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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkBitmap.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColor.h"
12 #include "include/core/SkFont.h"
13 #include "include/core/SkFontStyle.h"
14 #include "include/core/SkMatrix.h"
15 #include "include/core/SkPaint.h"
16 #include "include/core/SkPoint3.h"
17 #include "include/core/SkRect.h"
18 #include "include/core/SkRefCnt.h"
19 #include "include/core/SkScalar.h"
20 #include "include/core/SkShader.h"
21 #include "include/core/SkSize.h"
22 #include "include/core/SkString.h"
23 #include "include/core/SkTypeface.h"
24 #include "src/core/SkNormalSource.h"
25 #include "src/shaders/SkLightingShader.h"
26 #include "src/shaders/SkLights.h"
27 #include "tools/ToolUtils.h"
28 
29 #include <initializer_list>
30 #include <utility>
31 
32 // Create a truncated pyramid normal map
make_frustum_normalmap(int texSize)33 static SkBitmap make_frustum_normalmap(int texSize) {
34     SkBitmap frustum;
35     frustum.allocN32Pixels(texSize, texSize);
36 
37     ToolUtils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
38     return frustum;
39 }
40 
41 namespace skiagm {
42 
43 // This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using
44 // normal maps, paint transparency, zero directional lights, multiple directional lights.
45 class LightingShader2GM : public GM {
46 public:
LightingShader2GM()47     LightingShader2GM() : fRect(SkRect::MakeIWH(kTexSize, kTexSize)) {
48         this->setBGColor(ToolUtils::color_to_565(0xFF0000CC));
49     }
50 
51 protected:
onShortName()52     SkString onShortName() override {
53         return SkString("lightingshader2");
54     }
55 
onISize()56     SkISize onISize() override {
57         return SkISize::Make(600, 740);
58     }
59 
onOnceBeforeDraw()60     void onOnceBeforeDraw() override {
61         // The light direction is towards the light with +Z coming out of the screen
62         const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f);
63         const SkVector3 kLightFromUpperLeft = SkVector3::Make(-0.788f, 0.394f, 0.473f);
64 
65         // Standard set of lights
66         {
67             SkLights::Builder builder;
68             builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
69                                                          kLightFromUpperRight));
70             builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
71             fLights = builder.finish();
72         }
73 
74         // No directional lights
75         {
76             SkLights::Builder builder;
77             builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
78             fLightsNoDir = builder.finish();
79         }
80 
81         // Two directional lights
82         {
83             SkLights::Builder builder;
84             builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 0.0f, 0.0f),
85                                                          kLightFromUpperRight));
86             builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.0f, 1.0f, 0.0f),
87                                                          kLightFromUpperLeft));
88             builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
89             fLightsTwoDir = builder.finish();
90         }
91 
92         SkMatrix matrix;
93         SkRect bitmapBounds = SkRect::MakeIWH(kTexSize, kTexSize);
94         matrix.setRectToRect(bitmapBounds, fRect, SkMatrix::kFill_ScaleToFit);
95 
96         SkBitmap opaqueDiffuseMap = ToolUtils::create_checkerboard_bitmap(
97                 kTexSize, kTexSize, SK_ColorBLACK, 0xFF808080, 8);
98         fOpaqueDiffuse = opaqueDiffuseMap.makeShader(&matrix);
99 
100         SkBitmap translucentDiffuseMap =
101                 ToolUtils::create_checkerboard_bitmap(kTexSize,
102                                                       kTexSize,
103                                                       SkColorSetARGB(0x55, 0x00, 0x00, 0x00),
104                                                       SkColorSetARGB(0x55, 0x80, 0x80, 0x80),
105                                                       8);
106         fTranslucentDiffuse = translucentDiffuseMap.makeShader(&matrix);
107 
108         SkBitmap normalMap = make_frustum_normalmap(kTexSize);
109         fNormalMapShader = normalMap.makeShader(&matrix);
110 
111     }
112 
113     // Scales shape around origin, rotates shape around origin, then translates shape to origin
positionCTM(SkCanvas * canvas,SkScalar scaleX,SkScalar scaleY,SkScalar rotate) const114     void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScalar rotate) const {
115         canvas->translate(kTexSize/2.0f, kTexSize/2.0f);
116         canvas->scale(scaleX, scaleY);
117         canvas->rotate(rotate);
118         canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f);
119     }
120 
drawRect(SkCanvas * canvas,SkScalar scaleX,SkScalar scaleY,SkScalar rotate,bool useNormalSource,bool useDiffuseShader,bool useTranslucentPaint,bool useTranslucentShader,sk_sp<SkLights> lights)121     void drawRect(SkCanvas* canvas, SkScalar scaleX, SkScalar scaleY,
122                   SkScalar rotate, bool useNormalSource, bool useDiffuseShader,
123                   bool useTranslucentPaint, bool useTranslucentShader, sk_sp<SkLights> lights) {
124         canvas->save();
125 
126         this->positionCTM(canvas, scaleX, scaleY, rotate);
127 
128         const SkMatrix& ctm = canvas->getTotalMatrix();
129 
130         SkPaint paint;
131         sk_sp<SkNormalSource> normalSource = nullptr;
132         sk_sp<SkShader> diffuseShader = nullptr;
133 
134         if (useNormalSource) {
135             normalSource = SkNormalSource::MakeFromNormalMap(fNormalMapShader, ctm);
136         }
137 
138         if (useDiffuseShader) {
139             diffuseShader = (useTranslucentShader) ? fTranslucentDiffuse : fOpaqueDiffuse;
140         } else {
