine definition inside the header class and
3575                            contain an instance as attribute. Simple, but with several drawbacks:
3576                            using namespace directives are not advised, and compile-time cost for
3577                            all modules including the header.</para>
3578                    </listitem>
3579                    <listitem>
3580                        <para>Keep the state machine as (shared) pointer to void inside the <link
3581                                xlink:href="examples/FsmAsPtr.hpp">class definition</link>, and
3582                            implement the state machine in the <link
3583                                xlink:href="examples/FsmAsPtr.cpp">cpp file</link>. Minimum
3584                            compile-time, using directives are okay, but the state machine is now
3585                            located inside the heap.</para>
3586                    </listitem>
3587                </itemizedlist></para>
3588            <para><emphasis role="underline">Question</emphasis>: on_entry gets as argument, the
3589                sent event. What event do I get when the state becomes default-activated (because it
3590                is an initial state)?</para>
3591            <para>
3592                <emphasis role="underline">Answer</emphasis>: To allow you to know that the state
3593                was default-activated, MSM generates a boost::msm::InitEvent default event. </para>
3594            <para><emphasis role="underline">Question</emphasis>: Why do I see no call to
3595                no_transition in my submachine? </para>
3596            <para><emphasis role="underline">Answer</emphasis>: Because of the priority rule defined
3597                by UML. It says that in case of transition conflict, the most inner state has a
3598                higher priority. So after asking the inner state, the containing composite has to be
3599                also asked to handle the transition and could find a possible transition.</para>
3600            <para><emphasis role="underline">Question</emphasis>: Why do I get a compile error
3601                saying the compiler cannot convert to a function ...Fsm::*(some_event)? </para>
3602            <para><emphasis role="underline">Answer</emphasis>: You probably defined a transition
3603                triggered by the event some_event, but used a guard/action method taking another
3604                event. </para>
3605            <para><emphasis role="underline">Question</emphasis>: Why do I get a compile error
3606                saying something like “too few” or “too many” template arguments? </para>
3607            <para><emphasis role="underline">Answer</emphasis>: You probably defined a transition in
3608                form of a a_row or g_row where you wanted just a _row or the other way around. With
3609                Row, it could mean that you forgot a "none". </para>
3610            <para><emphasis role="underline">Question</emphasis>: Why do I get a very long compile
3611                error when I define more than 20 rows in the transition table? </para>
3612            <para><emphasis role="underline">Answer</emphasis>: MSM uses Boost.MPL under the hood
3613                and this is the default maximum size. Please define the following 3 macros before
3614                including any MSM headers: </para>
3615            <programlisting>#define BOOST_MPL_CFG_NO_PREPROCESSED_HEADERS
3616#define BOOST_MPL_LIMIT_VECTOR_SIZE 30 // or whatever you need
3617#define BOOST_MPL_LIMIT_MAP_SIZE 30 // or whatever you need </programlisting>
3618            <para><emphasis role="underline">Question</emphasis>: Why do I get this error: ”error
3619                C2977: 'boost::mpl::vector' : too many template arguments”? </para>
3620            <para><emphasis role="underline">Answer</emphasis>: The first possibility is that you
3621                defined a transition table as, say, vector17 and have 18 entries. The second is that
3622                you have 17 entries and have a composite state. Under the hood, MSM adds a row for
3623                every event in the composite transition table. The third one is that you used a
3624                mpl::vector without the number of entries but are close to the MPL default of 50 and
3625                have a composite, thus pushing you above 50. Then you need mpl/vector60/70….hpp and
3626                a mpl/map60/70….hpp </para>
3627            <para><emphasis role="underline">Question</emphasis>: Why do I get a very long compile
3628                error when I define more than 10 states in a state machine? </para>
3629            <para><emphasis role="underline">Answer</emphasis>: MSM uses Boost.Fusion under the hood
3630                and this is the default maximum size. Please define the following macro before
3631                including any MSM headers: </para>
3632            <programlisting>#define FUSION_MAX_VECTOR_SIZE 20 // or whatever you need </programlisting>
3633        </chapter>
3634        <chapter>
3635            <title>Internals</title>
3636            <para>This chapter describes the internal machinery of the back-end, which can be useful
3637                for UML experts but can be safely ignored for most users. For implementers, the
3638                interface between front- and back- end is also described in detail.</para>
3639            <sect1>
3640                <title><command xml:id="run-to-completion"/>Backend: Run To Completion</title>
3641                <para>The back-end implements the following run-to completion algorithm:<itemizedlist>
3642                        <listitem>
3643                            <para>Check if one region of the concrete state machine is in a
3644                                terminate or interrupt state. If yes, event processing is disabled
3645                                while the condition lasts (forever for a terminate pseudo-state,
3646                                while active for an interrupt pseudo-state).</para>
3647                        </listitem>
3648                        <listitem>
3649                            <para>If the message queue feature is enabled and if the state machine
3650                                is already processing an event, push the currently processed event
3651                                into the queue and end processing. Otherwise, remember that the
3652                                state machine is now processing an event and continue.</para>
3653                        </listitem>
3654                        <listitem>
3655                            <para>If the state machine detected that no deferred event is used, skip
3656                                this step. Otherwise, mark the first deferred event from the
3657                                deferred queue as active.</para>
3658                        </listitem>
3659                        <listitem>
3660                            <para>Now start the core of event dispatching. If exception handling is
3661                                activated, this will happen inside a try/catch block and the
3662                                front-end <code>exception_caught</code> is called if an exception
3663                                occurs. </para>
3664                        </listitem>
3665                        <listitem>
3666                            <para>The event is now dispatched in turn to every region, in the order
3667                                defined by the initial state front-end definition. This will, for
3668                                every region, call the corresponding front-end transition definition
3669                                (the "row" or "Row" of the transition table).</para>
3670                        </listitem>
3671                        <listitem>
3672                            <para>Without transition conflict, if for a given region a transition is
3673                                possible, the guard condition is checked. If it returns
3674                                    <code>true</code>, the transition processing continues and the
3675                                current state's exit action is called, followed by the transition
3676                                action behavior and the new active state's entry behavior.</para>
3677                        </listitem>
3678                        <listitem>
3679                            <para>With transition conflicts (several possible transitions,
3680                                disambiguated by mutually exclusive guard conditions), the guard
3681                                conditions are tried in reverse order of their transition definition
3682                                in the transition table. The first one returning <code>true</code>
3683                                selects its transition. Note that this is not defined by the UML
3684                                standard, which simply specifies that if the guard conditions are
3685                                not mutually exclusive, the state machine is ill-formed and the
3686                                behaviour undefined. Relying on this implementation-specific
3687                                behaviour will make it harder for the developer to support another
3688                                state machine framework.</para>
3689                        </listitem>
3690                        <listitem>
3691                            <para>If at least one region processes the event, this event is seen as
3692                                having been accepted. If not, the library calls
3693                                    <code>no_transition</code> on the state machine for every
3694                                contained region.</para>
3695                        </listitem>
3696                        <listitem>
3697                            <para>If the currently active state is a submachine, the behaviour is
3698                                slightly different. The UML standard specifies that internal
3699                                transitions have to be tried first, so the event is first dispatched
3700                                to the submachine. Only if the submachine does not accept the event
3701                                are other (non internal) transitions tried.</para>
3702                        </listitem>
3703                        <listitem>
3704                            <para>This back-end supports simple states' and submachines' internal
3705                                transitions. These are provided in the state's
3706                                    <code>internal_transition_table</code> type. Transitions defined
3707                                in this table are added at the end of the main state machine's
3708                                transition table, but with a lesser priority than the submachine's
3709                                transitions (defined in <code>transition_table</code>). This means,
3710                                for simple states, that these transitions have higher priority than
3711                                non-internal transitions, conform to the UML standard which gives
3712                                higher priority to deeper-level transitions. For submachines, this
3713                                is a non-standard addition which can help make event processing
3714                                faster by giving a chance to bypass subregion processing. With
3715                                standard UML, one would need to add a subregion only to process
3716                                these internal transitions, which would be slower.</para>
3717                        </listitem>
3718                        <listitem>
3719                            <para>After the dispatching itself, the deferred event marked in step 3
3720                                (if any) now gets a chance of processing.</para>
3721                        </listitem>
3722                        <listitem>
3723                            <para>Then, events queued in the message queue also get a dispatching
3724                                chance</para>
3725                        </listitem>
3726                        <listitem>
3727                            <para>Finally, completion / anonymous transitions, if to be found in the
3728                                transition table, also get their dispatching chance.</para>
3729                        </listitem>
3730                    </itemizedlist></para>
3731                <para>This algorithm illustrates how the back-end configures itself at compile-time
3732                    as much as possible. Every feature not found in a given state machine definition
3733                    is deactivated and has therefore no runtime cost. Completion events, deferred
3734                    events, terminate states, dispatching to several regions, internal transitions
3735                    are all deactivated if not used. User configuration is only for exception
3736                    handling and message queue necessary.</para>
3737            </sect1>
3738            <sect1>
3739                <title><command xml:id="internals-front-back-interface"/>Frontend / Backend
3740                    interface</title>
3741                <para>The design of MSM tries to make front-ends and back-ends (later) to be as
3742                    interchangeable as possible. Of course, no back-end will ever implement every
3743                    feature defined by any possible front-end and inversely, but the goal is to make
3744                    it as easy as possible to extend the current state of the library.</para>
3745                <para>To achieve this, MSM divides the functionality between both sides: the
3746                    front-end is a sort of user interface and is descriptive, the back-end
3747                    implements the state machine engine.</para>
3748                <para>MSM being based on a transition table, a concrete state machine (or a given
3749                    front-end) must provide a transition_table. This transition table must be made
3750                    of rows. And each row must tell what kind of transition it is and implement the
3751                    calls to the actions and guards. A state machine must also define its regions
3752                    (marked by initial states) And that is about the only constraints for
3753                    front-ends. How the rows are described is implementer's choice. </para>
3754                <para>Every row must provide:</para>
3755                <itemizedlist>
3756                    <listitem>
3757                        <para>A <code>Source</code> typedef indicating, well, the type of the source
3758                            state.</para>
3759                    </listitem>
3760                    <listitem>
3761                        <para>A <code>Target</code> typedef indicating, well, the type of the target
3762                            state.</para>
3763                    </listitem>
3764                    <listitem>
3765                        <para>A <code>Evt</code> typedef indicating the type of the event triggering
3766                            the transition.</para>
3767                    </listitem>
3768                    <listitem>
3769                        <para>A <code>row_type_tag</code> typedef indicating the type of the
3770                            transition.</para>
3771                    </listitem>
3772                    <listitem>
3773                        <para>Rows having a type requiring transition actions must provide a static
3774                            function <code>action_call</code> with the following signature: <code>
3775                                template &lt;class Fsm,class SourceState,class TargetState,class
3776                                AllStates> </code></para>
3777                        <para><code>static void action_call (Fsm&amp; fsm, Event const&amp; evt,
3778                                SourceState&amp;, TargetState&amp;, AllStates&amp;) </code></para>
3779                        <para>The function gets as parameters the (back-end) state machine, the
3780                            event, source and target states and a container (in the current
3781                            back-end, a fusion::set) of all the states defined in the state machine.
3782                            For example, as the back-end has the front-end as basic class,
3783                                <code>action_call</code> is simply defined as
3784                                <code>(fsm.*action)(evt)</code>.</para>
3785                    </listitem>
3786                    <listitem>
3787                        <para>Rows having a type requiring a guard must provide a static function
3788                                <code>guard_call</code> with the following signature:<code
3789                            > </code></para>
3790                        <para><code>template &lt;class Fsm,class SourceState,class TargetState,class
3791                                AllStates></code></para>
3792                        <para><code>static bool guard_call (Fsm&amp;, Event const&amp;,
3793                                SourceState&amp;, TargetState&amp;, AllStates&amp;)</code></para>
3794                    </listitem>
3795                    <listitem>
3796                        <para>The possible transition (row) types are:<itemizedlist>
3797                                <listitem>
3798                                    <para>a_row_tag: a transition with actions and no guard</para>
3799                                </listitem>
3800                                <listitem>
3801                                    <para>g_row_type: a transition with a guard and no
3802                                        actions</para>
3803                                </listitem>
3804                                <listitem>
3805                                    <para>_row_tag: a transition without actions or guard</para>
3806                                </listitem>
3807                                <listitem>
3808                                    <para>row_tag: a transition with guard and actions</para>
3809                                </listitem>
3810                                <listitem>
3811                                    <para>a_irow_tag: an internal transition (defined inside the
3812                                            <code>transition_table</code>) with actions</para>
3813                                </listitem>
3814                                <listitem>
3815                                    <para>g_irow_tag: an internal transition (defined inside the
3816                                            <code>transition_table</code>) with guard</para>
3817                                </listitem>
3818                                <listitem>
3819                                    <para>irow_tag: an internal transition (defined inside the
3820                                            <code>transition_table</code>) with actions and
3821                                        guards</para>
3822                                </listitem>
3823                                <listitem>
3824                                    <para>_irow_tag: an internal transition (defined inside the
3825                                            <code>transition_table</code>) without action or guard.
3826                                        Due to higher priority for internal transitions, this is
3827                                        equivalent to a "ignore event"</para>
3828                                </listitem>
3829                                <listitem>
3830                                    <para>sm_a_i_row_tag: an internal transition (defined inside the
3831                                            <code>internal_transition_table</code>) with
3832                                        actions</para>
3833                                </listitem>
3834                                <listitem>
3835                                    <para>sm_g_i_row_tag: an internal transition (defined inside the
3836                                            <code>internal_transition_table</code>) with
3837                                        guard</para>
3838                                </listitem>
3839                                <listitem>
3840                                    <para>sm_i_row_tag: an internal transition (defined inside the
3841                                            <code>internal_transition_table</code>) with actions and
3842                                        guards</para>
3843                                </listitem>
3844                                <listitem>
3845                                    <para>sm__i_row_tag: an internal transition (defined inside the
3846                                            <code>internal_transition_table</code>) without action
3847                                        or guard. Due to higher priority for internal transitions,
3848                                        this is quivalent to a "ignore event"</para>
3849                                </listitem>
3850                            </itemizedlist></para>
3851                    </listitem>
3852                </itemizedlist>
3853                <para>Furthermore, a front-end must provide the definition of states and state
3854                    machines. State machine definitions must provide (the implementer is free to
3855                    provide it or let it be done by every concrete state machine. Different MSM
3856                    front-ends took one or the other approach):<itemizedlist>
3857                        <listitem>
3858                            <para><code>initial_state</code>: This typedef can be a single state or
3859                                a mpl container and provides the initial states defining one or
3860                                several orthogonal regions.</para>
3861                        </listitem>
3862                        <listitem>
3863                            <para><code>transition_table</code>: This typedef is a MPL sequence of
3864                                transition rows.</para>
3865                        </listitem>
3866                        <listitem>
3867                            <para><code>configuration</code>: this typedef is a MPL sequence of
3868                                known types triggering special behavior in the back-end, for example
3869                                if a concrete fsm requires a message queue or exception
3870                                catching.</para>
3871                        </listitem>
3872                    </itemizedlist></para>
3873                <para>States and state machines must both provide a (possibly empty) definition of:<itemizedlist>
3874                        <listitem>
3875                            <para><code>flag_list</code>: the flags being active when this state or
3876                                state machine become the current state of the fsm.</para>
3877                        </listitem>
3878                        <listitem>
3879                            <para><code>deferred_events</code>: events being automatically deferred
3880                                when the state is the current state of the fsm.</para>
3881                        </listitem>
3882                        <listitem>
3883                            <para><code>internal_transition_table</code>: the internal transitions
3884                                of this state.</para>
3885                        </listitem>
3886                        <listitem>
3887                            <para><code>on_entry</code> and <code>on_exit</code> methods.</para>
3888                        </listitem>
3889                    </itemizedlist></para>
3890            </sect1>
3891            <sect1>
3892                <title><command xml:id="internals-state-id"/> Generated state ids </title>
3893                <para>Normally, one does not need to know the ids are generated for all the states
3894                    of a state machine, unless for debugging purposes, like the pstate function does
3895                    in the tutorials in order to display the name of the current state. This section
3896                    will show how to automatically display typeid-generated names, but these are not
3897                    very readable on all platforms, so it can help to know how the ids are
3898                    generated. The ids are generated using the transition table, from the “Start”
3899                    column up to down, then from the “Next” column, up to down, as shown in the next
3900                    image: </para>
3901                <para><inlinemediaobject>
3902                        <imageobject>
3903                            <imagedata fileref="images/AnnexA.jpg" width="90%" scalefit="1"/>
3904                        </imageobject>
3905                    </inlinemediaobject></para>
3906                <para>Stopped will get id 0, Open id 1, ErrorMode id 6 and SleepMode (seen only in
3907                    the “Next” column) id 7. If you have some implicitly created states, like
3908                    transition-less initial states or states created using the explicit_creation
3909                    typedef, these will be added as a source at the end of the transition table. If
3910                    you have submachine states, a row will be added for them at the end of the
3911                    table, after the automatically or explicitly created states, which can change
3912                    their id. The next help you will need for debugging would be to call the
3913                    current_state method of the state_machine class, then the display_type helper to
3914                    generate a readable name from the id. If you do not want to go through the
3915                    transition table to fill an array of names, the library provides another helper,
3916                    fill_state_names, which, given an array of sufficient size (please see next
3917                    section to know how many states are defined in the state machine), will fill it
3918                    with typeid-generated names. </para>
3919            </sect1>
3920            <sect1>
3921                <title>Metaprogramming tools</title>
3922                <para>We can find for the transition table more uses than what we have seen so far.
3923                    Let's suppose you need to write a coverage tool. A state machine would be
3924                    perfect for such a job, if only it could provide some information about its
3925                    structure. Thanks to the transition table and Boost.MPL, it does.</para>
3926                <para>What is needed for a coverage tool? You need to know how many states are
3927                    defined in the state machine, and how many events can be fired. This way you can
3928                    log the fired events and the states visited in the life of a concrete machine
3929                    and be able to perform some coverage analysis, like “fired 65% of all possible
3930                    events and visited 80% of the states defined in the state machine”. To achieve
3931                    this, MSM provides a few useful tools:<itemizedlist>
3932                        <listitem>
3933                            <para>generate_state_set&lt;transition table>: returns a mpl::set of all
3934                                the states defined in the table.</para>
3935                        </listitem>
3936                        <listitem>
3937                            <para>generate_event_set&lt;transition table>: returns a mpl::set of all
3938                                the events defined in the table.</para>
3939                        </listitem>
3940                        <listitem>
3941                            <para>using mpl::size&lt;>::value you can get the number of elements in
3942                                the set.</para>
3943                        </listitem>
3944                        <listitem>
3945                            <para>display_type defines an operator() sending typeid(Type).name() to
3946                                cout.</para>
3947                        </listitem>
3948                        <listitem>
3949                            <para>fill_state_names fills an array of char const* with names of all
3950                                states (found by typeid)</para>
3951                        </listitem>
3952                        <listitem>
3953                            <para>using mpl::for_each on the result of generate_state_set and
3954                                generate_event_set passing display_type as argument will display all
3955                                the states of the state machine.</para>
3956                        </listitem>
3957                        <listitem>
3958                            <para>let's suppose you need to recursively find the states and events
3959                                defined in the composite states and thus also having a transition
3960                                table. Calling recursive_get_transition_table&lt;Composite> will
3961                                return you the transition table of the composite state, recursively
3962                                adding the transition tables of all sub-state machines and
3963                                sub-sub...-sub-state machines. Then call generate_state_set or
3964                                generate_event_set on the result to get the full list of states and
3965                                events. </para>
3966                        </listitem>
3967                    </itemizedlist></para>
3968                <para> An <link xlink:href="examples/BoostCon09Full.cpp">example</link> shows the
3969                    tools in action. </para>
3970            </sect1>
3971        </chapter>
3972        <chapter>
3973            <title>Acknowledgements</title>
3974            <para>I am in debt to the following people who helped MSM along the way.</para>
3975            <sect1>
3976                <title>MSM v2</title>
3977                <para>
3978                    <itemizedlist>
3979                        <listitem>
3980                            <para>Thanks to Dave Abrahams for managing the review</para>
3981                        </listitem>
3982                        <listitem>
3983                            <para>Thanks to Eric Niebler for his patience correcting my grammar
3984                                errors</para>
3985                        </listitem>
3986                        <listitem>
3987                            <para>Special thanks to Joel de Guzman who gave me very good ideas at
3988                                the BoostCon09. These ideas were the starting point of the redesign.
