1 /*
2 * Copyright 1993, 1995 Christopher Seiwald.
3 *
4 * This file is part of Jam - see jam.c for Copyright information.
5 */
6
7 /* This file is ALSO:
8 * Copyright 2001-2004 David Abrahams.
9 * Distributed under the Boost Software License, Version 1.0.
10 * (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt)
11 */
12
13 /*
14 * rules.c - access to RULEs, TARGETs, and ACTIONs
15 *
16 * External routines:
17 * bindrule() - return pointer to RULE, creating it if necessary.
18 * bindtarget() - return pointer to TARGET, creating it if necessary.
19 * touch_target() - mark a target to simulate being new.
20 * targetlist() - turn list of target names into a TARGET chain.
21 * targetentry() - add a TARGET to a chain of TARGETS.
22 * actionlist() - append to an ACTION chain.
23 * addsettings() - add a deferred "set" command to a target.
24 * pushsettings() - set all target specific variables.
25 * popsettings() - reset target specific variables to their pre-push values.
26 * freesettings() - delete a settings list.
27 * rules_done() - free RULE and TARGET tables.
28 */
29
30 #include "jam.h"
31 #include "rules.h"
32
33 #include "hash.h"
34 #include "lists.h"
35 #include "object.h"
36 #include "parse.h"
37 #include "pathsys.h"
38 #include "search.h"
39 #include "variable.h"
40
41
42 static void set_rule_actions( RULE *, rule_actions * );
43 static void set_rule_body ( RULE *, FUNCTION * );
44
45 static struct hash * targethash = 0;
46
47
48 /*
49 * get_target_includes() - lazy creates a target's internal includes node
50 *
51 * The newly created node is not entered into the hash table as there should
52 * never be a need to bind them directly from a target names. If you want to
53 * access an internal includes node by name, first access the actual target and
54 * then read the internal includes node from there.
55 */
56
get_target_includes(TARGET * const t)57 static TARGET * get_target_includes( TARGET * const t )
58 {
59 if ( !t->includes )
60 {
61 TARGET * const i = (TARGET *)BJAM_MALLOC( sizeof( *t ) );
62 memset( (char *)i, '\0', sizeof( *i ) );
63 i->name = object_copy( t->name );
64 i->boundname = object_copy( i->name );
65 i->flags |= T_FLAG_NOTFILE | T_FLAG_INTERNAL;
66 t->includes = i;
67 }
68 return t->includes;
69 }
70
71
72 /*
73 * target_include() - adds a target to the given targe's 'included' list
74 * target_include_many() - adds targets to the given target's 'included' list
75 *
76 * Included targets are modeled as dependencies of the including target's
77 * internal include node.
78 */
79
target_include(TARGET * const including,TARGET * const included)80 void target_include( TARGET * const including, TARGET * const included )
81 {
82 TARGET * const internal = get_target_includes( including );
83 internal->depends = targetentry( internal->depends, included );
84 }
85
target_include_many(TARGET * const including,LIST * const included_names)86 void target_include_many( TARGET * const including, LIST * const included_names
87 )
88 {
89 TARGET * const internal = get_target_includes( including );
90 internal->depends = targetlist( internal->depends, included_names );
91 }
92
93
94 /*
95 * enter_rule() - return pointer to RULE, creating it if necessary in
96 * target_module.
97 */
98
enter_rule(OBJECT * rulename,module_t * target_module)99 static RULE * enter_rule( OBJECT * rulename, module_t * target_module )
100 {
101 int found;
102 RULE * const r = (RULE *)hash_insert( demand_rules( target_module ),
103 rulename, &found );
104 if ( !found )
105 {
106 r->name = object_copy( rulename );
107 r->procedure = 0;
108 r->module = 0;
109 r->actions = 0;
110 r->exported = 0;
111 r->module = target_module;
112 }
113 return r;
114 }
115
116
117 /*
118 * define_rule() - return pointer to RULE, creating it if necessary in
119 * target_module. Prepare it to accept a body or action originating in
120 * src_module.
121 */
122
define_rule(module_t * src_module,OBJECT * rulename,module_t * target_module)123 static RULE * define_rule( module_t * src_module, OBJECT * rulename,
124 module_t * target_module )
125 {
126 RULE * const r = enter_rule( rulename, target_module );
127 if ( r->module != src_module )
128 {
129 /* If the rule was imported from elsewhere, clear it now. */
130 set_rule_body( r, 0 );
131 set_rule_actions( r, 0 );
132 /* r will be executed in the source module. */
133 r->module = src_module;
134 }
135 return r;
136 }
137
138
rule_free(RULE * r)139 void rule_free( RULE * r )
140 {
141 object_free( r->name );
142 r->name = 0;
143 if ( r->procedure )
144 function_free( r->procedure );
145 r->procedure = 0;
146 if ( r->actions )
147 actions_free( r->actions );
148 r->actions = 0;
149 }
150
151
152 /*
153 * bindtarget() - return pointer to TARGET, creating it if necessary.
