1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/gpu/vk/GrVkTexture.h"
9
10 #include "src/gpu/GrTexturePriv.h"
11 #include "src/gpu/vk/GrVkGpu.h"
12 #include "src/gpu/vk/GrVkImageView.h"
13 #include "src/gpu/vk/GrVkTextureRenderTarget.h"
14 #include "src/gpu/vk/GrVkUtil.h"
15
16 #include "include/gpu/vk/GrVkTypes.h"
17
18 #define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X)
19
20 // Because this class is virtually derived from GrSurface we must explicitly call its constructor.
GrVkTexture(GrVkGpu * gpu,SkBudgeted budgeted,const GrSurfaceDesc & desc,const GrVkImageInfo & info,sk_sp<GrVkImageLayout> layout,const GrVkImageView * view,GrMipMapsStatus mipMapsStatus)21 GrVkTexture::GrVkTexture(GrVkGpu* gpu,
22 SkBudgeted budgeted,
23 const GrSurfaceDesc& desc,
24 const GrVkImageInfo& info,
25 sk_sp<GrVkImageLayout> layout,
26 const GrVkImageView* view,
27 GrMipMapsStatus mipMapsStatus)
28 : GrSurface(gpu, {desc.fWidth, desc.fHeight}, desc.fConfig, info.fProtected)
29 , GrVkImage(info, std::move(layout), GrBackendObjectOwnership::kOwned)
30 , INHERITED(gpu, {desc.fWidth, desc.fHeight}, desc.fConfig, info.fProtected,
31 GrTextureType::k2D, mipMapsStatus)
32 , fTextureView(view) {
33 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount));
34 this->registerWithCache(budgeted);
35 if (GrPixelConfigIsCompressed(desc.fConfig)) {
36 this->setReadOnly();
37 }
38 }
39
GrVkTexture(GrVkGpu * gpu,const GrSurfaceDesc & desc,const GrVkImageInfo & info,sk_sp<GrVkImageLayout> layout,const GrVkImageView * view,GrMipMapsStatus mipMapsStatus,GrBackendObjectOwnership ownership,GrWrapCacheable cacheable,GrIOType ioType)40 GrVkTexture::GrVkTexture(GrVkGpu* gpu, const GrSurfaceDesc& desc, const GrVkImageInfo& info,
41 sk_sp<GrVkImageLayout> layout, const GrVkImageView* view,
42 GrMipMapsStatus mipMapsStatus, GrBackendObjectOwnership ownership,
43 GrWrapCacheable cacheable, GrIOType ioType)
44 : GrSurface(gpu, {desc.fWidth, desc.fHeight}, desc.fConfig, info.fProtected)
45 , GrVkImage(info, std::move(layout), ownership)
46 , INHERITED(gpu, {desc.fWidth, desc.fHeight}, desc.fConfig, info.fProtected,
47 GrTextureType::k2D, mipMapsStatus)
48 , fTextureView(view) {
49 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount));
50 if (ioType == kRead_GrIOType) {
51 this->setReadOnly();
52 }
53 this->registerWithCacheWrapped(cacheable);
54 }
55
56 // Because this class is virtually derived from GrSurface we must explicitly call its constructor.