3989                                Any time again, Joel ☺</para>
3990                        </listitem>
3991                        <listitem>
3992                            <para>Thanks to Richard O’Hara for making Green Hills bring a patch in
3993                                less than 1 week, thus adding one more compiler to the supported
3994                                list.</para>
3995                        </listitem>
3996                        <listitem>
3997                            <para>Big thanks to those who took the time to write a review: Franz
3998                                Alt, David Bergman, Michael Caisse, Barend Gehrels, Darryl Greene,
3999                                Juraj Ivancic, Erik Nelson, Kenny Riddile.</para>
4000                        </listitem>
4001                        <listitem>
4002                            <para>Thanks to Matt Calabrese, Juraj Ivancic, Adam Merz and Joseph Wu
4003                                for reporting bugs.</para>
4004                        </listitem>
4005                        <listitem>
4006                            <para>Thanks to Thomas Mistretta for providing an addition to the
4007                                section "What do you actually do inside actions / guards".</para>
4008                        </listitem>
4009                    </itemizedlist>
4010                </para>
4011            </sect1>
4012            <sect1>
4013                <title> MSM v1</title>
4014                <para>
4015                    <itemizedlist>
4016                        <listitem>
4017                            <para>The original version of this framework is based on the brilliant
4018                                work of David Abrahams and Aleksey Gurtovoy who laid down the base
4019                                and the principles of the framework in their excellent book, “C++
4020                                template Metaprogramming”. The implementation also makes heavy use
4021                                of the boost::mpl.</para>
4022                        </listitem>
4023                        <listitem>
4024                            <para>Thanks to Jeff Flinn for his idea of the user-defined base state
4025                                and his review which allowed MSM to be presented at the
4026                                BoostCon09.</para>
4027                        </listitem>
4028                        <listitem>
4029                            <para>Thanks to my MSM v1 beta testers, Christoph Woskowski and Franz
4030                                Alt for using the framework with little documentation and to my
4031                                private reviewer, Edouard Alligand</para>
4032                        </listitem>
4033                    </itemizedlist>
4034                </para>
4035            </sect1>
4036        </chapter>
4037        <chapter>
4038            <title>Version history</title>
4039            <sect1>
4040                <title>From V2.28 to V2.29 (Boost 1.72)</title>
4041                <para>
4042                    <itemizedlist>
4043                        <listitem>
4044                            <para>Merged from develop new implementation of deferred events</para>
4045                        </listitem>
4046                        <listitem>
4047                            <para>Div. bugfixes</para>
4048                        </listitem>
4049                    </itemizedlist>
4050                </para>
4051            </sect1>
4052            <sect1>
4053                <title>From V2.27 to V2.28 (Boost 1.57)</title>
4054                <para>
4055                    <itemizedlist>
4056                        <listitem>
4057                            <para>Fixed BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES (broken in
4058                                1.56).</para>
4059                        </listitem>
4060                        <listitem>
4061                            <para>Fixed execute_queued_events, added
4062                                execute_single_queued_event</para>
4063                        </listitem>
4064                        <listitem>
4065                            <para>Fixed warnings for unused variables</para>
4066                        </listitem>
4067                    </itemizedlist>
4068                </para>
4069            </sect1>
4070            <sect1>
4071                <title>From V2.26 to V2.27 (Boost 1.56)</title>
4072                <para>
4073                    <itemizedlist>
4074                        <listitem>
4075                            <para>Bugfix: no_transition in case of an exception.</para>
4076                        </listitem>
4077                        <listitem>
4078                            <para>Bugfix: Trac 9280</para>
4079                        </listitem>
4080                        <listitem>
4081                            <para>Bugfix: incomplete namespace names in eUML</para>
4082                        </listitem>
4083                    </itemizedlist>
4084                </para>
4085            </sect1>
4086            <sect1>
4087                <title>From V2.25 to V2.26 (Boost 1.55)</title>
4088                <para>
4089                    <itemizedlist>
4090                        <listitem>
4091                            <para>New feature: interrupt states now support a sequence of events to
4092                                end the interruption</para>
4093                        </listitem>
4094                        <listitem>
4095                            <para>Bugfix: Trac 8686.</para>
4096                        </listitem>
4097                    </itemizedlist>
4098                </para>
4099            </sect1>
4100            <sect1>
4101                <title>From V2.24 to V2.25 (Boost 1.54)</title>
4102                <para>
4103                    <itemizedlist>
4104                        <listitem>
4105                            <para>Bugfix: Exit points broken for the favor_compile_time
4106                                policy.</para>
4107                        </listitem>
4108                        <listitem>
4109                            <para>Bugfix: copy breaks exit points of subsubmachines.</para>
4110                        </listitem>
4111                        <listitem>
4112                            <para>Bugfix: Trac 8046.</para>
4113                        </listitem>
4114                    </itemizedlist>
4115                </para>
4116            </sect1>
4117            <sect1>
4118                <title>From V2.23 to V2.24 (Boost 1.51)</title>
4119                <para>
4120                    <itemizedlist>
4121                        <listitem>
4122                            <para> Support for <command xlink:href="#any-event">boost::any</command>
4123                                or <command xlink:href="#kleene-event">kleene</command> as an
4124                                acceptable event.</para>
4125                        </listitem>
4126                        <listitem>
4127                            <para>Bugfix: compiler error with fsm internal table and
4128                                    <code>none</code>(compound) event.</para>
4129                        </listitem>
4130                        <listitem>
4131                            <para>Bugfix: <code>euml::defer_</code> leading to stack overflow.</para>
4132                        </listitem>
4133                    </itemizedlist>
4134                </para>
4135            </sect1>
4136            <sect1>
4137                <title>From V2.22 to V2.23 (Boost 1.50)</title>
4138                <para>
4139                    <itemizedlist>
4140                        <listitem>
4141                            <para> <command xlink:href="#eUML-composite-table">eUML</command> : better syntax
4142                                for front-ends defined with eUML as transititon table only. Caution:
4143                                Breaking Change!</para>
4144                        </listitem>
4145                        <listitem>
4146                            <para>Bugfix: graph building was only working if
4147                                    <code>initial_state</code> defined as a sequence</para>
4148                        </listitem>
4149                        <listitem>
4150                            <para>Bugfix: flags defined for a Terminate or Interrupt state do not
4151                                break the blocking function of these states any more.</para>
4152                        </listitem>
4153                        <listitem>
4154                            <para>Bugfix: multiple deferred events from several regions were not
4155                                working in every case.</para>
4156                        </listitem>
4157                        <listitem>
4158                            <para>Bugfix: visitor was passed by value to submachines.</para>
4159                        </listitem>
4160                        <listitem>
4161                            <para>Bugfix: <code>no_transition</code> was not called for submachines who send an
4162                                event to themselves.</para>
4163                        </listitem>
4164                        <listitem>
4165                            <para>Fixed warnings with gcc</para>
4166                        </listitem>
4167                    </itemizedlist>
4168                </para>
4169            </sect1>
4170            <sect1>
4171                <title>From V2.21 to V2.22 (Boost 1.48)</title>
4172                <para>
4173                    <itemizedlist>
4174                        <listitem>
4175                            <para>eUML: added easier event reprocessing:
4176                                    <code>process(event_)</code> and <code>reprocess()</code></para>
4177                        </listitem>
4178                        <listitem>
4179                            <para>Rewrite of internal transition tables. There were a few bugs
4180                                (failing recursivity in internal transition tables of sub-sub
4181                                machines) and a missing feature (unused internal transition table of
4182                                the main state machine).</para>
4183                        </listitem>
4184                        <listitem>
4185                            <para>Bugfixes<itemizedlist>
4186                                    <listitem>
4187                                        <para>Reverted favor_compile_time policy to Boost 1.46
4188                                            state</para>
4189                                    </listitem>
4190                                    <listitem>
4191                                        <para><code>none</code> event now is convertible from any
4192                                            other event </para>
4193                                    </listitem>
4194                                    <listitem>
4195                                        <para>eUML and pseudo exit states</para>
4196                                    </listitem>
4197                                    <listitem>
4198                                        <para>Fixed not working Flag_AND</para>
4199                                    </listitem>
4200                                    <listitem>
4201                                        <para>Fixed rare bugs causing multiple processing of the
4202                                            same event in a submachine whose transition table
4203                                            contains this event and a base event of it.</para>
4204                                    </listitem>
4205                                    <listitem>
4206                                        <para>gcc warnings about unused variables</para>
4207                                    </listitem>
4208                                </itemizedlist></para>
4209                        </listitem>
4210                        <listitem>
4211                            <para>Breaking change: the new internal transition table feature causes
4212                                a minor breaking change. In a submachine, the "Fsm" template
4213                                parameter for guards / actions of an internal table declared using
4214                                    <code>internal_transition_table</code> now is the submachine,
4215                                not the higher-level state machine. Internal transitions declared
4216                                using internal rows in the higher-level state machine keep their
4217                                behavior (the "Fsm" parameter is the higher-level state machine). To
4218                                sum up, the internal transition "Fsm" parameter is the closest state
4219                                machine containing this transition.</para>
4220                        </listitem>
4221                    </itemizedlist>
4222                </para>
4223            </sect1>
4224            <sect1>
4225                <title>From V2.20 to V2.21 (Boost 1.47)</title>
4226                <para>
4227                    <itemizedlist>
4228                        <listitem>
4229                            <para>Added a <command xlink:href="#backend-start">stop()</command>
4230                                method in the back-end.</para>
4231                        </listitem>
4232                        <listitem>
4233                            <para><command xlink:href="#eUML-phoenix">Added partial support for
4234                                Boost.Phoenix functors in eUML</command></para>
4235                        </listitem>
4236                        <listitem>
4237                            <para>Added the possibility to choose when <command xlink:href="#backend-state-switch">state switching</command>
4238                                occurs.</para>
4239                        </listitem>
4240                        <listitem>
4241                            <para>Bugfixes<itemizedlist>
4242                                <listitem>
4243                                    <para>Trac 5117, 5253, 5533, 5573</para>
4244                                </listitem>
4245                                <listitem>
4246                                    <para>gcc warnings about unused variables</para>
4247                                </listitem>
4248                                <listitem>
4249                                    <para>better implemenation of favor_compile_time back-end
4250                                        policy</para>
4251                                </listitem>
4252                                <listitem>
4253                                    <para>bug with eUML and state construction</para>
4254                                </listitem>
4255                                <listitem>
4256                                    <para>incorrect eUML event and state macros</para>
4257                                </listitem>
4258                                <listitem>
4259                                    <para>incorrect event type passed to a direct entry state's
4260                                        on_entry action</para>
4261                                </listitem>
4262                                <listitem>
4263                                    <para>more examples</para>
4264                                </listitem>
4265                            </itemizedlist></para>
4266                        </listitem>
4267                    </itemizedlist>
4268                </para>
4269            </sect1>
4270            <sect1>
4271                <title>From V2.12 to V2.20 (Boost 1.46)</title>
4272                <para>
4273                    <itemizedlist>
4274                        <listitem>
4275                            <para>Compile-time state machine analysis using mpl_graph:</para>
4276                            <itemizedlist>
4277                                <listitem>
4278                                    <para><command xlink:href="#backend-compile-time-analysis">checking of region orthogonality</command>.</para>
4279                                </listitem>
4280                                <listitem>
4281                                    <para><command xlink:href="#backend-compile-time-analysis">search for unreachable states</command>.</para>
4282                                </listitem>
4283                                <listitem>
4284                                    <para><command xlink:href="#explicit-entry-no-region-id">automatic region index search for pseudo entry or explicit
4285                                        entry states</command>.</para>
4286                                </listitem>
4287                            </itemizedlist>
4288                        </listitem>
4289                        <listitem>
4290                            <para><command xlink:href="#backend-boost-parameter">Boost.Parameter interface definition</command> for
4291                                msm::back::state_machine&lt;> template arguments.</para>
4292                        </listitem>
4293                        <listitem>
4294                            <para><command xlink:href="#backend-queues">Possibility to provide a
4295                                container</command> for the event and deferred event queues. A
4296                                policy implementation based on a more efficient Boost.CircularBuffer
4297                                is provided.</para>
4298                        </listitem>
4299                        <listitem>
4300                            <para>msm::back::state_machine&lt;>::is_flag_active method made
4301                                const.</para>
4302                        </listitem>
4303                        <listitem>
4304                            <para>added possibility to <command xlink:href="#backend-enqueueing"
4305                                >enqueue events</command> for delayed processing.</para>
4306                        </listitem>
4307                        <listitem>
4308                            <para>Bugfixes<itemizedlist>
4309                                <listitem>
4310                                    <para>Trac 4926</para>
4311                                </listitem>
4312                                <listitem>
4313                                    <para>stack overflow using the Defer functor</para>
4314                                </listitem>
4315                                <listitem>
4316                                    <para>anonymous transition of a submachine not called for
4317                                        the initial state</para>
4318                                </listitem>
4319                            </itemizedlist></para>
4320                        </listitem>
4321                    </itemizedlist>
4322                </para>
4323            </sect1>
4324            <sect1>
4325                <title>From V2.10 to V2.12  (Boost 1.45)</title>
4326                <para>
4327                    <itemizedlist>
4328                        <listitem>
4329                            <para>Support for <command xlink:href="#back-end-serialization">serialization</command></para>
4330                        </listitem>
4331                        <listitem>
4332                            <para><command xlink:href="#eUML-reuse-functor">Possibility to use
4333                                normal functors</command> (from functor front-end) in
4334                                eUML.</para>
4335                        </listitem>
4336                        <listitem>
4337                            <para><command xlink:href="#backend-fsm-constructor-args">New constructors</command> where substates / submachines can be taken as
4338                                arguments. This allows passing arguments to the constructor of a
4339                                submachine.</para>
4340                        </listitem>
4341                        <listitem>
4342                            <para>Bugfixes</para>
4343                        </listitem>
4344                    </itemizedlist>
4345                </para>
4346            </sect1>
4347            <sect1>
4348                <title>From V2.0 to V2.12  (Boost 1.44)</title>
4349                <para>
4350                    <itemizedlist>
4351                        <listitem>
4352                            <para>New documentation</para>
4353                        </listitem>
4354                        <listitem>
4355                            <para>Internal transitions. Either as part of the transition table or
4356                                using a state's internal transition table</para>
4357                        </listitem>
4358                        <listitem>
4359                            <para>increased dispatch and copy speed</para>
4360                        </listitem>
4361                        <listitem>
4362                            <para><command xlink:href="#basic-row2">new row types</command> for the
4363                                basic front-end</para>
4364                        </listitem>
4365                        <listitem>
4366                            <para>new eUML syntax, better attribute support, macros to ease
4367                                developer's life. Even VC8 seems to like it better.</para>
4368                        </listitem>
4369                        <listitem>
4370                            <para>New policy for reduced compile-time at the cost of dispatch
4371                                speed</para>
4372                        </listitem>
4373                        <listitem>
4374                            <para>Support for base events</para>
4375                        </listitem>
4376                        <listitem>
4377                            <para>possibility to choose the initial event</para>
4378                        </listitem>
4379                    </itemizedlist>
4380                </para>
4381            </sect1>
4382        </chapter>
4383    </part>
4384    <part>
4385        <title><command xml:id="Reference-begin"/>Reference</title>
4386        <chapter>
4387            <title>External references to MSM</title>
4388            <para>An interesting mapping UML &lt;-> MSM from Takatoshi Kondo can be found at
4389                    <command xlink:href="http://redboltz.wikidot.com/boost-msm-guide"
4390                    >Redboltz</command>.</para>
4391        </chapter>
4392        <chapter>
4393            <title>eUML operators and basic helpers</title>
4394            <para>The following table lists the supported operators: </para>
4395            <para>
4396                <table frame="all">
4397                    <title>Operators and state machine helpers</title>
4398                    <tgroup cols="3">
4399                        <colspec colname="c1" colnum="1"/>
4400                        <colspec colname="c2" colnum="2"/>
4401                        <colspec colname="c3" colnum="3"/>
4402                        <thead>
4403                            <row>
4404                                <entry>eUML function / operator</entry>
4405                                <entry>Description</entry>
4406                                <entry>Functor</entry>
4407                            </row>
4408                        </thead>
4409                        <tbody>
4410                            <row>
4411                                <entry>&amp;&amp;</entry>
4412                                <entry>Calls lazily Action1&amp;&amp; Action2</entry>
4413                                <entry>And_</entry>
4414                            </row>
4415                            <row>
4416                                <entry>||</entry>
4417                                <entry>Calls lazily Action1|| Action2</entry>
4418                                <entry>Or_</entry>
4419                            </row>
4420                            <row>
4421                                <entry>!</entry>
4422                                <entry>Calls lazily !Action1</entry>
4423                                <entry>Not_</entry>
4424                            </row>
4425                            <row>
4426                                <entry>!=</entry>
4427                                <entry>Calls lazily Action1 != Action2</entry>
4428                                <entry>NotEqualTo_</entry>
4429                            </row>
4430                            <row>
4431                                <entry>==</entry>
4432                                <entry>Calls lazily Action1 == Action2</entry>
4433                                <entry>EqualTo_</entry>
4434                            </row>
4435                            <row>
4436                                <entry>></entry>
4437                                <entry>Calls lazily Action1 > Action2</entry>
4438                                <entry>Greater_</entry>
4439                            </row>
4440                            <row>
4441                                <entry>>=</entry>
4442                                <entry>Calls lazily Action1 >= Action2</entry>
4443                                <entry>Greater_Equal_</entry>
4444                            </row>
4445                            <row>
4446                                <entry>&lt;</entry>
4447                                <entry>Calls lazily Action1 &lt; Action2</entry>
4448                                <entry>Less_</entry>
4449                            </row>
4450                            <row>
4451                                <entry>&lt;=</entry>
4452                                <entry>Calls lazily Action1 &lt;= Action2</entry>
4453                                <entry>Less_Equal_</entry>
4454                            </row>
4455                            <row>
4456                                <entry>&amp;</entry>
4457                                <entry>Calls lazily Action1 &amp; Action2</entry>
4458                                <entry>Bitwise_And_</entry>
4459                            </row>
4460                            <row>
4461                                <entry>|</entry>
4462                                <entry>Calls lazily Action1 | Action2</entry>
4463                                <entry>Bitwise_Or_</entry>
4464                            </row>
4465                            <row>
4466                                <entry>^</entry>
4467                                <entry>Calls lazily Action1 ^ Action2</entry>
4468                                <entry>Bitwise_Xor_</entry>
4469                            </row>
4470                            <row>
4471                                <entry>--</entry>
4472                                <entry>Calls lazily --Action1 / Action1--</entry>
4473                                <entry>Pre_Dec_ / Post_Dec_</entry>
4474                            </row>
4475                            <row>
4476                                <entry>++</entry>
4477                                <entry>Calls lazily ++Action1 / Action1++</entry>
4478                                <entry>Pre_Inc_ / Post_Inc_</entry>
4479                            </row>
4480                            <row>
4481                                <entry>/</entry>
4482                                <entry>Calls lazily Action1 / Action2</entry>
4483                                <entry>Divides_</entry>
4484                            </row>
4485                            <row>
4486                                <entry>/=</entry>
4487                                <entry>Calls lazily Action1 /= Action2</entry>
4488                                <entry>Divides_Assign_</entry>
4489                            </row>
4490                            <row>
4491                                <entry>*</entry>
4492                                <entry>Calls lazily Action1 * Action2</entry>
4493                                <entry>Multiplies_</entry>
4494                            </row>
4495                            <row>
4496                                <entry>*=</entry>
4497                                <entry>Calls lazily Action1 *= Action2</entry>
4498                                <entry>Multiplies_Assign_</entry>
4499                            </row>
4500                            <row>
4501                                <entry>+ (binary)</entry>
4502                                <entry>Calls lazily Action1 + Action2</entry>
4503                                <entry>Plus_</entry>
4504                            </row>
4505                            <row>
4506                                <entry>+ (unary)</entry>
4507                                <entry>Calls lazily +Action1</entry>
4508                                <entry>Unary_Plus_</entry>
4509                            </row>
4510                            <row>
4511                                <entry>+=</entry>
4512                                <entry>Calls lazily Action1 += Action2</entry>
4513                                <entry>Plus_Assign_</entry>
4514                            </row>
4515                            <row>
4516                                <entry>- (binary)</entry>
4517                                <entry>Calls lazily Action1 - Action2</entry>
4518                                <entry>Minus_</entry>
4519                            </row>
4520                            <row>
4521                                <entry>- (unary)</entry>
4522                                <entry>Calls lazily -Action1</entry>
4523                                <entry>Unary_Minus_</entry>
4524                            </row>
4525                            <row>
4526                                <entry>-=</entry>
4527                                <entry>Calls lazily Action1 -= Action2</entry>
4528                                <entry>Minus_Assign_</entry>
4529                            </row>
4530                            <row>
4531                                <entry>%</entry>
4532                                <entry>Calls lazily Action1 % Action2</entry>
4533                                <entry>Modulus_</entry>
4534                            </row>
4535                            <row>
4536                                <entry>%=</entry>
4537                                <entry>Calls lazily Action1 %= Action2</entry>
4538                                <entry>Modulus_Assign_</entry>
4539                            </row>
4540                            <row>
4541                                <entry>>></entry>
4542                                <entry>Calls lazily Action1 >> Action2</entry>
4543                                <entry>ShiftRight_</entry>
4544                            </row>
4545                            <row>
4546                                <entry>>>=</entry>
4547                                <entry>Calls lazily Action1 >>= Action2</entry>
4548                                <entry>ShiftRight_Assign_</entry>
4549                            </row>
4550                            <row>
4551                                <entry>&lt;&lt;</entry>
4552                                <entry>Calls lazily Action1 &lt;&lt; Action2</entry>
4553                                <entry>ShiftLeft_</entry>
4554                            </row>
4555                            <row>
4556                                <entry>&lt;&lt;=</entry>
4557                                <entry>Calls lazily Action1 &lt;&lt;= Action2</entry>
4558                                <entry>ShiftLeft_Assign_</entry>
4559                            </row>
4560                            <row>
4561                                <entry>[] (works on vector, map, arrays)</entry>
4562                                <entry>Calls lazily Action1 [Action2]</entry>
4563                                <entry>Subscript_</entry>
4564                            </row>
4565                            <row>
4566                                <entry>if_then_else_(Condition,Action1,Action2)</entry>
4567                                <entry>Returns either the result of calling Action1 or the result of
4568                                    calling Action2</entry>
4569                                <entry>If_Else_</entry>
4570                            </row>
4571                            <row>
4572                                <entry>if_then_(Condition,Action)</entry>
4573                                <entry>Returns the result of calling Action if Condition</entry>
4574                                <entry>If_Then_</entry>
4575                            </row>
4576                            <row>
4577                                <entry>while_(Condition, Body)</entry>
4578                                <entry>While Condition(), calls Body(). Returns nothing</entry>
4579                                <entry>While_Do_</entry>
4580                            </row>
4581                            <row>
4582                                <entry>do_while_(Condition, Body)</entry>
4583                                <entry>Calls Body() while Condition(). Returns nothing</entry>
4584                                <entry>Do_While_</entry>
4585                            </row>
4586                            <row>
4587                                <entry>for_(Begin,Stop,EndLoop,Body)</entry>
4588                                <entry>Calls for(Begin;Stop;EndLoop){Body;}</entry>
4589                                <entry>For_Loop_</entry>
4590                            </row>
4591                            <row>
4592                                <entry>process_(Event [,fsm1] [,fsm2] [,fsm3] [,fsm4])</entry>
4593                                <entry>Processes Event on the current state machine (if no fsm
4594                                    specified) or on up to 4 state machines returned by an
4595                                    appropriate functor.</entry>
4596                                <entry>Process_</entry>
4597                            </row>
4598                            <row>
4599                                <entry>process2_(Event, Data [,fsm1] [,fsm2] [,fsm3])</entry>
4600                                <entry>Processes Event on the current state machine (if no fsm
4601                                    specified) or on up to 2 state machines returned by an
4602                                    appropriate functor. The event is copy-constructed from what
4603                                    Data() returns.</entry>
4604                                <entry>Process2_</entry>
4605                            </row>
4606                            <row>
4607                                <entry>is_flag_(Flag [,fsm])</entry>
4608                                <entry>Calls is_flag_active() on the current state machine or the
4609                                    one returned by calling fsm.</entry>
4610                                <entry>Get_Flag_</entry>
4611                            </row>
4612                            <row>
4613                                <entry>event_ [(attribute name)]</entry>
4614                                <entry>Returns the current event (as const reference)</entry>
4615                                <entry>GetEvent_</entry>
4616                            </row>
4617                            <row>
4618                                <entry>source_ [(attribute name)]</entry>
4619                                <entry>Returns the source state of the currently triggered
4620                                    transition (as reference). If an attribute name is provided,
4621                                    returns the attribute by reference.</entry>
4622                                <entry>GetSource_</entry>
4623                            </row>
4624                            <row>
4625                                <entry>target_ [(attribute name)]</entry>
4626                                <entry>Returns the target state of the currently triggered
4627                                    transition (as reference). If an attribute name is provided,
4628                                    returns the attribute by reference.</entry>
4629                                <entry>GetTarget_</entry>
4630                            </row>
4631                            <row>
4632                                <entry>state_ [(attribute name)]</entry>
4633                                <entry>Returns the source state of the currently active state (as
4634                                    reference). Valid inside a state entry/exit action. If an
4635                                    attribute name is provided, returns the attribute by
4636                                    reference.</entry>
4637                                <entry>GetState_</entry>
4638                            </row>
4639                            <row>
4640                                <entry>fsm_ [(attribute name)]</entry>
4641                                <entry>Returns the current state machine (as reference). Valid
4642                                    inside a state entry/exit action or a transition. If an
4643                                    attribute name is provided, returns the attribute by
4644                                    reference.</entry>
4645                                <entry>GetFsm_</entry>
4646                            </row>
4647                            <row>
4648                                <entry>substate_(state_name [,fsm])</entry>
4649                                <entry>Returns (as reference) the state state_name referenced in the
4650                                    current state machine or the one given as argument.</entry>
4651                                <entry>SubState_</entry>
4652                            </row>
4653                        </tbody>
4654                    </tgroup>
4655                </table>
4656            </para>
4657            <para>To use these functions, you need to include: </para>
4658            <para><code>#include &lt;msm/front/euml/euml.hpp></code></para>
4659        </chapter>
4660        <chapter>
4661            <title>
4662                <command xml:id="eUML-STL-all"/>Functional programming </title>
4663            <para>To use these functions, you need to include: </para>
4664            <para><code>#include &lt;msm/front/euml/stl.hpp></code></para>
4665            <para>or the specified header in the following tables.</para>
4666            <para>The following tables list the supported STL algorithms: </para>
4667            <para>
4668                <command xml:id="eUML-STL-querying"/>
4669                <table frame="all">
4670                    <title>STL algorithms</title>
4671                    <tgroup cols="2">
4672                        <colspec colname="c2" colnum="1"/>
4673                        <colspec colname="c3" colnum="2"/>
4674                        <thead>
4675                            <row>
4676                                <entry>STL algorithms in querying.hpp</entry>
4677                                <entry>Functor</entry>
4678                            </row>
4679                        </thead>
4680                        <tbody>
4681                            <row>
4682                                <entry>find_(first, last, value)</entry>
4683                                <entry>Find_</entry>
4684                            </row>
4685                            <row>
4686                                <entry>find_if_(first, last, value)</entry>
4687                                <entry>FindIf_</entry>
4688                            </row>
4689                            <row>
4690                                <entry>lower_bound_(first, last, value [,opᵃ])</entry>
