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1 //////////////////////////////////////////////////////////////////////////////
2 // Copyright 2008 Andreas Huber Doenni
3 // Distributed under the Boost Software License, Version 1.0. (See accompany-
4 // ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
5 //////////////////////////////////////////////////////////////////////////////
6 
7 
8 
9 #include "Player.hpp"
10 #include "Waiting.hpp" // Waiting.hpp is only included here
11 
12 
13 
14 //////////////////////////////////////////////////////////////////////////////
initiate_impl()15 void Player::initiate_impl()
16 {
17   // Since we can only initiate at a point where the definitions of all the
18   // states in the initial state configuration are known, we duplicate
19   // the implementation of asynchronous_state_machine<>::initiate_impl() here
20   sc::state_machine< Player, Waiting, MyAllocator >::initiate();
21 }
22 
23 
24 unsigned int Player::totalNoOfProcessedEvents_ = 0;
25