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1 /*
2  * Texture block compression
3  * Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com>
4  * Based on public domain code by Fabian Giesen, Sean Barrett and Yann Collet.
5  *
6  * This file is part of FFmpeg
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation
11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12  * and/or sell copies of the Software, and to permit persons to whom the
13  * Software is furnished to do so, subject to the following conditions:
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23  * IN THE SOFTWARE.
24  */
25 
26 #include <stddef.h>
27 #include <stdint.h>
28 
29 #include "libavutil/attributes.h"
30 #include "libavutil/common.h"
31 #include "libavutil/intreadwrite.h"
32 
33 #include "texturedsp.h"
34 
35 static const uint8_t expand5[32] = {
36       0,   8,  16,  24,  33,  41,  49,  57,  66,  74,  82,  90,
37      99, 107, 115, 123, 132, 140, 148, 156, 165, 173, 181, 189,
38     198, 206, 214, 222, 231, 239, 247, 255,
39 };
40 
41 static const uint8_t expand6[64] = {
42       0,   4,   8,  12,  16,  20,  24,  28,  32,  36,  40,  44,
43      48,  52,  56,  60,  65,  69,  73,  77,  81,  85,  89,  93,
44      97, 101, 105, 109, 113, 117, 121, 125, 130, 134, 138, 142,
45     146, 150, 154, 158, 162, 166, 170, 174, 178, 182, 186, 190,
46     195, 199, 203, 207, 211, 215, 219, 223, 227, 231, 235, 239,
47     243, 247, 251, 255,
48 };
49 
50 static const uint8_t match5[256][2] = {
51     {  0,  0 }, {  0,  0 }, {  0,  1 }, {  0,  1 }, {  1,  0 }, {  1,  0 },
52     {  1,  0 }, {  1,  1 }, {  1,  1 }, {  2,  0 }, {  2,  0 }, {  0,  4 },
53     {  2,  1 }, {  2,  1 }, {  2,  1 }, {  3,  0 }, {  3,  0 }, {  3,  0 },
54     {  3,  1 }, {  1,  5 }, {  3,  2 }, {  3,  2 }, {  4,  0 }, {  4,  0 },
55     {  4,  1 }, {  4,  1 }, {  4,  2 }, {  4,  2 }, {  4,  2 }, {  3,  5 },
56     {  5,  1 }, {  5,  1 }, {  5,  2 }, {  4,  4 }, {  5,  3 }, {  5,  3 },
57     {  5,  3 }, {  6,  2 }, {  6,  2 }, {  6,  2 }, {  6,  3 }, {  5,  5 },
58     {  6,  4 }, {  6,  4 }, {  4,  8 }, {  7,  3 }, {  7,  3 }, {  7,  3 },
59     {  7,  4 }, {  7,  4 }, {  7,  4 }, {  7,  5 }, {  5,  9 }, {  7,  6 },
60     {  7,  6 }, {  8,  4 }, {  8,  4 }, {  8,  5 }, {  8,  5 }, {  8,  6 },
61     {  8,  6 }, {  8,  6 }, {  7,  9 }, {  9,  5 }, {  9,  5 }, {  9,  6 },
62     {  8,  8 }, {  9,  7 }, {  9,  7 }, {  9,  7 }, { 10,  6 }, { 10,  6 },
63     { 10,  6 }, { 10,  7 }, {  9,  9 }, { 10,  8 }, { 10,  8 }, {  8, 12 },
64     { 11,  7 }, { 11,  7 }, { 11,  7 }, { 11,  8 }, { 11,  8 }, { 11,  8 },
65     { 11,  9 }, {  9, 13 }, { 11, 10 }, { 11, 10 }, { 12,  8 }, { 12,  8 },
66     { 12,  9 }, { 12,  9 }, { 12, 10 }, { 12, 10 }, { 12, 10 }, { 11, 13 },
67     { 13,  9 }, { 13,  9 }, { 13, 10 }, { 12, 12 }, { 13, 11 }, { 13, 11 },