GrVkTexture(GrVkGpu * gpu,const GrSurfaceDesc & desc,const GrVkImageInfo & info,sk_sp<GrVkImageLayout> layout,const GrVkImageView * view,GrMipMapsStatus mipMapsStatus,GrBackendObjectOwnership ownership)57 GrVkTexture::GrVkTexture(GrVkGpu* gpu,
58 const GrSurfaceDesc& desc,
59 const GrVkImageInfo& info,
60 sk_sp<GrVkImageLayout> layout,
61 const GrVkImageView* view,
62 GrMipMapsStatus mipMapsStatus,
63 GrBackendObjectOwnership ownership)
64 : GrSurface(gpu, {desc.fWidth, desc.fHeight}, desc.fConfig, info.fProtected)
65 , GrVkImage(info, layout, ownership)
66 , INHERITED(gpu, {desc.fWidth, desc.fHeight}, desc.fConfig, info.fProtected,
67 GrTextureType::k2D, mipMapsStatus)
68 , fTextureView(view) {
69 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount));
70 }
71
MakeNewTexture(GrVkGpu * gpu,SkBudgeted budgeted,const GrSurfaceDesc & desc,const GrVkImage::ImageDesc & imageDesc,GrMipMapsStatus mipMapsStatus)72 sk_sp<GrVkTexture> GrVkTexture::MakeNewTexture(GrVkGpu* gpu, SkBudgeted budgeted,
73 const GrSurfaceDesc& desc,
74 const GrVkImage::ImageDesc& imageDesc,
75 GrMipMapsStatus mipMapsStatus) {
76 SkASSERT(imageDesc.fUsageFlags & VK_IMAGE_USAGE_SAMPLED_BIT);
77
78 GrVkImageInfo info;
79 if (!GrVkImage::InitImageInfo(gpu, imageDesc, &info)) {
80 return nullptr;
81 }
82
83 const GrVkImageView* imageView = GrVkImageView::Create(
84 gpu, info.fImage, info.fFormat, GrVkImageView::kColor_Type, info.fLevelCount,
85 info.fYcbcrConversionInfo);
86 if (!imageView) {
87 GrVkImage::DestroyImageInfo(gpu, &info);
88 return nullptr;
89 }
90 sk_sp<GrVkImageLayout> layout(new GrVkImageLayout(info.fImageLayout));
91
92 return sk_sp<GrVkTexture>(new GrVkTexture(gpu, budgeted, desc, info, std::move(layout),
93 imageView, mipMapsStatus));
94 }
95
MakeWrappedTexture(GrVkGpu * gpu,const GrSurfaceDesc & desc,GrWrapOwnership wrapOwnership,GrWrapCacheable cacheable,GrIOType ioType,const GrVkImageInfo & info,sk_sp<GrVkImageLayout> layout)96 sk_sp<GrVkTexture> GrVkTexture::MakeWrappedTexture(GrVkGpu* gpu,
97 const GrSurfaceDesc& desc,
98 GrWrapOwnership wrapOwnership,
99 GrWrapCacheable cacheable,
100 GrIOType ioType,
101 const GrVkImageInfo& info,
102 sk_sp<GrVkImageLayout> layout) {
103 // Adopted textures require both image and allocation because we're responsible for freeing
104 SkASSERT(VK_NULL_HANDLE != info.fImage &&
105 (kBorrow_GrWrapOwnership == wrapOwnership || VK_NULL_HANDLE != info.fAlloc.fMemory));
106
107 const GrVkImageView* imageView = GrVkImageView::Create(
108 gpu, info.fImage, info.fFormat, GrVkImageView::kColor_Type, info.fLevelCount,
109 info.fYcbcrConversionInfo);
110 if (!imageView) {
111 return nullptr;
112 }
113
114 GrMipMapsStatus mipMapsStatus = info.fLevelCount > 1 ? GrMipMapsStatus::kValid
115 : GrMipMapsStatus::kNotAllocated;
116
117 GrBackendObjectOwnership ownership = kBorrow_GrWrapOwnership == wrapOwnership
118 ? GrBackendObjectOwnership::kBorrowed : GrBackendObjectOwnership::kOwned;
119 return sk_sp<GrVkTexture>(new GrVkTexture(gpu, desc, info, std::move(layout), imageView,
120 mipMapsStatus, ownership, cacheable, ioType));
121 }
122
~GrVkTexture()123 GrVkTexture::~GrVkTexture() {
124 // either release or abandon should have been called by the owner of this object.
125 SkASSERT(!fTextureView);
126 }
127
onRelease()128 void GrVkTexture::onRelease() {
129 // We're about to be severed from our GrVkResource. If there are "finish" idle procs we have to
130 // decide who will handle them. If the resource is still tied to a command buffer we let it
131 // handle them. Otherwise, we handle them.
132 if (this->hasResource() && this->resource()->isOwnedByCommandBuffer()) {
133 this->removeFinishIdleProcs();
134 }
135
136 // we create this and don't hand it off, so we should always destroy it
137 if (fTextureView) {
138 fTextureView->unref(this->getVkGpu());
139 fTextureView = nullptr;
140 }
141
142 this->releaseImage(this->getVkGpu());
143
144 INHERITED::onRelease();
145 }
146
onAbandon()147 void GrVkTexture::onAbandon() {
148 // We're about to be severed from our GrVkResource. If there are "finish" idle procs we have to
149 // decide who will handle them. If the resource is still tied to a command buffer we let it
150 // handle them. Otherwise, we handle them.