154 */
155
bindtarget(OBJECT * const target_name)156 TARGET * bindtarget( OBJECT * const target_name )
157 {
158 int found;
159 TARGET * t;
160
161 if ( !targethash )
162 targethash = hashinit( sizeof( TARGET ), "targets" );
163
164 t = (TARGET *)hash_insert( targethash, target_name, &found );
165 if ( !found )
166 {
167 memset( (char *)t, '\0', sizeof( *t ) );
168 t->name = object_copy( target_name );
169 t->boundname = object_copy( t->name ); /* default for T_FLAG_NOTFILE */
170 }
171
172 return t;
173 }
174
175
bind_explicitly_located_target(void * xtarget,void * data)176 static void bind_explicitly_located_target( void * xtarget, void * data )
177 {
178 TARGET * t = (TARGET *)xtarget;
179 if ( !( t->flags & T_FLAG_NOTFILE ) )
180 {
181 /* Check if there is a setting for LOCATE. */
182 SETTINGS * s = t->settings;
183 for ( ; s ; s = s->next )
184 {
185 if ( object_equal( s->symbol, constant_LOCATE ) && ! list_empty( s->value ) )
186 {
187 set_explicit_binding( t->name, list_front( s->value ) );
188 break;
189 }
190 }
191 }
192 }
193
194
bind_explicitly_located_targets()195 void bind_explicitly_located_targets()
196 {
197 if ( targethash )
198 hashenumerate( targethash, bind_explicitly_located_target, (void *)0 );
199 }
200
201
202 /*
203 * touch_target() - mark a target to simulate being new.
204 */
205
touch_target(OBJECT * const t)206 void touch_target( OBJECT * const t )
207 {
208 bindtarget( t )->flags |= T_FLAG_TOUCHED;
209 }
210
211
212 /*
213 * target_scc() - returns the root of a strongly connected component that this
214 * target is a part of.
215 */
216
target_scc(TARGET * t)217 TARGET * target_scc( TARGET * t )
218 {
219 TARGET * result = t;
220 while ( result->scc_root )
221 result = result->scc_root;
222 while ( t->scc_root )
223 {
224 TARGET * const tmp = t->scc_root;
225 t->scc_root = result;
226 t = tmp;
227 }
228 return result;
229 }
230
231
232 /*
233 * targetlist() - turn list of target names into a TARGET chain.
234 *
235 * Inputs:
236 * chain existing TARGETS to append to
237 * targets list of target names
238 */
239
targetlist(TARGETS * chain,LIST * target_names)240 TARGETS * targetlist( TARGETS * chain, LIST * target_names )
241 {
242 LISTITER iter = list_begin( target_names );
243 LISTITER const end = list_end( target_names );
244 for ( ; iter != end; iter = list_next( iter ) )
245 chain = targetentry( chain, bindtarget( list_item( iter ) ) );
246 return chain;
247 }
248
249
250 /*
251 * targetentry() - add a TARGET to a chain of TARGETS.
252 *
253 * Inputs:
254 * chain existing TARGETS to append to
255 * target new target to append
256 */
257
targetentry(TARGETS * chain,TARGET * target)258 TARGETS * targetentry( TARGETS * chain, TARGET * target )
259 {
260 TARGETS * const c = (TARGETS *)BJAM_MALLOC( sizeof( TARGETS ) );
261 c->target = target;
262
263 if ( !chain ) chain = c;
264 else chain->tail->next = c;
265 chain->tail = c;
266 c->next = 0;
267
268 return chain;
269 }
270
271
272 /*
273 * targetchain() - append two TARGET chains.
274 *
275 * Inputs:
276 * chain existing TARGETS to append to
277 * target new target to append
278 */
279
targetchain(TARGETS * chain,TARGETS * targets)280 TARGETS * targetchain( TARGETS * chain, TARGETS * targets )
281 {
282 if ( !targets ) return chain;
283 if ( !chain ) return targets;
284
285 chain->tail->next = targets;
286 chain->tail = targets->tail;
287 return chain;
288 }
289
290 /*
291 * action_free - decrement the ACTIONs reference count and (maybe) free it.