68     { 13, 11 }, { 14, 10 }, { 14, 10 }, { 14, 10 }, { 14, 11 }, { 13, 13 },
69     { 14, 12 }, { 14, 12 }, { 12, 16 }, { 15, 11 }, { 15, 11 }, { 15, 11 },
70     { 15, 12 }, { 15, 12 }, { 15, 12 }, { 15, 13 }, { 13, 17 }, { 15, 14 },
71     { 15, 14 }, { 16, 12 }, { 16, 12 }, { 16, 13 }, { 16, 13 }, { 16, 14 },
72     { 16, 14 }, { 16, 14 }, { 15, 17 }, { 17, 13 }, { 17, 13 }, { 17, 14 },
73     { 16, 16 }, { 17, 15 }, { 17, 15 }, { 17, 15 }, { 18, 14 }, { 18, 14 },
74     { 18, 14 }, { 18, 15 }, { 17, 17 }, { 18, 16 }, { 18, 16 }, { 16, 20 },
75     { 19, 15 }, { 19, 15 }, { 19, 15 }, { 19, 16 }, { 19, 16 }, { 19, 16 },
76     { 19, 17 }, { 17, 21 }, { 19, 18 }, { 19, 18 }, { 20, 16 }, { 20, 16 },
77     { 20, 17 }, { 20, 17 }, { 20, 18 }, { 20, 18 }, { 20, 18 }, { 19, 21 },
78     { 21, 17 }, { 21, 17 }, { 21, 18 }, { 20, 20 }, { 21, 19 }, { 21, 19 },
79     { 21, 19 }, { 22, 18 }, { 22, 18 }, { 22, 18 }, { 22, 19 }, { 21, 21 },
80     { 22, 20 }, { 22, 20 }, { 20, 24 }, { 23, 19 }, { 23, 19 }, { 23, 19 },
81     { 23, 20 }, { 23, 20 }, { 23, 20 }, { 23, 21 }, { 21, 25 }, { 23, 22 },
82     { 23, 22 }, { 24, 20 }, { 24, 20 }, { 24, 21 }, { 24, 21 }, { 24, 22 },
83     { 24, 22 }, { 24, 22 }, { 23, 25 }, { 25, 21 }, { 25, 21 }, { 25, 22 },
84     { 24, 24 }, { 25, 23 }, { 25, 23 }, { 25, 23 }, { 26, 22 }, { 26, 22 },
85     { 26, 22 }, { 26, 23 }, { 25, 25 }, { 26, 24 }, { 26, 24 }, { 24, 28 },
86     { 27, 23 }, { 27, 23 }, { 27, 23 }, { 27, 24 }, { 27, 24 }, { 27, 24 },
87     { 27, 25 }, { 25, 29 }, { 27, 26 }, { 27, 26 }, { 28, 24 }, { 28, 24 },
88     { 28, 25 }, { 28, 25 }, { 28, 26 }, { 28, 26 }, { 28, 26 }, { 27, 29 },
89     { 29, 25 }, { 29, 25 }, { 29, 26 }, { 28, 28 }, { 29, 27 }, { 29, 27 },
90     { 29, 27 }, { 30, 26 }, { 30, 26 }, { 30, 26 }, { 30, 27 }, { 29, 29 },
91     { 30, 28 }, { 30, 28 }, { 30, 28 }, { 31, 27 }, { 31, 27 }, { 31, 27 },
92     { 31, 28 }, { 31, 28 }, { 31, 28 }, { 31, 29 }, { 31, 29 }, { 31, 30 },
93     { 31, 30 }, { 31, 30 }, { 31, 31 }, { 31, 31 },
94 };
95 
96 static const uint8_t match6[256][2] = {
97     {  0,  0 }, {  0,  1 }, {  1,  0 }, {  1,  0 }, {  1,  1 }, {  2,  0 },
98     {  2,  1 }, {  3,  0 }, {  3,  0 }, {  3,  1 }, {  4,  0 }, {  4,  0 },
99     {  4,  1 }, {  5,  0 }, {  5,  1 }, {  6,  0 }, {  6,  0 }, {  6,  1 },
100     {  7,  0 }, {  7,  0 }, {  7,  1 }, {  8,  0 }, {  8,  1 }, {  8,  1 },
101     {  8,  2 }, {  9,  1 }, {  9,  2 }, {  9,  2 }, {  9,  3 }, { 10,  2 },
102     { 10,  3 }, { 10,  3 }, { 10,  4 }, { 11,  3 }, { 11,  4 }, { 11,  4 },
103     { 11,  5 }, { 12,  4 }, { 12,  5 }, { 12,  5 }, { 12,  6 }, { 13,  5 },
104     { 13,  6 }, {  8, 16 }, { 13,  7 }, { 14,  6 }, { 14,  7 }, {  9, 17 },
105     { 14,  8 }, { 15,  7 }, { 15,  8 }, { 11, 16 }, { 15,  9 }, { 15, 10 },