151 if (this->hasResource() && this->resource()->isOwnedByCommandBuffer()) {
152 this->removeFinishIdleProcs();
153 }
154
155 // we create this and don't hand it off, so we should always destroy it
156 if (fTextureView) {
157 fTextureView->unrefAndAbandon();
158 fTextureView = nullptr;
159 }
160
161 this->abandonImage();
162 INHERITED::onAbandon();
163 }
164
getBackendTexture() const165 GrBackendTexture GrVkTexture::getBackendTexture() const {
166 return GrBackendTexture(this->width(), this->height(), fInfo, this->grVkImageLayout());
167 }
168
getVkGpu() const169 GrVkGpu* GrVkTexture::getVkGpu() const {
170 SkASSERT(!this->wasDestroyed());
171 return static_cast<GrVkGpu*>(this->getGpu());
172 }
173
textureView()174 const GrVkImageView* GrVkTexture::textureView() {
175 return fTextureView;
176 }
177
addIdleProc(sk_sp<GrRefCntedCallback> idleProc,IdleState type)178 void GrVkTexture::addIdleProc(sk_sp<GrRefCntedCallback> idleProc, IdleState type) {
179 INHERITED::addIdleProc(idleProc, type);
180 if (type == IdleState::kFinished) {
181 if (auto* resource = this->resource()) {
182 resource->addIdleProc(this, std::move(idleProc));
183 }
184 }
185 }
186
callIdleProcsOnBehalfOfResource()187 void GrVkTexture::callIdleProcsOnBehalfOfResource() {
188 // If we got here then the resource is being removed from its last command buffer and the
189 // texture is idle in the cache. Any kFlush idle procs should already have been called. So
190 // the texture and resource should have the same set of procs.
191 SkASSERT(this->resource());
192 SkASSERT(this->resource()->idleProcCnt() == fIdleProcs.count());
193 #ifdef SK_DEBUG
194 for (int i = 0; i < fIdleProcs.count(); ++i) {
195 SkASSERT(fIdleProcs[i] == this->resource()->idleProc(i));
196 }
197 #endif
198 fIdleProcs.reset();
199 this->resource()->resetIdleProcs();
200 }
201
willRemoveLastRefOrPendingIO()202 void GrVkTexture::willRemoveLastRefOrPendingIO() {
203 if (!fIdleProcs.count()) {
204 return;
205 }
206 // This is called when the GrTexture is purgeable. However, we need to check whether the
207 // Resource is still owned by any command buffers. If it is then it will call the proc.
208 auto* resource = this->hasResource() ? this->resource() : nullptr;
209 bool callFinishProcs = !resource || !resource->isOwnedByCommandBuffer();
210 if (callFinishProcs) {
211 // Everything must go!
212 fIdleProcs.reset();
213 resource->resetIdleProcs();
214 } else {
215 // The procs that should be called on flush but not finish are those that are owned
216 // by the GrVkTexture and not the Resource. We do this by copying the resource's array
217 // and thereby dropping refs to procs we own but the resource does not.
218 SkASSERT(resource);
219 fIdleProcs.reset(resource->idleProcCnt());
220 for (int i = 0; i < fIdleProcs.count(); ++i) {
221 fIdleProcs[i] = resource->idleProc(i);
222 }
223 }
224 }
225
removeFinishIdleProcs()226 void GrVkTexture::removeFinishIdleProcs() {
227 // This should only be called by onRelease/onAbandon when we have already checked for a
228 // resource.
229 const auto* resource = this->resource();
230 SkASSERT(resource);
231 SkSTArray<4, sk_sp<GrRefCntedCallback>> procsToKeep;
232 int resourceIdx = 0;
233 // The idle procs that are common between the GrVkTexture and its Resource should be found in
234 // the same order.
235 for (int i = 0; i < fIdleProcs.count(); ++i) {
236 if (fIdleProcs[i] == resource->idleProc(resourceIdx)) {
237 ++resourceIdx;
238 } else {
239 procsToKeep.push_back(fIdleProcs[i]);
240 }
241 }
242 SkASSERT(resourceIdx == resource->idleProcCnt());
243 fIdleProcs = procsToKeep;
244 }
245