292 */
293
action_free(ACTION * action)294 void action_free( ACTION * action )
295 {
296 if ( --action->refs == 0 )
297 {
298 freetargets( action->targets );
299 freetargets( action->sources );
300 BJAM_FREE( action );
301 }
302 }
303
304
305 /*
306 * actionlist() - append to an ACTION chain.
307 */
308
actionlist(ACTIONS * chain,ACTION * action)309 ACTIONS * actionlist( ACTIONS * chain, ACTION * action )
310 {
311 ACTIONS * const actions = (ACTIONS *)BJAM_MALLOC( sizeof( ACTIONS ) );
312 actions->action = action;
313 ++action->refs;
314 if ( !chain ) chain = actions;
315 else chain->tail->next = actions;
316 chain->tail = actions;
317 actions->next = 0;
318 return chain;
319 }
320
321 static SETTINGS * settings_freelist;
322
323
324 /*
325 * addsettings() - add a deferred "set" command to a target.
326 *
327 * Adds a variable setting (varname=list) onto a chain of settings for a
328 * particular target. 'flag' controls the relationship between new and old
329 * values in the same way as in var_set() function (see variable.c). Returns the
330 * head of the settings chain.
331 */
332
addsettings(SETTINGS * head,int flag,OBJECT * symbol,LIST * value)333 SETTINGS * addsettings( SETTINGS * head, int flag, OBJECT * symbol,
334 LIST * value )
335 {
336 SETTINGS * v;
337
338 /* Look for previous settings. */
339 for ( v = head; v; v = v->next )
340 if ( object_equal( v->symbol, symbol ) )
341 break;
342
343 /* If not previously set, alloc a new. */
344 /* If appending, do so. */
345 /* Else free old and set new. */
346 if ( !v )
347 {
348 v = settings_freelist;
349 if ( v )
350 settings_freelist = v->next;
351 else
352 v = (SETTINGS *)BJAM_MALLOC( sizeof( *v ) );
353
354 v->symbol = object_copy( symbol );
355 v->value = value;
356 v->next = head;
357 head = v;
358 }
359 else if ( flag == VAR_APPEND )
360 {
361 v->value = list_append( v->value, value );
362 }
363 else if ( flag != VAR_DEFAULT )
364 {
365 list_free( v->value );
366 v->value = value;
367 }
368 else
369 list_free( value );
370
371 /* Return (new) head of list. */
372 return head;
373 }
374
375
376 /*
377 * pushsettings() - set all target specific variables.
378 */
379
pushsettings(struct module_t * module,SETTINGS * v)380 void pushsettings( struct module_t * module, SETTINGS * v )
381 {
382 for ( ; v; v = v->next )
383 v->value = var_swap( module, v->symbol, v->value );
384 }
385
386
387 /*
388 * popsettings() - reset target specific variables to their pre-push values.
389 */
390
popsettings(struct module_t * module,SETTINGS * v)391 void popsettings( struct module_t * module, SETTINGS * v )
392 {
393 pushsettings( module, v ); /* just swap again */
394 }
395
396
397 /*
398 * copysettings() - duplicate a settings list, returning the new copy.
399 */
400
copysettings(SETTINGS * head)401 SETTINGS * copysettings( SETTINGS * head )
402 {
403 SETTINGS * copy = 0;
404 SETTINGS * v;
405 for ( v = head; v; v = v->next )
406 copy = addsettings( copy, VAR_SET, v->symbol, list_copy( v->value ) );
407 return copy;
408 }
409
410
411 /*
412 * freetargets() - delete a targets list.
413 */
414
freetargets(TARGETS * chain)415 void freetargets( TARGETS * chain )
416 {
417 while ( chain )
418 {
419 TARGETS * const n = chain->next;
420 BJAM_FREE( chain );
421 chain = n;
422 }
423 }
424
425
426 /*
427 * freeactions() - delete an action list.
428 */
429
freeactions(ACTIONS * chain)430 void freeactions( ACTIONS * chain )
431 {
432 while ( chain )
433 {
434 ACTIONS * const n = chain->next;
435 action_free( chain->action );
436 BJAM_FREE( chain );
437 chain = n;
438 }
439 }
440
441
442 /*
443 * freesettings() - delete a settings list.