106     { 16,  8 }, { 16,  9 }, { 16, 10 }, { 15, 13 }, { 17,  9 }, { 17, 10 },
107     { 17, 11 }, { 15, 16 }, { 18, 10 }, { 18, 11 }, { 18, 12 }, { 16, 16 },
108     { 19, 11 }, { 19, 12 }, { 19, 13 }, { 17, 17 }, { 20, 12 }, { 20, 13 },
109     { 20, 14 }, { 19, 16 }, { 21, 13 }, { 21, 14 }, { 21, 15 }, { 20, 17 },
110     { 22, 14 }, { 22, 15 }, { 25, 10 }, { 22, 16 }, { 23, 15 }, { 23, 16 },
111     { 26, 11 }, { 23, 17 }, { 24, 16 }, { 24, 17 }, { 27, 12 }, { 24, 18 },
112     { 25, 17 }, { 25, 18 }, { 28, 13 }, { 25, 19 }, { 26, 18 }, { 26, 19 },
113     { 29, 14 }, { 26, 20 }, { 27, 19 }, { 27, 20 }, { 30, 15 }, { 27, 21 },
114     { 28, 20 }, { 28, 21 }, { 28, 21 }, { 28, 22 }, { 29, 21 }, { 29, 22 },
115     { 24, 32 }, { 29, 23 }, { 30, 22 }, { 30, 23 }, { 25, 33 }, { 30, 24 },
116     { 31, 23 }, { 31, 24 }, { 27, 32 }, { 31, 25 }, { 31, 26 }, { 32, 24 },
117     { 32, 25 }, { 32, 26 }, { 31, 29 }, { 33, 25 }, { 33, 26 }, { 33, 27 },
118     { 31, 32 }, { 34, 26 }, { 34, 27 }, { 34, 28 }, { 32, 32 }, { 35, 27 },
119     { 35, 28 }, { 35, 29 }, { 33, 33 }, { 36, 28 }, { 36, 29 }, { 36, 30 },
120     { 35, 32 }, { 37, 29 }, { 37, 30 }, { 37, 31 }, { 36, 33 }, { 38, 30 },
121     { 38, 31 }, { 41, 26 }, { 38, 32 }, { 39, 31 }, { 39, 32 }, { 42, 27 },
122     { 39, 33 }, { 40, 32 }, { 40, 33 }, { 43, 28 }, { 40, 34 }, { 41, 33 },
123     { 41, 34 }, { 44, 29 }, { 41, 35 }, { 42, 34 }, { 42, 35 }, { 45, 30 },
124     { 42, 36 }, { 43, 35 }, { 43, 36 }, { 46, 31 }, { 43, 37 }, { 44, 36 },
125     { 44, 37 }, { 44, 37 }, { 44, 38 }, { 45, 37 }, { 45, 38 }, { 40, 48 },
126     { 45, 39 }, { 46, 38 }, { 46, 39 }, { 41, 49 }, { 46, 40 }, { 47, 39 },
127     { 47, 40 }, { 43, 48 }, { 47, 41 }, { 47, 42 }, { 48, 40 }, { 48, 41 },
128     { 48, 42 }, { 47, 45 }, { 49, 41 }, { 49, 42 }, { 49, 43 }, { 47, 48 },
129     { 50, 42 }, { 50, 43 }, { 50, 44 }, { 48, 48 }, { 51, 43 }, { 51, 44 },
130     { 51, 45 }, { 49, 49 }, { 52, 44 }, { 52, 45 }, { 52, 46 }, { 51, 48 },
131     { 53, 45 }, { 53, 46 }, { 53, 47 }, { 52, 49 }, { 54, 46 }, { 54, 47 },
132     { 57, 42 }, { 54, 48 }, { 55, 47 }, { 55, 48 }, { 58, 43 }, { 55, 49 },
133     { 56, 48 }, { 56, 49 }, { 59, 44 }, { 56, 50 }, { 57, 49 }, { 57, 50 },
134     { 60, 45 }, { 57, 51 }, { 58, 50 }, { 58, 51 }, { 61, 46 }, { 58, 52 },
135     { 59, 51 }, { 59, 52 }, { 62, 47 }, { 59, 53 }, { 60, 52 }, { 60, 53 },
136     { 60, 53 }, { 60, 54 }, { 61, 53 }, { 61, 54 }, { 61, 54 }, { 61, 55 },
137     { 62, 54 }, { 62, 55 }, { 62, 55 }, { 62, 56 }, { 63, 55 }, { 63, 56 },
138     { 63, 56 }, { 63, 57 }, { 63, 58 }, { 63, 59 }, { 63, 59 }, { 63, 60 },
139     { 63, 61 }, { 63, 62 }, { 63, 62 }, { 63, 63 },
140 };
141 
142 /* Multiplication over 8 bit emulation */
143 #define mul8(a, b) (((a) * (b) + 128 + (((a) * (b) + 128) >> 8)) >> 8)
144 
