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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 /**************************************************************************************************
9  *** This file was autogenerated from GrEllipseEffect.fp; do not modify.
10  **************************************************************************************************/
11 #include "GrEllipseEffect.h"
12 
13 #include "include/gpu/GrTexture.h"
14 #include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
15 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
16 #include "src/gpu/glsl/GrGLSLProgramBuilder.h"
17 #include "src/sksl/SkSLCPP.h"
18 #include "src/sksl/SkSLUtil.h"
19 class GrGLSLEllipseEffect : public GrGLSLFragmentProcessor {
20 public:
GrGLSLEllipseEffect()21     GrGLSLEllipseEffect() {}
emitCode(EmitArgs & args)22     void emitCode(EmitArgs& args) override {
23         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
24         const GrEllipseEffect& _outer = args.fFp.cast<GrEllipseEffect>();
25         (void)_outer;
26         auto edgeType = _outer.edgeType;
27         (void)edgeType;
28         auto center = _outer.center;
29         (void)center;
30         auto radii = _outer.radii;
31         (void)radii;
32         prevRadii = float2(-1.0);
33         medPrecision = !sk_Caps.floatIs32Bits;
34         ellipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
35                                                       "ellipse");
36         if (medPrecision) {
37             scaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat2_GrSLType,
38                                                         "scale");
39         }
40         fragBuilder->codeAppendf(
41                 "float2 prevCenter;\nfloat2 prevRadii = float2(%f, %f);\nbool medPrecision = "
42                 "%s;\nfloat2 d = sk_FragCoord.xy - %s.xy;\n@if (medPrecision) {\n    d *= "
43                 "%s.y;\n}\nfloat2 Z = d * %s.zw;\nfloat implicit = dot(Z, d) - 1.0;\nfloat "
44                 "grad_dot = 4.0 * dot(Z, Z);\n@if (medPrecision) {\n    grad_dot = max(grad_dot, "
45                 "6.1036000261083245e-05);\n} else {\n    grad_dot = max(grad_dot, "
46                 "1.1754999560161448e-38);\n}\nfloat approx_dist = implicit * "
47                 "inversesqrt(grad_dot);\n@if (medPrecision) {\n    approx_dist *= %s.x;\n}\nhalf "
48                 "alph",
49                 prevRadii.fX, prevRadii.fY, (medPrecision ? "true" : "false"),
50                 args.fUniformHandler->getUniformCStr(ellipseVar),
51                 scaleVar.isValid() ? args.fUniformHandler->getUniformCStr(scaleVar) : "float2(0)",
52                 args.fUniformHandler->getUniformCStr(ellipseVar),
53                 scaleVar.isValid() ? args.fUniformHandler->getUniformCStr(scaleVar) : "float2(0)");
54         fragBuilder->codeAppendf(
55                 "a;\n@switch (%d) {\n    case 0:\n        alpha = approx_dist > 0.0 ? 0.0 : 1.0;\n "
56                 "       break;\n    case 1:\n        alpha = clamp(0.5 - half(approx_dist), 0.0, "
57                 "1.0);\n        break;\n    case 2:\n        alpha = approx_dist > 0.0 ? 1.0 : "
58                 "0.0;\n        break;\n    case 3:\n        alpha = clamp(0.5 + half(approx_dist), "
59                 "0.0, 1.0);\n        break;\n    default:\n        discard;\n}\n%s = %s * alpha;\n",
60                 (int)_outer.edgeType, args.fOutputColor, args.fInputColor);
61     }
62 
63 private:
onSetData(const GrGLSLProgramDataManager & pdman,const GrFragmentProcessor & _proc)64     void onSetData(const GrGLSLProgramDataManager& pdman,
65                    const GrFragmentProcessor& _proc) override {
66         const GrEllipseEffect& _outer = _proc.cast<GrEllipseEffect>();
67         auto edgeType = _outer.edgeType;
68         (void)edgeType;
69         auto center = _outer.center;
70         (void)center;
71         auto radii = _outer.radii;
72         (void)radii;
73         UniformHandle& ellipse = ellipseVar;
74         (void)ellipse;
75         UniformHandle& scale = scaleVar;
76         (void)scale;
77 
78         if (radii != prevRadii || center != prevCenter) {
79             float invRXSqd;
80             float invRYSqd;
81             // If we're using a scale factor to work around precision issues, choose the larger
82             // radius as the scale factor. The inv radii need to be pre-adjusted by the scale
83             // factor.