444 */
445
freesettings(SETTINGS * v)446 void freesettings( SETTINGS * v )
447 {
448 while ( v )
449 {
450 SETTINGS * const n = v->next;
451 object_free( v->symbol );
452 list_free( v->value );
453 v->next = settings_freelist;
454 settings_freelist = v;
455 v = n;
456 }
457 }
458
459
freetarget(void * xt,void * data)460 static void freetarget( void * xt, void * data )
461 {
462 TARGET * const t = (TARGET *)xt;
463 if ( t->name ) object_free ( t->name );
464 if ( t->boundname ) object_free ( t->boundname );
465 if ( t->settings ) freesettings( t->settings );
466 if ( t->depends ) freetargets ( t->depends );
467 if ( t->dependants ) freetargets ( t->dependants );
468 if ( t->parents ) freetargets ( t->parents );
469 if ( t->actions ) freeactions ( t->actions );
470 if ( t->includes )
471 {
472 freetarget( t->includes, (void *)0 );
473 BJAM_FREE( t->includes );
474 }
475 }
476
477
478 /*
479 * rules_done() - free RULE and TARGET tables.
480 */
481
rules_done()482 void rules_done()
483 {
484 if ( targethash )
485 {
486 hashenumerate( targethash, freetarget, 0 );
487 hashdone( targethash );
488 }
489 while ( settings_freelist )
490 {
491 SETTINGS * const n = settings_freelist->next;
492 BJAM_FREE( settings_freelist );
493 settings_freelist = n;
494 }
495 }
496
497
498 /*
499 * actions_refer() - add a new reference to the given actions.
500 */
501
actions_refer(rule_actions * a)502 void actions_refer( rule_actions * a )
503 {
504 ++a->reference_count;
505 }
506
507
508 /*
509 * actions_free() - release a reference to given actions.
510 */
511
actions_free(rule_actions * a)512 void actions_free( rule_actions * a )
513 {
514 if ( --a->reference_count <= 0 )
515 {
516 function_free( a->command );
517 list_free( a->bindlist );
518 BJAM_FREE( a );
519 }
520 }
521
522
523 /*
524 * set_rule_body() - set the argument list and procedure of the given rule.
525 */
526
set_rule_body(RULE * rule,FUNCTION * procedure)527 static void set_rule_body( RULE * rule, FUNCTION * procedure )
528 {
529 if ( procedure )
530 function_refer( procedure );
531 if ( rule->procedure )
532 function_free( rule->procedure );
533 rule->procedure = procedure;
534 }
535
536
537 /*
538 * global_name() - given a rule, return the name for a corresponding rule in the
539 * global module.
540 */
541
global_rule_name(RULE * r)542 static OBJECT * global_rule_name( RULE * r )
543 {
544 if ( r->module == root_module() )
545 return object_copy( r->name );
546
547 {
548 char name[ 4096 ] = "";
549 if ( r->module->name )
550 {
551 strncat( name, object_str( r->module->name ), sizeof( name ) - 1 );
552 strncat( name, ".", sizeof( name ) - 1 );
553 }
554 strncat( name, object_str( r->name ), sizeof( name ) - 1 );
555 return object_new( name );
556 }
557 }
558
559
560 /*
561 * global_rule() - given a rule, produce a corresponding entry in the global
562 * module.
563 */
564
global_rule(RULE * r)565 static RULE * global_rule( RULE * r )
566 {
567 if ( r->module == root_module() )
568 return r;
569
570 {
571 OBJECT * const name = global_rule_name( r );
572 RULE * const result = define_rule( r->module, name, root_module() );
573 object_free( name );
574 return result;
575 }
576 }
577
578
579 /*
580 * new_rule_body() - make a new rule named rulename in the given module, with
581 * the given argument list and procedure. If exported is true, the rule is
582 * exported to the global module as modulename.rulename.
583 */
584
new_rule_body(module_t * m,OBJECT * rulename,FUNCTION * procedure,int exported)585 RULE * new_rule_body( module_t * m, OBJECT * rulename, FUNCTION * procedure,
586 int exported )
587 {
588 RULE * const local = define_rule( m, rulename, m );
589 local->exported = exported;
590 set_rule_body( local, procedure );
591
592 /* Mark the procedure with the global rule name, regardless of whether the
593 * rule is exported. That gives us something reasonably identifiable that we
594 * can use, e.g. in profiling output. Only do this once, since this could be
595 * called multiple times with the same procedure.
