1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrPrimitiveProcessor_DEFINED
9 #define GrPrimitiveProcessor_DEFINED
10
11 #include "src/gpu/GrColor.h"
12 #include "src/gpu/GrNonAtomicRef.h"
13 #include "src/gpu/GrProcessor.h"
14 #include "src/gpu/GrShaderVar.h"
15
16 class GrCoordTransform;
17
18 /*
19 * The GrPrimitiveProcessor represents some kind of geometric primitive. This includes the shape
20 * of the primitive and the inherent color of the primitive. The GrPrimitiveProcessor is
21 * responsible for providing a color and coverage input into the Ganesh rendering pipeline. Through
22 * optimization, Ganesh may decide a different color, no color, and / or no coverage are required
23 * from the GrPrimitiveProcessor, so the GrPrimitiveProcessor must be able to support this
24 * functionality.
25 *
26 * There are two feedback loops between the GrFragmentProcessors, the GrXferProcessor, and the
27 * GrPrimitiveProcessor. These loops run on the CPU and to determine known properties of the final
28 * color and coverage inputs to the GrXferProcessor in order to perform optimizations that preserve
29 * correctness. The GrDrawOp seeds these loops with initial color and coverage, in its
30 * getProcessorAnalysisInputs implementation. These seed values are processed by the
31 * subsequent
32 * stages of the rendering pipeline and the output is then fed back into the GrDrawOp in
33 * the applyPipelineOptimizations call, where the op can use the information to inform decisions
34 * about GrPrimitiveProcessor creation.
35 */
36
37 class GrGLSLPrimitiveProcessor;
38
39 /**
40 * GrPrimitiveProcessor defines an interface which all subclasses must implement. All
41 * GrPrimitiveProcessors must proivide seed color and coverage for the Ganesh color / coverage
42 * pipelines, and they must provide some notion of equality
43 *
44 * TODO: This class does not really need to be ref counted. Instances should be allocated using
45 * GrOpFlushState's arena and destroyed when the arena is torn down.
46 */
47 class GrPrimitiveProcessor : public GrProcessor, public GrNonAtomicRef<GrPrimitiveProcessor> {
48 public:
49 class TextureSampler;
50
51 /** Describes a vertex or instance attribute. */
52 class Attribute {
53 public:
54 constexpr Attribute() = default;
Attribute(const char * name,GrVertexAttribType cpuType,GrSLType gpuType)55 constexpr Attribute(const char* name,
56 GrVertexAttribType cpuType,
57 GrSLType gpuType)
58 : fName(name), fCPUType(cpuType), fGPUType(gpuType) {}
59 constexpr Attribute(const Attribute&) = default;
60
61 Attribute& operator=(const Attribute&) = default;
62
isInitialized()63 constexpr bool isInitialized() const { return SkToBool(fName); }
64
name()65 constexpr const char* name() const { return fName; }
cpuType()66 constexpr GrVertexAttribType cpuType() const { return fCPUType; }
gpuType()67 constexpr GrSLType gpuType() const { return fGPUType; }
68
69 inline constexpr size_t size() const;
sizeAlign4()70 constexpr size_t sizeAlign4() const { return SkAlign4(this->size()); }
71
asShaderVar()72 GrShaderVar asShaderVar() const {
73 return {fName, fGPUType, GrShaderVar::kIn_TypeModifier};
74 }
75
76 private:
77 const char* fName = nullptr;
78 GrVertexAttribType fCPUType = kFloat_GrVertexAttribType;
79 GrSLType fGPUType = kFloat_GrSLType;
80 };
81
82 class Iter {
83 public:
Iter()84 Iter() : fCurr(nullptr), fRemaining(0) {}
Iter(const Iter & iter)85 Iter(const Iter& iter) : fCurr(iter.fCurr), fRemaining(iter.fRemaining) {}
86 Iter& operator= (const Iter& iter) {
87 fCurr = iter.fCurr;
88 fRemaining = iter.fRemaining;
89 return *this;
90 }