4691                                <entry>LowerBound_</entry>
4692                            </row>
4693                            <row>
4694                                <entry>upper_bound_(first, last, value [,opᵃ])</entry>
4695                                <entry>UpperBound_</entry>
4696                            </row>
4697                            <row>
4698                                <entry>equal_range_(first, last, value [,opᵃ])</entry>
4699                                <entry>EqualRange_</entry>
4700                            </row>
4701                            <row>
4702                                <entry>binary_search_(first, last, value [,opᵃ])</entry>
4703                                <entry>BinarySearch_</entry>
4704                            </row>
4705                            <row>
4706                                <entry>min_element_(first, last[,opᵃ])</entry>
4707                                <entry>MinElement_</entry>
4708                            </row>
4709                            <row>
4710                                <entry>max_element_(first, last[,opᵃ])</entry>
4711                                <entry>MaxElement_</entry>
4712                            </row>
4713                            <row>
4714                                <entry>adjacent_find_(first, last[,opᵃ])</entry>
4715                                <entry>AdjacentFind_</entry>
4716                            </row>
4717                            <row>
4718                                <entry>find_end_( first1, last1, first2, last2 [,op ᵃ])</entry>
4719                                <entry>FindEnd_</entry>
4720                            </row>
4721                            <row>
4722                                <entry>find_first_of_( first1, last1, first2, last2 [,op ᵃ])</entry>
4723                                <entry>FindFirstOf_</entry>
4724                            </row>
4725                            <row>
4726                                <entry>equal_( first1, last1, first2 [,op ᵃ])</entry>
4727                                <entry>Equal_</entry>
4728                            </row>
4729                            <row>
4730                                <entry>search_( first1, last1, first2, last2 [,op ᵃ])</entry>
4731                                <entry>Search_</entry>
4732                            </row>
4733                            <row>
4734                                <entry>includes_( first1, last1, first2, last2 [,op ᵃ])</entry>
4735                                <entry>Includes_</entry>
4736                            </row>
4737                            <row>
4738                                <entry>lexicographical_compare_ ( first1, last1, first2, last2 [,op
4739                                    ᵃ]) </entry>
4740                                <entry>LexicographicalCompare_</entry>
4741                            </row>
4742                            <row>
4743                                <entry>count_(first, last, value [,size])</entry>
4744                                <entry>Count_</entry>
4745                            </row>
4746                            <row>
4747                                <entry>count_if_(first, last, op ᵃ [,size])</entry>
4748                                <entry>CountIf_</entry>
4749                            </row>
4750                            <row>
4751                                <entry>distance_(first, last)</entry>
4752                                <entry>Distance_</entry>
4753                            </row>
4754                            <row>
4755                                <entry>mismatch _( first1, last1, first2 [,op ᵃ])</entry>
4756                                <entry>Mismatch_</entry>
4757                            </row>
4758                        </tbody>
4759                    </tgroup>
4760                </table>
4761            </para>
4762            <para>
4763                <command xml:id="eUML-STL-iteration"/>
4764                <table frame="all">
4765                    <title>STL algorithms</title>
4766                    <tgroup cols="2">
4767                        <colspec colname="c2" colnum="1"/>
4768                        <colspec colname="c3" colnum="2"/>
4769                        <thead>
4770                            <row>
4771                                <entry>STL algorithms in iteration.hpp</entry>
4772                                <entry>Functor</entry>
4773                            </row>
4774                        </thead>
4775                        <tbody>
4776                            <row>
4777                                <entry>for_each_(first,last, unary opᵃ)</entry>
4778                                <entry>ForEach_</entry>
4779                            </row>
4780                            <row>
4781                                <entry>accumulate_first, last, init [,opᵃ])</entry>
4782                                <entry>Accumulate_</entry>
4783                            </row>
4784                        </tbody>
4785                    </tgroup>
4786                </table>
4787            </para>
4788            <para>
4789                <command xml:id="eUML-STL-transformation"/>
4790                <table>
4791                    <title>STL algorithms</title>
4792                    <tgroup cols="2">
4793                        <colspec colname="c2" colnum="1"/>
4794                        <colspec colname="c3" colnum="2"/>
4795                        <thead>
4796                            <row>
4797                                <entry>STL algorithms in transformation.hpp</entry>
4798                                <entry>Functor</entry>
4799                            </row>
4800                        </thead>
4801                        <tbody>
4802                            <row>
4803                                <entry>copy_(first, last, result)</entry>
4804                                <entry>Copy_</entry>
4805                            </row>
4806                            <row>
4807                                <entry>copy_backward_(first, last, result)</entry>
4808                                <entry>CopyBackward_</entry>
4809                            </row>
4810                            <row>
4811                                <entry>reverse_(first, last)</entry>
4812                                <entry>Reverse_</entry>
4813                            </row>
4814                            <row>
4815                                <entry>reverse_copy_(first, last , result)</entry>
4816                                <entry>ReverseCopy_</entry>
4817                            </row>
4818                            <row>
4819                                <entry>remove_(first, last, value)</entry>
4820                                <entry>Remove_</entry>
4821                            </row>
4822                            <row>
4823                                <entry>remove_if_(first, last , opᵃ)</entry>
4824                                <entry>RemoveIf_</entry>
4825                            </row>
4826                            <row>
4827                                <entry>remove_copy_(first, last , output, value)</entry>
4828                                <entry>RemoveCopy_</entry>
4829                            </row>
4830                            <row>
4831                                <entry>remove_copy_if_(first, last, output, opᵃ)</entry>
4832                                <entry>RemoveCopyIf_</entry>
4833                            </row>
4834                            <row>
4835                                <entry>fill_(first, last, value)</entry>
4836                                <entry>Fill_</entry>
4837                            </row>
4838                            <row>
4839                                <entry>fill_n_(first, size, value)ᵇ</entry>
4840                                <entry>FillN_</entry>
4841                            </row>
4842                            <row>
4843                                <entry>generate_(first, last, generatorᵃ)</entry>
4844                                <entry>Generate_</entry>
4845                            </row>
4846                            <row>
4847                                <entry>generate_(first, size, generatorᵃ)ᵇ</entry>
4848                                <entry>GenerateN_</entry>
4849                            </row>
4850                            <row>
4851                                <entry>unique_(first, last [,opᵃ])</entry>
4852                                <entry>Unique_</entry>
4853                            </row>
4854                            <row>
4855                                <entry>unique_copy_(first, last, output [,opᵃ])</entry>
4856                                <entry>UniqueCopy_</entry>
4857                            </row>
4858                            <row>
4859                                <entry>random_shuffle_(first, last [,opᵃ])</entry>
4860                                <entry>RandomShuffle_</entry>
4861                            </row>
4862                            <row>
4863                                <entry>rotate_copy_(first, middle, last, output)</entry>
4864                                <entry>RotateCopy_</entry>
4865                            </row>
4866                            <row>
4867                                <entry>partition_ (first, last [,opᵃ])</entry>
4868                                <entry>Partition_</entry>
4869                            </row>
4870                            <row>
4871                                <entry>stable_partition_ (first, last [,opᵃ])</entry>
4872                                <entry>StablePartition_</entry>
4873                            </row>
4874                            <row>
4875                                <entry>stable_sort_(first, last [,opᵃ])</entry>
4876                                <entry>StableSort_</entry>
4877                            </row>
4878                            <row>
4879                                <entry>sort_(first, last [,opᵃ])</entry>
4880                                <entry>Sort_</entry>
4881                            </row>
4882                            <row>
4883                                <entry>partial_sort_(first, middle, last [,opᵃ])</entry>
4884                                <entry>PartialSort_</entry>
4885                            </row>
4886                            <row>
4887                                <entry>partial_sort_copy_ (first, last, res_first, res_last [,opᵃ]) </entry>
4888                                <entry>PartialSortCopy_</entry>
4889                            </row>
4890                            <row>
4891                                <entry>nth_element_(first, nth, last [,opᵃ])</entry>
4892                                <entry>NthElement_</entry>
4893                            </row>
4894                            <row>
4895                                <entry>merge_( first1, last1, first2, last2, output [,op ᵃ])</entry>
4896                                <entry>Merge_</entry>
4897                            </row>
4898                            <row>
4899                                <entry>inplace_merge_(first, middle, last [,opᵃ])</entry>
4900                                <entry>InplaceMerge_</entry>
4901                            </row>
4902                            <row>
4903                                <entry>set_union_(first1, last1, first2, last2, output [,op
4904                                    ᵃ])</entry>
4905                                <entry>SetUnion_</entry>
4906                            </row>
4907                            <row>
4908                                <entry>push_heap_(first, last [,op ᵃ])</entry>
4909                                <entry>PushHeap_</entry>
4910                            </row>
4911                            <row>
4912                                <entry>pop_heap_(first, last [,op ᵃ])</entry>
4913                                <entry>PopHeap_</entry>
4914                            </row>
4915                            <row>
4916                                <entry>make_heap_(first, last [,op ᵃ])</entry>
4917                                <entry>MakeHeap_</entry>
4918                            </row>
4919                            <row>
4920                                <entry>sort_heap_(first, last [,op ᵃ])</entry>
4921                                <entry>SortHeap_</entry>
4922                            </row>
4923                            <row>
4924                                <entry>next_permutation_(first, last [,op ᵃ])</entry>
4925                                <entry>NextPermutation_</entry>
4926                            </row>
4927                            <row>
4928                                <entry>prev_permutation_(first, last [,op ᵃ])</entry>
4929                                <entry>PrevPermutation_</entry>
4930                            </row>
4931                            <row>
4932                                <entry>inner_product_(first1, last1, first2, init [,op1ᵃ] [,op2ᵃ]) </entry>
4933                                <entry>InnerProduct_</entry>
4934                            </row>
4935                            <row>
4936                                <entry>partial_sum_(first, last, output [,opᵃ])</entry>
4937                                <entry>PartialSum_</entry>
4938                            </row>
4939                            <row>
4940                                <entry>adjacent_difference_(first, last, output [,opᵃ])</entry>
4941                                <entry>AdjacentDifference_</entry>
4942                            </row>
4943                            <row>
4944                                <entry>replace_(first, last, old_value, new_value)</entry>
4945                                <entry>Replace_</entry>
4946                            </row>
4947                            <row>
4948                                <entry>replace_if_(first, last, opᵃ, new_value)</entry>
4949                                <entry>ReplaceIf_</entry>
4950                            </row>
4951                            <row>
4952                                <entry>replace_copy_(first, last, result, old_value,
4953                                    new_value)</entry>
4954                                <entry>ReplaceCopy_</entry>
4955                            </row>
4956                            <row>
4957                                <entry>replace_copy_if_(first, last, result, opᵃ, new_value)</entry>
4958                                <entry>ReplaceCopyIf_</entry>
4959                            </row>
4960                            <row>
4961                                <entry>rotate_(first, middle, last)ᵇ</entry>
4962                                <entry>Rotate_</entry>
4963                            </row>
4964                        </tbody>
4965                    </tgroup>
4966                </table>
4967            </para>
4968            <para>
4969                <command xml:id="eUML-STL-container"/>
4970                <table>
4971                    <title>STL container methods</title>
4972                    <tgroup cols="2">
4973                        <colspec colname="c2" colnum="1"/>
4974                        <colspec colname="c3" colnum="2"/>
4975                        <thead>
4976                            <row>
4977                                <entry>STL container methods(common) in container.hpp</entry>
4978                                <entry>Functor</entry>
4979                            </row>
4980                        </thead>
4981                        <tbody>
4982                            <row>
4983                                <entry>container::reference front_(container)</entry>
4984                                <entry>Front_</entry>
4985                            </row>
4986                            <row>
4987                                <entry>container::reference back_(container)</entry>
4988                                <entry>Back_</entry>
4989                            </row>
4990                            <row>
4991                                <entry>container::iterator begin_(container)</entry>
4992                                <entry>Begin_</entry>
4993                            </row>
4994                            <row>
4995                                <entry>container::iterator end_(container)</entry>
4996                                <entry>End_</entry>
4997                            </row>
4998                            <row>
4999                                <entry>container::reverse_iterator rbegin_(container)</entry>
5000                                <entry>RBegin_</entry>
5001                            </row>
5002                            <row>
5003                                <entry>container::reverse_iterator rend_(container)</entry>
5004                                <entry>REnd_</entry>
5005                            </row>
5006                            <row>
5007                                <entry>void push_back_(container, value)</entry>
5008                                <entry>Push_Back_</entry>
5009                            </row>
5010                            <row>
5011                                <entry>void pop_back_(container, value)</entry>
5012                                <entry>Pop_Back_</entry>
5013                            </row>
5014                            <row>
5015                                <entry>void push_front_(container, value)</entry>
5016                                <entry>Push_Front_</entry>
5017                            </row>
5018                            <row>
5019                                <entry>void pop_front_(container, value)</entry>
5020                                <entry>Pop_Front_</entry>
5021                            </row>
5022                            <row>
5023                                <entry>void clear_(container)</entry>
5024                                <entry>Clear_</entry>
5025                            </row>
5026                            <row>
5027                                <entry>size_type capacity_(container)</entry>
5028                                <entry>Capacity_</entry>
5029                            </row>
5030                            <row>
5031                                <entry>size_type size_(container)</entry>
5032                                <entry>Size_</entry>
5033                            </row>
5034                            <row>
5035                                <entry>size_type max_size_(container)</entry>
5036                                <entry>Max_Size_</entry>
5037                            </row>
5038                            <row>
5039                                <entry>void reserve_(container, value)</entry>
5040                                <entry>Reserve _</entry>
5041                            </row>
5042                            <row>
5043                                <entry>void resize_(container, value)</entry>
5044                                <entry>Resize _</entry>
5045                            </row>
5046                            <row>
5047                                <entry>iterator insert_(container, pos, value)</entry>
5048                                <entry>Insert_</entry>
5049                            </row>
5050                            <row>
5051                                <entry>void insert_( container , pos, first, last)</entry>
5052                                <entry>Insert_</entry>
5053                            </row>
5054                            <row>
5055                                <entry>void insert_( container , pos, number, value)</entry>
5056                                <entry>Insert_</entry>
5057                            </row>
5058                            <row>
5059                                <entry>void swap_( container , other_container)</entry>
5060                                <entry>Swap_</entry>
5061                            </row>
5062                            <row>
5063                                <entry>void erase_( container , pos)</entry>
5064                                <entry>Erase_</entry>
5065                            </row>
5066                            <row>
5067                                <entry>void erase_( container , first, last) </entry>
5068                                <entry>Erase_</entry>
5069                            </row>
5070                            <row>
5071                                <entry>bool empty_( container)</entry>
5072                                <entry>Empty_</entry>
5073                            </row>
5074                        </tbody>
5075                    </tgroup>
5076                </table>
5077            </para>
5078            <para>
5079                <table>
5080                    <title>STL list methods</title>
5081                    <tgroup cols="2">
5082                        <colspec colname="c2" colnum="1"/>
5083                        <colspec colname="c3" colnum="2"/>
5084                        <thead>
5085                            <row>
5086                                <entry>std::list methods in container.hpp</entry>
5087                                <entry>Functor</entry>
5088                            </row>
5089                        </thead>
5090                        <tbody>
5091                            <row>
5092                                <entry>void list_remove_(container, value)</entry>
5093                                <entry>ListRemove_</entry>
5094                            </row>
5095                            <row>
5096                                <entry>void list_remove_if_(container, opᵃ)</entry>
5097                                <entry>ListRemove_If_</entry>
5098                            </row>
5099                            <row>
5100                                <entry>void list_merge_(container, other_list)</entry>
5101                                <entry>ListMerge_</entry>
5102                            </row>
5103                            <row>
5104                                <entry>void list_merge_(container, other_list, opᵃ)</entry>
5105                                <entry>ListMerge_</entry>
5106                            </row>
5107                            <row>
5108                                <entry>void splice_(container, iterator, other_list)</entry>
5109                                <entry>Splice_</entry>
5110                            </row>
5111                            <row>
5112                                <entry>void splice_(container, iterator, other_list,
5113                                    iterator)</entry>
5114                                <entry>Splice_</entry>
5115                            </row>
5116                            <row>
5117                                <entry>void splice_(container, iterator, other_list, first,
5118                                    last)</entry>
5119                                <entry>Splice_</entry>
5120                            </row>
5121                            <row>
5122                                <entry>void list_reverse_(container)</entry>
5123                                <entry>ListReverse_</entry>
5124                            </row>
5125                            <row>
5126                                <entry>void list_unique_(container)</entry>
5127                                <entry>ListUnique_</entry>
5128                            </row>
5129                            <row>
5130                                <entry>void list_unique_(container, opᵃ)</entry>
5131                                <entry>ListUnique_</entry>
5132                            </row>
5133                            <row>
5134                                <entry>void list_sort_(container)</entry>
5135                                <entry>ListSort_</entry>
5136                            </row>
5137                            <row>
5138                                <entry>void list_sort_(container, opᵃ)</entry>
5139                                <entry>ListSort_</entry>
5140                            </row>
5141                        </tbody>
5142                    </tgroup>
5143                </table>
5144            </para>
5145            <para>
5146                <table>
5147                    <title>STL associative container methods </title>
5148                    <tgroup cols="2">
5149                        <colspec colname="c2" colnum="1"/>
5150                        <colspec colname="c3" colnum="2"/>
5151                        <thead>
5152                            <row>
5153                                <entry>Associative container methods in container.hpp</entry>
5154                                <entry>Functor</entry>
5155                            </row>
5156                        </thead>
5157                        <tbody>
5158                            <row>
5159                                <entry>iterator insert_(container, pos, value)</entry>
5160                                <entry>Insert_</entry>
5161                            </row>
5162                            <row>
5163                                <entry>void insert_( container , first, last)</entry>
5164                                <entry>Insert_</entry>
5165                            </row>
5166                            <row>
5167                                <entry>pair&lt;iterator, bool> insert_( container , value)</entry>
5168                                <entry>Insert_</entry>
5169                            </row>
5170                            <row>
5171                                <entry>void associative_erase_( container , pos)</entry>
5172                                <entry>Associative_Erase_</entry>
5173                            </row>
5174                            <row>
5175                                <entry>void associative_erase_( container , first, last)</entry>
5176                                <entry>Associative_Erase_</entry>
5177                            </row>
5178                            <row>
5179                                <entry>size_type associative_erase_( container , key)</entry>
5180                                <entry>Associative_Erase_</entry>
5181                            </row>
5182                            <row>
5183                                <entry>iterator associative_find_( container , key)</entry>
5184                                <entry>Associative_Find_</entry>
5185                            </row>
5186                            <row>
5187                                <entry>size_type associative_count_( container , key)</entry>
5188                                <entry>AssociativeCount_</entry>
5189                            </row>
5190                            <row>
5191                                <entry>iterator associative_lower_bound_( container , key)</entry>
5192                                <entry>Associative_Lower_Bound_</entry>
5193                            </row>
5194                            <row>
5195                                <entry>iterator associative_upper_bound_( container , key)</entry>
5196                                <entry>Associative_Upper_Bound_</entry>
5197                            </row>
5198                            <row>
5199                                <entry>pair&lt;iterator, iterator> associative_equal_range_(
5200                                    container , key)</entry>
5201                                <entry>Associative_Equal_Range_</entry>
5202                            </row>
5203                        </tbody>
5204                    </tgroup>
5205                </table>
5206            </para>
5207            <para>
5208                <table>
5209                    <title>STL pair</title>
5210                    <tgroup cols="2">
5211                        <colspec colname="c2" colnum="1"/>
5212                        <colspec colname="c3" colnum="2"/>
5213                        <thead>
5214                            <row>
5215                                <entry>std::pair in container.hpp</entry>
5216                                <entry>Functor</entry>
5217                            </row>
5218                        </thead>
5219                        <tbody>
5220                            <row>
5221                                <entry>first_type first_(pair&lt;T1, T2>)</entry>
5222                                <entry>First_</entry>
5223                            </row>
5224                            <row>
5225                                <entry>second_type second_(pair&lt;T1, T2>)</entry>
5226                                <entry>Second_</entry>
5227                            </row>
5228                        </tbody>
5229                    </tgroup>
5230                </table>
5231            </para>
5232            <para>
5233                <table>
5234                    <title>STL string</title>
5235                    <tgroup cols="3">
5236                        <colspec colname="newCol1" colnum="1"/>
5237                        <colspec colname="c2" colnum="2"/>
5238                        <colspec colname="c3" colnum="3"/>
5239                        <thead>
5240                            <row>
5241                                <entry>STL string method</entry>
5242                                <entry>std::string method in container.hpp</entry>
5243                                <entry>Functor</entry>
5244                            </row>
5245                        </thead>
5246                        <tbody>
5247                            <row>
5248                                <entry>substr (size_type pos, size_type size)</entry>
5249                                <entry>string substr_(container, pos, length)</entry>
5250                                <entry>Substr_</entry>
5251                            </row>
5252                            <row>
5253                                <entry>int compare(string)</entry>
5254                                <entry>int string_compare_(container, another_string)</entry>
5255                                <entry>StringCompare_</entry>
5256                            </row>
5257                            <row>
5258                                <entry>int compare(char*)</entry>
5259                                <entry>int string_compare_(container, another_string)</entry>
5260                                <entry>StringCompare_</entry>
5261                            </row>
5262                            <row>
5263                                <entry>int compare(size_type pos, size_type size, string)</entry>
5264                                <entry>int string_compare_(container, pos, size,
5265                                    another_string)</entry>
5266                                <entry>StringCompare_</entry>
5267                            </row>
5268                            <row>
5269                                <entry>int compare (size_type pos, size_type size, string, size_type
5270                                    length)</entry>
5271                                <entry>int string_compare_(container, pos, size, another_string,
5272                                    length)</entry>
5273                                <entry>StringCompare_</entry>
5274                            </row>
5275                            <row>
5276                                <entry>string&amp; append(const string&amp;)</entry>
5277                                <entry>string&amp; append_(container, another_string)</entry>
5278                                <entry>Append_</entry>
5279                            </row>
5280                            <row>
5281                                <entry>string&amp; append (charT*)</entry>
5282                                <entry>string&amp; append_(container, another_string)</entry>
5283                                <entry>Append_</entry>
5284                            </row>
5285                            <row>
5286                                <entry>string&amp; append (string , size_type pos, size_type
5287                                    size)</entry>
5288                                <entry>string&amp; append_(container, other_string, pos,
5289                                    size)</entry>
5290                                <entry>Append_</entry>
5291                            </row>
5292                            <row>
5293                                <entry>string&amp; append (charT*, size_type size)</entry>
5294                                <entry>string&amp; append_(container, another_string,
5295                                    length)</entry>
5296                                <entry>Append_</entry>
5297                            </row>
5298                            <row>
5299                                <entry>string&amp; append (size_type size, charT)</entry>
5300                                <entry>string&amp; append_(container, size, char)</entry>
5301                                <entry>Append_</entry>
5302                            </row>
5303                            <row>
5304                                <entry>string&amp; append (iterator begin, iterator end)</entry>
5305                                <entry>string&amp; append_(container, begin, end)</entry>
5306                                <entry>Append_</entry>
5307                            </row>
5308                            <row>
5309                                <entry>string&amp; insert (size_type pos, charT*)</entry>
5310                                <entry>string&amp; string_insert_(container, pos,
5311                                    other_string)</entry>
5312                                <entry>StringInsert_</entry>
5313                            </row>
5314                            <row>
5315                                <entry>string&amp; insert(size_type pos, charT*,size_type n)</entry>
5316                                <entry>string&amp; string_insert_(container, pos, other_string,
5317                                    n)</entry>
5318                                <entry>StringInsert_</entry>
5319                            </row>
5320                            <row>
5321                                <entry>string&amp; insert(size_type pos,size_type n, charT
5322                                    c)</entry>
5323                                <entry>string&amp; string_insert_(container, pos, n, c)</entry>
5324                                <entry>StringInsert_</entry>
5325                            </row>
5326                            <row>
5327                                <entry>string&amp; insert (size_type pos, const string&amp;)</entry>
5328                                <entry>string&amp; string_insert_(container, pos,
5329                                    other_string)</entry>
5330                                <entry>StringInsert_</entry>
5331                            </row>
5332                            <row>
5333                                <entry>string&amp; insert (size_type pos, const string&amp;,
5334                                    size_type pos1, size_type n)</entry>
5335                                <entry>string&amp; string_insert_(container, pos, other_string,
5336                                    pos1, n)</entry>
5337                                <entry>StringInsert_</entry>
5338                            </row>
5339                            <row>
5340                                <entry>string&amp; erase(size_type pos=0, size_type n=npos)</entry>
5341                                <entry>string&amp; string_erase_(container, pos, n)</entry>
5342                                <entry>StringErase_</entry>
5343                            </row>
5344                            <row>
5345                                <entry>string&amp; assign(const string&amp;)</entry>
5346                                <entry>string&amp; string_assign_(container, another_string)</entry>
5347                                <entry>StringAssign_</entry>
5348                            </row>
5349                            <row>
5350                                <entry>string&amp; assign(const charT*)</entry>
5351                                <entry>string&amp; string_assign_(container, another_string)</entry>
5352                                <entry>StringAssign_</entry>
5353                            </row>
5354                            <row>
5355                                <entry>string&amp; assign(const string&amp;, size_type pos,
5356                                    size_type n)</entry>
5357                                <entry>string&amp; string_assign_(container, another_string, pos,
5358                                    n)</entry>
5359                                <entry>StringAssign_</entry>
5360                            </row>
5361                            <row>
5362                                <entry>string&amp; assign(const charT*, size_type n)</entry>
5363                                <entry>string&amp; string_assign_(container, another_string,
5364                                    n)</entry>
5365                                <entry>StringAssign_</entry>
5366                            </row>
5367                            <row>
5368                                <entry>string&amp; assign(size_type n, charT c)</entry>
5369                                <entry>string&amp; string_assign_(container, n, c)</entry>
5370                                <entry>StringAssign_</entry>
5371                            </row>
5372                            <row>
5373                                <entry>string&amp; assign(iterator first, iterator last)</entry>
5374                                <entry>string&amp; string_assign_(container, first, last)</entry>
5375                                <entry>StringAssign_</entry>
5376                            </row>
5377                            <row>
5378                                <entry>string&amp; replace(size_type pos, size_type n, const
5379                                    string&amp;)</entry>
5380                                <entry>string&amp; string_replace_(container, pos, n,
5381                                    another_string)</entry>
5382                                <entry>StringReplace_</entry>
5383                            </row>
5384                            <row>
5385                                <entry>string&amp; replace(size_type pos, size_type n, const charT*,
5386                                    size_type n1)</entry>
5387                                <entry>string&amp; string_replace_(container, pos, n,
5388                                    another_string, n1)</entry>
5389                                <entry>StringReplace_</entry>
5390                            </row>
5391                            <row>
5392                                <entry>string&amp; replace(size_type pos, size_type n, const
5393                                    charT*)</entry>
5394                                <entry>string&amp; string_replace_(container, pos, n,
5395                                    another_string)</entry>
5396                                <entry>StringReplace_</entry>
5397                            </row>
5398                            <row>
5399                                <entry>string&amp; replace(size_type pos, size_type n, size_type n1,
5400                                    charT c)</entry>
5401                                <entry>string&amp; string_replace_(container, pos, n, n1, c)</entry>
5402                                <entry>StringReplace_</entry>
5403                            </row>
5404                            <row>