141             paint.setColor(SK_ColorGREEN);
142         }
143 
144         if (useTranslucentPaint) {
145             paint.setAlpha(0x99);
146         }
147 
148         paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource),
149                                                std::move(lights)));
150         canvas->drawRect(fRect, paint);
151 
152         canvas->restore();
153     }
154 
onDraw(SkCanvas * canvas)155     void onDraw(SkCanvas* canvas) override {
156         SkPaint labelPaint;
157         SkFont  font(ToolUtils::create_portable_typeface("sans-serif", SkFontStyle()), kLabelSize);
158 
159         int gridNum = 0;
160 
161         // Running through all possible bool parameter combinations
162         for (bool useNormalSource : {true, false}) {
163             for (bool useDiffuseShader : {true, false}) {
164                 for (bool useTranslucentPaint : {true, false}) {
165                     for (bool useTranslucentShader : {true, false}) {
166 
167                         // Determining position
168                         SkScalar xPos = (gridNum % kGridColumnNum) * kGridCellWidth;
169                         SkScalar yPos = (gridNum / kGridColumnNum) * kGridCellWidth;
170 
171                         canvas->save();
172 
173                         canvas->translate(xPos, yPos);
174                         this->drawRect(canvas, 1.0f, 1.0f, 0.f, useNormalSource, useDiffuseShader,
175                                        useTranslucentPaint, useTranslucentShader, fLights);
176                         // Drawing labels
177                         canvas->translate(0.0f, SkIntToScalar(kTexSize));
178                         {
179                             canvas->translate(0.0f, kLabelSize);
180                             SkString label;
181                             label.appendf("useNormalSource: %d", useNormalSource);
182                             canvas->drawString(label, 0.0f, 0.0f, font, labelPaint);
183                         }
184                         {
185                             canvas->translate(0.0f, kLabelSize);
186                             SkString label;
187                             label.appendf("useDiffuseShader: %d", useDiffuseShader);
188                             canvas->drawString(label, 0.0f, 0.0f, font, labelPaint);
189                         }
190                         {
191                             canvas->translate(0.0f, kLabelSize);
192                             SkString label;
193                             label.appendf("useTranslucentPaint: %d", useTranslucentPaint);
194                             canvas->drawString(label, 0.0f, 0.0f, font, labelPaint);
195                         }
196                         {
197                             canvas->translate(0.0f, kLabelSize);
198                             SkString label;
199                             label.appendf("useTranslucentShader: %d", useTranslucentShader);
200                             canvas->drawString(label, 0.0f, 0.0f, font, labelPaint);
201                         }
202 
203                         canvas->restore();
204 
205                         gridNum++;
206                     }
207                 }
208             }
209         }
210 
211 
212         // Rotation/scale test
213         {
214             SkScalar xPos = (gridNum % kGridColumnNum) * kGridCellWidth;
215             SkScalar yPos = (gridNum / kGridColumnNum) * kGridCellWidth;
216 
217             canvas->save();
218             canvas->translate(xPos, yPos);
219             this->drawRect(canvas, 0.6f, 0.6f, 45.0f, true, true, true, true, fLights);
220             canvas->restore();
221 
222             gridNum++;
223         }
224 
225         // Anisotropic scale test
226         {
227             SkScalar xPos = (gridNum % kGridColumnNum) * kGridCellWidth;
228             SkScalar yPos = (gridNum / kGridColumnNum) * kGridCellWidth;
229 
230             canvas->save();
231             canvas->translate(xPos, yPos);
232             this->drawRect(canvas, 0.6f, 0.4f, 30.0f, true, true, true, true, fLights);
233             canvas->restore();
234 
235             gridNum++;
236         }
237 
238         // No directional lights test
239         {
240             SkScalar xPos = (gridNum % kGridColumnNum) * kGridCellWidth;
241             SkScalar yPos = (gridNum / kGridColumnNum) * kGridCellWidth;
242 
243             canvas->save();
244             canvas->translate(xPos, yPos);
245             this->drawRect(canvas, 1.0f, 1.0f, 0.0f, true, true, false, false, fLightsNoDir);
246             canvas->restore();
247 
248             gridNum++;
249         }
250 
251         // Two directional lights test
252         {
253             SkScalar xPos = (gridNum % kGridColumnNum) * kGridCellWidth;
254             SkScalar yPos = (gridNum / kGridColumnNum) * kGridCellWidth;
255 
256             canvas->save();
257             canvas->translate(xPos, yPos);
258             this->drawRect(canvas, 1.0f, 1.0f, 0.0f, true, true, false, false, fLightsTwoDir);
259             canvas->restore();
260 
261             gridNum++;
262         }
263     }
264 
265 private:
266     static constexpr int kTexSize = 96;
267     static constexpr int kNumBooleanParams = 4;
268     static constexpr SkScalar kLabelSize = 10.0f;
269     static constexpr int kGridColumnNum = 4;
270     static constexpr SkScalar kGridCellWidth = kTexSize + 20.0f + kNumBooleanParams * kLabelSize;
271 
272     sk_sp<SkShader> fOpaqueDiffuse;
273     sk_sp<SkShader> fTranslucentDiffuse;
274     sk_sp<SkShader> fNormalMapShader;
275 
276     const SkRect    fRect;
277     sk_sp<SkLights> fLights;
278     sk_sp<SkLights> fLightsNoDir;
279     sk_sp<SkLights> fLightsTwoDir;
280 
281     typedef GM INHERITED;
282 };
283 
284 //////////////////////////////////////////////////////////////////////////////
285 
286 DEF_GM(return new LightingShader2GM;)
287 }
288