Iter(const Attribute * attrs,int count)91 Iter(const Attribute* attrs, int count) : fCurr(attrs), fRemaining(count) {
92 this->skipUninitialized();
93 }
94
95 bool operator!=(const Iter& that) const { return fCurr != that.fCurr; }
96 const Attribute& operator*() const { return *fCurr; }
97 void operator++() {
98 if (fRemaining) {
99 fRemaining--;
100 fCurr++;
101 this->skipUninitialized();
102 }
103 }
104
105 private:
skipUninitialized()106 void skipUninitialized() {
107 if (!fRemaining) {
108 fCurr = nullptr;
109 } else {
110 while (!fCurr->isInitialized()) {
111 ++fCurr;
112 }
113 }
114 }
115
116 const Attribute* fCurr;
117 int fRemaining;
118 };
119
120 class AttributeSet {
121 public:
begin()122 Iter begin() const { return Iter(fAttributes, fCount); }
end()123 Iter end() const { return Iter(); }
124
125 private:
126 friend class GrPrimitiveProcessor;
127
init(const Attribute * attrs,int count)128 void init(const Attribute* attrs, int count) {
129 fAttributes = attrs;
130 fRawCount = count;
131 fCount = 0;
132 fStride = 0;
133 for (int i = 0; i < count; ++i) {
134 if (attrs[i].isInitialized()) {
135 fCount++;
136 fStride += attrs[i].sizeAlign4();
137 }
138 }
139 }
140
141 const Attribute* fAttributes = nullptr;
142 int fRawCount = 0;
143 int fCount = 0;
144 size_t fStride = 0;
145 };
146
147 GrPrimitiveProcessor(ClassID);
148
numTextureSamplers()149 int numTextureSamplers() const { return fTextureSamplerCnt; }
150 const TextureSampler& textureSampler(int index) const;
numVertexAttributes()151 int numVertexAttributes() const { return fVertexAttributes.fCount; }
vertexAttributes()152 const AttributeSet& vertexAttributes() const { return fVertexAttributes; }
numInstanceAttributes()153 int numInstanceAttributes() const { return fInstanceAttributes.fCount; }
instanceAttributes()154 const AttributeSet& instanceAttributes() const { return fInstanceAttributes; }
155
hasVertexAttributes()156 bool hasVertexAttributes() const { return SkToBool(fVertexAttributes.fCount); }
hasInstanceAttributes()157 bool hasInstanceAttributes() const { return SkToBool(fInstanceAttributes.fCount); }
158
159 /**
160 * A common practice is to populate the the vertex/instance's memory using an implicit array of
161 * structs. In this case, it is best to assert that:
162 * stride == sizeof(struct)
163 */
vertexStride()164 size_t vertexStride() const { return fVertexAttributes.fStride; }
instanceStride()165 size_t instanceStride() const { return fInstanceAttributes.fStride; }
166
167 // Only the GrGeometryProcessor subclass actually has a geo shader or vertex attributes, but
168 // we put these calls on the base class to prevent having to cast
169 virtual bool willUseGeoShader() const = 0;
170
171 /**
172 * Computes a transformKey from an array of coord transforms. Will only look at the first
173 * <numCoords> transforms in the array.
174 *
175 * TODO: A better name for this function would be "compute" instead of "get".
176 */
177 uint32_t getTransformKey(const SkTArray<const GrCoordTransform*, true>& coords,
178 int numCoords) const;
179
180 /**
181 * Sets a unique key on the GrProcessorKeyBuilder that is directly associated with this geometry
182 * processor's GL backend implementation.
183 *
184 * TODO: A better name for this function would be "compute" instead of "get".
185 */
186 virtual void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const = 0;
187
188
getAttributeKey(GrProcessorKeyBuilder * b)189 void getAttributeKey(GrProcessorKeyBuilder* b) const {
190 // Ensure that our CPU and GPU type fields fit together in a 32-bit value, and we never
191 // collide with the "uninitialized" value.