5405                                <entry>string&amp; replace(iterator first, iterator last, const
5406                                    string&amp;)</entry>
5407                                <entry>string&amp; string_replace_(container, first, last,
5408                                    another_string)</entry>
5409                                <entry>StringReplace_</entry>
5410                            </row>
5411                            <row>
5412                                <entry>string&amp; replace(iterator first, iterator last, const
5413                                    charT*, size_type n)</entry>
5414                                <entry>string&amp; string_replace_(container, first, last,
5415                                    another_string, n)</entry>
5416                                <entry>StringReplace_</entry>
5417                            </row>
5418                            <row>
5419                                <entry>string&amp; replace(iterator first, iterator last, const
5420                                    charT*)</entry>
5421                                <entry>string&amp; string_replace_(container, first, last,
5422                                    another_string)</entry>
5423                                <entry>StringReplace_</entry>
5424                            </row>
5425                            <row>
5426                                <entry>string&amp; replace(iterator first, iterator last, size_type
5427                                    n, charT c)</entry>
5428                                <entry>string&amp; string_replace_(container, first, last, n,
5429                                    c)</entry>
5430                                <entry>StringReplace_</entry>
5431                            </row>
5432                            <row>
5433                                <entry>string&amp; replace(iterator first, iterator last, iterator
5434                                    f, iterator l)</entry>
5435                                <entry>string&amp; string_replace_(container, first, last, f,
5436                                    l)</entry>
5437                                <entry>StringReplace_</entry>
5438                            </row>
5439                            <row>
5440                                <entry>const charT* c_str()</entry>
5441                                <entry>const charT* c_str_(container)</entry>
5442                                <entry>CStr_</entry>
5443                            </row>
5444                            <row>
5445                                <entry>const charT* data()</entry>
5446                                <entry>const charT* string_data_(container)</entry>
5447                                <entry>StringData_</entry>
5448                            </row>
5449                            <row>
5450                                <entry>size_type copy(charT* buf, size_type n, size_type pos =
5451                                    0)</entry>
5452                                <entry>size_type string_copy_(container, buf, n, pos); size_type
5453                                    string_copy_(container, buf, n) </entry>
5454                                <entry>StringCopy_</entry>
5455                            </row>
5456                            <row>
5457                                <entry>size_type find(charT* s, size_type pos, size_type n)</entry>
5458                                <entry>size_type string_find_(container, s, pos, n)</entry>
5459                                <entry>StringFind_</entry>
5460                            </row>
5461                            <row>
5462                                <entry>size_type find(charT* s, size_type pos=0)</entry>
5463                                <entry>size_type string_find_(container, s, pos); size_type
5464                                    string_find_(container, s) </entry>
5465                                <entry>StringFind_</entry>
5466                            </row>
5467                            <row>
5468                                <entry>size_type find(const string&amp; s, size_type pos=0)</entry>
5469                                <entry>size_type string_find_(container, s, pos) size_type
5470                                    string_find_(container, s) </entry>
5471                                <entry>StringFind_</entry>
5472                            </row>
5473                            <row>
5474                                <entry>size_type find(charT c, size_type pos=0)</entry>
5475                                <entry>size_type string_find_(container, c, pos) size_type
5476                                    string_find_(container, c) </entry>
5477                                <entry>StringFind_</entry>
5478                            </row>
5479                            <row>
5480                                <entry>size_type rfind(charT* s, size_type pos, size_type n)</entry>
5481                                <entry>size_type string_rfind_(container, s, pos, n)</entry>
5482                                <entry>StringRFind_</entry>
5483                            </row>
5484                            <row>
5485                                <entry>size_type rfind(charT* s, size_type pos=npos)</entry>
5486                                <entry>size_type string_rfind_(container, s, pos); size_type
5487                                    string_rfind_(container, s) </entry>
5488                                <entry>StringRFind_</entry>
5489                            </row>
5490                            <row>
5491                                <entry>size_type rfind(const string&amp; s, size_type
5492                                    pos=npos)</entry>
5493                                <entry>size_type string_rfind_(container, s, pos); size_type
5494                                    string_rfind_(container, s) </entry>
5495                                <entry>StringRFind_</entry>
5496                            </row>
5497                            <row>
5498                                <entry>size_type rfind(charT c, size_type pos=npos)</entry>
5499                                <entry>size_type string_rfind_(container, c, pos) size_type
5500                                    string_rfind_(container, c) </entry>
5501                                <entry>StringRFind_</entry>
5502                            </row>
5503                            <row>
5504                                <entry>size_type find_first_of(charT* s, size_type pos, size_type
5505                                    n)</entry>
5506                                <entry>size_type find_first_of_(container, s, pos, n)</entry>
5507                                <entry>StringFindFirstOf_</entry>
5508                            </row>
5509                            <row>
5510                                <entry>size_type find_first_of (charT* s, size_type pos=0)</entry>
5511                                <entry>size_type find_first_of_(container, s, pos); size_type
5512                                    find_first_of_(container, s) </entry>
5513                                <entry>StringFindFirstOf_</entry>
5514                            </row>
5515                            <row>
5516                                <entry>size_type find_first_of (const string&amp; s, size_type
5517                                    pos=0)</entry>
5518                                <entry>size_type find_first_of_(container, s, pos); size_type
5519                                    find_first_of_(container, s) </entry>
5520                                <entry>StringFindFirstOf_</entry>
5521                            </row>
5522                            <row>
5523                                <entry>size_type find_first_of (charT c, size_type pos=0)</entry>
5524                                <entry>size_type find_first_of_(container, c, pos) size_type
5525                                    find_first_of_(container, c) </entry>
5526                                <entry>StringFindFirstOf_</entry>
5527                            </row>
5528                            <row>
5529                                <entry>size_type find_first_not_of(charT* s, size_type pos,
5530                                    size_type n)</entry>
5531                                <entry>size_type find_first_not_of_(container, s, pos, n)</entry>
5532                                <entry>StringFindFirstNotOf_</entry>
5533                            </row>
5534                            <row>
5535                                <entry>size_type find_first_not_of (charT* s, size_type
5536                                    pos=0)</entry>
5537                                <entry>size_type find_first_not_of_(container, s, pos); size_type
5538                                    find_first_not_of_(container, s) </entry>
5539                                <entry>StringFindFirstNotOf_</entry>
5540                            </row>
5541                            <row>
5542                                <entry>size_type find_first_not_of (const string&amp; s, size_type
5543                                    pos=0)</entry>
5544                                <entry>size_type find_first_not_of_(container, s, pos); size_type
5545                                    find_first_not_of_(container, s) </entry>
5546                                <entry>StringFindFirstNotOf_</entry>
5547                            </row>
5548                            <row>
5549                                <entry>size_type find_first_not_of (charT c, size_type
5550                                    pos=0)</entry>
5551                                <entry>size_type find_first_not_of_(container, c, pos); size_type
5552                                    find_first_not_of_(container, c) </entry>
5553                                <entry>StringFindFirstNotOf_</entry>
5554                            </row>
5555                            <row>
5556                                <entry>size_type find_last_of(charT* s, size_type pos, size_type
5557                                    n)</entry>
5558                                <entry>size_type find_last_of_(container, s, pos, n)</entry>
5559                                <entry>StringFindLastOf_</entry>
5560                            </row>
5561                            <row>
5562                                <entry>size_type find_last_of (charT* s, size_type pos=npos)</entry>
5563                                <entry>size_type find_last_of_(container, s, pos); size_type
5564                                    find_last_of_(container, s) </entry>
5565                                <entry>StringFindLastOf_</entry>
5566                            </row>
5567                            <row>
5568                                <entry>size_type find_last_of (const string&amp; s, size_type
5569                                    pos=npos)</entry>
5570                                <entry>size_type find_last_of_(container, s, pos); size_type
5571                                    find_last_of_(container, s) </entry>
5572                                <entry>StringFindLastOf_</entry>
5573                            </row>
5574                            <row>
5575                                <entry>size_type find_last_of (charT c, size_type pos=npos)</entry>
5576                                <entry>size_type find_last_of_(container, c, pos); size_type
5577                                    find_last_of_(container, c) </entry>
5578                                <entry>StringFindLastOf_</entry>
5579                            </row>
5580                            <row>
5581                                <entry>size_type find_last_not_of(charT* s, size_type pos, size_type
5582                                    n)</entry>
5583                                <entry>size_type find_last_not_of_(container, s, pos, n)</entry>
5584                                <entry>StringFindLastNotOf_</entry>
5585                            </row>
5586                            <row>
5587                                <entry>size_type find_last_not_of (charT* s, size_type
5588                                    pos=npos)</entry>
5589                                <entry>size_type find_last_not_of_(container, s, pos); size_type
5590                                    find_last_of_(container, s) </entry>
5591                                <entry>StringFindLastNotOf_</entry>
5592                            </row>
5593                            <row>
5594                                <entry>size_type find_last_not_of (const string&amp; s, size_type
5595                                    pos=npos)</entry>
5596                                <entry>size_type find_last_not_of_(container, s, pos); size_type
5597                                    find_last_not_of_(container, s) </entry>
5598                                <entry>StringFindLastNotOf_</entry>
5599                            </row>
5600                            <row>
5601                                <entry>size_type find_last_not_of (charT c, size_type
5602                                    pos=npos)</entry>
5603                                <entry>size_type find_last_not_of_(container, c, pos); size_type
5604                                    find_last_not_of_(container, c) </entry>
5605                                <entry>StringFindLastNotOf_</entry>
5606                            </row>
5607                        </tbody>
5608                    </tgroup>
5609                </table>
5610            </para>
5611            <para><emphasis role="underline">Notes</emphasis>: <itemizedlist>
5612                    <listitem>
5613                        <para>ᵃ: algorithms requiring a predicate need to make them eUML compatible
5614                            by wrapping them inside a Predicate_ functor. For example,
5615                            std::less&lt;int> => Predicate_&lt;std::less&lt;int> >()</para>
5616                    </listitem>
5617                    <listitem>
5618                        <para>ᵇ: If using the SGI STL implementation, these functors use the SGI
5619                            return value</para>
5620                    </listitem>
5621                </itemizedlist>
5622            </para>
5623        </chapter>
5624        <refentry>
5625            <refnamediv>
5626                <refname>Common headers</refname>
5627                <refpurpose>The common types used by front- and back-ends</refpurpose>
5628            </refnamediv>
5629            <refsect1>
5630                <title>msm/common.hpp</title>
5631                <para>This header provides one type, wrap, which is an empty type whose only reason
5632                    to exist is to be cheap to construct, so that it can be used with mpl::for_each,
5633                    as shown in the Metaprogramming book, chapter 9.</para>
5634                <classsynopsis>
5635                    <ooclass>
5636                        <classname>template &lt;class Dummy> wrap{};</classname>
5637                    </ooclass>
5638                </classsynopsis>
5639            </refsect1>
5640            <refsect1>
5641                <title>msm/row_tags.hpp</title>
5642                <para>This header contains the row type tags which front-ends can support partially
5643                    or totally. Please see the <command xlink:href="#internals-front-back-interface"
5644                        >Internals</command> section for a description of the different
5645                    types.</para>
5646            </refsect1>
5647        </refentry>
5648        <refentry>
5649            <refnamediv>
5650                <refname>Back-end</refname>
5651                <refpurpose>The back-end headers</refpurpose>
5652            </refnamediv>
5653            <refsect1>
5654                <title>msm/back/state_machine.hpp</title>
5655                <para> This header provides one type, state_machine, MSM's state machine engine
5656                    implementation.</para>
5657                <classsynopsis>
5658                    <ooclass>
5659                        <classname>template &lt;class Derived,class HistoryPolicy=NoHistory,class
5660                            CompilePolicy=favor_runtime_speed> state_machine</classname>
5661                    </ooclass>
5662                </classsynopsis>
5663                <refsect2>
5664                    <title> Template arguments </title>
5665                    <refsect3>
5666                        <title> Derived </title>
5667                        <para>The name of the front-end state machine definition. All three
5668                            front-ends are possible.</para>
5669                    </refsect3>
5670                    <refsect3>
5671                        <title> HistoryPolicy </title>
5672                        <para>The desired history. This can be: AlwaysHistory, NoHistory,
5673                            ShallowHistory. Default is NoHistory.</para>
5674                    </refsect3>
5675                    <refsect3>
5676                        <title> CompilePolicy </title>
5677                        <para>The trade-off performance / compile-time. There are two predefined
5678                            policies, favor_runtime_speed and favor_compile_time. Default is
5679                            favor_runtime_speed, best performance, longer compile-time. See <link
5680                                xlink:href="#backend-tradeof-rt-ct">the backend</link>.</para>
5681                    </refsect3>
5682                </refsect2>
5683                <refsect2>
5684                    <title> methods </title>
5685                    <refsect3>
5686                        <title>start</title>
5687                        <para> The start methods must be called before any call to process_event. It
5688                            activates the entry action of the initial state(s). This allows you to
5689                            choose when a state machine can start. See <link
5690                                xlink:href="#backend-start">backend</link>.</para>
5691                        <methodsynopsis>
5692                            <methodname>void start</methodname>
5693                            <methodparam>
5694                                <funcparams/>
5695                            </methodparam>
5696                        </methodsynopsis>
5697                    </refsect3>
5698                    <refsect3>
5699                        <title>process_event</title>
5700                        <para>The event processing method implements the double-dispatch. Each call
5701                            to this function with a new event type instantiates a new dispatch
5702                            algorithm and increases compile-time.</para>
5703                        <methodsynopsis>
5704                            <methodname>template &lt;class Event> HandledEnum
5705                                process_event</methodname>
5706                            <methodparam>
5707                                <funcparams>Event const&amp;</funcparams>
5708                            </methodparam>
5709                        </methodsynopsis>
5710                    </refsect3>
5711                    <refsect3>
5712                        <title>current_state</title>
5713                        <para>Returns the ids of currently active states. You will typically need it
5714                            only for debugging or logging purposes.</para>
5715                        <methodsynopsis>
5716                            <methodname>const int* current_state const</methodname>
5717                            <methodparam>
5718                                <funcparams/>
5719                            </methodparam>
5720                        </methodsynopsis>
5721                    </refsect3>
5722                    <refsect3>
5723                        <title>get_state_by_id</title>
5724                        <para>Returns the state whose id is given. As all states of a concrete state
5725                            machine share a common base state, the return value is a base state. If
5726                            the id corresponds to no state, a null pointer is returned.</para>
5727                        <methodsynopsis>
5728                            <methodname>const BaseState* get_state_by_id const</methodname>
5729                            <methodparam>
5730                                <funcparams>int id</funcparams>
5731                            </methodparam>
5732                        </methodsynopsis>
5733                    </refsect3>
5734                    <refsect3>
5735                        <title>is_contained</title>
5736                        <para>Helper returning true if the state machine is contained as a
5737                            submachine of another state machine.</para>
5738                        <methodsynopsis>
5739                            <methodname>bool is_contained const</methodname>
5740                            <methodparam>
5741                                <funcparams/>
5742                            </methodparam>
5743                        </methodsynopsis>
5744                    </refsect3>
5745                    <refsect3>
5746                        <title>get_state</title>
5747                        <para>Returns the required state of the state machine as a pointer. A
5748                            compile error will occur if the state is not to be found in the state
5749                            machine.</para>
5750                        <methodsynopsis>
5751                            <methodname>template &lt;class State> State* get_state</methodname>
5752                            <methodparam>
5753                                <funcparams/>
5754                            </methodparam>
5755                        </methodsynopsis>
5756                    </refsect3>
5757                    <refsect3>
5758                        <title>get_state</title>
5759                        <para>Returns the required state of the state machine as a reference. A
5760                            compile error will occur if the state is not to be found in the state
5761                            machine.</para>
5762                        <methodsynopsis>
5763                            <methodname>template &lt;class State> State&amp; get_state</methodname>
5764                            <methodparam>
5765                                <funcparams/>
5766                            </methodparam>
5767                        </methodsynopsis>
5768                    </refsect3>
5769                    <refsect3>
5770                        <title>is_flag_active</title>
5771                        <para>Returns true if the given flag is currently active. A flag is active
5772                            if the active state of one region is tagged with this flag (using OR as
5773                            BinaryOp) or active states of <emphasis role="underline">all</emphasis>
5774                            regions (using AND as BinaryOp)</para>
5775                        <methodsynopsis>
5776                            <methodname>template &lt;class Flag,class BinaryOp> bool
5777                                is_flag_active</methodname>
5778                            <methodparam>
5779                                <funcparams/>
5780                            </methodparam>
5781                        </methodsynopsis>
5782                    </refsect3>
5783                    <refsect3>
5784                        <title>is_flag_active</title>
5785                        <para>Returns true if the given flag is currently active. A flag is active
5786                            if the active state of one region is tagged with this flag.</para>
5787                        <methodsynopsis>
5788                            <methodname>template &lt;class Flag> bool is_flag_active</methodname>
5789                            <methodparam>
5790                                <funcparams/>
5791                            </methodparam>
5792                        </methodsynopsis>
5793                    </refsect3>
5794                    <refsect3>
5795                        <title>visit_current_states</title>
5796                        <para>Visits all active states and their substates. A state is visited using
5797                            the <code>accept</code> method without argument. The base class of all
5798                            states must provide an <code>accept_sig</code> type.</para>
5799                        <methodsynopsis>
5800                            <methodname>void visit_current_states</methodname>
5801                            <methodparam>
5802                                <funcparams/>
5803                            </methodparam>
5804                        </methodsynopsis>
5805                    </refsect3>
5806                    <refsect3>
5807                        <title>visit_current_states</title>
5808                        <para>Visits all active states and their substates. A state is visited using
5809                            the <code>accept</code> method with arguments. The base class of all
5810                            states must provide an <code>accept_sig</code> type defining the
5811                            signature and thus the number and type of the parameters.</para>
5812                        <methodsynopsis>
5813                            <methodname>void visit_current_states</methodname>
5814                            <methodparam>
5815                                <funcparams>any-type param1, any-type param2,...</funcparams>
5816                            </methodparam>
5817                        </methodsynopsis>
5818                    </refsect3>
5819                    <refsect3>
5820                        <title>defer_event</title>
5821                        <para> Defers the provided event. This method can be called only if at least
5822                            one state defers an event or if the state machine provides the
5823                                <code>activate_deferred_events</code>(see <link
5824                                xlink:href="examples/Orthogonal-deferred2.cpp">example</link>) type
5825                            either directly or using the deferred_events configuration of eUML
5826                                (<code>configure_ &lt;&lt; deferred_events</code>)</para>
5827                        <methodsynopsis>
5828                            <methodname>template &lt;class Event> void defer_event</methodname>
5829                            <methodparam>
5830                                <funcparams>Event const&amp;</funcparams>
5831                            </methodparam>
5832                        </methodsynopsis>
5833                    </refsect3>
5834                </refsect2>
5835                <refsect2>
5836                    <title>Types</title>
5837                    <refsect3>
5838                        <title>nr_regions </title>
5839                        <para>The number of orthogonal regions contained in the state machine</para>
5840                    </refsect3>
5841                    <refsect3>
5842                        <title>entry_pt</title>
5843                        <para>This nested type provides the necessary typedef for entry point
5844                            pseudostates.
5845                                <code>state_machine&lt;...>::entry_pt&lt;state_name></code> is a
5846                            transition's valid target inside the containing state machine's
5847                            transition table.</para>
5848                        <classsynopsis>
5849                            <ooclass>
5850                                <classname>entry_pt</classname>
5851                            </ooclass>
5852                        </classsynopsis>
5853                    </refsect3>
5854                    <refsect3>
5855                        <title>exit_pt</title>
5856                        <para>This nested type provides the necessary typedef for exit point
5857                            pseudostates. <code>state_machine&lt;...>::exit_pt&lt;state_name></code>
5858                            is a transition's valid source inside the containing state machine's
5859                            transition table.</para>
5860                        <classsynopsis>
5861                            <ooclass>
5862                                <classname>exit_pt</classname>
5863                            </ooclass>
5864                        </classsynopsis>
5865                    </refsect3>
5866                    <refsect3>
5867                        <title>direct</title>
5868                        <para>This nested type provides the necessary typedef for an explicit entry
5869                            inside a submachine.
5870                                <code>state_machine&lt;...>::direct&lt;state_name></code> is a
5871                            transition's valid target inside the containing state machine's
5872                            transition table.</para>
5873                        <classsynopsis>
5874                            <ooclass>
5875                                <classname>direct</classname>
5876                            </ooclass>
5877                        </classsynopsis>
5878                    </refsect3>
5879                    <refsect3>
5880                        <title>stt</title>
5881                        <para>Calling state_machine&lt;frontend>::stt returns a mpl::vector
5882                            containing the transition table of the state machine. This type can then
5883                            be used with generate_state_set or generate_event_set.</para>
5884                    </refsect3>
5885                </refsect2>
5886            </refsect1>
5887            <refsect1>
5888                <title>args.hpp</title>
5889                <para>This header provides one type, args. which provides the necessary types for a
5890                    visitor implementation.</para>
5891            </refsect1>
5892            <refsect1>
5893                <title><command xml:id="history-interface"/>msm/back/history_policies.hpp</title>
5894                <para>This header provides the out-of-the-box history policies supported by MSM.
5895                    There are 3 such policies.</para>
5896                <refsect2>
5897                    <title>Every history policy must implement the following methods: </title>
5898                    <refsect3>
5899                        <title> set_initial_states </title>
5900                        <para> This method is called by msm::back::state_machine when constructed.
5901                            It gives the policy a chance to save the ids of all initial states
5902                            (passed as array).</para>
5903                        <funcsynopsis>
5904                            <funcprototype>
5905                                <funcdef>void set_initial_states</funcdef>
5906                                <paramdef>
5907                                    <funcparams>int* const</funcparams>
5908                                </paramdef>
5909                            </funcprototype>
5910                        </funcsynopsis>
5911                    </refsect3>
5912                    <refsect3>
5913                        <title> history_exit </title>
5914                        <para>This method is called by msm::back::state_machine when the submachine
5915                            is exited. It gives the policy a chance to remember the ids of the last
5916                            active substates of this submachine (passed as array).</para>
5917                        <funcsynopsis>
5918                            <funcprototype>
5919                                <funcdef>void history_exit</funcdef>
5920                                <paramdef>
5921                                    <funcparams>int* const</funcparams>
5922                                </paramdef>
5923                            </funcprototype>
5924                        </funcsynopsis>
5925                    </refsect3>
5926                    <refsect3>
5927                        <title> history_entry </title>
5928                        <para>This method is called by msm::back::state_machine when the submachine
5929                            is entered. It gives the policy a chance to set the active states
5930                            according to the policy's aim. The policy gets as parameter the event
5931                            which activated the submachine and returns an array of active states
5932                            ids.</para>
5933                        <funcsynopsis>
5934                            <funcprototype>
5935                                <funcdef>template &lt;class Event> int* const history_exit</funcdef>
5936                                <paramdef>
5937                                    <funcparams>Event const&amp;</funcparams>
5938                                </paramdef>
5939                            </funcprototype>
5940                        </funcsynopsis>
5941                    </refsect3>
5942                </refsect2>
5943                <refsect2>
5944                    <title>Out-of-the-box policies: </title>
5945                    <refsect3>
5946                        <title>NoHistory</title>
5947                        <para>This policy is the default used by state_machine. No active state of a
5948                            submachine is remembered and at every new activation of the submachine,
5949                            the initial state(s) are activated. </para>
5950                    </refsect3>
5951                    <refsect3>
5952                        <title>AlwaysHistory</title>
5953                        <para>This policy is a non-UML-standard extension. The active state(s) of a
5954                            submachine is (are) always remembered at every new activation of the
5955                            submachine. </para>
5956                    </refsect3>
5957                    <refsect3>
5958                        <title>ShallowHistory</title>
5959                        <para>This policy activates the active state(s) of a submachine if the event
5960                            is found in the policy's event list. </para>
5961                    </refsect3>
5962                </refsect2>
5963            </refsect1>
5964            <refsect1>
5965                <title>msm/back/default_compile_policy.hpp</title>
5966                <para>This header contains the definition of favor_runtime_speed. This policy has
5967                    two settings:<itemizedlist>
5968                        <listitem>
5969                            <para>Submachines dispatch faster because their transitions are added
5970                                into their containing machine's transition table instead of simply
5971                                forwarding events.</para>
5972                        </listitem>
5973                        <listitem>
5974                            <para>It solves transition conflicts at compile-time</para>
5975                        </listitem>
5976                    </itemizedlist></para>
5977            </refsect1>
5978            <refsect1>
5979                <title>msm/back/favor_compile_time.hpp</title>
5980                <para>This header contains the definition of favor_compile_time. This policy has two settings:<itemizedlist>
5981                        <listitem>
5982                            <para>Submachines dispatch is slower because all events, even those with
5983                                no dispatch chance, are forwarded to submachines. In exchange, no
5984                                row is added into the containing machine's transition table, which
5985                                reduces compile-time.</para>
5986                        </listitem>
5987                        <listitem>
5988                            <para>It solves transition conflicts at run-time.</para>
5989                        </listitem>
5990                    </itemizedlist></para>
5991            </refsect1>
5992            <refsect1>
5993                <title>msm/back/metafunctions.hpp </title>
5994                <para>This header contains metafunctions for use by the library. Three metafunctions
5995                    can be useful for the user:<itemizedlist>
5996                        <listitem>
5997                            <para><code>generate_state_set&lt; stt ></code>: generates the list of
5998                                all states referenced by the transition table stt. If stt is a
5999                                recursive table (generated by
6000                                    <code>recursive_get_transition_table</code>), the metafunction
6001                                finds recursively all states of the submachines. A non-recursive
6002                                table can be obtained with some_backend_fsm::stt.</para>
6003                        </listitem>
6004                        <listitem>
6005                            <para><code>generate_event_set&lt; stt></code>: generates the list of
6006                                all events referenced by the transition table stt. If stt is a
6007                                recursive table (generated by
6008                                    <code>recursive_get_transition_table</code>), the metafunction
6009                                finds recursively all events of the submachines. A non-recursive
6010                                table can be obtained with some_backend_fsm::stt.</para>
6011                        </listitem>
6012                        <listitem>
6013                            <para><code>recursive_get_transition_table&lt;fsm></code>: recursively
6014                                extends the transition table of the state machine fsm with tables
6015                                from the submachines.</para>
6016                        </listitem>
6017                    </itemizedlist></para>
6018            </refsect1>
6019            <refsect1>
6020                <title>msm/back/tools.hpp </title>
6021                <para> This header contains a few metaprogramming tools to get some information out
6022                    of a state machine.</para>
6023                <refsect2>
6024                    <title>fill_state_names </title>
6025                    <refsect3>
6026                        <title>attributes </title>
6027                        <para> fill_state_names has for attribute:<itemizedlist>
6028                                <listitem>
6029                                    <para><code>char const** m_names</code>: an already allocated
6030                                        array of const char* where the typeid-generated names of a
6031                                        state machine states will be witten.</para>
6032                                </listitem>
6033                            </itemizedlist></para>
6034                    </refsect3>
6035                    <refsect3>
6036                        <title>constructor </title>
6037                        <constructorsynopsis>
6038                            <methodparam>
6039                                <funcparams>char const** names_to_fill</funcparams>
6040                            </methodparam>
6041                        </constructorsynopsis>
6042                    </refsect3>
6043                    <refsect3>
6044                        <title>usage</title>
6045                        <para> fill_state_names is made for use in a mpl::for_each iterating on a
6046                            state list and writing inside a pre-allocated array the state names.