84             if (scale.isValid()) {
85                 if (radii.fX > radii.fY) {
86                     invRXSqd = 1.f;
87                     invRYSqd = (radii.fX * radii.fX) / (radii.fY * radii.fY);
88                     pdman.set2f(scale, radii.fX, 1.f / radii.fX);
89                 } else {
90                     invRXSqd = (radii.fY * radii.fY) / (radii.fX * radii.fX);
91                     invRYSqd = 1.f;
92                     pdman.set2f(scale, radii.fY, 1.f / radii.fY);
93                 }
94             } else {
95                 invRXSqd = 1.f / (radii.fX * radii.fX);
96                 invRYSqd = 1.f / (radii.fY * radii.fY);
97             }
98             pdman.set4f(ellipse, center.fX, center.fY, invRXSqd, invRYSqd);
99             prevCenter = center;
100             prevRadii = radii;
101         }
102     }
103     SkPoint prevCenter = float2(0);
104     SkPoint prevRadii = float2(0);
105     bool medPrecision = false;
106     UniformHandle ellipseVar;
107     UniformHandle scaleVar;
108 };
onCreateGLSLInstance() const109 GrGLSLFragmentProcessor* GrEllipseEffect::onCreateGLSLInstance() const {
110     return new GrGLSLEllipseEffect();
111 }
onGetGLSLProcessorKey(const GrShaderCaps & caps,GrProcessorKeyBuilder * b) const112 void GrEllipseEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
113                                             GrProcessorKeyBuilder* b) const {
114     b->add32((int32_t)edgeType);
115 }
onIsEqual(const GrFragmentProcessor & other) const116 bool GrEllipseEffect::onIsEqual(const GrFragmentProcessor& other) const {
117     const GrEllipseEffect& that = other.cast<GrEllipseEffect>();
118     (void)that;
119     if (edgeType != that.edgeType) return false;
120     if (center != that.center) return false;
121     if (radii != that.radii) return false;
122     return true;
123 }
GrEllipseEffect(const GrEllipseEffect & src)124 GrEllipseEffect::GrEllipseEffect(const GrEllipseEffect& src)
125         : INHERITED(kGrEllipseEffect_ClassID, src.optimizationFlags())
126         , edgeType(src.edgeType)
127         , center(src.center)
128         , radii(src.radii) {}
clone() const129 std::unique_ptr<GrFragmentProcessor> GrEllipseEffect::clone() const {
130     return std::unique_ptr<GrFragmentProcessor>(new GrEllipseEffect(*this));
131 }
132 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrEllipseEffect);
133 #if GR_TEST_UTILS
TestCreate(GrProcessorTestData * testData)134 std::unique_ptr<GrFragmentProcessor> GrEllipseEffect::TestCreate(GrProcessorTestData* testData) {
135     SkPoint center;
136     center.fX = testData->fRandom->nextRangeScalar(0.f, 1000.f);
137     center.fY = testData->fRandom->nextRangeScalar(0.f, 1000.f);
138     SkScalar rx = testData->fRandom->nextRangeF(0.f, 1000.f);
139     SkScalar ry = testData->fRandom->nextRangeF(0.f, 1000.f);
140     GrClipEdgeType et;
141     do {
142         et = (GrClipEdgeType)testData->fRandom->nextULessThan(kGrClipEdgeTypeCnt);
143     } while (GrClipEdgeType::kHairlineAA == et);
144     return GrEllipseEffect::Make(et, center, SkPoint::Make(rx, ry),
145                                  *testData->caps()->shaderCaps());
146 }
147 #endif
148