145 /* Conversion from rgb24 to rgb565 */
146 #define rgb2rgb565(r, g, b) \
147     ((mul8(r, 31) << 11) | (mul8(g, 63) << 5) | (mul8(b, 31) << 0))
148 
149 /* Linear interpolation at 1/3 point between a and b */
150 #define lerp13(a, b) ((2 * (a) + (b)) / 3)
151 
152 /* Linear interpolation on an RGB pixel */
lerp13rgb(uint8_t * out,uint8_t * p1,uint8_t * p2)153 static inline void lerp13rgb(uint8_t *out, uint8_t *p1, uint8_t *p2)
154 {
155     out[0] = lerp13(p1[0], p2[0]);
156     out[1] = lerp13(p1[1], p2[1]);
157     out[2] = lerp13(p1[2], p2[2]);
158 }
159 
160 /* Conversion from rgb565 to rgb24 */
rgb5652rgb(uint8_t * out,uint16_t v)161 static inline void rgb5652rgb(uint8_t *out, uint16_t v)
162 {
163     int rv = (v & 0xf800) >> 11;
164     int gv = (v & 0x07e0) >> 5;
165     int bv = (v & 0x001f) >> 0;
166 
167     out[0] = expand5[rv];
168     out[1] = expand6[gv];
169     out[2] = expand5[bv];
170     out[3] = 0;
171 }
172 
173 /* Color matching function */
match_colors(const uint8_t * block,ptrdiff_t stride,uint16_t c0,uint16_t c1)174 static unsigned int match_colors(const uint8_t *block, ptrdiff_t stride,
175                                  uint16_t c0, uint16_t c1)
176 {
177     uint32_t mask = 0;
178     int dirr, dirg, dirb;
179     int dots[16];
180     int stops[4];
181     int x, y, k = 0;
182     int c0_point, half_point, c3_point;
183     uint8_t color[16];
184     static const int indexMap[8] = {
185         0 << 30, 2 << 30, 0 << 30, 2 << 30,
186         3 << 30, 3 << 30, 1 << 30, 1 << 30,
187     };
188 
189     /* Fill color and compute direction for each component */
190     rgb5652rgb(color + 0, c0);
191     rgb5652rgb(color + 4, c1);
192     lerp13rgb(color + 8, color + 0, color + 4);
193     lerp13rgb(color + 12, color + 4, color + 0);
194 
195     dirr = color[0 * 4 + 0] - color[1 * 4 + 0];
196     dirg = color[0 * 4 + 1] - color[1 * 4 + 1];
197     dirb = color[0 * 4 + 2] - color[1 * 4 + 2];
198 
199     for (y = 0; y < 4; y++) {
200         for (x = 0; x < 4; x++)
201             dots[k++] = block[0 + x * 4 + y * stride] * dirr +
202                         block[1 + x * 4 + y * stride] * dirg +
203                         block[2 + x * 4 + y * stride] * dirb;
204 
205         stops[y] = color[0 + y * 4] * dirr +
206                    color[1 + y * 4] * dirg +
207                    color[2 + y * 4] * dirb;
208     }
209 
210     /* Think of the colors as arranged on a line; project point onto that line,
211      * then choose next color out of available ones. we compute the crossover
212      * points for 'best color in top half'/'best in bottom half' and then
213      * the same inside that subinterval.
214      *
215      * Relying on this 1d approximation isn't always optimal in terms of
216      * Euclidean distance, but it's very close and a lot faster.