6047                            Example:</para>
6048                        <programlisting>typedef some_fsm::stt Stt;
6049typedef msm::back::generate_state_set&lt;Stt>::type all_states; //states
6050static char const* state_names[mpl::size&lt;all_states>::value];
6051// array to fill with names
6052// fill the names of the states defined in the state machine
6053mpl::for_each&lt;all_states,boost::msm::wrap&lt;mpl::placeholders::_1> >
6054    (msm::back::fill_state_names&lt;Stt>(state_names));
6055// display all active states
6056for (unsigned int i=0;i&lt;some_fsm::nr_regions::value;++i)
6057{
6058    std::cout &lt;&lt; " -> "
6059              &lt;&lt; state_names[my_fsm_instance.current_state()[i]]
6060              &lt;&lt; std::endl;
6061}</programlisting>
6062                    </refsect3>
6063                </refsect2>
6064                <refsect2>
6065                    <title>get_state_name </title>
6066                    <refsect3>
6067                        <title> attributes </title>
6068                        <para>get_state_name has for attributes:<itemizedlist>
6069                                <listitem>
6070                                    <para>std::string&amp; m_name: the return value of the
6071                                        iteration</para>
6072                                </listitem>
6073                                <listitem>
6074                                    <para>int m_state_id: the searched state's id</para>
6075                                </listitem>
6076                            </itemizedlist></para>
6077                    </refsect3>
6078                    <refsect3>
6079                        <title>constructor</title>
6080                        <para>The constructor takes as argument a reference to the string to fill
6081                            with the state name and the id which must be searched.</para>
6082                        <constructorsynopsis>
6083                            <methodparam>
6084                                <funcparams>string&amp; name_to_fill,int state_id</funcparams>
6085                            </methodparam>
6086                        </constructorsynopsis>
6087                    </refsect3>
6088                    <refsect3>
6089                        <title> usage</title>
6090                        <para>This type is made for the same search as in the previous example,
6091                            using a mpl::for_each to iterate on states. After the iteration, the
6092                            state name reference has been set.</para>
6093                        <programlisting>// we need a fsm's table
6094typedef player::stt Stt;
6095typedef msm::back::generate_state_set&lt;Stt>::type all_states; //all states
6096std::string name_of_open; // id of Open is 1
6097// fill name_of_open for state of id 1
6098boost::mpl::for_each&lt;all_states,boost::msm::wrap&lt;mpl::placeholders::_1> >
6099          (msm::back::get_state_name&lt;Stt>(name_of_open,1));
6100std::cout &lt;&lt; "typeid-generated name Open is: " &lt;&lt;  name_of_open &lt;&lt; std::endl;</programlisting>
6101                    </refsect3>
6102                </refsect2>
6103                <refsect2>
6104                    <title>display_type </title>
6105                    <refsect3>
6106                        <title> attributes </title>
6107                        <para>none</para>
6108                    </refsect3>
6109                    <refsect3>
6110                        <title> usage</title>
6111                        <para>Reusing the state list from the previous example, we can output all
6112                            state names:</para>
6113                        <para><code>mpl::for_each&lt;all_states,boost::msm::wrap&lt;mpl::placeholders::_1>
6114                                >(msm::back::display_type ());</code></para>
6115                    </refsect3>
6116                </refsect2>
6117            </refsect1>
6118        </refentry>
6119        <refentry>
6120            <refnamediv>
6121                <refname>Front-end</refname>
6122                <refpurpose>The front-end headers</refpurpose>
6123            </refnamediv>
6124            <refsect1>
6125                <title>msm/front/common_states.hpp</title>
6126                <para>This header contains the predefined types to serve as base for states or state machines:<itemizedlist>
6127                        <listitem>
6128                            <para>default_base_state: non-polymorphic empty type.</para>
6129                        </listitem>
6130                        <listitem>
6131                            <para>polymorphic_state: type with a virtual destructor, which makes all
6132                                states polymorphic.</para>
6133                        </listitem>
6134                    </itemizedlist></para>
6135            </refsect1>
6136            <refsect1>
6137                <title>msm/front/completion_event.hpp</title>
6138                <para>This header contains one type, <code>none</code>. This type has several
6139                    meanings inside a transition table:<itemizedlist>
6140                        <listitem>
6141                            <para>as action or guard: that there is no action or guard</para>
6142                        </listitem>
6143                        <listitem>
6144                            <para>as target state: that the transition is an internal
6145                                transition</para>
6146                        </listitem>
6147                        <listitem>
6148                            <para>as event: the transition is an anonymous (completion)
6149                                transition</para>
6150                        </listitem>
6151                    </itemizedlist></para>
6152            </refsect1>
6153            <refsect1>
6154                <title>msm/front/functor_row.hpp</title>
6155                <para>This header implements the functor front-end's transitions and helpers.</para>
6156                <refsect2>
6157                    <title>Row</title>
6158                    <refsect3>
6159                        <title>definition</title>
6160                        <classsynopsis>
6161                            <ooclass>
6162                                <classname>template &lt;class Source,class Event,class Target,class
6163                                    Action,class Guard> Row</classname>
6164                            </ooclass>
6165                        </classsynopsis>
6166                    </refsect3>
6167                    <refsect3>
6168                        <title>tags</title>
6169                        <para>row_type_tag is defined differently for every specialization:<itemizedlist>
6170                                <listitem>
6171                                    <para>all 5 template parameters means a normal transition with
6172                                        action and guard: <code>typedef row_tag
6173                                        row_type_tag;</code></para>
6174                                </listitem>
6175                                <listitem>
6176                                    <para>Row&lt;Source,Event,Target,none,none> a normal transition
6177                                        without action or guard: <code>typedef _row_tag
6178                                            row_type_tag;</code></para>
6179                                </listitem>
6180                                <listitem>
6181                                    <para>Row&lt;Source,Event,Target,Action,none> a normal
6182                                        transition without guard: <code>typedef a_row_tag
6183                                            row_type_tag;</code></para>
6184                                </listitem>
6185                                <listitem>
6186                                    <para>Row&lt;Source,Event,Target,none,Guard> a normal transition
6187                                        without action: <code>typedef g_row_tag
6188                                        row_type_tag;</code></para>
6189                                </listitem>
6190                                <listitem>
6191                                    <para>Row&lt;Source,Event,none,Action,none> an internal
6192                                        transition without guard: <code>typedef a_irow_tag
6193                                            row_type_tag;</code></para>
6194                                </listitem>
6195                                <listitem>
6196                                    <para>Row&lt;Source,Event,none,none,Guard> an internal
6197                                        transition without action: <code>typedef g_irow_tag
6198                                            row_type_tag;</code></para>
6199                                </listitem>
6200                                <listitem>
6201                                    <para>Row&lt;Source,Event,none,none,Guard> an internal
6202                                        transition with action and guard: <code>typedef irow_tag
6203                                            row_type_tag;</code></para>
6204                                </listitem>
6205                                <listitem>
6206                                    <para>Row&lt;Source,Event,none,none,none> an internal transition
6207                                        without action or guard: <code>typedef _irow_tag
6208                                            row_type_tag;</code></para>
6209                                </listitem>
6210                            </itemizedlist></para>
6211                    </refsect3>
6212                    <refsect3>
6213                        <title>methods</title>
6214                        <para>Like any other front-end, Row implements the two necessary static
6215                            functions for action and guard call. Each function receives as parameter
6216                            the (deepest-level) state machine processsing the event, the event
6217                            itself, the source and target states and all the states contained in a
6218                            state machine.</para>
6219                        <funcsynopsis>
6220                            <funcprototype>
6221                                <funcdef>template &lt;class Fsm,class SourceState,class TargetState,
6222                                    class AllStates> static void action_call</funcdef>
6223                                <paramdef>
6224                                    <funcparams>Fsm&amp; fsm,Event const&amp;
6225                                        evt,SourceState&amp;,TargetState,AllStates&amp;</funcparams>
6226                                </paramdef>
6227                            </funcprototype>
6228                        </funcsynopsis>
6229                        <funcsynopsis>
6230                            <funcprototype>
6231                                <funcdef>template &lt;class Fsm,class SourceState,class TargetState,
6232                                    class AllStates> static bool guard_call</funcdef>
6233                                <paramdef>
6234                                    <funcparams>Fsm&amp; fsm,Event const&amp;
6235                                        evt,SourceState&amp;,TargetState,AllStates&amp;</funcparams>
6236                                </paramdef>
6237                            </funcprototype>
6238                        </funcsynopsis>
6239                    </refsect3>
6240                </refsect2>
6241                <refsect2>
6242                    <title>Internal</title>
6243                    <refsect3>
6244                        <title>definition</title>
6245                        <classsynopsis>
6246                            <ooclass>
6247                                <classname>template &lt;class Event,class Action,class Guard>
6248                                    Internal</classname>
6249                            </ooclass>
6250                        </classsynopsis>
6251                    </refsect3>
6252                    <refsect3>
6253                        <title>tags</title>
6254                        <para>row_type_tag is defined differently for every specialization:<itemizedlist>
6255                                <listitem>
6256                                    <para>all 3 template parameters means an internal transition
6257                                        with action and guard: <code>typedef sm_i_row_tag
6258                                            row_type_tag;</code></para>
6259                                </listitem>
6260                                <listitem>
6261                                    <para>Internal&lt;Event,none,none> an internal transition
6262                                        without action or guard: <code>typedef sm__i_row_tag
6263                                            row_type_tag;</code></para>
6264                                </listitem>
6265                                <listitem>
6266                                    <para>Internal&lt;Event,Action,none> an internal transition
6267                                        without guard: <code>typedef sm_a_i_row_tag
6268                                            row_type_tag;</code></para>
6269                                </listitem>
6270                                <listitem>
6271                                    <para>Internal&lt;Event,none,Guard> an internal transition
6272                                        without action: <code>typedef sm_g_i_row_tag
6273                                            row_type_tag;</code></para>
6274                                </listitem>
6275                            </itemizedlist></para>
6276                    </refsect3>
6277                    <refsect3>
6278                        <title>methods</title>
6279                        <para>Like any other front-end, Internal implements the two necessary static
6280                            functions for action and guard call. Each function receives as parameter
6281                            the (deepest-level) state machine processsing the event, the event
6282                            itself, the source and target states and all the states contained in a
6283                            state machine.</para>
6284                        <funcsynopsis>
6285                            <funcprototype>
6286                                <funcdef>template &lt;class Fsm,class SourceState,class TargetState,
6287                                    class AllStates> static void action_call</funcdef>
6288                                <paramdef>
6289                                    <funcparams>Fsm&amp; fsm,Event const&amp;
6290                                        evt,SourceState&amp;,TargetState,AllStates&amp;</funcparams>
6291                                </paramdef>
6292                            </funcprototype>
6293                        </funcsynopsis>
6294                        <funcsynopsis>
6295                            <funcprototype>
6296                                <funcdef>template &lt;class Fsm,class SourceState,class TargetState,
6297                                    class AllStates> static bool guard_call</funcdef>
6298                                <paramdef>
6299                                    <funcparams>Fsm&amp; fsm,Event const&amp;
6300                                        evt,SourceState&amp;,TargetState,AllStates&amp;</funcparams>
6301                                </paramdef>
6302                            </funcprototype>
6303                        </funcsynopsis>
6304                    </refsect3>
6305                </refsect2>
6306                <refsect2>
6307                    <title>ActionSequence_</title>
6308                    <para>This functor calls every element of the template Sequence (which are also
6309                        callable functors) in turn. It is also the underlying implementation of the
6310                        eUML sequence grammar (action1,action2,...).</para>
6311                    <refsect3>
6312                        <title>definition</title>
6313                        <classsynopsis>
6314                            <ooclass>
6315                                <classname>template &lt;class Sequence> ActionSequence_</classname>
6316                            </ooclass>
6317                        </classsynopsis>
6318                    </refsect3>
6319                    <refsect3>
6320                        <title>methods</title>
6321                        <para>This helper functor is made for use in a transition table and in a
6322                            state behavior and therefore implements an operator() with 3 and with 4
6323                            arguments:</para>
6324                        <para>
6325                            <funcsynopsis>
6326                                <funcprototype>
6327                                    <funcdef>template &lt;class Evt,class Fsm,class
6328                                        SourceState,class TargetState> operator()</funcdef>
6329                                    <paramdef>Evt const&amp; ,Fsm&amp; ,SourceState&amp;
6330                                        ,TargetState&amp; </paramdef>
6331                                </funcprototype>
6332                            </funcsynopsis>
6333                        </para>
6334                        <para>
6335                            <funcsynopsis>
6336                                <funcprototype>
6337                                    <funcdef>template &lt;class Evt,class Fsm,class State>
6338                                        operator()</funcdef>
6339                                    <paramdef>Evt const&amp;, Fsm&amp;, State&amp;</paramdef>
6340                                </funcprototype>
6341                            </funcsynopsis>
6342                        </para>
6343                    </refsect3>
6344                </refsect2>
6345                <refsect2>
6346                    <title>Defer</title>
6347                    <refsect3>
6348                        <title>definition</title>
6349                        <classsynopsis>
6350                            <ooclass>
6351                                <classname>Defer</classname>
6352                            </ooclass>
6353                        </classsynopsis>
6354                    </refsect3>
6355                    <refsect3>
6356                        <title>methods</title>
6357                        <para>This helper functor is made for use in a transition table and
6358                            therefore implements an operator() with 4 arguments:</para>
6359                        <funcsynopsis>
6360                            <funcprototype>
6361                                <funcdef>template &lt;class Evt,class Fsm,class SourceState,class
6362                                    TargetState> operator()</funcdef>
6363                                <paramdef>Evt const&amp;, Fsm&amp; , SourceState&amp;,
6364                                    TargetState&amp;</paramdef>
6365                            </funcprototype>
6366                        </funcsynopsis>
6367                    </refsect3>
6368                </refsect2>
6369            </refsect1>
6370            <refsect1>
6371                <title>msm/front/internal_row.hpp</title>
6372                <para>This header implements the internal transition rows for use inside an
6373                    internal_transition_table. All these row types have no source or target state,
6374                    as the backend will recognize internal transitions from this
6375                    internal_transition_table.</para>
6376                <refsect2>
6377                    <title>methods</title>
6378                    <para>Like any other front-end, the following transition row types implements
6379                        the two necessary static functions for action and guard call. Each function
6380                        receives as parameter the (deepest-level) state machine processsing the
6381                        event, the event itself, the source and target states and all the states
6382                        contained in a state machine.</para>
6383                    <funcsynopsis>
6384                        <funcprototype>
6385                            <funcdef>template &lt;class Fsm,class SourceState,class TargetState,
6386                                class AllStates> static void action_call</funcdef>
6387                            <paramdef>
6388                                <funcparams>Fsm&amp; fsm,Event const&amp;
6389                                    evt,SourceState&amp;,TargetState,AllStates&amp;</funcparams>
6390                            </paramdef>
6391                        </funcprototype>
6392                    </funcsynopsis>
6393                    <funcsynopsis>
6394                        <funcprototype>
6395                            <funcdef>template &lt;class Fsm,class SourceState,class TargetState,
6396                                class AllStates> static bool guard_call</funcdef>
6397                            <paramdef>
6398                                <funcparams>Fsm&amp; fsm,Event const&amp;
6399                                    evt,SourceState&amp;,TargetState,AllStates&amp;</funcparams>
6400                            </paramdef>
6401                        </funcprototype>
6402                    </funcsynopsis>
6403                </refsect2>
6404                <refsect2>
6405                    <title>a_internal</title>
6406                    <refsect3>
6407                        <title>definition</title>
6408                        <para>This is an internal transition with an action called during the
6409                            transition.</para>
6410                        <classsynopsis>
6411                            <ooclass>
6412                                <classname>template&lt; class Event, class CalledForAction, void
6413                                    (CalledForAction::*action)(Event const&amp;)>
6414                                    a_internal</classname>
6415                            </ooclass>
6416                        </classsynopsis>
6417                    </refsect3>
6418                    <refsect3>
6419                        <title>template parameters</title>
6420                        <para>
6421                            <itemizedlist>
6422                                <listitem>
6423                                    <para>Event: the event triggering the internal
6424                                        transition.</para>
6425                                </listitem>
6426                                <listitem>
6427                                    <para>CalledForAction: the type on which the action method will
6428                                        be called. It can be either a state of the containing state
6429                                        machine or the state machine itself.</para>
6430                                </listitem>
6431                                <listitem>
6432                                    <para>action: a pointer to the method which CalledForAction
6433                                        provides.</para>
6434                                </listitem>
6435                            </itemizedlist>
6436                        </para>
6437                    </refsect3>
6438                </refsect2>
6439                <refsect2>
6440                    <title>g_internal</title>
6441                    <para>This is an internal transition with a guard called before the transition
6442                        and allowing the transition if returning true.</para>
6443                    <refsect3>
6444                        <title>definition</title>
6445                        <classsynopsis>
6446                            <ooclass>
6447                                <classname>template&lt; class Event, class CalledForGuard, bool
6448                                    (CalledForGuard::*guard)(Event const&amp;)>
6449                                    g_internal</classname>
6450                            </ooclass>
6451                        </classsynopsis>
6452                    </refsect3>
6453                    <refsect3>
6454                        <title>template parameters</title>
6455                        <para>
6456                            <itemizedlist>
6457                                <listitem>
6458                                    <para>Event: the event triggering the internal
6459                                        transition.</para>
6460                                </listitem>
6461                                <listitem>
6462                                    <para>CalledForGuard: the type on which the guard method will be
6463                                        called. It can be either a state of the containing state
6464                                        machine or the state machine itself.</para>
6465                                </listitem>
6466                                <listitem>
6467                                    <para>guard: a pointer to the method which CalledForGuard
6468                                        provides.</para>
6469                                </listitem>
6470                            </itemizedlist>
6471                        </para>
6472                    </refsect3>
6473                </refsect2>
6474                <refsect2>
6475                    <title>internal</title>
6476                    <para>This is an internal transition with a guard called before the transition
6477                        and allowing the transition if returning true. It also calls an action
6478                        called during the transition.</para>
6479                    <refsect3>
6480                        <title>definition</title>
6481                        <classsynopsis>
6482                            <ooclass>
6483                                <classname>template&lt; class Event, class CalledForAction, void
6484                                    (CalledForAction::*action)(Event const&amp;), class
6485                                    CalledForGuard, bool (CalledForGuard::*guard)(Event const&amp;)>
6486                                    internal</classname>
6487                            </ooclass>
6488                        </classsynopsis>
6489                    </refsect3>
6490                    <refsect3>
6491                        <title>template parameters</title>
6492                        <para>
6493                            <itemizedlist>
6494                                <listitem>
6495                                    <para>Event: the event triggering the internal transition</para>
6496                                </listitem>
6497                                <listitem>
6498                                    <para>CalledForAction: the type on which the action method will
6499                                        be called. It can be either a state of the containing state
6500                                        machine or the state machine itself.</para>
6501                                </listitem>
6502                                <listitem>
6503                                    <para>action: a pointer to the method which CalledForAction
6504                                        provides.</para>
6505                                </listitem>
6506                                <listitem>
6507                                    <para>CalledForGuard: the type on which the guard method will be
6508                                        called. It can be either a state of the containing state
6509                                        machine or the state machine itself.</para>
6510                                </listitem>
6511                                <listitem>
6512                                    <para>guard: a pointer to the method which CalledForGuard
6513                                        provides.</para>
6514                                </listitem>
6515                            </itemizedlist>
6516                        </para>
6517                    </refsect3>
6518                </refsect2>
6519                <refsect2>
6520                    <title>_internal</title>
6521                    <para>This is an internal transition without action or guard. This is equivalent
6522                        to an explicit "ignore event".</para>
6523                    <refsect3>
6524                        <title>definition</title>
6525                        <classsynopsis>
6526                            <ooclass>
6527                                <classname>template&lt; class Event > _internal</classname>
6528                            </ooclass>
6529                        </classsynopsis>
6530                    </refsect3>
6531                    <refsect3>
6532                        <title>template parameters</title>
6533                        <para>
6534                            <itemizedlist>
6535                                <listitem>
6536                                    <para>Event: the event triggering the internal
6537                                        transition.</para>
6538                                </listitem>
6539                            </itemizedlist>
6540                        </para>
6541                    </refsect3>
6542                </refsect2>
6543            </refsect1>
6544            <refsect1>
6545                <title>msm/front/row2.hpp</title>
6546                <para>This header contains the variants of row2, which are an extension of the
6547                    standard row transitions for use in the transition table. They offer the
6548                    possibility to define action and guard not only in the state machine, but in any
6549                    state of the state machine. They can also be used in internal transition tables
6550                    through their irow2 variants.</para>
6551                <refsect2>
6552                    <title>methods</title>
6553                    <para>Like any other front-end, the following transition row types implements
6554                        the two necessary static functions for action and guard call. Each function
6555                        receives as parameter the (deepest-level) state machine processsing the
6556                        event, the event itself, the source and target states and all the states
6557                        contained in a state machine.</para>
6558                    <funcsynopsis>
6559                        <funcprototype>
6560                            <funcdef>template &lt;class Fsm,class SourceState,class TargetState,
6561                                class AllStates> static void action_call</funcdef>
6562                            <paramdef>
6563                                <funcparams>Fsm&amp; fsm,Event const&amp;
6564                                    evt,SourceState&amp;,TargetState,AllStates&amp;</funcparams>
6565                            </paramdef>
6566                        </funcprototype>
6567                    </funcsynopsis>
6568                    <funcsynopsis>
6569                        <funcprototype>
6570                            <funcdef>template &lt;class Fsm,class SourceState,class TargetState,
6571                                class AllStates> static bool guard_call</funcdef>
6572                            <paramdef>
6573                                <funcparams>Fsm&amp; fsm,Event const&amp;
6574                                    evt,SourceState&amp;,TargetState,AllStates&amp;</funcparams>
6575                            </paramdef>
6576                        </funcprototype>
6577                    </funcsynopsis>
6578                </refsect2>
6579                <refsect2>
6580                    <title>_row2</title>
6581                    <para>This is a transition without action or guard. The state machine only
6582                        changes active state.</para>
6583                    <refsect3>
6584                        <title>definition</title>
6585                        <classsynopsis>
6586                            <ooclass>
6587                                <classname>template&lt; class Source, class Event, class Target >
6588                                    _row2</classname>
6589                            </ooclass>
6590                        </classsynopsis>
6591                    </refsect3>
6592                    <refsect3>
6593                        <title>template parameters</title>
6594                        <para>
6595                            <itemizedlist>
6596                                <listitem>
6597                                    <para>Event: the event triggering the transition.</para>
6598                                </listitem>
6599                                <listitem>
6600                                    <para>Source: the source state of the transition.</para>
6601                                </listitem>
6602                                <listitem>
6603                                    <para>Target: the target state of the transition.</para>
6604                                </listitem>
6605                            </itemizedlist>
6606                        </para>
6607                    </refsect3>
6608                </refsect2>
6609                <refsect2>
6610                    <title>a_row2</title>
6611                    <para>This is a transition with action and without guard.</para>
6612                    <refsect3>
6613                        <title>definition</title>
6614                        <classsynopsis>
6615                            <ooclass>
6616                                <classname>template&lt; class Source, class Event, class Target,
6617                                </classname>
6618                            </ooclass>
6619                        </classsynopsis>
6620                        <classsynopsis>
6621                            <ooclass>
6622                                <classname>class CalledForAction, void
6623                                    (CalledForAction::*action)(Event const&amp;) > _row2</classname>
6624                            </ooclass>
6625                        </classsynopsis>
6626                    </refsect3>
6627                    <refsect3>
6628                        <title>template parameters</title>
6629                        <para>
6630                            <itemizedlist>
6631                                <listitem>
6632                                    <para>Event: the event triggering the transition.</para>
6633                                </listitem>
6634                                <listitem>
6635                                    <para>Source: the source state of the transition.</para>
6636                                </listitem>
6637                                <listitem>
6638                                    <para>Target: the target state of the transition.</para>
6639                                </listitem>
6640                                <listitem>
6641                                    <para>CalledForAction: the type on which the action method will
6642                                        be called. It can be either a state of the containing state
6643                                        machine or the state machine itself.</para>
6644                                </listitem>
6645                                <listitem>
6646                                    <para>action: a pointer to the method which CalledForAction
6647                                        provides.</para>
6648                                </listitem>
6649                            </itemizedlist>
6650                        </para>
6651                    </refsect3>
6652                </refsect2>
6653                <refsect2>
6654                    <title>g_row2</title>
6655                    <para>This is a transition with guard and without action.</para>
6656                    <refsect3>
6657                        <title>definition</title>
6658                        <classsynopsis>
6659                            <ooclass>
6660                                <classname>template&lt; class Source, class Event, class Target,
6661                                </classname>
6662                            </ooclass>
6663                        </classsynopsis>
6664                        <classsynopsis>
6665                            <ooclass>
6666                                <classname>class CalledForGuard, bool (CalledForGuard::*guard)(Event
6667                                    const&amp;) > _row2</classname>
6668                            </ooclass>
6669                        </classsynopsis>
6670                    </refsect3>
6671                    <refsect3>
6672                        <title>template parameters</title>
6673                        <para>
6674                            <itemizedlist>
6675                                <listitem>
6676                                    <para>Event: the event triggering the transition.</para>
6677                                </listitem>
6678                                <listitem>
6679                                    <para>Source: the source state of the transition.</para>
6680                                </listitem>
6681                                <listitem>
6682                                    <para>Target: the target state of the transition.</para>
6683                                </listitem>
6684                                <listitem>
6685                                    <para>CalledForGuard: the type on which the guard method will be
6686                                        called. It can be either a state of the containing state
6687                                        machine or the state machine itself.</para>
6688                                </listitem>
6689                                <listitem>
6690                                    <para>guard: a pointer to the method which CalledForGuard
6691                                        provides.</para>
6692                                </listitem>
6693                            </itemizedlist>
6694                        </para>
6695                    </refsect3>
6696                </refsect2>
6697                <refsect2>
6698                    <title>row2</title>
6699                    <para>This is a transition with guard and action.</para>
6700                    <refsect3>
6701                        <title>definition</title>
6702                        <classsynopsis>
6703                            <ooclass>
6704                                <classname>template&lt; class Source, class Event, class Target,
6705                                </classname>
6706                            </ooclass>
6707                        </classsynopsis>
6708                        <classsynopsis>
6709                            <ooclass>
6710                                <classname>class CalledForAction, void
6711                                    (CalledForAction::*action)(Event const&amp;), </classname>
6712                            </ooclass>
6713                        </classsynopsis>
6714                        <classsynopsis>
6715                            <ooclass>
6716                                <classname>class CalledForGuard, bool (CalledForGuard::*guard)(Event
6717                                    const&amp;) > _row2</classname>
6718                            </ooclass>
6719                        </classsynopsis>
6720                    </refsect3>
6721                    <refsect3>
6722                        <title>template parameters</title>
6723                        <para>
6724                            <itemizedlist>
6725                                <listitem>
6726                                    <para>Event: the event triggering the transition.</para>
6727                                </listitem>
6728                                <listitem>
6729                                    <para>Source: the source state of the transition.</para>
6730                                </listitem>
6731                                <listitem>
6732                                    <para>Target: the target state of the transition.</para>
6733                                </listitem>
6734                                <listitem>
6735                                    <para>CalledForAction: the type on which the action method will
6736                                        be called. It can be either a state of the containing state
6737                                        machine or the state machine itself.</para>
6738                                </listitem>
6739                                <listitem>
6740                                    <para>action: a pointer to the method which CalledForAction
6741                                        provides.</para>
6742                                </listitem>
6743                                <listitem>
6744                                    <para>CalledForGuard: the type on which the guard method will be
6745                                        called. It can be either a state of the containing state
6746                                        machine or the state machine itself.</para>
6747                                </listitem>
6748                                <listitem>
6749                                    <para>guard: a pointer to the method which CalledForGuard
6750                                        provides.</para>
6751                                </listitem>
6752                            </itemizedlist>
6753                        </para>
6754                    </refsect3>
6755                </refsect2>
6756                <refsect2>
6757                    <title>a_irow2</title>
6758                    <para>This is an internal transition for use inside a transition table, with
6759                        action and without guard.</para>
6760                    <refsect3>
6761                        <title>definition</title>
6762                        <classsynopsis>
6763                            <ooclass>
6764                                <classname>template&lt; class Source, class Event, </classname>
6765                            </ooclass>
6766                        </classsynopsis>
6767                        <classsynopsis>
6768                            <ooclass>
6769                                <classname>class CalledForAction, void
6770                                    (CalledForAction::*action)(Event const&amp;) > _row2</classname>
6771                            </ooclass>
6772                        </classsynopsis>
6773                    </refsect3>
6774                    <refsect3>
6775                        <title>template parameters</title>
6776                        <para>
6777                            <itemizedlist>
6778                                <listitem>
6779                                    <para>Event: the event triggering the transition.</para>
6780                                </listitem>
6781                                <listitem>
6782                                    <para>Source: the source state of the transition.</para>
6783                                </listitem>
6784                                <listitem>
6785                                    <para>CalledForAction: the type on which the action method will
6786                                        be called. It can be either a state of the containing state
6787                                        machine or the state machine itself.</para>
6788                                </listitem>
6789                                <listitem>
6790                                    <para>action: a pointer to the method which CalledForAction
6791                                        provides.</para>
6792                                </listitem>
6793                            </itemizedlist>
6794                        </para>
6795                    </refsect3>
6796                </refsect2>
6797                <refsect2>
6798                    <title>g_irow2</title>
6799                    <para>This is an internal transition for use inside a transition table, with
6800                        guard and without action.</para>
6801                    <refsect3>
6802                        <title>definition</title>
6803                        <classsynopsis>
6804                            <ooclass>
6805                                <classname>template&lt; class Source, class Event, </classname>
6806                            </ooclass>
6807                        </classsynopsis>
6808                        <classsynopsis>
6809                            <ooclass>
6810                                <classname>class CalledForGuard, bool (CalledForGuard::*guard)(Event
6811                                    const&amp;) > _row2</classname>
6812                            </ooclass>
6813                        </classsynopsis>
6814                    </refsect3>
6815                    <refsect3>
6816                        <title>template parameters</title>
6817                        <para>
6818                            <itemizedlist>
6819                                <listitem>
6820                                    <para>Event: the event triggering the transition.</para>
6821                                </listitem>
6822                                <listitem>
6823                                    <para>Source: the source state of the transition.</para>
6824                                </listitem>
6825                                <listitem>
6826                                    <para>CalledForGuard: the type on which the guard method will be
6827                                        called. It can be either a state of the containing state
6828                                        machine or the state machine itself.</para>
6829                                </listitem>
6830                                <listitem>
6831                                    <para>guard: a pointer to the method which CalledForGuard
6832                                        provides.</para>
6833                                </listitem>
6834                            </itemizedlist>
6835                        </para>
6836                    </refsect3>
6837                </refsect2>
6838                <refsect2>
6839                    <title>irow2</title>
6840                    <para>This is an internal transition for use inside a transition table, with
6841                        guard and action.</para>
6842                    <refsect3>
6843                        <title>definition</title>
6844                        <classsynopsis>
6845                            <ooclass>
6846                                <classname>template&lt; class Source, class Event, </classname>
6847                            </ooclass>
6848                        </classsynopsis>
6849                        <classsynopsis>
6850                            <ooclass>
6851                                <classname>class CalledForAction, void
6852                                    (CalledForAction::*action)(Event const&amp;), </classname>
6853                            </ooclass>
6854                        </classsynopsis>
6855                        <classsynopsis>
6856                            <ooclass>
6857                                <classname>class CalledForGuard, bool (CalledForGuard::*guard)(Event
6858                                    const&amp;) > _row2</classname>
6859                            </ooclass>
6860                        </classsynopsis>
6861                    </refsect3>
6862                    <refsect3>
6863                        <title>template parameters</title>
6864                        <para>
6865                            <itemizedlist>
6866                                <listitem>
6867                                    <para>Event: the event triggering the transition.</para>
6868                                </listitem>
6869                                <listitem>
6870                                    <para>Source: the source state of the transition.</para>
6871                                </listitem>
6872                                <listitem>
6873                                    <para>CalledForAction: the type on which the action method will
6874                                        be called. It can be either a state of the containing state
6875                                        machine or the state machine itself.</para>
6876                                </listitem>
6877                                <listitem>
6878                                    <para>action: a pointer to the method which CalledForAction
6879                                        provides.</para>
6880                                </listitem>
6881                                <listitem>
6882                                    <para>CalledForGuard: the type on which the guard method will be
6883                                        called. It can be either a state of the containing state
6884                                        machine or the state machine itself.</para>
6885                                </listitem>
6886                                <listitem>
6887                                    <para>guard: a pointer to the method which CalledForGuard
6888                                        provides.</para>
6889                                </listitem>
6890                            </itemizedlist>
6891                        </para>
6892                    </refsect3>
6893                </refsect2>
6894            </refsect1>
6895            <refsect1>
6896                <title>msm/front/state_machine_def.hpp</title>
6897                <para>This header provides the implementation of the <command
6898                        xlink:href="#basic-front-end">basic front-end</command>. It contains one
6899                    type, <code>state_machine_def</code></para>
6900                <refsect2>
6901                    <title>state_machine_def definition</title>
6902                    <para>This type is the basic class for a basic (or possibly any other)
6903                        front-end. It provides the standard row types (which includes internal
6904                        transitions) and a default implementation of the required methods and
6905                        typedefs.</para>
6906                    <classsynopsis>
6907                        <ooclass>
6908                            <classname>template &lt;class Derived,class BaseState =
6909                                default_base_state> state_machine_def</classname>
6910                        </ooclass>
6911                    </classsynopsis>
6912                    <refsect3>
6913                        <title>typedefs</title>
6914                        <para>
6915                            <itemizedlist>
6916                                <listitem>
6917                                    <para>flag_list: by default, no flag is set in the state
6918                                        machine</para>
6919                                </listitem>
6920                                <listitem>
6921                                    <para>deferred_events: by default, no event is deferred.</para>
6922                                </listitem>
6923                                <listitem>
6924                                    <para>configuration: by default, no configuration customization
6925                                        is done.</para>
6926                                </listitem>
6927                            </itemizedlist>
6928                        </para>
6929                    </refsect3>
6930                    <refsect3>
6931                        <title>row methods</title>
6932                        <para>Like any other front-end, the following transition row types
6933                            implements the two necessary static functions for action and guard call.
