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1 /*
2  * Copyright 2019 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkottieMotionBlurEffect_DEFINED
9 #define SkottieMotionBlurEffect_DEFINED
10 
11 #include "modules/sksg/include/SkSGRenderNode.h"
12 #include "modules/sksg/include/SkSGScene.h"
13 
14 namespace skottie {
15 namespace internal {
16 
17 class MotionBlurEffect final : public sksg::CustomRenderNode {
18 public:
19     static sk_sp<MotionBlurEffect> Make(sk_sp<sksg::Animator> animator,
20                                         sk_sp<sksg::RenderNode> child,
21                                         size_t samples_per_frame,
22                                         float shutter_angle, float shutter_phase);
23 
24     SG_ATTRIBUTE(T, float, fT)
25 
26 protected:
27     const RenderNode* onNodeAt(const SkPoint&) const override;
28 
29     SkRect onRevalidate(sksg::InvalidationController* ic, const SkMatrix& ctm) override;
30 
31     void onRender(SkCanvas* canvas, const RenderContext* ctx) const override;
32 
33 private:
34     MotionBlurEffect(sk_sp<sksg::Animator> animator,
35                      sk_sp<sksg::RenderNode> child,
36                      size_t sample_count, float phase, float dt);
37 
38     const sk_sp<sksg::Animator> fAnimator;
39     const size_t                fSampleCount;
40     const float                 fPhase,
41                                 fDT;
42 
43     float fT = 0;
44 
45     using INHERITED = sksg::CustomRenderNode;
46 };
47 
48 } // namespace internal
49 } // namespace skottie
50 
51 #endif // SkottieMotionBlurEffect_DEFINED
52