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1REDISTRIBUTION
2--------------
3
4This binary distribution contains the below components.
5
6Required components:
7
8The following components are required. CEF will not function without them.
9
10* CEF core library.
11  * libcef.so
12
13* Unicode support data.
14  * icudtl.dat
15
16* V8 snapshot data.
17  * snapshot_blob.bin
18  * v8_context_snapshot.bin
19
20Optional components:
21
22The following components are optional. If they are missing CEF will continue to
23run but any related functionality may become broken or disabled.
24
25* Localized resources.
26  Locale file loading can be disabled completely using
27  CefSettings.pack_loading_disabled. The locales directory path can be
28  customized using CefSettings.locales_dir_path.
29
30  * locales/
31    Directory containing localized resources used by CEF, Chromium and Blink. A
32    .pak file is loaded from this directory based on the value of environment
33    variables which are read with the following precedence order: LANGUAGE,
34    LC_ALL, LC_MESSAGES and LANG. Only configured locales need to be
35    distributed. If no locale is configured the default locale of "en-US" will
36    be used. Without these files arbitrary Web components may display
37    incorrectly.
38
39* Other resources.
40  Pack file loading can be disabled completely using
41  CefSettings.pack_loading_disabled. The resources directory path can be
42  customized using CefSettings.resources_dir_path.
43
44  * chrome_100_percent.pak
45  * chrome_200_percent.pak
46  * resources.pak
47    These files contain non-localized resources used by CEF, Chromium and Blink.
48    Without these files arbitrary Web components may display incorrectly.
49
50* ANGLE support.
51  * libEGL.so
52  * libGLESv2.so
53  Support for rendering of HTML5 content like 2D canvas, 3D CSS and WebGL.
54  Without these files the aforementioned capabilities may fail.
55
56* SwANGLE support.
57  * libvk_swiftshader.so
58  * libvulkan.so.1
59  * vk_swiftshader_icd.json
60  Support for software rendering of HTML5 content like 2D canvas, 3D CSS and
61  WebGL using SwiftShader's Vulkan library as ANGLE's Vulkan backend. Without
62  these files the aforementioned capabilities may fail when GPU acceleration is
63  disabled or unavailable.
64
65* SwiftShader support
66  * swiftshader/libEGL.so
67  * swiftshader/libGLESv2.so
68  Deprecated support for software rendering using SwiftShader's GL libraries.
69  Used as an alternative to SwANGLE when the `--use-gl=swiftshader-webgl`
70  command-line flag is specified.
71