6934                            Each function receives as parameter the (deepest-level) state machine
6935                            processsing the event, the event itself, the source and target states
6936                            and all the states contained in a state machine (ignored).</para>
6937                        <funcsynopsis>
6938                            <funcprototype>
6939                                <funcdef>template &lt;class Fsm,class SourceState,class TargetState,
6940                                    class AllStates> static void action_call</funcdef>
6941                                <paramdef>
6942                                    <funcparams>Fsm&amp; fsm,Event const&amp;
6943                                        evt,SourceState&amp;,TargetState,AllStates&amp;</funcparams>
6944                                </paramdef>
6945                            </funcprototype>
6946                        </funcsynopsis>
6947                        <funcsynopsis>
6948                            <funcprototype>
6949                                <funcdef>template &lt;class Fsm,class SourceState,class TargetState,
6950                                    class AllStates> static bool guard_call</funcdef>
6951                                <paramdef>
6952                                    <funcparams>Fsm&amp; fsm,Event const&amp;
6953                                        evt,SourceState&amp;,TargetState,AllStates&amp;</funcparams>
6954                                </paramdef>
6955                            </funcprototype>
6956                        </funcsynopsis>
6957                    </refsect3>
6958                    <refsect3>
6959                        <title>a_row</title>
6960                        <para>This is a transition with action and without guard.</para>
6961                        <para><ooclass>
6962                                <classname>template&lt; class Source, class Event, class Target,
6963                                    void (Derived::*action)(Event const&amp;) > a_row</classname>
6964                            </ooclass><itemizedlist>
6965                                <listitem>
6966                                    <para>Event: the event triggering the transition.</para>
6967                                </listitem>
6968                                <listitem>
6969                                    <para>Source: the source state of the transition.</para>
6970                                </listitem>
6971                                <listitem>
6972                                    <para>Target: the target state of the transition.</para>
6973                                </listitem>
6974                                <listitem>
6975                                    <para>action: a pointer to the method provided by the concrete
6976                                        front-end (represented by <code>Derived</code>).</para>
6977                                </listitem>
6978                            </itemizedlist></para>
6979                    </refsect3>
6980                    <refsect3>
6981                        <title>g_row</title>
6982                        <para>This is a transition with guard and without action.</para>
6983                        <para><ooclass>
6984                                <classname>template&lt; class Source, class Event, class Target,
6985                                    bool (Derived::*guard)(Event const&amp;) > g_row</classname>
6986                            </ooclass><itemizedlist>
6987                                <listitem>
6988                                    <para>Event: the event triggering the transition.</para>
6989                                </listitem>
6990                                <listitem>
6991                                    <para>Source: the source state of the transition.</para>
6992                                </listitem>
6993                                <listitem>
6994                                    <para>Target: the target state of the transition.</para>
6995                                </listitem>
6996                                <listitem>
6997                                    <para>guard: a pointer to the method provided by the concrete
6998                                        front-end (represented by <code>Derived</code>).</para>
6999                                </listitem>
7000                            </itemizedlist></para>
7001                    </refsect3>
7002                    <refsect3>
7003                        <title>row</title>
7004                        <para>This is a transition with guard and action.</para>
7005                        <para><ooclass>
7006                                <classname>template&lt; class Source, class Event, class Target,
7007                                    void (Derived::*action)(Event const&amp;), bool
7008                                    (Derived::*guard)(Event const&amp;) > row</classname>
7009                            </ooclass><itemizedlist>
7010                                <listitem>
7011                                    <para>Event: the event triggering the transition.</para>
7012                                </listitem>
7013                                <listitem>
7014                                    <para>Source: the source state of the transition.</para>
7015                                </listitem>
7016                                <listitem>
7017                                    <para>Target: the target state of the transition.</para>
7018                                </listitem>
7019                                <listitem>
7020                                    <para>action: a pointer to the method provided by the concrete
7021                                        front-end (represented by <code>Derived</code>).</para>
7022                                </listitem>
7023                                <listitem>
7024                                    <para>guard: a pointer to the method provided by the concrete
7025                                        front-end (represented by <code>Derived</code>).</para>
7026                                </listitem>
7027                            </itemizedlist></para>
7028                    </refsect3>
7029                    <refsect3>
7030                        <title>_row</title>
7031                        <para>This is a transition without action or guard. The state machine only
7032                            changes active state.</para>
7033                        <para><ooclass>
7034                                <classname>template&lt; class Source, class Event, class Target >
7035                                    _row</classname>
7036                            </ooclass><itemizedlist>
7037                                <listitem>
7038                                    <para>Event: the event triggering the transition.</para>
7039                                </listitem>
7040                                <listitem>
7041                                    <para>Source: the source state of the transition.</para>
7042                                </listitem>
7043                                <listitem>
7044                                    <para>Target: the target state of the transition.</para>
7045                                </listitem>
7046                            </itemizedlist></para>
7047                    </refsect3>
7048                    <refsect3>
7049                        <title>a_irow</title>
7050                        <para>This is an internal transition for use inside a transition table, with
7051                            action and without guard.</para>
7052                        <para><ooclass>
7053                                <classname>template&lt; class Source, class Event, void
7054                                    (Derived::*action)(Event const&amp;) > a_irow</classname>
7055                            </ooclass><itemizedlist>
7056                                <listitem>
7057                                    <para>Event: the event triggering the transition.</para>
7058                                </listitem>
7059                                <listitem>
7060                                    <para>Source: the source state of the transition.</para>
7061                                </listitem>
7062                                <listitem>
7063                                    <para>action: a pointer to the method provided by the concrete
7064                                        front-end (represented by <code>Derived</code>).</para>
7065                                </listitem>
7066                            </itemizedlist></para>
7067                    </refsect3>
7068                    <refsect3>
7069                        <title>g_irow</title>
7070                        <para>This is an internal transition for use inside a transition table, with
7071                            guard and without action.</para>
7072                        <para><ooclass>
7073                                <classname>template&lt; class Source, class Event, bool
7074                                    (Derived::*guard)(Event const&amp;) > g_irow</classname>
7075                            </ooclass><itemizedlist>
7076                                <listitem>
7077                                    <para>Event: the event triggering the transition.</para>
7078                                </listitem>
7079                                <listitem>
7080                                    <para>Source: the source state of the transition.</para>
7081                                </listitem>
7082                                <listitem>
7083                                    <para>guard: a pointer to the method provided by the concrete
7084                                        front-end (represented by <code>Derived</code>).</para>
7085                                </listitem>
7086                            </itemizedlist></para>
7087                    </refsect3>
7088                    <refsect3>
7089                        <title>irow</title>
7090                        <para>This is an internal transition for use inside a transition table, with
7091                            guard and action.</para>
7092                        <para><ooclass>
7093                                <classname>template&lt; class Source, class Event, void
7094                                    (Derived::*action)(Event const&amp;), bool
7095                                    (Derived::*guard)(Event const&amp;) > irow</classname>
7096                            </ooclass><itemizedlist>
7097                                <listitem>
7098                                    <para>Event: the event triggering the transition.</para>
7099                                </listitem>
7100                                <listitem>
7101                                    <para>Source: the source state of the transition.</para>
7102                                </listitem>
7103                                <listitem>
7104                                    <para>action: a pointer to the method provided by the concrete
7105                                        front-end (represented by <code>Derived</code>).</para>
7106                                </listitem>
7107                                <listitem>
7108                                    <para>guard: a pointer to the method provided by the concrete
7109                                        front-end (represented by <code>Derived</code>).</para>
7110                                </listitem>
7111                            </itemizedlist></para>
7112                    </refsect3>
7113                    <refsect3>
7114                        <title>_irow</title>
7115                        <para>This is an internal transition without action or guard. As it does
7116                            nothing, it means "ignore event".</para>
7117                        <para><ooclass>
7118                                <classname>template&lt; class Source, class Event >
7119                                    _irow</classname>
7120                            </ooclass><itemizedlist>
7121                                <listitem>
7122                                    <para>Event: the event triggering the transition.</para>
7123                                </listitem>
7124                                <listitem>
7125                                    <para>Source: the source state of the transition.</para>
7126                                </listitem>
7127                            </itemizedlist></para>
7128                    </refsect3>
7129                    <refsect3>
7130                        <title>methods</title>
7131                        <para><code>state_machine_def</code> provides a default implementation in
7132                            case of an event which cannot be processed by a state machine (no
7133                            transition found). The implementation is using a
7134                                <code>BOOST_ASSERT</code> so that the error will only be noticed in
7135                            debug mode. Overwrite this method in your implementation to change the
7136                            behavior.</para>
7137                        <para>
7138                            <funcsynopsis>
7139                                <funcprototype>
7140                                    <funcdef>template &lt;class Fsm,class Event> static void
7141                                        no_transition</funcdef>
7142                                    <paramdef>
7143                                        <funcparams>Event const&amp; ,Fsm&amp;, int
7144                                            state</funcparams>
7145                                    </paramdef>
7146                                </funcprototype>
7147                            </funcsynopsis>
7148                        </para>
7149                        <para><code>state_machine_def</code> provides a default implementation in
7150                            case an exception is thrown by a state (entry/exit) or transition
7151                            (action/guard) behavior. The implementation is using a
7152                                <code>BOOST_ASSERT</code> so that the error will only be noticed in
7153                            debug mode. Overwrite this method in your implementation to change the
7154                            behavior. This method will be called only if exception handling is not
7155                            deactivated (default) by defining
7156                            <code>has_no_message_queue</code>.</para>
7157                        <para>
7158                            <funcsynopsis>
7159                                <funcprototype>
7160                                    <funcdef>template &lt;class Fsm,class Event> static void
7161                                        exception_caught</funcdef>
7162                                    <paramdef>
7163                                        <funcparams>Event const&amp; ,Fsm&amp;,
7164                                            std::exception&amp;</funcparams>
7165                                    </paramdef>
7166                                </funcprototype>
7167                            </funcsynopsis>
7168                        </para>
7169                    </refsect3>
7170                </refsect2>
7171            </refsect1>
7172            <refsect1>
7173                <title>msm/front/states.hpp </title>
7174                <para>This header provides the different states (except state machines) for the
7175                    basic front-end (or mixed with other front-ends).</para>
7176                <refsect2>
7177                    <title>types</title>
7178                    <para>This header provides the following types:</para>
7179                    <refsect3>
7180                        <title>no_sm_ptr</title>
7181                        <para>deprecated: default policy for states. It means that states do not
7182                            need to save a pointer to their containing state machine.</para>
7183                    </refsect3>
7184                    <refsect3>
7185                        <title>sm_ptr</title>
7186                        <para>deprecated: state policy. It means that states need to save a pointer
7187                            to their containing state machine. When seeing this flag, the back-end
7188                            will call set_sm_ptr(fsm*) and give itself as argument.</para>
7189                    </refsect3>
7190                    <refsect3>
7191                        <title>state</title>
7192                        <para>Basic type for simple states. Inherit from this type to define a
7193                            simple state. The first argument is needed if you want your state (and
7194                            all others used in a concrete state machine) to inherit a basic type for
7195                            logging or providing a common behavior.</para>
7196                        <classsynopsis>
7197                            <ooclass>
7198                                <classname>template&lt;class Base = default_base_state,class
7199                                    SMPtrPolicy = no_sm_ptr> state</classname>
7200                            </ooclass>
7201                        </classsynopsis>
7202                    </refsect3>
7203                    <refsect3>
7204                        <title>terminate_state</title>
7205                        <para>Basic type for terminate states. Inherit from this type to define a
7206                            terminate state. The first argument is needed if you want your state
7207                            (and all others used in a concrete state machine) to inherit a basic
7208                            type for logging or providing a common behavior.</para>
7209                        <classsynopsis>
7210                            <ooclass>
7211                                <classname>template&lt;class Base = default_base_state,class
7212                                    SMPtrPolicy = no_sm_ptr> terminate_state</classname>
7213                            </ooclass>
7214                        </classsynopsis>
7215                    </refsect3>
7216                    <refsect3>
7217                        <title>interrupt_state</title>
7218                        <para>Basic type for interrupt states. Interrupt states prevent any further
7219                            event handling until EndInterruptEvent is sent. Inherit from this type
7220                            to define a terminate state. The first argument is the name of the event
7221                            ending the interrupt. The second argument is needed if you want your
7222                            state (and all others used in a concrete state machine) to inherit a
7223                            basic type for logging or providing a common behavior.</para>
7224                        <para>The EndInterruptEvent can also be a sequence of events:
7225                            mpl::vector&lt;EndInterruptEvent,EndInterruptEvent2>.</para>
7226                        <classsynopsis>
7227                            <ooclass>
7228                                <classname>template&lt;class EndInterruptEvent,class Base =
7229                                    default_base_state,</classname>
7230                            </ooclass>
7231                        </classsynopsis>
7232                        <classsynopsis>
7233                            <ooclass>
7234                                <classname>class SMPtrPolicy = no_sm_ptr>
7235                                    interrupt_state</classname>
7236                            </ooclass>
7237                        </classsynopsis>
7238                    </refsect3>
7239                    <refsect3>
7240                        <title>explicit_entry</title>
7241                        <para>Inherit from this type <emphasis role="underline">in
7242                                addition</emphasis> to the desired state type to enable this state
7243                            for direct entering. The template parameter gives the region id of the
7244                            state (regions are numbered in the order of the
7245                                <code>initial_state</code> typedef).</para>
7246                        <classsynopsis>
7247                            <ooclass>
7248                                <classname>template &lt;int ZoneIndex=-1> explicit_entry</classname>
7249                            </ooclass>
7250                        </classsynopsis>
7251                    </refsect3>
7252                    <refsect3>
7253                        <title>entry_pseudo_state</title>
7254                        <para>Basic type for entry pseudo states. Entry pseudo states are an
7255                            predefined entry into a submachine and connect two transitions. The
7256                            first argument is the id of the region entered by this state (regions
7257                            are numbered in the order of the <code>initial_state</code> typedef).
7258                            The second argument is needed if you want your state (and all others
7259                            used in a concrete state machine) to inherit a basic type for logging or
7260                            providing a common behavior.</para>
7261                        <classsynopsis>
7262                            <ooclass>
7263                                <classname>template&lt;int RegionIndex=-1,class Base =
7264                                    default_base_state,</classname>
7265                            </ooclass>
7266                        </classsynopsis>
7267                        <classsynopsis>
7268                            <ooclass>
7269                                <classname>class SMPtrPolicy = no_sm_ptr>
7270                                    entry_pseudo_state</classname>
7271                            </ooclass>
7272                        </classsynopsis>
7273                    </refsect3>
7274                    <refsect3>
7275                        <title>exit_pseudo_state</title>
7276                        <para>Basic type for exit pseudo states. Exit pseudo states are an
7277                            predefined exit from a submachine and connect two transitions. The first
7278                            argument is the name of the event which will be "thrown" out of the exit
7279                            point. This event does not need to be the same as the one sent by the
7280                            inner region but must be convertible from it. The second argument is
7281                            needed if you want your state (and all others used in a concrete state
7282                            machine) to inherit a basic type for logging or providing a common
7283                            behavior.</para>
7284                        <classsynopsis>
7285                            <ooclass>
7286                                <classname>template&lt;class Event,class Base =
7287                                    default_base_state,</classname>
7288                            </ooclass>
7289                        </classsynopsis>
7290                        <classsynopsis>
7291                            <ooclass>
7292                                <classname>class SMPtrPolicy = no_sm_ptr>
7293                                    exit_pseudo_state</classname>
7294                            </ooclass>
7295                        </classsynopsis>
7296                    </refsect3>
7297                </refsect2>
7298            </refsect1>
7299            <refsect1>
7300                <title>msm/front/euml/euml.hpp</title>
7301                <para>This header includes all of eUML except the STL functors.</para>
7302            </refsect1>
7303            <refsect1>
7304                <title>msm/front/euml/stl.hpp</title>
7305                <para>This header includes all the functors for STL support in eUML. These <command
7306                        xlink:href="#eUML-STL-all">tables</command> show a full description.</para>
7307            </refsect1>
7308            <refsect1>
7309                <title>msm/front/euml/algorithm.hpp</title>
7310                <para>This header includes all the functors for STL algorithms support in eUML.
7311                    These <command xlink:href="#eUML-STL-all">tables</command> show a full
7312                    description.</para>
7313            </refsect1>
7314            <refsect1>
7315                <title>msm/front/euml/iteration.hpp</title>
7316                <para>This header includes iteration functors for STL support in eUML. This <command
7317                        xlink:href="#eUML-STL-iteration">tables</command> shows a full
7318                    description.</para>
7319            </refsect1>
7320            <refsect1>
7321                <title>msm/front/euml/querying.hpp</title>
7322                <para>This header includes querying functors for STL support in eUML. This <command
7323                        xlink:href="#eUML-STL-querying">tables</command> shows a full
7324                    description.</para>
7325            </refsect1>
7326            <refsect1>
7327                <title>msm/front/euml/transformation.hpp</title>
7328                <para>This header includes transformation functors for STL support in eUML. This
7329                        <command xlink:href="#eUML-STL-transformation">tables</command> shows a full
7330                    description.</para>
7331            </refsect1>
7332            <refsect1>
7333                <title>msm/front/euml/container.hpp</title>
7334                <para>This header includes container functors for STL support in eUML (functors
7335                    calling container methods). This <command xlink:href="#eUML-STL-container"
7336                        >tables</command> shows a full description. It also provides npos for
7337                    strings.</para>
7338                <refsect2>
7339                    <title>Npos_&lt;container type></title>
7340                    <para>Functor returning npos for transition or state behaviors. Like all
7341                        constants, only the functor form exists, so parenthesis are necessary.
7342                        Example:</para>
7343                    <para><code>string_find_(event_(m_song),Char_&lt;'S'>(),Size_t_&lt;0>()) !=
7344                            Npos_&lt;string>() // compare result of string::find with
7345                        npos</code></para>
7346                </refsect2>
7347            </refsect1>
7348            <refsect1>
7349                <title>msm/front/euml/stt_grammar.hpp</title>
7350                <para>This header provides the transition table grammars. This includes internal
7351                    transition tables.</para>
7352                <refsect2>
7353                    <title>functions</title>
7354                    <refsect3>
7355                        <title>build_stt</title>
7356                        <para>The function build_stt evaluates the grammar-conform expression as
7357                            parameter. It returns a transition table, which is a mpl::vector of
7358                            transitions (rows) or, if the expression is ill-formed (does not match
7359                            the grammar), the type <code>invalid_type</code>, which will lead to a
7360                            compile-time static assertion when this transition table is passed to a
7361                            state machine. </para>
7362                        <funcsynopsis>
7363                            <funcprototype>
7364                                <funcdef>template&lt;class Expr> [mpl::vector&lt;...> /
7365                                    msm::front::euml::invalid_type] build_stt</funcdef>
7366                                <paramdef>Expr const&amp; expr</paramdef>
7367                            </funcprototype>
7368                        </funcsynopsis>
7369                    </refsect3>
7370                    <refsect3>
7371                        <title>build_internal_stt</title>
7372                        <para>The function build_internal_stt evaluates the grammar-conform
7373                            expression as parameter. It returns a transition table, which is a
7374                            mpl::vector of transitions (rows) or, if the expression is ill-formed
7375                            (does not match the grammar), the type <code>invalid_type</code>, which
7376                            will lead to a compile-time static assertion when this transition table
7377                            is passed to a state machine. </para>
7378                        <funcsynopsis>
7379                            <funcprototype>
7380                                <funcdef>template&lt;class Expr> [mpl::vector&lt;...> /
7381                                    msm::front::euml::invalid_type] build_internal_stt</funcdef>
7382                                <paramdef>Expr const&amp; expr</paramdef>
7383                            </funcprototype>
7384                        </funcsynopsis>
7385                    </refsect3>
7386                </refsect2>
7387                <refsect2>
7388                    <title>grammars</title>
7389                    <refsect3>
7390                        <title><command xml:id="reference-stt-grammar">transition
7391                            table</command></title>
7392                        <para>The transition table accepts the following grammar:</para>
7393                        <programlisting>Stt := Row | (Stt ',' Stt)
7394Row := (Target '==' (SourcePlusEvent)) /* first syntax*/
7395       | ( (SourcePlusEvent) '==' Target ) /* second syntax*/
7396       | (SourcePlusEvent) /* internal transitions */
7397SourcePlusEvent := (BuildSource '+' BuildEvent)/* standard transition*/
7398                   | (BuildSource) /* anonymous transition */
7399BuildSource := state_tag | (state_tag '/' Action) | (state_tag '[' Guard ']')
7400            | (state_tag '[' Guard ']' '/' Action)
7401BuildEvent := event_tag | (event_tag '/' Action) | (event_tag '[' Guard ']')
7402            | (event_tag '[' Guard ']' '/' Action)</programlisting>
7403                        <para>The grammars Action and Guard are defined in state_grammar.hpp and
7404                            guard_grammar.hpp respectively. state_tag and event_tag are inherited
7405                            from euml_state (or other state variants) and euml_event respectively.
7406                            For example, following declarations are possible:</para>
7407                        <programlisting>target == source + event [guard] / action,
7408source + event [guard] / action == target,
7409source + event [guard] / (action1,action2) == target,
7410target == source + event [guard] / (action1,action2),
7411target == source + event,
7412source + event == target,
7413target == source + event [guard],
7414source + event [guard] == target,
7415target == source + event / action,
7416source + event /action == target,
7417source / action == target, /*anonymous transition*/
7418target == source / action, /*anonymous transition*/
7419source + event /action, /* internal transition*/</programlisting>
7420                    </refsect3>
7421                    <refsect3>
7422                        <title>internal transition table</title>
7423                        <para>The internal transition table accepts the following grammar:</para>
7424                        <programlisting>IStt := BuildEvent | (IStt ',' IStt)</programlisting>
7425                        <para>BuildEvent being defined for both internal and standard transition
7426                            tables.</para>
7427                    </refsect3>
7428                </refsect2>
7429            </refsect1>
7430            <refsect1>
7431                <title>msm/front/euml/guard_grammar.hpp</title>
7432                <para>This header contains the <code>Guard</code> grammar used in the previous
7433                    section. This grammar is long but pretty simple:</para>
7434                <programlisting>Guard := action_tag | (Guard '&amp;&amp;' Guard)
7435        | (Guard '||' Guard) | ... /* operators*/
7436        | (if_then_else_(Guard,Guard,Guard)) | (function (Action,...Action))</programlisting>
7437                <para>Most C++ operators are supported (address-of is not). With
7438                        <code>function</code> is meant any eUML predefined function or any self-made
7439                    (using <code>MSM_EUML_METHOD</code> or <code>MSM_EUML_FUNCTION</code>). Action
7440                    is a grammar defined in state_grammar.hpp.</para>
7441            </refsect1>
7442            <refsect1>
7443                <title>msm/front/euml/state_grammar.hpp</title>
7444                <para>This header provides the grammar for actions and the different grammars and
7445                    functions to build states using eUML.</para>
7446                <refsect2>
7447                    <title>action grammar</title>
7448                    <para>Like the guard grammar, this grammar supports relevant C++ operators and
7449                        eUML functions:</para>
7450                    <programlisting>Action := action_tag | (Action '+' Action)
7451          | ('--' Action) | ... /* operators*/
7452          | if_then_else_(Guard,Action,Action) | if_then_(Action)
7453          | while_(Guard,Action)
7454          | do_while_(Guard,Action) | for_(Action,Guard,Action,Action)
7455          | (function(Action,...Action))
7456ActionSequence := Action | (Action ',' Action)</programlisting>
7457                    <para>Relevant operators are: ++ (post/pre), -- (post/pre), dereferencing, +
7458                        (unary/binary), - (unary/binary), *, /, %, &amp;(bitwise), | (bitwise),
7459                        ^(bitwise), +=, -=, *=, /=, %=, &lt;&lt;=, >>=, &lt;&lt;, >>, =, [].</para>
7460                </refsect2>
7461                <refsect2>
7462                    <title>attributes</title>
7463                    <para>This grammar is used to add attributes to states (or state machines) or
7464                        events: It evaluates to a fusion::map. You can use two forms:<itemizedlist>
7465                            <listitem>
7466                                <para><code>attributes_ &lt;&lt; no_attributes_</code></para>
7467                            </listitem>
7468                            <listitem>
7469                                <para><code>attributes_ &lt;&lt; attribute_1 &lt;&lt; ... &lt;&lt;
7470                                        attribute_n</code></para>
7471                            </listitem>
7472                        </itemizedlist></para>
7473                    <para>Attributes can be of any default-constructible type (fusion
7474                        requirement).</para>
7475                </refsect2>
7476                <refsect2>
7477                    <title>configure</title>
7478                    <para>This grammar also has two forms:<itemizedlist>
7479                            <listitem>
7480                                <para><code>configure_ &lt;&lt; no_configure_</code></para>
7481                            </listitem>
7482                            <listitem>
7483                                <para><code>configure_ &lt;&lt; type_1 &lt;&lt; ... &lt;&lt;
7484                                        type_n</code></para>
7485                            </listitem>
7486                        </itemizedlist></para>
7487                    <para>This grammar is used to create inside one syntax:<itemizedlist>
7488                            <listitem>
7489                                <para>flags: <code>configure_ &lt;&lt; some_flag</code> where
7490                                    some_flag inherits from <code>euml_flag&lt;some_flag></code> or
7491                                    is defined using BOOST_MSM_EUML_FLAG.</para>
7492                            </listitem>
7493                            <listitem>
7494                                <para>deferred events: <code>configure_ &lt;&lt; some_event</code>
7495                                    where some_event inherits from
7496                                        <code>euml_event&lt;some_event></code> or is defined using
7497                                    BOOST_MSM_EUML_EVENT or
7498                                    BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES.</para>
7499                            </listitem>
7500                            <listitem>
7501                                <para>configuration (message queue, manual deferring, exception
7502                                    handling): <code>configure_ &lt;&lt; some_config</code> where
7503                                    some_config inherits from
7504                                        <code>euml_config&lt;some_config></code>. At the moment,
7505                                    three predefined objects exist (in msm//front/euml/common.hpp):<itemizedlist>
7506                                        <listitem>
7507                                            <para>no_exception: disable catching exceptions</para>
7508                                        </listitem>
7509                                        <listitem>
7510                                            <para>no_msg_queue: disable message queue</para>
7511                                        </listitem>
7512                                        <listitem>
7513                                            <para>deferred_events: manually enable handling of
7514                                                deferred events</para>
7515                                        </listitem>
7516                                    </itemizedlist></para>
7517                            </listitem>
7518                        </itemizedlist></para>
7519                </refsect2>
7520                <refsect2>
7521                    <title>initial states</title>
7522                    <para>The grammar to define initial states for a state machine is: <code>init_
7523                            &lt;&lt; state_1 &lt;&lt; ... &lt;&lt; state_n</code> where
7524                        state_1...state_n inherit from euml_state or is defined using
7525                        BOOST_MSM_EUML_STATE, BOOST_MSM_EUML_INTERRUPT_STATE,
7526                        BOOST_MSM_EUML_TERMINATE_STATE, BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE,
7527                        BOOST_MSM_EUML_ENTRY_STATE or BOOST_MSM_EUML_EXIT_STATE.</para>
7528                </refsect2>
7529                <refsect2>
7530                    <title>functions</title>
7531                    <refsect3>
7532                        <title>build_sm</title>
7533                        <para>This function has several overloads. The return type is not relevant
7534                            to you as only decltype (return type) is what one needs.</para>
7535                        <para>Defines a state machine without entry or exit:</para>
7536                        <funcsynopsis>
7537                            <funcprototype>
7538                                <funcdef>template &lt;class StateNameTag,class Stt,class Init>
7539                                    func_state_machine&lt;...> build_sm</funcdef>
7540                                <paramdef>Stt ,Init</paramdef>
7541                            </funcprototype>
7542                        </funcsynopsis>
7543                        <para>Defines a state machine with entry behavior:</para>
7544                        <funcsynopsis>
7545                            <funcprototype>
7546                                <funcdef>template &lt;class StateNameTag,class Stt,class Init,class
7547                                    Expr1> func_state_machine&lt;...> build_sm</funcdef>
7548                                <paramdef>Stt ,Init,Expr1 const&amp;</paramdef>
7549                            </funcprototype>
7550                        </funcsynopsis>