217      *
218      * http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html */
219     c0_point   = (stops[1] + stops[3]) >> 1;
220     half_point = (stops[3] + stops[2]) >> 1;
221     c3_point   = (stops[2] + stops[0]) >> 1;
222 
223     for (x = 0; x < 16; x++) {
224         int dot  = dots[x];
225         int bits = (dot < half_point ? 4 : 0) |
226                    (dot < c0_point   ? 2 : 0) |
227                    (dot < c3_point   ? 1 : 0);
228 
229         mask >>= 2;
230         mask  |= indexMap[bits];
231     }
232 
233     return mask;
234 }
235 
236 /* Color optimization function */
optimize_colors(const uint8_t * block,ptrdiff_t stride,uint16_t * pmax16,uint16_t * pmin16)237 static void optimize_colors(const uint8_t *block, ptrdiff_t stride,
238                             uint16_t *pmax16, uint16_t *pmin16)
239 {
240     const uint8_t *minp;
241     const uint8_t *maxp;
242     const int iter_power = 4;
243     double magn;
244     int v_r, v_g, v_b;
245     float covf[6], vfr, vfg, vfb;
246     int mind, maxd;
247     int cov[6] = { 0 };
248     int mu[3], min[3], max[3];
249     int ch, iter, x, y;
250 
251     /* Determine color distribution */
252     for (ch = 0; ch < 3; ch++) {
253         const uint8_t *bp = &block[ch];
254         int muv, minv, maxv;
255 
256         muv = minv = maxv = bp[0];
257         for (y = 0; y < 4; y++) {
258             for (x = 4; x < 4; x += 4) {
259                 muv += bp[x * 4 + y * stride];
260                 if (bp[x] < minv)
261                     minv = bp[x * 4 + y * stride];
262                 else if (bp[x] > maxv)
263                     maxv = bp[x * 4 + y * stride];
264             }
265         }
266 
267         mu[ch]  = (muv + 8) >> 4;
268         min[ch] = minv;
269         max[ch] = maxv;
270     }
271 
272     /* Determine covariance matrix */
273     for (y = 0; y < 4; y++) {
274         for (x = 0; x < 4; x++) {
275             int r = block[x * 4 + stride * y + 0] - mu[0];
276             int g = block[x * 4 + stride * y + 1] - mu[1];
277             int b = block[x * 4 + stride * y + 2] - mu[2];
278 
279             cov[0] += r * r;
280             cov[1] += r * g;
281             cov[2] += r * b;
282             cov[3] += g * g;
283             cov[4] += g * b;
284             cov[5] += b * b;
285         }
286     }
287 
288     /* Convert covariance matrix to float, find principal axis via power iter */
289     for (x = 0; x < 6; x++)
290         covf[x] = cov[x] / 255.0f;
291 
292     vfr = (float) (max[0] - min[0]);
293     vfg = (float) (max[1] - min[1]);
294     vfb = (float) (max[2] - min[2]);
295 
296     for (iter = 0; iter < iter_power; iter++) {
297         float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2];
298         float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4];
299         float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5];
300 
301         vfr = r;
302         vfg = g;
303         vfb = b;
304     }
305 
306     magn = fabs(vfr);
307     if (fabs(vfg) > magn)
308         magn = fabs(vfg);
309     if (fabs(vfb) > magn)
310         magn = fabs(vfb);
311 
312     /* if magnitude is too small, default to luminance */
313     if (magn < 4.0f) {
314         /* JPEG YCbCr luma coefs, scaled by 1000 */
315         v_r = 299;
316         v_g = 587;
317         v_b = 114;
318     } else {
319         magn = 512.0 / magn;
320         v_r  = (int) (vfr * magn);
321         v_g  = (int) (vfg * magn);
322         v_b  = (int) (vfb * magn);
323     }
324 
325     /* Pick colors at extreme points */
326     mind = maxd = block[0] * v_r + block[1] * v_g + block[2] * v_b;
327     minp = maxp = block;
328     for (y = 0; y < 4; y++) {
329         for (x = 0; x < 4; x++) {
330             int dot = block[x * 4 + y * stride + 0] * v_r +
331                       block[x * 4 + y * stride + 1] * v_g +
332                       block[x * 4 + y * stride + 2] * v_b;
333 
334             if (dot < mind) {
335                 mind = dot;
336                 minp = block + x * 4 + y * stride;
337             } else if (dot > maxd) {
338                 maxd = dot;
339                 maxp = block + x * 4 + y * stride;
340             }
341         }
342     }
343 
344     *pmax16 = rgb2rgb565(maxp[0], maxp[1], maxp[2]);
345     *pmin16 = rgb2rgb565(minp[0], minp[1], minp[2]);
346 }
347 
348 /* Try to optimize colors to suit block contents better, by solving
349  * a least squares system via normal equations + Cramer's rule. */
refine_colors(const uint8_t * block,ptrdiff_t stride,uint16_t * pmax16,uint16_t * pmin16,uint32_t mask)350 static int refine_colors(const uint8_t *block, ptrdiff_t stride,
351                          uint16_t *pmax16, uint16_t *pmin16, uint32_t mask)
352 {
353     uint32_t cm = mask;
354     uint16_t oldMin = *pmin16;
355     uint16_t oldMax = *pmax16;
356     uint16_t min16, max16;
357     int x, y;
358 
359     /* Additional magic to save a lot of multiplies in the accumulating loop.
