1 /*
2 * Copyright 2014 Google Inc. All rights reserved.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <grpcpp/grpcpp.h>
18
19 #include <condition_variable>
20 #include <thread>
21
22 #include "monster_test.grpc.fb.h"
23 #include "monster_test_generated.h"
24 #include "test_assert.h"
25
26 using namespace MyGame::Example;
27 using flatbuffers::FlatBufferBuilder;
28 using flatbuffers::grpc::MessageBuilder;
29
30 void message_builder_tests();
31
32 // The callback implementation of our server, that derives from the generated
33 // code. It implements all rpcs specified in the FlatBuffers schema.
34 class ServiceImpl final : public MyGame::Example::MonsterStorage::Service {
Store(::grpc::ServerContext * context,const flatbuffers::grpc::Message<Monster> * request,flatbuffers::grpc::Message<Stat> * response)35 virtual ::grpc::Status Store(
36 ::grpc::ServerContext *context,
37 const flatbuffers::grpc::Message<Monster> *request,
38 flatbuffers::grpc::Message<Stat> *response) override {
39 // Create a response from the incoming request name.
40 fbb_.Clear();
41 auto stat_offset = CreateStat(
42 fbb_, fbb_.CreateString("Hello, " + request->GetRoot()->name()->str()));
43 fbb_.Finish(stat_offset);
44 // Transfer ownership of the message to gRPC
45 *response = fbb_.ReleaseMessage<Stat>();
46 return grpc::Status::OK;
47 }
Retrieve(::grpc::ServerContext * context,const flatbuffers::grpc::Message<Stat> * request,::grpc::ServerWriter<flatbuffers::grpc::Message<Monster>> * writer)48 virtual ::grpc::Status Retrieve(
49 ::grpc::ServerContext *context,
50 const flatbuffers::grpc::Message<Stat> *request,
51 ::grpc::ServerWriter<flatbuffers::grpc::Message<Monster>> *writer)
52 override {
53 for (int i = 0; i < 5; i++) {
54 fbb_.Clear();
55 // Create 5 monsters for resposne.
56 auto monster_offset =
57 CreateMonster(fbb_, 0, 0, 0,
58 fbb_.CreateString(request->GetRoot()->id()->str() +
59 " No." + std::to_string(i)));
60 fbb_.Finish(monster_offset);
61
62 flatbuffers::grpc::Message<Monster> monster =
63 fbb_.ReleaseMessage<Monster>();
64
65 // Send monster to client using streaming.
66 writer->Write(monster);
67 }
68 return grpc::Status::OK;
69 }
70
71 private:
72 flatbuffers::grpc::MessageBuilder fbb_;
73 };
74
75 // Track the server instance, so we can terminate it later.
76 grpc::Server *server_instance = nullptr;
77 // Mutex to protec this variable.
78 std::mutex wait_for_server;
79 std::condition_variable server_instance_cv;
80
81 // This function implements the server thread.
RunServer()82 void RunServer() {
83 auto server_address = "0.0.0.0:50051";
84 // Callback interface we implemented above.
85 ServiceImpl service;
86 grpc::ServerBuilder builder;
87 builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
88 builder.RegisterService(&service);
89
90 // Start the server. Lock to change the variable we're changing.
91 wait_for_server.lock();
92 server_instance = builder.BuildAndStart().release();
93 wait_for_server.unlock();
94 server_instance_cv.notify_one();
95
96 std::cout << "Server listening on " << server_address << std::endl;
97 // This will block the thread and serve requests.
98 server_instance->Wait();
99 }
100
StoreRPC(MonsterStorage::Stub * stub)101 template<class Builder> void StoreRPC(MonsterStorage::Stub *stub) {
102 Builder fbb;
103 grpc::ClientContext context;
104 // Build a request with the name set.
105 auto monster_offset = CreateMonster(fbb, 0, 0, 0, fbb.CreateString("Fred"));
106 MessageBuilder mb(std::move(fbb));
107 mb.Finish(monster_offset);
108 auto request = mb.ReleaseMessage<Monster>();
109 flatbuffers::grpc::Message<Stat> response;
110
111 // The actual RPC.
112 auto status = stub->Store(&context, request, &response);
113
114 if (status.ok()) {
115 auto resp = response.GetRoot()->id();
116 std::cout << "RPC response: " << resp->str() << std::endl;
117 } else {
118 std::cout << "RPC failed" << std::endl;
119 }
120 }
121
RetrieveRPC(MonsterStorage::Stub * stub)122 template<class Builder> void RetrieveRPC(MonsterStorage::Stub *stub) {
123 Builder fbb;
124 grpc::ClientContext context;
125 fbb.Clear();
126 auto stat_offset = CreateStat(fbb, fbb.CreateString("Fred"));
127 fbb.Finish(stat_offset);
128 auto request = MessageBuilder(std::move(fbb)).ReleaseMessage<Stat>();
129
130 flatbuffers::grpc::Message<Monster> response;
131 auto stream = stub->Retrieve(&context, request);
132 while (stream->Read(&response)) {
133 auto resp = response.GetRoot()->name();
134 std::cout << "RPC Streaming response: " << resp->str() << std::endl;
135 }
136 }
137
grpc_server_test()138 int grpc_server_test() {
139 // Launch server.
140 std::thread server_thread(RunServer);
141
142 // wait for server to spin up.
143 std::unique_lock<std::mutex> lock(wait_for_server);
144 while (!server_instance) server_instance_cv.wait(lock);
145
146 // Now connect the client.
147 auto channel = grpc::CreateChannel("localhost:50051",
148 grpc::InsecureChannelCredentials());
149 auto stub = MyGame::Example::MonsterStorage::NewStub(channel);
150
151 StoreRPC<MessageBuilder>(stub.get());
152 StoreRPC<FlatBufferBuilder>(stub.get());
153
154 RetrieveRPC<MessageBuilder>(stub.get());
155 RetrieveRPC<FlatBufferBuilder>(stub.get());
156
157 #if !FLATBUFFERS_GRPC_DISABLE_AUTO_VERIFICATION
158 {
159 // Test that an invalid request errors out correctly
160 grpc::ClientContext context;
161 flatbuffers::grpc::Message<Monster> request; // simulate invalid message
162 flatbuffers::grpc::Message<Stat> response;
163 auto status = stub->Store(&context, request, &response);
164 // The rpc status should be INTERNAL to indicate a verification error. This
165 // matches the protobuf gRPC status code for an unparseable message.
166 assert(!status.ok());
167 assert(status.error_code() == ::grpc::StatusCode::INTERNAL);
168 assert(strcmp(status.error_message().c_str(),
169 "Message verification failed") == 0);
170 }
171 #endif
172
173 server_instance->Shutdown();
174
175 server_thread.join();
176
177 delete server_instance;
178
179 return 0;
180 }
181
main(int,const char * [])182 int main(int /*argc*/, const char * /*argv*/[]) {
183 message_builder_tests();
184 grpc_server_test();
185
186 if (!testing_fails) {
187 TEST_OUTPUT_LINE("ALL TESTS PASSED");
188 return 0;
189 } else {
190 TEST_OUTPUT_LINE("%d FAILED TESTS", testing_fails);
191 return 1;
192 }
193 }
194