1 2link_libraries(glfw) 3 4if (BUILD_SHARED_LIBS) 5 link_libraries("${MATH_LIBRARY}") 6endif() 7 8if (MSVC) 9 add_definitions(-D_CRT_SECURE_NO_WARNINGS) 10endif() 11 12include_directories("${GLFW_SOURCE_DIR}/deps") 13 14set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h" 15 "${GLFW_SOURCE_DIR}/deps/glad.c") 16set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" 17 "${GLFW_SOURCE_DIR}/deps/getopt.c") 18set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" 19 "${GLFW_SOURCE_DIR}/deps/tinycthread.c") 20 21add_executable(clipboard clipboard.c ${GETOPT} ${GLAD}) 22add_executable(events events.c ${GETOPT} ${GLAD}) 23add_executable(msaa msaa.c ${GETOPT} ${GLAD}) 24add_executable(gamma gamma.c ${GETOPT} ${GLAD}) 25add_executable(glfwinfo glfwinfo.c ${GETOPT} ${GLAD}) 26add_executable(iconify iconify.c ${GETOPT} ${GLAD}) 27add_executable(joysticks joysticks.c ${GLAD}) 28add_executable(monitors monitors.c ${GETOPT} ${GLAD}) 29add_executable(reopen reopen.c ${GLAD}) 30add_executable(cursor cursor.c ${GLAD}) 31 32add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD} ${GLAD}) 33add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD}) 34add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${GLAD}) 35add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD}) 36add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD}) 37add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD}) 38add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD}) 39add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${GETOPT} ${GLAD}) 40 41target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}") 42target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}") 43 44set(WINDOWS_BINARIES empty icon sharing tearing threads timeout title windows) 45set(CONSOLE_BINARIES clipboard events msaa gamma glfwinfo 46 iconify joysticks monitors reopen cursor) 47 48if (VULKAN_FOUND) 49 add_executable(vulkan WIN32 vulkan.c ${ICON}) 50 target_include_directories(vulkan PRIVATE "${VULKAN_INCLUDE_DIR}") 51 if (NOT GLFW_VULKAN_STATIC) 52 target_link_libraries(vulkan "${VULKAN_LIBRARY}") 53 endif() 54 list(APPEND WINDOWS_BINARIES vulkan) 55endif() 56 57set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES 58 FOLDER "GLFW3/Tests") 59 60if (MSVC) 61 # Tell MSVC to use main instead of WinMain for Windows subsystem executables 62 set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES 63 LINK_FLAGS "/ENTRY:mainCRTStartup") 64endif() 65 66if (APPLE) 67 set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event") 68 set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing") 69 set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing") 70 set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads") 71 set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout") 72 set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title") 73 set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows") 74 75 set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES 76 MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} 77 MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL} 78 MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") 79endif() 80 81