360      * The tables contain precomputed products of weights for least squares
361      * system, accumulated inside one 32-bit register */
362     static const int w1tab[4] = { 3, 0, 2, 1 };
363     static const int prods[4] = { 0x090000, 0x000900, 0x040102, 0x010402 };
364 
365     /* Check if all pixels have the same index */
366     if ((mask ^ (mask << 2)) < 4) {
367         /* If so, linear system would be singular; solve using optimal
368          * single-color match on average color. */
369         int r = 8, g = 8, b = 8;
370         for (y = 0; y < 4; y++) {
371             for (x = 0; x < 4; x++) {
372                 r += block[0 + x * 4 + y * stride];
373                 g += block[1 + x * 4 + y * stride];
374                 b += block[2 + x * 4 + y * stride];
375             }
376         }
377 
378         r >>= 4;
379         g >>= 4;
380         b >>= 4;
381 
382         max16 = (match5[r][0] << 11) | (match6[g][0] << 5) | match5[b][0];
383         min16 = (match5[r][1] << 11) | (match6[g][1] << 5) | match5[b][1];
384     } else {
385         float fr, fg, fb;
386         int at1_r = 0, at1_g = 0, at1_b = 0;
387         int at2_r = 0, at2_g = 0, at2_b = 0;
388         int akku = 0;
389         int xx, xy, yy;
390 
391         for (y = 0; y < 4; y++) {
392             for (x = 0; x < 4; x++) {
393                 int step = cm & 3;
394                 int w1 = w1tab[step];
395                 int r = block[0 + x * 4 + y * stride];
396                 int g = block[1 + x * 4 + y * stride];
397                 int b = block[2 + x * 4 + y * stride];
398 
399                 akku  += prods[step];
400                 at1_r += w1 * r;
401                 at1_g += w1 * g;
402                 at1_b += w1 * b;
403                 at2_r += r;
404                 at2_g += g;
405                 at2_b += b;
406 
407                 cm >>= 2;
408             }
409         }
410 
411         at2_r = 3 * at2_r - at1_r;
412         at2_g = 3 * at2_g - at1_g;
413         at2_b = 3 * at2_b - at1_b;
414 
415         /* Extract solutions and decide solvability */
416         xx =  akku >> 16;
417         yy = (akku >>  8) & 0xFF;
418         xy = (akku >>  0) & 0xFF;
419 
420         fr = 3.0f * 31.0f / 255.0f / (xx * yy - xy * xy);
421         fg = fr * 63.0f / 31.0f;
422         fb = fr;
423 
424         /* Solve */
425         max16  = av_clip_uintp2((at1_r * yy - at2_r * xy) * fr + 0.5f, 5) << 11;
426         max16 |= av_clip_uintp2((at1_g * yy - at2_g * xy) * fg + 0.5f, 6) <<  5;
427         max16 |= av_clip_uintp2((at1_b * yy - at2_b * xy) * fb + 0.5f, 5) <<  0;
428 
429         min16  = av_clip_uintp2((at2_r * xx - at1_r * xy) * fr + 0.5f, 5) << 11;
430         min16 |= av_clip_uintp2((at2_g * xx - at1_g * xy) * fg + 0.5f, 6) <<  5;
431         min16 |= av_clip_uintp2((at2_b * xx - at1_b * xy) * fb + 0.5f, 5) <<  0;
432     }
433 
434     *pmin16 = min16;
435     *pmax16 = max16;
436     return oldMin != min16 || oldMax != max16;
437 }
438 
439 /* Check if input block is a constant color */
constant_color(const uint8_t * block,ptrdiff_t stride)440 static int constant_color(const uint8_t *block, ptrdiff_t stride)
441 {
442     int x, y;
443     uint32_t first = AV_RL32(block);
444 
445     for (y = 0; y < 4; y++)
446         for (x = 0; x < 4; x++)
447             if (first != AV_RL32(block + x * 4 + y * stride))
448                 return 0;
449     return 1;
450 }
451 
452 /* Main color compression function */
compress_color(uint8_t * dst,ptrdiff_t stride,const uint8_t * block)453 static void compress_color(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
454 {
455     uint32_t mask;
456     uint16_t max16, min16;