7551                        <para>Defines a state machine with entry and exit behaviors:</para>
7552                        <funcsynopsis>
7553                            <funcprototype>
7554                                <funcdef>template &lt;class StateNameTag,class Stt,class Init,class
7555                                    Expr1, class Expr2> func_state_machine&lt;...>
7556                                    build_sm</funcdef>
7557                                <paramdef>Stt ,Init,Expr1 const&amp;,Expr2 const&amp;</paramdef>
7558                            </funcprototype>
7559                        </funcsynopsis>
7560                        <para>Defines a state machine with entry, exit behaviors and
7561                            attributes:</para>
7562                        <funcsynopsis>
7563                            <funcprototype>
7564                                <funcdef>template &lt;class StateNameTag,class Stt,class Init,class
7565                                    Expr1, class Expr2, class Attributes> func_state_machine&lt;...>
7566                                    build_sm</funcdef>
7567                                <paramdef>Stt ,Init,Expr1 const&amp;, Expr2 const&amp;, Attributes
7568                                    const&amp;</paramdef>
7569                            </funcprototype>
7570                        </funcsynopsis>
7571                        <para>Defines a state machine with entry, exit behaviors, attributes and
7572                            configuration (deferred events, flags):</para>
7573                        <funcsynopsis>
7574                            <funcprototype>
7575                                <funcdef>template &lt;class StateNameTag,class Stt,class Init,class
7576                                    Expr1, class Expr2, class Attributes, class Configure>
7577                                    func_state_machine&lt;...> build_sm</funcdef>
7578                                <paramdef>Stt ,Init,Expr1 const&amp;, Expr2 const&amp;, Attributes
7579                                    const&amp;, Configure const&amp;</paramdef>
7580                            </funcprototype>
7581                        </funcsynopsis>
7582                        <para>Defines a state machine with entry, exit behaviors, attributes,
7583                            configuration (deferred events, flags) and a base state:</para>
7584                        <funcsynopsis>
7585                            <funcprototype>
7586                                <funcdef>template &lt;class StateNameTag,class Stt,class Init,class
7587                                    Expr1, class Expr2, class Attributes, class Configure, class
7588                                    Base> func_state_machine&lt;...> build_sm</funcdef>
7589                                <paramdef>Stt ,Init,Expr1 const&amp;, Expr2 const&amp;, Attributes
7590                                    const&amp;, Configure const&amp;, Base</paramdef>
7591                            </funcprototype>
7592                        </funcsynopsis>
7593                        <para>Notice that this function requires the extra parameter class
7594                            StateNameTag to disambiguate state machines having the same parameters
7595                            but still being different.</para>
7596                    </refsect3>
7597                    <refsect3>
7598                        <title>build_state</title>
7599                        <para>This function has several overloads. The return type is not relevant
7600                            to you as only decltype (return type) is what one needs.</para>
7601                        <para>Defines a simple state without entry or exit:</para>
7602                        <funcsynopsis>
7603                            <funcprototype>
7604                                <funcdef>func_state&lt;class StateNameTag,...> build_state</funcdef>
7605                                <paramdef/>
7606                            </funcprototype>
7607                        </funcsynopsis>
7608                        <para>Defines a simple state with entry behavior:</para>
7609                        <funcsynopsis>
7610                            <funcprototype>
7611                                <funcdef>template &lt;class StateNameTag,class Expr1>
7612                                    func_state&lt;...> build_state</funcdef>
7613                                <paramdef>Expr1 const&amp;</paramdef>
7614                            </funcprototype>
7615                        </funcsynopsis>
7616                        <para>Defines a simple state with entry and exit behaviors:</para>
7617                        <funcsynopsis>
7618                            <funcprototype>
7619                                <funcdef>template &lt;class StateNameTag,class Expr1, class Expr2>
7620                                    func_state&lt;...> build_state</funcdef>
7621                                <paramdef>Expr1 const&amp;,Expr2 const&amp;</paramdef>
7622                            </funcprototype>
7623                        </funcsynopsis>
7624                        <para>Defines a simple state with entry, exit behaviors and
7625                            attributes:</para>
7626                        <funcsynopsis>
7627                            <funcprototype>
7628                                <funcdef>template &lt;class StateNameTag,class Expr1, class Expr2,
7629                                    class Attributes> func_state&lt;...> build_state</funcdef>
7630                                <paramdef>Expr1 const&amp;, Expr2 const&amp;, Attributes
7631                                    const&amp;</paramdef>
7632                            </funcprototype>
7633                        </funcsynopsis>
7634                        <para>Defines a simple state with entry, exit behaviors, attributes and
7635                            configuration (deferred events, flags):</para>
7636                        <funcsynopsis>
7637                            <funcprototype>
7638                                <funcdef>template &lt;class StateNameTag,class Expr1, class Expr2,
7639                                    class Attributes, class Configure> func_state&lt;...>
7640                                    build_state</funcdef>
7641                                <paramdef>Expr1 const&amp;, Expr2 const&amp;, Attributes const&amp;,
7642                                    Configure const&amp;</paramdef>
7643                            </funcprototype>
7644                        </funcsynopsis>
7645                        <para>Defines a simple state with entry, exit behaviors, attributes,
7646                            configuration (deferred events, flags) and a base state:</para>
7647                        <funcsynopsis>
7648                            <funcprototype>
7649                                <funcdef>template &lt;class StateNameTag,class Expr1, class Expr2,
7650                                    class Attributes, class Configure, class Base>
7651                                    func_state&lt;...> build_state</funcdef>
7652                                <paramdef>Expr1 const&amp;, Expr2 const&amp;, Attributes const&amp;,
7653                                    Configure const&amp;, Base</paramdef>
7654                            </funcprototype>
7655                        </funcsynopsis>
7656                        <para>Notice that this function requires the extra parameter class
7657                            StateNameTag to disambiguate states having the same parameters but still
7658                            being different.</para>
7659                    </refsect3>
7660                    <refsect3>
7661                        <title>build_terminate_state</title>
7662                        <para>This function has the same overloads as build_state.</para>
7663                    </refsect3>
7664                    <refsect3>
7665                        <title>build_interrupt_state</title>
7666                        <para>This function has several overloads. The return type is not relevant
7667                            to you as only decltype (return type) is what one needs.</para>
7668                        <para>Defines an interrupt state without entry or exit:</para>
7669                        <funcsynopsis>
7670                            <funcprototype>
7671                                <funcdef>template &lt;class StateNameTag,class EndInterruptEvent>
7672                                    func_state&lt;...> build_interrupt_state</funcdef>
7673                                <paramdef>EndInterruptEvent const&amp;</paramdef>
7674                            </funcprototype>
7675                        </funcsynopsis>
7676                        <para>Defines an interrupt state with entry behavior:</para>
7677                        <funcsynopsis>
7678                            <funcprototype>
7679                                <funcdef>template &lt;class StateNameTag,class
7680                                    EndInterruptEvent,class Expr1> func_state&lt;...>
7681                                    build_interrupt_state</funcdef>
7682                                <paramdef>EndInterruptEvent const&amp;,Expr1 const&amp;</paramdef>
7683                            </funcprototype>
7684                        </funcsynopsis>
7685                        <para>Defines an interrupt state with entry and exit behaviors:</para>
7686                        <funcsynopsis>
7687                            <funcprototype>
7688                                <funcdef>template &lt;class StateNameTag,class
7689                                    EndInterruptEvent,class Expr1, class Expr2> func_state&lt;...>
7690                                    build_interrupt_state</funcdef>
7691                                <paramdef>EndInterruptEvent const&amp;,Expr1 const&amp;,Expr2
7692                                    const&amp;</paramdef>
7693                            </funcprototype>
7694                        </funcsynopsis>
7695                        <para>Defines an interrupt state with entry, exit behaviors and
7696                            attributes:</para>
7697                        <funcsynopsis>
7698                            <funcprototype>
7699                                <funcdef>template &lt;class StateNameTag,class
7700                                    EndInterruptEvent,class Expr1, class Expr2, class Attributes>
7701                                    func_state&lt;...> build_interrupt_state</funcdef>
7702                                <paramdef>EndInterruptEvent const&amp;,Expr1 const&amp;, Expr2
7703                                    const&amp;, Attributes const&amp;</paramdef>
7704                            </funcprototype>
7705                        </funcsynopsis>
7706                        <para>Defines an interrupt state with entry, exit behaviors, attributes and
7707                            configuration (deferred events, flags):</para>
7708                        <funcsynopsis>
7709                            <funcprototype>
7710                                <funcdef>template &lt;class StateNameTag,class
7711                                    EndInterruptEvent,class Expr1, class Expr2, class Attributes,
7712                                    class Configure> func_state&lt;...>
7713                                    build_interrupt_state</funcdef>
7714                                <paramdef>EndInterruptEvent const&amp;,Expr1 const&amp;, Expr2
7715                                    const&amp;, Attributes const&amp;, Configure
7716                                    const&amp;</paramdef>
7717                            </funcprototype>
7718                        </funcsynopsis>
7719                        <para>Defines an interrupt state with entry, exit behaviors, attributes,
7720                            configuration (deferred events, flags) and a base state:</para>
7721                        <funcsynopsis>
7722                            <funcprototype>
7723                                <funcdef>template &lt;class StateNameTag,class
7724                                    EndInterruptEvent,class Expr1, class Expr2, class Attributes,
7725                                    class Configure, class Base> func_state&lt;...>
7726                                    build_interrupt_state</funcdef>
7727                                <paramdef>EndInterruptEvent const&amp;,Expr1 const&amp;, Expr2
7728                                    const&amp;, Attributes const&amp;, Configure const&amp;,
7729                                    Base</paramdef>
7730                            </funcprototype>
7731                        </funcsynopsis>
7732                        <para>Notice that this function requires the extra parameter class
7733                            StateNameTag to disambiguate states having the same parameters but still
7734                            being different.</para>
7735                    </refsect3>
7736                    <refsect3>
7737                        <title>build_entry_state</title>
7738                        <para>This function has several overloads. The return type is not relevant
7739                            to you as only decltype (return type) is what one needs.</para>
7740                        <para>Defines an entry pseudo state without entry or exit:</para>
7741                        <funcsynopsis>
7742                            <funcprototype>
7743                                <funcdef>template &lt;class StateNameTag,int RegionIndex>
7744                                    entry_func_state&lt;...> build_entry_state</funcdef>
7745                                <paramdef/>
7746                            </funcprototype>
7747                        </funcsynopsis>
7748                        <para>Defines an entry pseudo state with entry behavior:</para>
7749                        <funcsynopsis>
7750                            <funcprototype>
7751                                <funcdef>template &lt;class StateNameTag,int RegionIndex,class
7752                                    Expr1> entry_func_state&lt;...> build_entry_state</funcdef>
7753                                <paramdef>Expr1 const&amp;</paramdef>
7754                            </funcprototype>
7755                        </funcsynopsis>
7756                        <para>Defines an entry pseudo state with entry and exit behaviors:</para>
7757                        <funcsynopsis>
7758                            <funcprototype>
7759                                <funcdef>template &lt;class StateNameTag,int RegionIndex,class
7760                                    Expr1, class Expr2> entry_func_state&lt;...>
7761                                    build_entry_state</funcdef>
7762                                <paramdef>Expr1 const&amp;,Expr2 const&amp;</paramdef>
7763                            </funcprototype>
7764                        </funcsynopsis>
7765                        <para>Defines an entry pseudo state with entry, exit behaviors and
7766                            attributes:</para>
7767                        <funcsynopsis>
7768                            <funcprototype>
7769                                <funcdef>template &lt;class StateNameTag,int RegionIndex,class
7770                                    Expr1, class Expr2, class Attributes> entry_func_state&lt;...>
7771                                    build_entry_state</funcdef>
7772                                <paramdef>Expr1 const&amp;, Expr2 const&amp;, Attributes
7773                                    const&amp;</paramdef>
7774                            </funcprototype>
7775                        </funcsynopsis>
7776                        <para>Defines an entry pseudo state with entry, exit behaviors, attributes
7777                            and configuration (deferred events, flags):</para>
7778                        <funcsynopsis>
7779                            <funcprototype>
7780                                <funcdef>template &lt;class StateNameTag,int RegionIndex,class
7781                                    Expr1, class Expr2, class Attributes, class Configure>
7782                                    entry_func_state&lt;...> build_entry_state</funcdef>
7783                                <paramdef>Expr1 const&amp;, Expr2 const&amp;, Attributes const&amp;,
7784                                    Configure const&amp;</paramdef>
7785                            </funcprototype>
7786                        </funcsynopsis>
7787                        <para>Defines an entry pseudo state with entry, exit behaviors, attributes,
7788                            configuration (deferred events, flags) and a base state:</para>
7789                        <funcsynopsis>
7790                            <funcprototype>
7791                                <funcdef>template &lt;class StateNameTag,int RegionIndex,class
7792                                    Expr1, class Expr2, class Attributes, class Configure, class
7793                                    Base> entry_func_state&lt;...> build_entry_state</funcdef>
7794                                <paramdef>Expr1 const&amp;, Expr2 const&amp;, Attributes const&amp;,
7795                                    Configure const&amp;, Base</paramdef>
7796                            </funcprototype>
7797                        </funcsynopsis>
7798                        <para>Notice that this function requires the extra parameter class
7799                            StateNameTag to disambiguate states having the same parameters but still
7800                            being different.</para>
7801                    </refsect3>
7802                    <refsect3>
7803                        <title>build_exit_state</title>
7804                        <para>This function has several overloads. The return type is not relevant
7805                            to you as only decltype (return type) is what one needs.</para>
7806                        <para>Defines an exit pseudo state without entry or exit:</para>
7807                        <funcsynopsis>
7808                            <funcprototype>
7809                                <funcdef>template &lt;class StateNameTag,class Event>
7810                                    exit_func_state&lt;...> build_exit_state</funcdef>
7811                                <paramdef>Event const&amp;</paramdef>
7812                            </funcprototype>
7813                        </funcsynopsis>
7814                        <para>Defines an exit pseudo state with entry behavior:</para>
7815                        <funcsynopsis>
7816                            <funcprototype>
7817                                <funcdef>template &lt;class StateNameTag,class Event,class Expr1>
7818                                    exit_func_state&lt;...> build_exit_state</funcdef>
7819                                <paramdef>Event const&amp;,Expr1 const&amp;</paramdef>
7820                            </funcprototype>
7821                        </funcsynopsis>
7822                        <para>Defines an exit pseudo state with entry and exit behaviors:</para>
7823                        <funcsynopsis>
7824                            <funcprototype>
7825                                <funcdef>template &lt;class StateNameTag,class Event,class Expr1,
7826                                    class Expr2> exit_func_state&lt;...> build_exit_state</funcdef>
7827                                <paramdef>Event const&amp;,Expr1 const&amp;,Expr2
7828                                    const&amp;</paramdef>
7829                            </funcprototype>
7830                        </funcsynopsis>
7831                        <para>Defines an exit pseudo state with entry, exit behaviors and
7832                            attributes:</para>
7833                        <funcsynopsis>
7834                            <funcprototype>
7835                                <funcdef>template &lt;class StateNameTag,class Event,class Expr1,
7836                                    class Expr2, class Attributes> exit_func_state&lt;...>
7837                                    build_exit_state</funcdef>
7838                                <paramdef>Event const&amp;,Expr1 const&amp;, Expr2 const&amp;,
7839                                    Attributes const&amp;</paramdef>
7840                            </funcprototype>
7841                        </funcsynopsis>
7842                        <para>Defines an exit pseudo state with entry, exit behaviors, attributes
7843                            and configuration (deferred events, flags):</para>
7844                        <funcsynopsis>
7845                            <funcprototype>
7846                                <funcdef>template &lt;class StateNameTag,class Event,class Expr1,
7847                                    class Expr2, class Attributes, class Configure>
7848                                    exit_func_state&lt;...> build_exit_state</funcdef>
7849                                <paramdef>Event const&amp;,Expr1 const&amp;, Expr2 const&amp;,
7850                                    Attributes const&amp;, Configure const&amp;</paramdef>
7851                            </funcprototype>
7852                        </funcsynopsis>
7853                        <para>Defines an exit pseudo state with entry, exit behaviors, attributes,
7854                            configuration (deferred events, flags) and a base state:</para>
7855                        <funcsynopsis>
7856                            <funcprototype>
7857                                <funcdef>template &lt;class StateNameTag,class Event,class Expr1,
7858                                    class Expr2, class Attributes, class Configure, class Base>
7859                                    exit_func_state&lt;...> build_exit_state</funcdef>
7860                                <paramdef>Event const&amp;,Expr1 const&amp;, Expr2 const&amp;,
7861                                    Attributes const&amp;, Configure const&amp;, Base</paramdef>
7862                            </funcprototype>
7863                        </funcsynopsis>
7864                        <para>Notice that this function requires the extra parameter class
7865                            StateNameTag to disambiguate states having the same parameters but still
7866                            being different.</para>
7867                    </refsect3>
7868                    <refsect3>
7869                        <title>build_explicit_entry_state</title>
7870                        <para>This function has the same overloads as build_entry_state and
7871                            explicit_entry_func_state as return type.</para>
7872                    </refsect3>
7873                </refsect2>
7874            </refsect1>
7875            <refsect1>
7876                <title>msm/front/euml/common.hpp</title>
7877                <refsect2>
7878                    <title>types</title>
7879                    <refsect3>
7880                        <title>euml_event</title>
7881                        <para>The basic type for events with eUML.</para>
7882                        <classsynopsis>
7883                            <ooclass>
7884                                <classname>template &lt;class EventName> euml_event;</classname>
7885                            </ooclass>
7886                        </classsynopsis>
7887                        <programlisting>struct play : euml_event&lt;play>{};</programlisting>
7888                    </refsect3>
7889                    <refsect3>
7890                        <title>euml_state</title>
7891                        <para>The basic type for states with eUML. You will usually not use this
7892                            type directly as it is easier to use BOOST_MSM_EUML_STATE,
7893                            BOOST_MSM_EUML_INTERRUPT_STATE, BOOST_MSM_EUML_TERMINATE_STATE,
7894                            BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE, BOOST_MSM_EUML_ENTRY_STATE or
7895                            BOOST_MSM_EUML_EXIT_STATE.</para>
7896                        <classsynopsis>
7897                            <ooclass>
7898                                <classname>template &lt;class StateName> euml_state;</classname>
7899                            </ooclass>
7900                        </classsynopsis>
7901                        <para>You can however use this type directly if you want to provide your
7902                            state with extra functions or provide entry or exit behaviors without
7903                            functors, for example:</para>
7904                        <programlisting>struct Empty : public msm::front::state&lt;> , public euml_state&lt;Empty>
7905{
7906    void foo() {...}
7907    template &lt;class Event,class Fsm>
7908    void on_entry(Event const&amp; evt,Fsm&amp; fsm){...}
7909};</programlisting>
7910                    </refsect3>
7911                    <refsect3>
7912                        <title>euml_flag</title>
7913                        <para>The basic type for flags with eUML.</para>
7914                        <classsynopsis>
7915                            <ooclass>
7916                                <classname>template &lt;class FlagName> euml_flag;</classname>
7917                            </ooclass>
7918                        </classsynopsis>
7919                        <programlisting>struct PlayingPaused: euml_flag&lt;PlayingPaused>{};</programlisting>
7920                    </refsect3>
7921                    <refsect3>
7922                        <title>euml_action</title>
7923                        <para>The basic type for state or transition behaviors and guards with
7924                            eUML.</para>
7925                        <classsynopsis>
7926                            <ooclass>
7927                                <classname>template &lt;class AcionName> euml_action;</classname>
7928                            </ooclass>
7929                        </classsynopsis>
7930                        <programlisting>struct close_drawer : euml_action&lt;close_drawer>
7931{
7932    template &lt;class Fsm,class Evt,class SourceState,class TargetState>
7933    void operator()(Evt const&amp; , Fsm&amp;, SourceState&amp; ,TargetState&amp; ) {...}
7934};</programlisting>
7935                        <para>Or, as state entry or exit behavior:</para>
7936                        <programlisting>struct Playing_Entry : euml_action&lt;Playing_Entry>
7937{
7938    template &lt;class Event,class Fsm,class State>
7939    void operator()(Event const&amp;,Fsm&amp; fsm,State&amp; ){...}
7940};</programlisting>
7941                    </refsect3>
7942                    <refsect3>
7943                        <title>euml_config</title>
7944                        <para>The basic type for configuration possibilities with eUML.</para>
7945                        <classsynopsis>
7946                            <ooclass>
7947                                <classname>template &lt;class ConfigName> euml_config;</classname>
7948                            </ooclass>
7949                        </classsynopsis>
7950                        <para>You normally do not use this type directly but instead the instances
7951                            of predefined configuration:<itemizedlist>
7952                                <listitem>
7953                                    <para>no_exception: disable catching exceptions</para>
7954                                </listitem>
7955                                <listitem>
7956                                    <para>no_msg_queue: disable message queue. The message queue
7957                                        allows you to send an event for procesing while in an event
7958                                        processing.</para>
7959                                </listitem>
7960                                <listitem>
7961                                    <para>deferred_events: manually enable handling of deferred
7962                                        events</para>
7963                                </listitem>
7964                            </itemizedlist></para>
7965                    </refsect3>
7966                    <refsect3>
7967                        <title>invalid_type</title>
7968                        <para>Type returned by grammar parsers if the grammar is invalid. Seeing
7969                            this type will result in a static assertion.</para>
7970                    </refsect3>
7971                    <refsect3>
7972                        <title>no_action</title>
7973                        <para>Placeholder type for use in entry/exit or transition behaviors, which
7974                            does absolutely nothing.</para>
7975                    </refsect3>
7976                    <refsect3>
7977                        <title>source_</title>
7978                        <para>Generic object or function for the source state of a given transition:<itemizedlist>
7979                                <listitem>
7980                                    <para>as object: returns by reference the source state of a
7981                                        transition, usually to be used by another function (usually
7982                                        one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION).</para>
7983                                    <para>Example:
7984                                        <programlisting>some_user_function_(source_)</programlisting></para>
7985                                </listitem>
7986                                <listitem>
7987                                    <para>as function: returns by reference the attribute passed as
7988                                        parameter.</para>
7989                                    <para>Example:
7990                                        <programlisting>source_(m_counter)++</programlisting></para>
7991                                </listitem>
7992                            </itemizedlist></para>
7993                    </refsect3>
7994                    <refsect3>
7995                        <title>target_</title>
7996                        <para>Generic object or function for the target state of a given transition:<itemizedlist>
7997                                <listitem>
7998                                    <para>as object: returns by reference the target state of a
7999                                        transition, usually to be used by another function (usually
8000                                        one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION).</para>
8001                                    <para>Example:
8002                                        <programlisting>some_user_function_(target_)</programlisting></para>
8003                                </listitem>
8004                                <listitem>
8005                                    <para>as function: returns by reference the attribute passed as
8006                                        parameter.</para>
8007                                    <para>Example:
8008                                        <programlisting>target_(m_counter)++</programlisting></para>
8009                                </listitem>
8010                            </itemizedlist></para>
8011                    </refsect3>
8012                    <refsect3>
8013                        <title>state_</title>
8014                        <para>Generic object or function for the state of a given entry / exit
8015                            behavior. state_ means source_ while in the context of an exit behavior
8016                            and target_ in the context of an entry behavior:<itemizedlist>
8017                                <listitem>
8018                                    <para>as object: returns by reference the current state, usually
8019                                        to be used by another function (usually one created by
8020                                        MSM_EUML_METHOD or MSM_EUML_FUNCTION).</para>
8021                                    <para>Example:
8022                                        <programlisting>some_user_function_(state_) // calls some_user_function on the current state</programlisting></para>
8023                                </listitem>
8024                                <listitem>
8025                                    <para>as function: returns by reference the attribute passed as
8026                                        parameter.</para>
8027                                    <para>Example:
8028                                        <programlisting>state_(m_counter)++</programlisting></para>
8029                                </listitem>
8030                            </itemizedlist></para>
8031                    </refsect3>
8032                    <refsect3>
8033                        <title>event_</title>
8034                        <para>Generic object or function for the event triggering a given transition
8035                            (valid in a transition behavior, as well as in state entry/exit behaviors):<itemizedlist>
8036                                <listitem>
8037                                    <para>as object: returns by reference the event of a transition,
8038                                        usually to be used by another function (usually one created
8039                                        by MSM_EUML_METHOD or MSM_EUML_FUNCTION).</para>
8040                                    <para>Example:
8041                                        <programlisting>some_user_function_(event_)</programlisting></para>
8042                                </listitem>
8043                                <listitem>
8044                                    <para>as function: returns by reference the attribute passed as
8045                                        parameter.</para>
8046                                    <para>Example:
8047                                        <programlisting>event_(m_counter)++</programlisting></para>
8048                                </listitem>
8049                            </itemizedlist></para>
8050                    </refsect3>
8051                    <refsect3>
8052                        <title>fsm_</title>
8053                        <para>Generic object or function for the state machine containing a given transition:<itemizedlist>
8054                                <listitem>
8055                                    <para>as object: returns by reference the event of a transition,
8056                                        usually to be used by another function (usually one created
8057                                        by MSM_EUML_METHOD or MSM_EUML_FUNCTION).</para>
8058                                    <para>Example:
8059                                        <programlisting>some_user_function_(fsm_)</programlisting></para>
8060                                </listitem>
8061                                <listitem>
8062                                    <para>as function: returns by reference the attribute passed as
8063                                        parameter.</para>
8064                                    <para>Example:
8065                                        <programlisting>fsm_(m_counter)++</programlisting></para>
8066                                </listitem>
8067                            </itemizedlist></para>
8068                    </refsect3>
8069                    <refsect3>
8070                        <title>substate_</title>
8071                        <para>Generic object or function returning a state of a given state machine:<itemizedlist>
8072                                <listitem>
8073                                    <para>with 1 parameter: returns by reference the state passed as
8074                                        parameter, usually to be used by another function (usually
8075                                        one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION).</para>
8076                                    <para>Example:
8077                                        <programlisting>some_user_function_(substate_(my_state))</programlisting></para>
8078                                </listitem>
8079                                <listitem>
8080                                    <para>with 2 parameters: returns by reference the state passed
8081                                        as first parameter from the state machine passed as second
8082                                        parameter, usually to be used by another function (usually
8083                                        one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION). This
8084                                        makes sense when used in combination with attribute_.</para>
8085                                    <para>Example (equivalent to the previous example):
8086                                        <programlisting>some_user_function_(substate_(my_state,fsm_))</programlisting></para>
8087                                </listitem>
8088                            </itemizedlist></para>
8089                    </refsect3>
8090                    <refsect3>
8091                        <title>attribute_</title>
8092                        <para>Generic object or function returning the attribute passed (by name) as
8093                            second parameter of the thing passed as first (a state, event or state
8094                            machine). Example: </para>
8095                        <para>
8096                            <programlisting>attribute_(substate_(my_state),cd_name_attribute)++</programlisting>
8097                        </para>
8098                    </refsect3>
8099                    <refsect3>
8100                        <title>True_</title>
8101                        <para>Functor returning true for transition or state behaviors. Like all
8102                            constants, only the functor form exists, so parenthesis are necessary.
8103                            Example:</para>
8104                        <para>
8105                            <programlisting>if_then_(True_(),/* some action always called*/)</programlisting>
8106                        </para>
8107                    </refsect3>
8108                    <refsect3>
8109                        <title>False_</title>
8110                        <para>Functor returning false for transition or state behaviors. Like all
8111                            constants, only the functor form exists, so parenthesis are necessary.
8112                            Example:</para>
8113                        <para>
8114                            <programlisting>if_then_(False_(),/* some action never called */)</programlisting>
8115                        </para>
8116                    </refsect3>
8117                    <refsect3>
8118                        <title>Int_&lt;int value></title>
8119                        <para>Functor returning an integer value for transition or state behaviors.
8120                            Like all constants, only the functor form exists, so parenthesis are
8121                            necessary. Example:</para>
8122                        <para>
8123                            <programlisting>target_(m_ringing_cpt) = Int_&lt;RINGING_TIME>() // RINGING_TIME is a constant</programlisting>
8124                        </para>
8125                    </refsect3>
8126                    <refsect3>
8127                        <title>Char_&lt;char value></title>
8128                        <para>Functor returning a char value for transition or state behaviors. Like
8129                            all constants, only the functor form exists, so parenthesis are
8130                            necessary. Example:</para>
8131                        <para>
8132                            <programlisting>// look for 'S' in event.m_song
8133[string_find_(event_(m_song),Char_&lt;'S'>(),Size_t_&lt;0>()) != Npos_&lt;string>()]</programlisting>
8134                        </para>
8135                    </refsect3>
8136                    <refsect3>
8137                        <title>Size_t_&lt;size_t value></title>
8138                        <para>Functor returning a size_t value for transition or state behaviors.