192 static_assert(kGrVertexAttribTypeCount < (1 << 8), "");
193 static_assert(kGrSLTypeCount < (1 << 8), "");
194
195 auto add_attributes = [=](const Attribute* attrs, int attrCount) {
196 for (int i = 0; i < attrCount; ++i) {
197 b->add32(attrs[i].isInitialized() ? (attrs[i].cpuType() << 16) | attrs[i].gpuType()
198 : ~0);
199 }
200 };
201 add_attributes(fVertexAttributes.fAttributes, fVertexAttributes.fRawCount);
202 add_attributes(fInstanceAttributes.fAttributes, fInstanceAttributes.fRawCount);
203 }
204
205 /** Returns a new instance of the appropriate *GL* implementation class
206 for the given GrProcessor; caller is responsible for deleting
207 the object. */
208 virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const = 0;
209
isPathRendering()210 virtual bool isPathRendering() const { return false; }
211
212 protected:
setVertexAttributes(const Attribute * attrs,int attrCount)213 void setVertexAttributes(const Attribute* attrs, int attrCount) {
214 fVertexAttributes.init(attrs, attrCount);
215 }
setInstanceAttributes(const Attribute * attrs,int attrCount)216 void setInstanceAttributes(const Attribute* attrs, int attrCount) {
217 SkASSERT(attrCount >= 0);
218 fInstanceAttributes.init(attrs, attrCount);
219 }
setTextureSamplerCnt(int cnt)220 void setTextureSamplerCnt(int cnt) {
221 SkASSERT(cnt >= 0);
222 fTextureSamplerCnt = cnt;
223 }
224
225 /**
226 * Helper for implementing onTextureSampler(). E.g.:
227 * return IthTexureSampler(i, fMyFirstSampler, fMySecondSampler, fMyThirdSampler);
228 */
229 template <typename... Args>
IthTextureSampler(int i,const TextureSampler & samp0,const Args &...samps)230 static const TextureSampler& IthTextureSampler(int i, const TextureSampler& samp0,
231 const Args&... samps) {
232 return (0 == i) ? samp0 : IthTextureSampler(i - 1, samps...);
233 }
234 inline static const TextureSampler& IthTextureSampler(int i);
235
236 private:
onTextureSampler(int)237 virtual const TextureSampler& onTextureSampler(int) const { return IthTextureSampler(0); }
238
239 AttributeSet fVertexAttributes;
240 AttributeSet fInstanceAttributes;
241
242 int fTextureSamplerCnt = 0;
243 typedef GrProcessor INHERITED;
244 };
245
246 //////////////////////////////////////////////////////////////////////////////
247
248 /**
249 * Used to represent a texture that is required by a GrPrimitiveProcessor. It holds a GrTextureProxy
250 * along with an associated GrSamplerState. TextureSamplers don't perform any coord manipulation to
251 * account for texture origin.
252 */
253 class GrPrimitiveProcessor::TextureSampler {
254 public:
255 TextureSampler() = default;
256
257 TextureSampler(GrTextureType, const GrSamplerState&, const GrSwizzle&,
258 uint32_t extraSamplerKey);
259
260 explicit TextureSampler(GrTextureType, GrSamplerState::Filter,
261 GrSamplerState::WrapMode wrapXAndY, const GrSwizzle&);
262
263 TextureSampler(const TextureSampler&) = delete;
264 TextureSampler& operator=(const TextureSampler&) = delete;
265
266 void reset(GrTextureType, const GrSamplerState&, const GrSwizzle&,
267 uint32_t extraSamplerKey = 0);
268 void reset(GrTextureType,
269 GrSamplerState::Filter,
270 GrSamplerState::WrapMode wrapXAndY,
271 const GrSwizzle& swizzle);
272
textureType()273 GrTextureType textureType() const { return fTextureType; }
274
samplerState()275 const GrSamplerState& samplerState() const { return fSamplerState; }
swizzle()276 const GrSwizzle& swizzle() const { return fSwizzle; }
277
extraSamplerKey()278 uint32_t extraSamplerKey() const { return fExtraSamplerKey; }
279
isInitialized()280 bool isInitialized() const { return fIsInitialized; }
281
282 private:
283 GrSamplerState fSamplerState;
284 GrSwizzle fSwizzle;
285 GrTextureType fTextureType = GrTextureType::k2D;
286 uint32_t fExtraSamplerKey = 0;
287 bool fIsInitialized = false;
288 };
289
IthTextureSampler(int i)290 const GrPrimitiveProcessor::TextureSampler& GrPrimitiveProcessor::IthTextureSampler(int i) {
291 SK_ABORT("Illegal texture sampler index");
292 static const TextureSampler kBogus;
293 return kBogus;
294 }
295
296 //////////////////////////////////////////////////////////////////////////////
297
298 /**
299 * Returns the size of the attrib type in bytes.
