1 // automatically generated by the FlatBuffers compiler, do not modify 2 3 package MyGame.Example; 4 5 public final class AnyUniqueAliases { AnyUniqueAliases()6 private AnyUniqueAliases() { } 7 public static final byte NONE = 0; 8 public static final byte M = 1; 9 public static final byte TS = 2; 10 public static final byte M2 = 3; 11 12 public static final String[] names = { "NONE", "M", "TS", "M2", }; 13 name(int e)14 public static String name(int e) { return names[e]; } 15 } 16 17