8139                            Like all constants, only the functor form exists, so parenthesis are
8140                            necessary. Example:</para>
8141                        <para>
8142                            <programlisting>substr_(event_(m_song),Size_t_&lt;1>()) // returns a substring of event.m_song</programlisting>
8143                        </para>
8144                    </refsect3>
8145                    <refsect3>
8146                        <title>String_ &lt; mpl::string ></title>
8147                        <para>Functor returning a string for transition or state behaviors. Like all
8148                            constants, only the functor form exists, so parenthesis are necessary.
8149                            Requires boost >= 1.40 for mpl::string.</para>
8150                        <para>Example:</para>
8151                        <para>
8152                            <programlisting>// adds "Let it be" to fsm.m_src_container
8153push_back_(fsm_(m_src_container), String_&lt;mpl::string&lt;'Let','it ','be'> >())</programlisting>
8154                        </para>
8155                    </refsect3>
8156                    <refsect3>
8157                        <title>Predicate_ &lt; some_stl_compatible_functor ></title>
8158                        <para>This functor eUML-enables a STL functor (for use in an algorithm).
8159                            This is necessary because all what is in the transition table must be a
8160                            eUML terminal.</para>
8161                        <para>Example:</para>
8162                        <programlisting>//equivalent to:
8163//std::accumulate(fsm.m_vec.begin(),fsm.m_vec.end(),1,std::plus&lt;int>())== 1
8164accumulate_(begin_(fsm_(m_vec)),end_(fsm_(m_vec)),Int_&lt;1>(),
8165            Predicate_&lt;std::plus&lt;int> >()) == Int_&lt;1>())</programlisting>
8166                    </refsect3>
8167                    <refsect3>
8168                        <title>process_</title>
8169                        <para>This function sends an event to up to 4 state machines by calling
8170                                <code>process_event</code> on them:<itemizedlist>
8171                                <listitem>
8172                                    <para><code>process_(some_event)</code> : processes an event in
8173                                        the current (containing) state machine.</para>
8174                                </listitem>
8175                                <listitem>
8176                                    <para><code>process_(some_event [,fsm1...fsm4] )</code> :
8177                                        processes the same event in the 1-4 state machines passed as
8178                                        argument.</para>
8179                                </listitem>
8180                            </itemizedlist></para>
8181                    </refsect3>
8182                    <refsect3>
8183                        <title>process2_</title>
8184                        <para>This function sends an event to up to 3 state machines by calling
8185                                <code>process_event</code> on them and copy-constructing the event
8186                            from the data passed as second parameter:<itemizedlist>
8187                                <listitem>
8188                                    <para><code>process2_(some_event, some_data)</code> : processes
8189                                        an event in the current (containing) state machine.</para>
8190                                </listitem>
8191                                <listitem>
8192                                    <para><code>process2_(some_event, some_data [,fsm1...fsm3]
8193                                            )</code> : processes the same event in the 1-3 state
8194                                        machines passed as argument.</para>
8195                                </listitem>
8196                            </itemizedlist></para>
8197                        <para>Example: </para>
8198                        <para>
8199                            <programlisting>// processes NotFound on current state machine,
8200// copy-constructed with event.m_song
8201process2_(NotFound,event_(m_song))</programlisting>
8202                        </para>
8203                        <para>With the following definitions:</para>
8204                        <programlisting>BOOST_MSM_EUML_DECLARE_ATTRIBUTE(std::string,m_song)//declaration of m_song
8205NotFound (const string&amp; data) // copy-constructor of NotFound</programlisting>
8206                    </refsect3>
8207                    <refsect3>
8208                        <title>is_flag_</title>
8209                        <para>This function tells if a flag is active by calling
8210                                <code>is_flag_active</code> on the current state machine or one
8211                            passed as parameter:<itemizedlist>
8212                                <listitem>
8213                                    <para><code>is_flag_(some_flag)</code> : calls
8214                                            <code>is_flag_active</code> on the current (containing)
8215                                        state machine.</para>
8216                                </listitem>
8217                                <listitem>
8218                                    <para><code>is_flag_(some_flag, some_fsm)</code> :calls
8219                                            <code>is_flag_active</code> on the state machine.passed
8220                                        as argument.</para>
8221                                </listitem>
8222                            </itemizedlist></para>
8223                    </refsect3>
8224                    <refsect3>
8225                        <title>defer_</title>
8226                        <para>This object defers the current event by calling
8227                                <code>defer_event</code> on the current state machine.
8228                            Example:</para>
8229                        <programlisting>Empty() + play() / defer_</programlisting>
8230                    </refsect3>
8231                    <refsect3>
8232                        <title>explicit_(submachine-name,state-name)</title>
8233                        <para>Used as transition's target, causes an explicit entry into the given
8234                            state from the given submachine. Several explicit_ as targets, separated
8235                            by commas, means a fork. The state must have been declared as such using
8236                            BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE.</para>
8237                    </refsect3>
8238                    <refsect3>
8239                        <title>entry_pt_(submachine-name,state-name)</title>
8240                        <para>Used as transition's target from a containing state machine, causes
8241                            submachine-name to be entered using the given entry pseudo-state. This
8242                            state must have been declared as pseudo entry using
8243                            BOOST_MSM_EUML_ENTRY_STATE.</para>
8244                    </refsect3>
8245                    <refsect3>
8246                        <title>exit_pt_(submachine-name,state-name)</title>
8247                        <para>Used as transition's source from a containing state machine, causes
8248                            submachine-name to be left using the given exit pseudo-state. This state
8249                            must have been declared as pseudo exit using
8250                            BOOST_MSM_EUML_EXIT_STATE.</para>
8251                    </refsect3>
8252                    <refsect3>
8253                        <title>MSM_EUML_FUNCTION</title>
8254                        <para>This macro creates a eUML function and a functor for use with the
8255                            functor front-end, based on a free function:<itemizedlist>
8256                                <listitem>
8257                                    <para>first parameter: the name of the functor</para>
8258                                </listitem>
8259                                <listitem>
8260                                    <para>second parameter: the underlying function</para>
8261                                </listitem>
8262                                <listitem>
8263                                    <para>third parameter: the eUML function name</para>
8264                                </listitem>
8265                                <listitem>
8266                                    <para>fourth parameter: the return type if used in a transition
8267                                        behavior</para>
8268                                </listitem>
8269                                <listitem>
8270                                    <para>fifth parameter: the return type if used in a state
8271                                        behavior (entry/exit)</para>
8272                                </listitem>
8273                            </itemizedlist> Note that the function itself can take up to 5
8274                            arguments.</para>
8275                        <para>Example:</para>
8276                        <para>
8277                            <programlisting>MSM_EUML_FUNCTION(BinarySearch_,std::binary_search,binary_search_,bool,bool)</programlisting>
8278                        </para>
8279                        <para>Can be used like:</para>
8280                        <para>
8281                            <programlisting>binary_search_(begin_(fsm_(m_var)),end_(fsm_(m_var)),Int_&lt;9>())</programlisting>
8282                        </para>
8283                    </refsect3>
8284                    <refsect3>
8285                        <title>MSM_EUML_METHOD</title>
8286                        <para>This macro creates a eUML function and a functor for use with the
8287                            functor front-end, based on a method:<itemizedlist>
8288                                <listitem>
8289                                    <para>first parameter: the name of the functor</para>
8290                                </listitem>
8291                                <listitem>
8292                                    <para>second parameter: the underlying function</para>
8293                                </listitem>
8294                                <listitem>
8295                                    <para>third parameter: the eUML function name</para>
8296                                </listitem>
8297                                <listitem>
8298                                    <para>fourth parameter: the return type if used in a transition
8299                                        behavior</para>
8300                                </listitem>
8301                                <listitem>
8302                                    <para>fifth parameter: the return type if used in a state
8303                                        behavior (entry/exit)</para>
8304                                </listitem>
8305                            </itemizedlist> Note that the method itself can take up to 4 arguments
8306                            (5 like for a free function - 1 for the object on which the method is
8307                            called).</para>
8308                        <para>Example:</para>
8309                        <programlisting>struct Empty : public msm::front::state&lt;> , public euml_state&lt;Empty>
8310{
8311     void activate_empty() {std::cout &lt;&lt; "switching to Empty " &lt;&lt; std::endl;}
8312...
8313};
8314MSM_EUML_METHOD(ActivateEmpty_,activate_empty,activate_empty_,void,void)</programlisting>
8315                        <para>Can be used like:</para>
8316                        <para>
8317                            <programlisting>Empty == Open + open_close / (close_drawer , activate_empty_(target_))</programlisting>
8318                        </para>
8319                    </refsect3>
8320                    <refsect3>
8321                        <title>BOOST_MSM_EUML_ACTION(action-instance-name)</title>
8322                        <para>This macro declares a behavior type and a const instance for use in
8323                            state or transition behaviors. The action implementation itself follows
8324                            the macro declaration, for example:</para>
8325                        <programlisting>BOOST_MSM_EUML_ACTION(good_disk_format)
8326{
8327     template &lt;class Fsm,class Evt,class SourceState,class TargetState>
8328     void/bool operator()(Evt const&amp; evt,Fsm&amp;,SourceState&amp; ,TargetState&amp; ){...}
8329};</programlisting>
8330                    </refsect3>
8331                    <refsect3>
8332                        <title>BOOST_MSM_EUML_FLAG(flag-instance-name)</title>
8333                        <para>This macro declares a flag type and a const instance for use in
8334                            behaviors.</para>
8335                    </refsect3>
8336                    <refsect3>
8337                        <title>BOOST_MSM_EUML_FLAG_NAME(flag-instance-name)</title>
8338                        <para>This macro returns the name of the flag type generated by
8339                            BOOST_MSM_EUML_FLAG. You need this where the type is required (usually
8340                            with the back-end method is_flag_active). For example:</para>
8341                        <programlisting>fsm.is_flag_active&lt;BOOST_MSM_EUML_FLAG_NAME(CDLoaded)>()</programlisting>
8342                    </refsect3>
8343                    <refsect3>
8344                        <title>BOOST_MSM_EUML_DECLARE_ATTRIBUTE(event-type,event-name)</title>
8345                        <para>This macro declares an attribute called event-name of type event-type.
8346                            This attribute can then be made part of an attribute list using
8347                            BOOST_MSM_EUML_ATTRIBUTES.</para>
8348                    </refsect3>
8349                    <refsect3>
8350                        <title>BOOST_MSM_EUML_ATTRIBUTES(attributes-expression,attributes-name)</title>
8351                        <para>This macro declares an attribute list called attributes-name based on
8352                            the expression as first argument. These attributes can then be made part
8353                            of an event using BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES, of a state as
8354                            3rd parameter of BOOST_MSM_EUML_STATE or of a state machine as 5th
8355                            parameter of BOOST_MSM_EUML_DECLARE_STATE_MACHINE.</para>
8356                        <para>Attributes are added using left-shift, for example:</para>
8357                        <programlisting>// m_song is of type std::string
8358BOOST_MSM_EUML_DECLARE_ATTRIBUTE(std::string,m_song)
8359// contains one attribute, m_song
8360BOOST_MSM_EUML_ATTRIBUTES((attributes_ &lt;&lt; m_song ), FoundDef)</programlisting>
8361                    </refsect3>
8362                    <refsect3>
8363                        <title>BOOST_MSM_EUML_EVENT(event-instance name)</title>
8364                        <para>This macro defines an event type (event-instance-name_helper) and
8365                            declares a const instance of this event type called event-instance-name
8366                            for use in a transition table or state behaviors.</para>
8367                    </refsect3>
8368                    <refsect3>
8369                        <title>BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(event-instance-name,attributes)</title>
8370                        <para>This macro defines an event type (event-instance-name_helper) and
8371                            declares a const instance of this event type called event-instance-name
8372                            for use in a transition table or state behaviors. The event will have as
8373                            attributes the ones passed by the second argument:</para>
8374                        <para><code>BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(Found,FoundDef)</code>
8375                        </para>
8376                        <para>The created event instance supports operator()(attributes) so that
8377                            <programlisting>my_back_end.process_event(Found(some_string))</programlisting>
8378                            is possible.</para>
8379                    </refsect3>
8380                    <refsect3>
8381                        <title>BOOST_MSM_EUML_EVENT_NAME(event-instance-name)</title>
8382                        <para>This macro returns the name of the event type generated by
8383                            BOOST_MSM_EUML_EVENT or BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES. You need
8384                            this where the type is required (usually inside a back-end definition).
8385                            For example:</para>
8386                        <para>
8387                            <programlisting>typedef msm::back::state_machine&lt;Playing_,
8388msm::back::ShallowHistory&lt;mpl::vector&lt;BOOST_MSM_EUML_EVENT_NAME(end_pause)
8389> > > Playing_type;</programlisting>
8390                        </para>
8391                    </refsect3>
8392                    <refsect3>
8393                        <title>BOOST_MSM_EUML_STATE(build-expression,state-instance-name)</title>
8394                        <para>This macro defines a state type (state-instance-name_helper) and
8395                            declares a const instance of this state type called state-instance-name
8396                            for use in a transition table or state behaviors.</para>
8397                        <para>There are several possibilitites for the expression syntax:<itemizedlist>
8398                                <listitem>
8399                                    <para>(): state without entry or exit action.</para>
8400                                </listitem>
8401                                <listitem>
8402                                    <para>(Expr1): state with entry but no exit action.</para>
8403                                </listitem>
8404                                <listitem>
8405                                    <para>(Expr1,Expr2): state with entry and exit action.</para>
8406                                </listitem>
8407                                <listitem>
8408                                    <para>(Expr1,Expr2,Attributes): state with entry and exit
8409                                        action, defining some attributes.</para>
8410                                </listitem>
8411                                <listitem>
8412                                    <para>(Expr1,Expr2,Attributes,Configure): state with entry and
8413                                        exit action, defining some attributes and flags (standard
8414                                        MSM flags) or deferred events (standard MSM deferred
8415                                        events).</para>
8416                                </listitem>
8417                                <listitem>
8418                                    <para>(Expr1,Expr2,Attributes,Configure,Base): state with entry
8419                                        and exit action, defining some attributes, flags and
8420                                        deferred events (plain msm deferred events) and a
8421                                        non-default base state (as defined in standard MSM).</para>
8422                                </listitem>
8423                            </itemizedlist></para>
8424                    </refsect3>
8425                    <refsect3>
8426                        <title>BOOST_MSM_EUML_INTERRUPT_STATE(build-expression,state-instance-name)</title>
8427                        <para>This macro defines an interrupt state type
8428                            (state-instance-name_helper) and declares a const instance of this state
8429                            type called state-instance-name for use in a transition table or state
8430                            behaviors.</para>
8431                        <para>There are several possibilitites for the expression syntax. In all of
8432                            them, the first argument is the name of the event (generated by one of
8433                            the previous macros) ending the interrupt:<itemizedlist>
8434                                <listitem>
8435                                    <para>(end_interrupt_event): interrupt state without entry or
8436                                        exit action.</para>
8437                                </listitem>
8438                                <listitem>
8439                                    <para>(end_interrupt_event,Expr1): interrupt state with entry
8440                                        but no exit action.</para>
8441                                </listitem>
8442                                <listitem>
8443                                    <para>(end_interrupt_event,Expr1,Expr2): interrupt state with
8444                                        entry and exit action.</para>
8445                                </listitem>
8446                                <listitem>
8447                                    <para>(end_interrupt_event,Expr1,Expr2,Attributes): interrupt
8448                                        state with entry and exit action, defining some
8449                                        attributes.</para>
8450                                </listitem>
8451                                <listitem>
8452                                    <para>(end_interrupt_event,Expr1,Expr2,Attributes,Configure):
8453                                        interrupt state with entry and exit action, defining some
8454                                        attributes and flags (standard MSM flags) or deferred events
8455                                        (standard MSM deferred events).</para>
8456                                </listitem>
8457                                <listitem>
8458                                    <para>(end_interrupt_event,Expr1,Expr2,Attributes,Configure,Base):
8459                                        interrupt state with entry and exit action, defining some
8460                                        attributes, flags and deferred events (plain msm deferred
8461                                        events) and a non-default base state (as defined in standard
8462                                        MSM).</para>
8463                                </listitem>
8464                            </itemizedlist></para>
8465                    </refsect3>
8466                    <refsect3>
8467                        <title>BOOST_MSM_EUML_TERMINATE_STATE(build-expression,state-instance-name)</title>
8468                        <para>This macro defines a terminate pseudo-state type
8469                            (state-instance-name_helper) and declares a const instance of this state
8470                            type called state-instance-name for use in a transition table or state
8471                            behaviors.</para>
8472                        <para>There are several possibilitites for the expression syntax:<itemizedlist>
8473                                <listitem>
8474                                    <para>(): terminate pseudo-state without entry or exit
8475                                        action.</para>
8476                                </listitem>
8477                                <listitem>
8478                                    <para>(Expr1): terminate pseudo-state with entry but no exit
8479                                        action.</para>
8480                                </listitem>
8481                                <listitem>
8482                                    <para>(Expr1,Expr2): terminate pseudo-state with entry and exit
8483                                        action.</para>
8484                                </listitem>
8485                                <listitem>
8486                                    <para>(Expr1,Expr2,Attributes): terminate pseudo-state with
8487                                        entry and exit action, defining some attributes.</para>
8488                                </listitem>
8489                                <listitem>
8490                                    <para>(Expr1,Expr2,Attributes,Configure): terminate pseudo-state
8491                                        with entry and exit action, defining some attributes and
8492                                        flags (standard MSM flags) or deferred events (standard MSM
8493                                        deferred events).</para>
8494                                </listitem>
8495                                <listitem>
8496                                    <para>(Expr1,Expr2,Attributes,Configure,Base): terminate
8497                                        pseudo-state with entry and exit action, defining some
8498                                        attributes, flags and deferred events (plain msm deferred
8499                                        events) and a non-default base state (as defined in standard
8500                                        MSM).</para>
8501                                </listitem>
8502                            </itemizedlist></para>
8503                    </refsect3>
8504                    <refsect3>
8505                        <title>BOOST_MSM_EUML_EXIT_STATE(build-expression,state-instance-name)</title>
8506                        <para>This macro defines an exit pseudo-state type
8507                            (state-instance-name_helper) and declares a const instance of this state
8508                            type called state-instance-name for use in a transition table or state
8509                            behaviors.</para>
8510                        <para>There are several possibilitites for the expression syntax:<itemizedlist>
8511                                <listitem>
8512                                    <para>(forwarded_event):exit pseudo-state without entry or exit
8513                                        action.</para>
8514                                </listitem>
8515                                <listitem>
8516                                    <para>(forwarded_event,Expr1): exit pseudo-state with entry but
8517                                        no exit action.</para>
8518                                </listitem>
8519                                <listitem>
8520                                    <para>(forwarded_event,Expr1,Expr2): exit pseudo-state with
8521                                        entry and exit action.</para>
8522                                </listitem>
8523                                <listitem>
8524                                    <para>(forwarded_event,Expr1,Expr2,Attributes): exit
8525                                        pseudo-state with entry and exit action, defining some
8526                                        attributes.</para>
8527                                </listitem>
8528                                <listitem>
8529                                    <para>(forwarded_event,Expr1,Expr2,Attributes,Configure): exit
8530                                        pseudo-state with entry and exit action, defining some
8531                                        attributes and flags (standard MSM flags) or deferred events
8532                                        (standard MSM deferred events).</para>
8533                                </listitem>
8534                                <listitem>
8535                                    <para>(forwarded_event,Expr1,Expr2,Attributes,Configure,Base):
8536                                        exit pseudo-state with entry and exit action, defining some
8537                                        attributes, flags and deferred events (plain msm deferred
8538                                        events) and a non-default base state (as defined in standard
8539                                        MSM).</para>
8540                                </listitem>
8541                            </itemizedlist></para>
8542                        <para>Note that the forwarded_event must be constructible from the event
8543                            sent by the submachine containing the exit point.</para>
8544                    </refsect3>
8545                    <refsect3>
8546                        <title>BOOST_MSM_EUML_ENTRY_STATE(int
8547                            region-index,build-expression,state-instance-name)</title>
8548                        <para>This macro defines an entry pseudo-state type
8549                            (state-instance-name_helper) and declares a const instance of this state
8550                            type called state-instance-name for use in a transition table or state
8551                            behaviors.</para>
8552                        <para>There are several possibilitites for the expression syntax:<itemizedlist>
8553                                <listitem>
8554                                    <para>(): entry pseudo-state without entry or exit
8555                                        action.</para>
8556                                </listitem>
8557                                <listitem>
8558                                    <para>(Expr1): entry pseudo-state with entry but no exit
8559                                        action.</para>
8560                                </listitem>
8561                                <listitem>
8562                                    <para>(Expr1,Expr2): entry pseudo-state with entry and exit
8563                                        action.</para>
8564                                </listitem>
8565                                <listitem>
8566                                    <para>(Expr1,Expr2,Attributes): entry pseudo-state with entry
8567                                        and exit action, defining some attributes.</para>
8568                                </listitem>
8569                                <listitem>
8570                                    <para>(Expr1,Expr2,Attributes,Configure): entry pseudo-state
8571                                        with entry and exit action, defining some attributes and
8572                                        flags (standard MSM flags) or deferred events (standard MSM
8573                                        deferred events).</para>
8574                                </listitem>
8575                                <listitem>
8576                                    <para>(Expr1,Expr2,Attributes,Configure,Base): entry
8577                                        pseudo-state with entry and exit action, defining some
8578                                        attributes, flags and deferred events (plain msm deferred
8579                                        events) and a non-default base state (as defined in standard
8580                                        MSM).</para>
8581                                </listitem>
8582                            </itemizedlist></para>
8583                    </refsect3>
8584                    <refsect3>
8585                        <title>BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE(int
8586                            region-index,build-expression,state-instance-name)</title>
8587                        <para>This macro defines a submachine's substate type
8588                            (state-instance-name_helper), which can be explicitly entered and also
8589                            declares a const instance of this state type called state-instance-name
8590                            for use in a transition table or state behaviors.</para>
8591                        <para>There are several possibilitites for the expression syntax:<itemizedlist>
8592                                <listitem>
8593                                    <para>(): state without entry or exit action.</para>
8594                                </listitem>
8595                                <listitem>
8596                                    <para>(Expr1): state with entry but no exit action.</para>
8597                                </listitem>
8598                                <listitem>
8599                                    <para>(Expr1,Expr2): state with entry and exit action.</para>
8600                                </listitem>
8601                                <listitem>
8602                                    <para>(Expr1,Expr2,Attributes): state with entry and exit
8603                                        action, defining some attributes.</para>
8604                                </listitem>
8605                                <listitem>
8606                                    <para>(Expr1,Expr2,Attributes,Configure): state with entry and
8607                                        exit action, defining some attributes and flags (standard
8608                                        MSM flags) or deferred events (standard MSM deferred
8609                                        events).</para>
8610                                </listitem>
8611                                <listitem>
8612                                    <para>(Expr1,Expr2,Attributes,Configure,Base): state with entry
8613                                        and exit action, defining some attributes, flags and
8614                                        deferred events (plain msm deferred events) and a
8615                                        non-default base state (as defined in standard MSM).</para>
8616                                </listitem>
8617                            </itemizedlist></para>
8618                    </refsect3>
8619                    <refsect3>
8620                        <title>BOOST_MSM_EUML_STATE_NAME(state-instance-name)</title>
8621                        <para>This macro returns the name of the state type generated by
8622                            BOOST_MSM_EUML_STATE or other state macros. You need this where the type
8623                            is required (usually using a backend function). For example:</para>
8624                        <para>
8625                            <programlisting>fsm.get_state&lt;BOOST_MSM_EUML_STATE_NAME(StringFind)&amp;>().some_state_function();</programlisting>
8626                        </para>
8627                    </refsect3>
8628                    <refsect3>
8629                        <title>BOOST_MSM_EUML_DECLARE_STATE(build-expression,state-instance-name)</title>
8630                        <para>Like BOOST_MSM_EUML_STATE but does not provide an instance, simply a
8631                            type declaration.</para>
8632                    </refsect3>
8633                    <refsect3>
8634                        <title>BOOST_MSM_EUML_DECLARE_INTERRUPT_STATE(build-expression,state-instance-name)</title>
8635                        <para>Like BOOST_MSM_EUML_INTERRUPT_STATE but does not provide an instance,
8636                            simply a type declaration.</para>
8637                    </refsect3>
8638                    <refsect3>
8639                        <title>BOOST_MSM_EUML_DECLARE_TERMINATE_STATE(build-expression,state-instance-name)</title>
8640                        <para>Like BOOST_MSM_EUML_TERMINATE_STATE but does not provide an instance,
8641                            simply a type declaration.</para>
8642                    </refsect3>
8643                    <refsect3>
8644                        <title>BOOST_MSM_EUML_DECLARE_EXIT_STATE(build-expression,state-instance-name)</title>
8645                        <para>Like BOOST_MSM_EUML_EXIT_STATE but does not provide an instance,
8646                            simply a type declaration.</para>
8647                    </refsect3>
8648                    <refsect3>
8649                        <title>BOOST_MSM_EUML_DECLARE_ENTRY_STATE(int
8650                            region-index,build-expression,state-instance-name)</title>
8651                        <para>Like BOOST_MSM_EUML_ENTRY_STATE but does not provide an instance,
8652                            simply a type declaration.</para>
8653                    </refsect3>
8654                    <refsect3>
8655                        <title>BOOST_MSM_EUML_DECLARE_EXPLICIT_ENTRY_STATE(int
8656                            region-index,build-expression,state-instance-name)</title>
8657                        <para>Like BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE but does not provide an
8658                            instance, simply a type declaration.</para>
8659                    </refsect3>
8660                    <refsect3>
8661                        <title>BOOST_MSM_EUML_TRANSITION_TABLE(expression,
8662                            table-instance-name)</title>
8663                        <para>This macro declares a transition table type and also declares a const
8664                            instance of the table which can then be used in a state machine
8665                            declaration (see BOOST_MSM_EUML_DECLARE_STATE_MACHINE).The expression
8666                            must follow the <command xlink:href="#reference-stt-grammar">transition
8667                                table grammar</command>.</para>
8668                    </refsect3>
8669                    <refsect3>
8670                        <title>BOOST_MSM_EUML_DECLARE_TRANSITION_TABLE(iexpression,table-instance-name)</title>
8671                        <para>Like BOOST_MSM_EUML_TRANSITION_TABLE but does not provide an instance,
8672                            simply a type declaration.</para>
8673                    </refsect3>
8674                    <refsect3>
8675                        <title>BOOST_MSM_EUML_INTERNAL_TRANSITION_TABLE(expression,
8676                            table-instance-name)</title>
8677                        <para>This macro declares a transition table type and also declares a const
8678                            instance of the table.The expression must follow the <command
8679                                xlink:href="#reference-stt-grammar">transition table
8680                                grammar</command>. For the moment, this macro is not used.</para>
8681                    </refsect3>
8682                    <refsect3>
8683                        <title>BOOST_MSM_EUML_DECLARE_INTERNAL_TRANSITION_TABLE(iexpression,table-instance-name)</title>
8684                        <para>Like BOOST_MSM_EUML_TRANSITION_TABLE but does not provide an instance,
8685                            simply a type declaration. This is currently the only way to declare an
8686                            internal transition table with eUML. For example:</para>
8687                        <programlisting>BOOST_MSM_EUML_DECLARE_STATE((Open_Entry,Open_Exit),Open_def)
8688struct Open_impl : public Open_def
8689{
8690    BOOST_MSM_EUML_DECLARE_INTERNAL_TRANSITION_TABLE((
8691          open_close [internal_guard1] / internal_action1 ,
8692          open_close [internal_guard2] / internal_action2
8693    ))
8694};                    </programlisting>
8695                    </refsect3>
8696                </refsect2>
8697            </refsect1>
8698        </refentry>
8699    </part>
8700</book>
8701