• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 //////////////////////////////////////////////////////////////////////////////
2 // Copyright 2002-2006 Andreas Huber Doenni
3 // Distributed under the Boost Software License, Version 1.0. (See accompany-
4 // ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
5 //////////////////////////////////////////////////////////////////////////////
6 
7 
8 
9 #include "Precompiled.hpp"
10 #include "Shooting.hpp"
11 #include <iostream>
12 
13 #include <boost/config.hpp>
14 
15 #ifdef BOOST_INTEL
16 #  pragma warning( disable: 383 ) // reference to temporary used
17 #endif
18 
19 
20 
21 //////////////////////////////////////////////////////////////////////////////
Shooting()22 Shooting::Shooting()
23 {
24   std::cout << "Entering Shooting\n";
25 }
26 
~Shooting()27 Shooting::~Shooting()
28 {
29   std::cout << "Exiting Shooting\n";
30 }
31 
32 //////////////////////////////////////////////////////////////////////////////
33 struct Storing : sc::simple_state< Storing, Shooting >
34 {
StoringStoring35   Storing()
36   {
37     std::cout << "Picture taken!\n";
38   }
39 };
40 
41 //////////////////////////////////////////////////////////////////////////////
42 struct Focused : sc::simple_state< Focused, Shooting >
43 {
44   typedef sc::custom_reaction< EvShutterFull > reactions;
45 
46   sc::result react( const EvShutterFull & );
47 };
48 
react(const EvShutterFull &)49 sc::result Focused::react( const EvShutterFull & )
50 {
51   if ( context< Camera >().IsMemoryAvailable() )
52   {
53     return transit< Storing >();
54   }
55   else
56   {
57     std::cout << "Cache memory full. Please wait...\n";
58     return discard_event();
59   }
60 }
61 
62 //////////////////////////////////////////////////////////////////////////////
Focusing(my_context ctx)63 Focusing::Focusing( my_context ctx ) : my_base( ctx )
64 {
65   post_event( boost::intrusive_ptr< EvInFocus >( new EvInFocus() ) );
66 }
67 
react(const EvInFocus & evt)68 sc::result Focusing::react( const EvInFocus & evt )
69 {
70   return transit< Focused >( &Shooting::DisplayFocused, evt );
71 }
72