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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ccpr/GrCCClipProcessor.h"
9 
10 #include "include/gpu/GrTexture.h"
11 #include "src/core/SkMakeUnique.h"
12 #include "src/gpu/GrTextureProxy.h"
13 #include "src/gpu/ccpr/GrCCClipPath.h"
14 #include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
15 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
16 
GrCCClipProcessor(const GrCCClipPath * clipPath,IsCoverageCount isCoverageCount,MustCheckBounds mustCheckBounds)17 GrCCClipProcessor::GrCCClipProcessor(const GrCCClipPath* clipPath, IsCoverageCount isCoverageCount,
18                                      MustCheckBounds mustCheckBounds)
19         : INHERITED(kGrCCClipProcessor_ClassID, kCompatibleWithCoverageAsAlpha_OptimizationFlag)
20         , fClipPath(clipPath)
21         , fIsCoverageCount(IsCoverageCount::kYes == isCoverageCount)
22         , fMustCheckBounds(MustCheckBounds::kYes == mustCheckBounds)
23         , fAtlasAccess(sk_ref_sp(fClipPath->atlasLazyProxy()), GrSamplerState::Filter::kNearest,
24                        GrSamplerState::WrapMode::kClamp) {
25     SkASSERT(fAtlasAccess.proxy());
26     this->setTextureSamplerCnt(1);
27 }
28 
clone() const29 std::unique_ptr<GrFragmentProcessor> GrCCClipProcessor::clone() const {
30     return skstd::make_unique<GrCCClipProcessor>(
31             fClipPath, IsCoverageCount(fIsCoverageCount), MustCheckBounds(fMustCheckBounds));
32 }
33 
onGetGLSLProcessorKey(const GrShaderCaps &,GrProcessorKeyBuilder * b) const34 void GrCCClipProcessor::onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const {
35     const SkPath& clipPath = fClipPath->deviceSpacePath();
36     uint32_t key = (fIsCoverageCount) ? (uint32_t)GrFillRuleForSkPath(clipPath) : 0;
37     key = (key << 1) | ((clipPath.isInverseFillType()) ? 1 : 0);
38     key = (key << 1) | ((fMustCheckBounds) ? 1 : 0);
39     b->add32(key);
40 }
41 
onIsEqual(const GrFragmentProcessor & fp) const42 bool GrCCClipProcessor::onIsEqual(const GrFragmentProcessor& fp) const {
43     const GrCCClipProcessor& that = fp.cast<GrCCClipProcessor>();
44     // Each ClipPath path has a unique atlas proxy, so hasSameSamplersAndAccesses should have
45     // already weeded out FPs with different ClipPaths.
46     SkASSERT(that.fClipPath->deviceSpacePath().getGenerationID() ==
47              fClipPath->deviceSpacePath().getGenerationID());
48     return that.fClipPath->deviceSpacePath().getFillType() ==
49                    fClipPath->deviceSpacePath().getFillType() &&
50            that.fIsCoverageCount == fIsCoverageCount && that.fMustCheckBounds == fMustCheckBounds;
51 }
52 
53 class GrCCClipProcessor::Impl : public GrGLSLFragmentProcessor {
54 public:
emitCode(EmitArgs & args)55     void emitCode(EmitArgs& args) override {
56         const GrCCClipProcessor& proc = args.fFp.cast<GrCCClipProcessor>();
57         GrGLSLUniformHandler* uniHandler = args.fUniformHandler;
58         GrGLSLFPFragmentBuilder* f = args.fFragBuilder;
59 
60         f->codeAppend ("half coverage;");
61 
62         if (proc.fMustCheckBounds) {
63             const char* pathIBounds;
64             fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
65                                                          "path_ibounds", &pathIBounds);
66             f->codeAppendf("if (all(greaterThan(float4(sk_FragCoord.xy, %s.zw), "
67                                                "float4(%s.xy, sk_FragCoord.xy)))) {",
68                                                pathIBounds, pathIBounds);
69         }
70 
71         const char* atlasTransform;
72         fAtlasTransformUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
73                                                         "atlas_transform", &atlasTransform);
74         f->codeAppendf("float2 texcoord = sk_FragCoord.xy * %s.xy + %s.zw;",
75                        atlasTransform, atlasTransform);
76 
77         f->codeAppend ("coverage = ");
78         f->appendTextureLookup(args.fTexSamplers[0], "texcoord", kHalf2_GrSLType);
79         f->codeAppend (".a;");
80 
81         if (proc.fIsCoverageCount) {
82             auto fillRule = GrFillRuleForSkPath(proc.fClipPath->deviceSpacePath());
83             if (GrFillRule::kEvenOdd == fillRule) {
84                 f->codeAppend ("half t = mod(abs(coverage), 2);");
85                 f->codeAppend ("coverage = 1 - abs(t - 1);");
86             } else {
87                 SkASSERT(GrFillRule::kNonzero == fillRule);
88                 f->codeAppend ("coverage = min(abs(coverage), 1);");
89             }
90         }
91 
92         if (proc.fMustCheckBounds) {
93             f->codeAppend ("} else {");
94             f->codeAppend (    "coverage = 0;");
95             f->codeAppend ("}");
96         }
97 
98         if (proc.fClipPath->deviceSpacePath().isInverseFillType()) {
99             f->codeAppend ("coverage = 1 - coverage;");
100         }
101 
102         f->codeAppendf("%s = %s * coverage;", args.fOutputColor, args.fInputColor);
103     }
104 
onSetData(const GrGLSLProgramDataManager & pdman,const GrFragmentProcessor & fp)105     void onSetData(const GrGLSLProgramDataManager& pdman,
106                    const GrFragmentProcessor& fp) override {
107         const GrCCClipProcessor& proc = fp.cast<GrCCClipProcessor>();
108         if (proc.fMustCheckBounds) {
109             const SkRect pathIBounds = SkRect::Make(proc.fClipPath->pathDevIBounds());
110             pdman.set4f(fPathIBoundsUniform, pathIBounds.left(), pathIBounds.top(),
111                         pathIBounds.right(), pathIBounds.bottom());
112         }
113         const SkVector& scale = proc.fClipPath->atlasScale();
114         const SkVector& trans = proc.fClipPath->atlasTranslate();
115         pdman.set4f(fAtlasTransformUniform, scale.x(), scale.y(), trans.x(), trans.y());
116     }
117 
118 private:
119     UniformHandle fPathIBoundsUniform;
120     UniformHandle fAtlasTransformUniform;
121 };
122 
onCreateGLSLInstance() const123 GrGLSLFragmentProcessor* GrCCClipProcessor::onCreateGLSLInstance() const {
124     return new Impl();
125 }
126