1STRINGIFY( 2 3// defines built-in interfaces supported by SkiaSL fragment shaders 4 5// See "enum SpvBuiltIn_" in ./spirv.h 6layout(builtin=15) in float4 sk_FragCoord; 7layout(builtin=17) in bool sk_Clockwise; // Similar to gl_FrontFacing, but defined in device space. 8layout(builtin=3) float sk_ClipDistance[1]; 9 10// 9999 is a temporary value that causes us to ignore these declarations beyond 11// adding them to the symbol table. This works fine in GLSL (where they do not 12// require any further handling) but will fail in SPIR-V. We'll have a better 13// solution for this soon. 14layout(builtin=9999) int gl_SampleMaskIn[1]; 15layout(builtin=9999) out int gl_SampleMask[1]; 16layout(builtin=9999) out half4 gl_SecondaryFragColorEXT; 17 18layout(location=0,index=0,builtin=10001) out half4 sk_FragColor; 19layout(builtin=10008) half4 sk_LastFragColor; 20layout(builtin=10011) half sk_Width; 21layout(builtin=10012) half sk_Height; 22 23) 24