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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #include "tools/sk_app/Window.h"
9 
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkSurface.h"
12 #include "tools/sk_app/WindowContext.h"
13 
14 namespace sk_app {
15 
Window()16 Window::Window() {}
17 
~Window()18 Window::~Window() {}
19 
detach()20 void Window::detach() { fWindowContext = nullptr; }
21 
visitLayers(std::function<void (Layer *)> visitor)22 void Window::visitLayers(std::function<void(Layer*)> visitor) {
23     for (int i = 0; i < fLayers.count(); ++i) {
24         if (fLayers[i]->fActive) {
25             visitor(fLayers[i]);
26         }
27     }
28 }
29 
signalLayers(std::function<bool (Layer *)> visitor)30 bool Window::signalLayers(std::function<bool(Layer*)> visitor) {
31     for (int i = fLayers.count() - 1; i >= 0; --i) {
32         if (fLayers[i]->fActive && visitor(fLayers[i])) {
33             return true;
34         }
35     }
36     return false;
37 }
38 
onBackendCreated()39 void Window::onBackendCreated() {
40     this->visitLayers([](Layer* layer) { layer->onBackendCreated(); });
41 }
42 
onChar(SkUnichar c,ModifierKey modifiers)43 bool Window::onChar(SkUnichar c, ModifierKey modifiers) {
44     return this->signalLayers([=](Layer* layer) { return layer->onChar(c, modifiers); });
45 }
46 
onKey(Key key,InputState state,ModifierKey modifiers)47 bool Window::onKey(Key key, InputState state, ModifierKey modifiers) {
48     return this->signalLayers([=](Layer* layer) { return layer->onKey(key, state, modifiers); });
49 }
50 
onMouse(int x,int y,InputState state,ModifierKey modifiers)51 bool Window::onMouse(int x, int y, InputState state, ModifierKey modifiers) {
52     return this->signalLayers([=](Layer* layer) { return layer->onMouse(x, y, state, modifiers); });
53 }
54 
onMouseWheel(float delta,ModifierKey modifiers)55 bool Window::onMouseWheel(float delta, ModifierKey modifiers) {
56     return this->signalLayers([=](Layer* layer) { return layer->onMouseWheel(delta, modifiers); });
57 }
58 
onTouch(intptr_t owner,InputState state,float x,float y)59 bool Window::onTouch(intptr_t owner, InputState state, float x, float y) {
60     return this->signalLayers([=](Layer* layer) { return layer->onTouch(owner, state, x, y); });
61 }
62 
onUIStateChanged(const SkString & stateName,const SkString & stateValue)63 void Window::onUIStateChanged(const SkString& stateName, const SkString& stateValue) {
64     this->visitLayers([=](Layer* layer) { layer->onUIStateChanged(stateName, stateValue); });
65 }
66 
onPaint()67 void Window::onPaint() {
68     if (!fWindowContext) {
69         return;
70     }
71     markInvalProcessed();
72     this->visitLayers([](Layer* layer) { layer->onPrePaint(); });
73     sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface();
74     if (backbuffer) {
75         // draw into the canvas of this surface
76         this->visitLayers([=](Layer* layer) { layer->onPaint(backbuffer.get()); });
77 
78         backbuffer->flush();
79 
80         fWindowContext->swapBuffers();
81     } else {
82         printf("no backbuffer!?\n");
83         // try recreating testcontext
84     }
85 }
86 
onResize(int w,int h)87 void Window::onResize(int w, int h) {
88     if (!fWindowContext) {
89         return;
90     }
91     fWindowContext->resize(w, h);
92     this->visitLayers([=](Layer* layer) { layer->onResize(w, h); });
93 }
94 
width() const95 int Window::width() const {
96     if (!fWindowContext) {
97         return 0;
98     }
99     return fWindowContext->width();
100 }
101 
height() const102 int Window::height() const {
103     if (!fWindowContext) {
104         return 0;
105     }
106     return fWindowContext->height();
107 }
108 
setRequestedDisplayParams(const DisplayParams & params,bool)109 void Window::setRequestedDisplayParams(const DisplayParams& params, bool /* allowReattach */) {
110     fRequestedDisplayParams = params;
111     if (fWindowContext) {
112         fWindowContext->setDisplayParams(fRequestedDisplayParams);
113     }
114 }
115 
sampleCount() const116 int Window::sampleCount() const {
117     if (!fWindowContext) {
118         return 0;
119     }
120     return fWindowContext->sampleCount();
121 }
122 
stencilBits() const123 int Window::stencilBits() const {
124     if (!fWindowContext) {
125         return -1;
126     }
127     return fWindowContext->stencilBits();
128 }
129 
getGrContext() const130 GrContext* Window::getGrContext() const {
131     if (!fWindowContext) {
132         return nullptr;
133     }
134     return fWindowContext->getGrContext();
135 }
136 
inval()137 void Window::inval() {
138     if (!fWindowContext) {
139         return;
140     }
141     if (!fIsContentInvalidated) {
142         fIsContentInvalidated = true;
143         onInval();
144     }
145 }
146 
markInvalProcessed()147 void Window::markInvalProcessed() {
148     fIsContentInvalidated = false;
149 }
150 
151 }   // namespace sk_app
152