596 */
597 if ( !function_rulename( procedure ) )
598 function_set_rulename( procedure, global_rule_name( local ) );
599
600 return local;
601 }
602
603
set_rule_actions(RULE * rule,rule_actions * actions)604 static void set_rule_actions( RULE * rule, rule_actions * actions )
605 {
606 if ( actions )
607 actions_refer( actions );
608 if ( rule->actions )
609 actions_free( rule->actions );
610 rule->actions = actions;
611 }
612
613
actions_new(FUNCTION * command,LIST * bindlist,int flags)614 static rule_actions * actions_new( FUNCTION * command, LIST * bindlist,
615 int flags )
616 {
617 rule_actions * const result = (rule_actions *)BJAM_MALLOC( sizeof(
618 rule_actions ) );
619 function_refer( command );
620 result->command = command;
621 result->bindlist = bindlist;
622 result->flags = flags;
623 result->reference_count = 0;
624 return result;
625 }
626
627
new_rule_actions(module_t * m,OBJECT * rulename,FUNCTION * command,LIST * bindlist,int flags)628 RULE * new_rule_actions( module_t * m, OBJECT * rulename, FUNCTION * command,
629 LIST * bindlist, int flags )
630 {
631 RULE * const local = define_rule( m, rulename, m );
632 RULE * const global = global_rule( local );
633 set_rule_actions( local, actions_new( command, bindlist, flags ) );
634 set_rule_actions( global, local->actions );
635 return local;
636 }
637
638
639 /*
640 * Looks for a rule in the specified module, and returns it, if found. First
641 * checks if the rule is present in the module's rule table. Second, if the
642 * rule's name is in the form name1.name2 and name1 is in the list of imported
643 * modules, look in module 'name1' for rule 'name2'.
644 */
645
lookup_rule(OBJECT * rulename,module_t * m,int local_only)646 RULE * lookup_rule( OBJECT * rulename, module_t * m, int local_only )
647 {
648 RULE * r;
649 RULE * result = 0;
650 module_t * original_module = m;
651
652 if ( m->class_module )
653 m = m->class_module;
654
655 if ( m->rules && ( r = (RULE *)hash_find( m->rules, rulename ) ) )
656 result = r;
657 else if ( !local_only && m->imported_modules )
658 {
659 /* Try splitting the name into module and rule. */
660 const char * p = strchr( object_str( rulename ), '.' ) ;
661 if ( p )
662 {
663 /* Now, r->name keeps the module name, and p + 1 keeps the rule
664 * name.
665 */
666 OBJECT * rule_part = object_new( p + 1 );
667 OBJECT * module_part;
668 {
669 string buf[ 1 ];
670 string_new( buf );
671 string_append_range( buf, object_str( rulename ), p );
672 module_part = object_new( buf->value );
673 string_free( buf );
674 }
675 if ( hash_find( m->imported_modules, module_part ) )
676 result = lookup_rule( rule_part, bindmodule( module_part ), 1 );
677 object_free( module_part );
678 object_free( rule_part );
679 }
680 }
681
682 if ( result )
683 {
684 if ( local_only && !result->exported )
685 result = 0;
686 else if ( original_module != m )
687 {
688 /* Lookup started in class module. We have found a rule in class
689 * module, which is marked for execution in that module, or in some
690 * instance. Mark it for execution in the instance where we started
691 * the lookup.
692 */
693 int const execute_in_class = result->module == m;
694 int const execute_in_some_instance =
695 result->module->class_module == m;
696 if ( execute_in_class || execute_in_some_instance )
697 result->module = original_module;
698 }
699 }
700
701 return result;
702 }
703
704
bindrule(OBJECT * rulename,module_t * m)705 RULE * bindrule( OBJECT * rulename, module_t * m )
706 {
707 RULE * result = lookup_rule( rulename, m, 0 );
708 if ( !result )
709 result = lookup_rule( rulename, root_module(), 0 );
710 /* We have only one caller, 'evaluate_rule', which will complain about
711 * calling an undefined rule. We could issue the error here, but we do not
712 * have the necessary information, such as frame.
713 */
714 if ( !result )
715 result = enter_rule( rulename, m );
716 return result;
717 }
718
719
import_rule(RULE * source,module_t * m,OBJECT * name)720 RULE * import_rule( RULE * source, module_t * m, OBJECT * name )
721 {
722 RULE * const dest = define_rule( source->module, name, m );
723 set_rule_body( dest, source->procedure );
724 set_rule_actions( dest, source->actions );
725 return dest;
726 }
727
728
rule_localize(RULE * rule,module_t * m)729 void rule_localize( RULE * rule, module_t * m )
730 {
731 rule->module = m;
732 if ( rule->procedure )
733 {
734 FUNCTION * procedure = function_unbind_variables( rule->procedure );
735 function_refer( procedure );
736 function_free( rule->procedure );
737 rule->procedure = procedure;
738 }
739 }
740