457     int constant = constant_color(block, stride);
458 
459     /* Constant color will load values from tables */
460     if (constant) {
461         int r = block[0];
462         int g = block[1];
463         int b = block[2];
464         mask  = 0xAAAAAAAA;
465         max16 = (match5[r][0] << 11) | (match6[g][0] << 5) | match5[b][0];
466         min16 = (match5[r][1] << 11) | (match6[g][1] << 5) | match5[b][1];
467     } else {
468         int refine;
469 
470         /* Otherwise find pca and map along principal axis */
471         optimize_colors(block, stride, &max16, &min16);
472         if (max16 != min16)
473             mask = match_colors(block, stride, max16, min16);
474         else
475             mask = 0;
476 
477         /* One pass refinement */
478         refine  = refine_colors(block, stride, &max16, &min16, mask);
479         if (refine) {
480             if (max16 != min16)
481                 mask = match_colors(block, stride, max16, min16);
482             else
483                 mask = 0;
484         }
485     }
486 
487     /* Finally write the color block */
488     if (max16 < min16) {
489         FFSWAP(uint16_t, min16, max16);
490         mask ^= 0x55555555;
491     }
492 
493     AV_WL16(dst + 0, max16);
494     AV_WL16(dst + 2, min16);
495     AV_WL32(dst + 4, mask);
496 }
497 
498 /* Alpha compression function */
compress_alpha(uint8_t * dst,ptrdiff_t stride,const uint8_t * block)499 static void compress_alpha(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
500 {
501     int x, y;
502     int dist, bias, dist4, dist2;
503     int mn, mx;
504     int bits = 0;
505     int mask = 0;
506 
507     memset(dst, 0, 8);
508 
509     /* Find min/max color */
510     mn = mx = block[3];
511     for (y = 0; y < 4; y++) {
512         for (x = 0; x < 4; x++) {
513             int val = block[3 + x * 4 + y * stride];
514             if (val < mn)
515                 mn = val;
516             else if (val > mx)
517                 mx = val;
518         }
519     }
520 
521     /* Encode them */
522     dst[0] = (uint8_t) mx;
523     dst[1] = (uint8_t) mn;
524     dst += 2;
525 
526     /* Mono-alpha shortcut */
527     if (mn == mx)
528         return;
529 
530     /* Determine bias and emit color indices.
531      * Given the choice of mx/mn, these indices are optimal:
532      * fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination */
533     dist = mx - mn;
534 
535     dist4 = dist * 4;
536     dist2 = dist * 2;
537     if (dist < 8)
538         bias = dist - 1 - mn * 7;
539     else
540         bias = dist / 2 + 2 - mn * 7;
541 
542     for (y = 0; y < 4; y++) {
543         for (x = 0; x < 4; x++) {
544             int alp = block[3 + x * 4 + y * stride] * 7 + bias;
545             int ind, tmp;
546 
547             /* This is a "linear scale" lerp factor between 0 (val=min)
548              * and 7 (val=max) to select index. */
549             tmp  = (alp >= dist4) ? -1 : 0;
550             ind  = tmp & 4;
551             alp -= dist4 & tmp;
552             tmp  = (alp >= dist2) ? -1 : 0;
553             ind += tmp & 2;
554             alp -= dist2 & tmp;
555             ind += (alp >= dist);
556 
557             /* Turn linear scale into DXT index (0/1 are extreme points) */
558             ind  = -ind & 7;
559             ind ^= (2 > ind);
560 
561             /* Write index */
562             mask |= ind << bits;
563             bits += 3;
564             if (bits >= 8) {
565                 *dst++ = mask;
566                 mask >>= 8;
567                 bits  -= 8;
568             }
569         }
570     }
571 }
572 
573 /**
574  * Convert a RGBA buffer to unscaled YCoCg.
