1 2 /* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10 11 #ifndef GrGLConfig_DEFINED 12 #define GrGLConfig_DEFINED 13 14 #include "include/gpu/GrTypes.h" 15 16 /** 17 * Optional GL config file. 18 */ 19 #ifdef GR_GL_CUSTOM_SETUP_HEADER 20 #include GR_GL_CUSTOM_SETUP_HEADER 21 #endif 22 23 #if !defined(GR_GL_FUNCTION_TYPE) 24 #if defined(SK_BUILD_FOR_WIN) 25 #define GR_GL_FUNCTION_TYPE __stdcall 26 #else 27 #define GR_GL_FUNCTION_TYPE 28 #endif 29 #endif 30 31 /** 32 * The following are optional defines that can be enabled at the compiler 33 * command line, in a IDE project, in a GrUserConfig.h file, or in a GL custom 34 * file (if one is in use). If a GR_GL_CUSTOM_SETUP_HEADER is used they can 35 * also be placed there. 36 * 37 * GR_GL_LOG_CALLS: if 1 Gr can print every GL call using SkDebugf. Defaults to 38 * 0. Logging can be enabled and disabled at runtime using a debugger via to 39 * global gLogCallsGL. The initial value of gLogCallsGL is controlled by 40 * GR_GL_LOG_CALLS_START. 41 * 42 * GR_GL_LOG_CALLS_START: controls the initial value of gLogCallsGL when 43 * GR_GL_LOG_CALLS is 1. Defaults to 0. 44 * 45 * GR_GL_CHECK_ERROR: if enabled Gr can do a glGetError() after every GL call. 46 * Defaults to 1 if SK_DEBUG is set, otherwise 0. When GR_GL_CHECK_ERROR is 1 47 * this can be toggled in a debugger using the gCheckErrorGL global. The initial 48 * value of gCheckErrorGL is controlled by by GR_GL_CHECK_ERROR_START. 49 * 50 * GR_GL_CHECK_ERROR_START: controls the initial value of gCheckErrorGL 51 * when GR_GL_CHECK_ERROR is 1. Defaults to 1. 52 * 53 * GR_GL_CHECK_ALLOC_WITH_GET_ERROR: If set to 1 this will then glTexImage, 54 * glBufferData, glRenderbufferStorage, etc will be checked for errors. This 55 * amounts to ensuring the error is GL_NO_ERROR, calling the allocating 56 * function, and then checking that the error is still GL_NO_ERROR. When the 57 * value is 0 we will assume no error was generated without checking. 58 * 59 * GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status 60 * every time we bind a texture or renderbuffer to an FBO. However, in some 61 * environments CheckFrameBufferStatus is very expensive. If this is set we will 62 * check the first time we use a color format or a combination of color / 63 * stencil formats as attachments. If the FBO is complete we will assume 64 * subsequent attachments with the same formats are complete as well. 65 * 66 * GR_GL_MUST_USE_VBO: Indicates that all vertices and indices must be rendered 67 * from VBOs. Chromium's command buffer doesn't allow glVertexAttribArray with 68 * ARARY_BUFFER 0 bound or glDrawElements with ELEMENT_ARRAY_BUFFER 0 bound. 69 */ 70 71 #if !defined(GR_GL_LOG_CALLS) 72 #ifdef SK_DEBUG 73 #define GR_GL_LOG_CALLS 1 74 #else 75 #define GR_GL_LOG_CALLS 0 76 #endif 77 #endif 78 79 #if !defined(GR_GL_LOG_CALLS_START) 80 #define GR_GL_LOG_CALLS_START 0 81 #endif 82 83 #if !defined(GR_GL_CHECK_ERROR) 84 #ifdef SK_DEBUG 85 #define GR_GL_CHECK_ERROR 1 86 #else 87 #define GR_GL_CHECK_ERROR 0 88 #endif 89 #endif 90 91 #if !defined(GR_GL_CHECK_ERROR_START) 92 #define GR_GL_CHECK_ERROR_START 1 93 #endif 94 95 #if !defined(GR_GL_CHECK_ALLOC_WITH_GET_ERROR) 96 #define GR_GL_CHECK_ALLOC_WITH_GET_ERROR 1 97 #endif 98 99 #endif 100