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1 /*
2   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
3 
4   This software is provided 'as-is', without any express or implied
5   warranty.  In no event will the authors be held liable for any damages
6   arising from the use of this software.
7 
8   Permission is granted to anyone to use this software for any purpose,
9   including commercial applications, and to alter it and redistribute it
10   freely.
11 */
12 /* Simple program:  Check viewports */
13 
14 #include <stdlib.h>
15 #include <stdio.h>
16 #include <time.h>
17 
18 #ifdef __EMSCRIPTEN__
19 #include <emscripten/emscripten.h>
20 #endif
21 
22 #include "SDL_test.h"
23 #include "SDL_test_common.h"
24 
25 
26 static SDLTest_CommonState *state;
27 
28 SDL_Rect viewport;
29 int done, j;
30 SDL_bool use_target = SDL_FALSE;
31 #ifdef __EMSCRIPTEN__
32 Uint32 wait_start;
33 #endif
34 
35 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
36 static void
quit(int rc)37 quit(int rc)
38 {
39     SDLTest_CommonQuit(state);
40     exit(rc);
41 }
42 
43 void
DrawOnViewport(SDL_Renderer * renderer,SDL_Rect viewport)44 DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport)
45 {
46     SDL_Rect rect;
47 
48     /* Set the viewport */
49     SDL_RenderSetViewport(renderer, &viewport);
50 
51     /* Draw a gray background */
52     SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF);
53     SDL_RenderClear(renderer);
54 
55     /* Test inside points */
56     SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF);
57     SDL_RenderDrawPoint(renderer, viewport.h/2 + 10, viewport.w/2);
58     SDL_RenderDrawPoint(renderer, viewport.h/2 - 10, viewport.w/2);
59     SDL_RenderDrawPoint(renderer, viewport.h/2     , viewport.w/2 - 10);
60     SDL_RenderDrawPoint(renderer, viewport.h/2     , viewport.w/2 + 10);
61 
62     /* Test horizontal and vertical lines */
63     SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
64     SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
65     SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
66     SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
67     SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
68 
69     /* Test diagonal lines */
70     SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
71     SDL_RenderDrawLine(renderer, 0, 0,
72                        viewport.w-1, viewport.h-1);
73     SDL_RenderDrawLine(renderer, viewport.w-1, 0,
74                        0, viewport.h-1);
75 
76     /* Test outside points */
77     SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF);
78     SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2);
79     SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2);
80     SDL_RenderDrawPoint(renderer, viewport.h/2     , viewport.w/2 - viewport.w);
81     SDL_RenderDrawPoint(renderer, viewport.h/2     , viewport.w/2 + viewport.w);
82 
83     /* Add a box at the top */
84     rect.w = 8;
85     rect.h = 8;
86     rect.x = (viewport.w - rect.w) / 2;
87     rect.y = 0;
88     SDL_RenderFillRect(renderer, &rect);
89 }
90 
91 void
loop()92 loop()
93 {
94 #ifdef __EMSCRIPTEN__
95     /* Avoid using delays */
96     if(SDL_GetTicks() - wait_start < 1000)
97         return;
98     wait_start = SDL_GetTicks();
99 #endif
100     SDL_Event event;
101     int i;
102     /* Check for events */
103     while (SDL_PollEvent(&event)) {
104         SDLTest_CommonEvent(state, &event, &done);
105     }
106 
107     /* Move a viewport box in steps around the screen */
108     viewport.x = j * 100;
109     viewport.y = viewport.x;
110     viewport.w = 100 + j * 50;
111     viewport.h = 100 + j * 50;
112     j = (j + 1) % 4;
113     SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h);
114 
115     for (i = 0; i < state->num_windows; ++i) {
116         if (state->windows[i] == NULL)
117             continue;
118 
119         /* Draw using viewport */
120         DrawOnViewport(state->renderers[i], viewport);
121 
122         /* Update the screen! */
123         if (use_target) {
124             SDL_SetRenderTarget(state->renderers[i], NULL);
125             SDL_RenderCopy(state->renderers[i], state->targets[i], NULL, NULL);
126             SDL_RenderPresent(state->renderers[i]);
127             SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
128         } else {
129             SDL_RenderPresent(state->renderers[i]);
130         }
131     }
132 
133 #ifdef __EMSCRIPTEN__
134     if (done) {
135         emscripten_cancel_main_loop();
136     }
137 #endif
138 }
139 
140 int
main(int argc,char * argv[])141 main(int argc, char *argv[])
142 {
143     int i;
144     Uint32 then, now, frames;
145 
146     /* Initialize test framework */
147     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
148     if (!state) {
149         return 1;
150     }
151 
152     for (i = 1; i < argc;) {
153         int consumed;
154 
155         consumed = SDLTest_CommonArg(state, i);
156         if (consumed == 0) {
157             consumed = -1;
158             if (SDL_strcasecmp(argv[i], "--target") == 0) {
159                 use_target = SDL_TRUE;
160                 consumed = 1;
161             }
162         }
163         if (consumed < 0) {
164             SDL_Log("Usage: %s %s [--target]\n",
165                     argv[0], SDLTest_CommonUsage(state));
166             quit(1);
167         }
168         i += consumed;
169     }
170     if (!SDLTest_CommonInit(state)) {
171         quit(2);
172     }
173 
174     if (use_target) {
175         int w, h;
176 
177         for (i = 0; i < state->num_windows; ++i) {
178             SDL_GetWindowSize(state->windows[i], &w, &h);
179             state->targets[i] = SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
180             SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
181         }
182     }
183 
184     for (i = 0; i < state->num_windows; ++i) {
185         SDL_Renderer *renderer = state->renderers[i];
186         SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
187         SDL_RenderClear(renderer);
188     }
189 
190     /* Main render loop */
191     frames = 0;
192     then = SDL_GetTicks();
193     done = 0;
194     j = 0;
195 
196 #ifdef __EMSCRIPTEN__
197     wait_start = SDL_GetTicks();
198     emscripten_set_main_loop(loop, 0, 1);
199 #else
200     while (!done) {
201         ++frames;
202         loop();
203         SDL_Delay(1000);
204     }
205 #endif
206 
207     /* Print out some timing information */
208     now = SDL_GetTicks();
209     if (now > then) {
210         double fps = ((double) frames * 1000) / (now - then);
211         SDL_Log("%2.2f frames per second\n", fps);
212     }
213     quit(0);
214     return 0;
215 }
216 
217 /* vi: set ts=4 sw=4 expandtab: */
218