575  * Scale is usually introduced to avoid banding over a certain range of colors,
576  * but this version of the algorithm does not introduce it as much as other
577  * implementations, allowing for a simpler and faster conversion.
578  */
rgba2ycocg(uint8_t * dst,const uint8_t * pixel)579 static void rgba2ycocg(uint8_t *dst, const uint8_t *pixel)
580 {
581     int r =  pixel[0];
582     int g = (pixel[1] + 1) >> 1;
583     int b =  pixel[2];
584     int t = (2 + r + b) >> 2;
585 
586     dst[0] = av_clip_uint8(128 + ((r - b + 1) >> 1));   /* Co */
587     dst[1] = av_clip_uint8(128 + g - t);                /* Cg */
588     dst[2] = 0;
589     dst[3] = av_clip_uint8(g + t);                      /* Y */
590 }
591 
592 /**
593  * Compress one block of RGBA pixels in a DXT1 texture and store the
594  * resulting bytes in 'dst'. Alpha is not preserved.
595  *
596  * @param dst    output buffer.
597  * @param stride scanline in bytes.
598  * @param block  block to compress.
599  * @return how much texture data has been written.
600  */
dxt1_block(uint8_t * dst,ptrdiff_t stride,const uint8_t * block)601 static int dxt1_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
602 {
603     compress_color(dst, stride, block);
604 
605     return 8;
606 }
607 
608 /**
609  * Compress one block of RGBA pixels in a DXT5 texture and store the
610  * resulting bytes in 'dst'. Alpha is preserved.
611  *
612  * @param dst    output buffer.
613  * @param stride scanline in bytes.
614  * @param block  block to compress.
615  * @return how much texture data has been written.
616  */
dxt5_block(uint8_t * dst,ptrdiff_t stride,const uint8_t * block)617 static int dxt5_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
618 {
619     compress_alpha(dst, stride, block);
620     compress_color(dst + 8, stride, block);
621 
622     return 16;
623 }
624 
625 /**
626  * Compress one block of RGBA pixels in a DXT5-YCoCg texture and store the
627  * resulting bytes in 'dst'. Alpha is not preserved.
628  *
629  * @param dst    output buffer.
630  * @param stride scanline in bytes.
631  * @param block  block to compress.
632  * @return how much texture data has been written.
633  */
dxt5ys_block(uint8_t * dst,ptrdiff_t stride,const uint8_t * block)634 static int dxt5ys_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
635 {
636     int x, y;
637     uint8_t reorder[64];
638 
639     /* Reorder the components and then run a normal DXT5 compression. */
640     for (y = 0; y < 4; y++)
641         for (x = 0; x < 4; x++)
642             rgba2ycocg(reorder + x * 4 + y * 16, block + x * 4 + y * stride);
643 
644     compress_alpha(dst + 0, 16, reorder);
645     compress_color(dst + 8, 16, reorder);
646 
647     return 16;
648 }
649 
650 /**
651  * Compress one block of RGBA pixels in a RGTC1U texture and store the
652  * resulting bytes in 'dst'. Use the alpha channel of the input image.
653  *
654  * @param dst    output buffer.
655  * @param stride scanline in bytes.
656  * @param block  block to compress.
657  * @return how much texture data has been written.
658  */
rgtc1u_alpha_block(uint8_t * dst,ptrdiff_t stride,const uint8_t * block)659 static int rgtc1u_alpha_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
660 {
661     compress_alpha(dst, stride, block);
662 
663     return 8;
664 }
665 
ff_texturedspenc_init(TextureDSPContext * c)666 av_cold void ff_texturedspenc_init(TextureDSPContext *c)
667 {
668     c->dxt1_block         = dxt1_block;
669     c->dxt5_block         = dxt5_block;
670     c->dxt5ys_block       = dxt5ys_block;
671     c->rgtc1u_alpha_block = rgtc1u_alpha_block;
672 }
673