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1 //////////////////////////////////////////////////////////////////////////////
2 // Copyright 2002-2008 Andreas Huber Doenni
3 // Distributed under the Boost Software License, Version 1.0. (See accompany-
4 // ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
5 //////////////////////////////////////////////////////////////////////////////
6 
7 
8 
9 //////////////////////////////////////////////////////////////////////////////
10 // #define USE_TWO_THREADS // ignored for single-threaded builds
11 // #define CUSTOMIZE_MEMORY_MANAGEMENT
12 //////////////////////////////////////////////////////////////////////////////
13 // The following example program demonstrates the use of asynchronous state
14 // machines. First, it creates two objects of the same simple state machine
15 // mimicking a table tennis player. It then sends an event (the ball) to the
16 // first state machine. Upon reception, the first machine sends a similar
17 // event to the second state machine, which then sends the event back to the
18 // first machine. The two machines continue to bounce the event back and forth
19 // until one machine "has enough" and aborts the game. The two players don't
20 // "know" each other, they can only pass the ball back and forth because the
21 // event representing the ball also carries two boost::function objects.
22 // Both reference the fifo_scheduler<>::queue_event() function, binding the
23 // scheduler and the handle of the opponent. One can be used to return the
24 // ball to the opponent and the other can be used to abort the game.
25 // Depending on whether the program is compiled single-threaded or
26 // multi-threaded and the USE_TWO_THREADS define above, the two
27 // machines either run in the same thread without/with mutex locking or in two
28 // different threads with mutex locking.
29 //////////////////////////////////////////////////////////////////////////////
30 
31 
32 #include "Player.hpp"
33 
34 #include <boost/statechart/asynchronous_state_machine.hpp>
35 #include <boost/statechart/fifo_worker.hpp>
36 
37 #include <boost/mpl/list.hpp>
38 #include <boost/config.hpp>
39 #include <boost/intrusive_ptr.hpp>
40 #include <boost/function.hpp>
41 #include <boost/bind.hpp>
42 
43 #ifdef BOOST_HAS_THREADS
44 #  include <boost/thread/thread.hpp>
45 #endif
46 
47 #include <iostream>
48 #include <ctime>
49 
50 #ifdef BOOST_NO_STDC_NAMESPACE
51 namespace std
52 {
53   using ::clock_t;
54   using ::clock;
55 }
56 #endif
57 
58 #ifdef BOOST_INTEL
59 #  pragma warning( disable: 304 ) // access control not specified
60 #  pragma warning( disable: 383 ) // reference to temporary used
61 #  pragma warning( disable: 981 ) // operands are evaluated in unspecified order
62 #endif
63 
64 
65 
66 namespace sc = boost::statechart;
67 
68 
69 
70 //////////////////////////////////////////////////////////////////////////////
71 const unsigned int noOfEvents = 1000000;
72 
73 
74 //////////////////////////////////////////////////////////////////////////////
GetKey()75 char GetKey()
76 {
77   char key;
78   std::cin >> key;
79   return key;
80 }
81 
82 
83 //////////////////////////////////////////////////////////////////////////////
main()84 int main()
85 {
86   std::cout << "Boost.Statechart PingPong example\n\n";
87   std::cout << "Threading configuration:\n";
88   #ifdef BOOST_HAS_THREADS
89   std::cout << "Multi-threaded build with ";
90   #ifdef USE_TWO_THREADS
91   std::cout << 2;
92   #else
93   std::cout << 1;
94   #endif
95   std::cout << " thread(s).\n";
96   #else
97   std::cout << "Single-threaded build\n";
98   #endif
99 
100   std::cout << "\np<CR>: Performance test\n";
101   std::cout << "e<CR>: Exits the program\n\n";
102 
103   char key = GetKey();
104 
105   while ( key != 'e' )
106   {
107     switch( key )
108     {
109       case 'p':
110       {
111         #ifdef BOOST_HAS_THREADS
112         MyScheduler scheduler1( true );
113         #else
114         MyScheduler scheduler1;
115         #endif
116 
117         #ifdef USE_TWO_THREADS
118         #ifdef BOOST_HAS_THREADS
119         MyScheduler scheduler2( true );
120         #else
121         MyScheduler & scheduler2 = scheduler1;
122         #endif
123         #else
124         MyScheduler & scheduler2 = scheduler1;
125         #endif
126 
127         MyScheduler::processor_handle player1 =
128           scheduler1.create_processor< Player >( noOfEvents / 2 );
129         scheduler1.initiate_processor( player1 );
130         MyScheduler::processor_handle player2 =
131           scheduler2.create_processor< Player >( noOfEvents / 2 );
132         scheduler2.initiate_processor( player2 );
133 
134         boost::intrusive_ptr< BallReturned > pInitialBall = new BallReturned();
135         pInitialBall->returnToOpponent = boost::bind(
136           &MyScheduler::queue_event, &scheduler1, player1, _1 );
137         pInitialBall->abortGame = boost::bind(
138           &MyScheduler::queue_event,
139           &scheduler1, player1, MakeIntrusive( new GameAborted() ) );
140 
141         scheduler2.queue_event( player2, pInitialBall );
142 
143         std::cout << "\nHaving players return the ball " <<
144           noOfEvents << " times. Please wait...\n";
145 
146         const unsigned int prevCount = Player::TotalNoOfProcessedEvents();
147         const std::clock_t startTime = std::clock();
148 
149         #ifdef USE_TWO_THREADS
150         #ifdef BOOST_HAS_THREADS
151         boost::thread otherThread(
152           boost::bind( &MyScheduler::operator(), &scheduler2, 0 ) );
153         scheduler1();
154         otherThread.join();
155         #else
156         scheduler1();
157         #endif
158         #else
159         scheduler1();
160         #endif
161 
162         const std::clock_t elapsedTime = std::clock() - startTime;
163         std::cout << "Time to send and dispatch one event and\n" <<
164                      "perform the resulting transition: ";
165         std::cout << elapsedTime / static_cast< double >( CLOCKS_PER_SEC ) *
166           1000000.0 / ( Player::TotalNoOfProcessedEvents() - prevCount )
167           << " microseconds\n\n";
168       }
169       break;
170 
171       default:
172       {
173         std::cout << "Invalid key!\n";
174       }
175     }
176 
177     key = GetKey();
178   }
179 
180   return 0;
181 }
182