300 * This was moved from include/private/GrTypesPriv.h in service of Skia dependents that build
301 * with C++11.
302 */
GrVertexAttribTypeSize(GrVertexAttribType type)303 static constexpr inline size_t GrVertexAttribTypeSize(GrVertexAttribType type) {
304 switch (type) {
305 case kFloat_GrVertexAttribType:
306 return sizeof(float);
307 case kFloat2_GrVertexAttribType:
308 return 2 * sizeof(float);
309 case kFloat3_GrVertexAttribType:
310 return 3 * sizeof(float);
311 case kFloat4_GrVertexAttribType:
312 return 4 * sizeof(float);
313 case kHalf_GrVertexAttribType:
314 return sizeof(uint16_t);
315 case kHalf2_GrVertexAttribType:
316 return 2 * sizeof(uint16_t);
317 case kHalf3_GrVertexAttribType:
318 return 3 * sizeof(uint16_t);
319 case kHalf4_GrVertexAttribType:
320 return 4 * sizeof(uint16_t);
321 case kInt2_GrVertexAttribType:
322 return 2 * sizeof(int32_t);
323 case kInt3_GrVertexAttribType:
324 return 3 * sizeof(int32_t);
325 case kInt4_GrVertexAttribType:
326 return 4 * sizeof(int32_t);
327 case kByte_GrVertexAttribType:
328 return 1 * sizeof(char);
329 case kByte2_GrVertexAttribType:
330 return 2 * sizeof(char);
331 case kByte3_GrVertexAttribType:
332 return 3 * sizeof(char);
333 case kByte4_GrVertexAttribType:
334 return 4 * sizeof(char);
335 case kUByte_GrVertexAttribType:
336 return 1 * sizeof(char);
337 case kUByte2_GrVertexAttribType:
338 return 2 * sizeof(char);
339 case kUByte3_GrVertexAttribType:
340 return 3 * sizeof(char);
341 case kUByte4_GrVertexAttribType:
342 return 4 * sizeof(char);
343 case kUByte_norm_GrVertexAttribType:
344 return 1 * sizeof(char);
345 case kUByte4_norm_GrVertexAttribType:
346 return 4 * sizeof(char);
347 case kShort2_GrVertexAttribType:
348 return 2 * sizeof(int16_t);
349 case kShort4_GrVertexAttribType:
350 return 4 * sizeof(int16_t);
351 case kUShort2_GrVertexAttribType: // fall through
352 case kUShort2_norm_GrVertexAttribType:
353 return 2 * sizeof(uint16_t);
354 case kInt_GrVertexAttribType:
355 return sizeof(int32_t);
356 case kUint_GrVertexAttribType:
357 return sizeof(uint32_t);
358 case kUShort_norm_GrVertexAttribType:
359 return sizeof(uint16_t);
360 // Experimental (for Y416)
361 case kUShort4_norm_GrVertexAttribType:
362 return 4 * sizeof(uint16_t);
363 }
364 // GCC fails because SK_ABORT evaluates to non constexpr. clang and cl.exe think this is
365 // unreachable and don't complain.
366 #if defined(__clang__) || !defined(__GNUC__)
367 SK_ABORT("Unsupported type conversion");
368 #endif
369 return 0;
370 }
371
size()372 constexpr size_t GrPrimitiveProcessor::Attribute::size() const {
373 return GrVertexAttribTypeSize(fCPUType);
374 }
375
376 #endif
377