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1# iOS.cmake
2#
3# Copyright (C) 2014-2020 by
4# David Turner, Robert Wilhelm, and Werner Lemberg.
5#
6# Written by David Wimsey <david@wimsey.us>
7#
8# This file is part of the FreeType project, and may only be used, modified,
9# and distributed under the terms of the FreeType project license,
10# LICENSE.TXT.  By continuing to use, modify, or distribute this file you
11# indicate that you have read the license and understand and accept it
12# fully.
13#
14#
15# This file is derived from the files `Platform/Darwin.cmake' and
16# `Platform/UnixPaths.cmake', which are part of CMake 2.8.4.  It has been
17# altered for iOS development.
18
19
20# Options
21# -------
22#
23#   IOS_PLATFORM = OS | SIMULATOR
24#
25#     This decides whether SDKS are selected from the `iPhoneOS.platform' or
26#     `iPhoneSimulator.platform' folders.
27#
28#     OS - the default, used to build for iPhone and iPad physical devices,
29#       which have an ARM architecture.
30#     SIMULATOR - used to build for the Simulator platforms, which have an
31#       x86 architecture.
32#
33#   CMAKE_IOS_DEVELOPER_ROOT = /path/to/platform/Developer folder
34#
35#     By default, this location is automatically chosen based on the
36#     IOS_PLATFORM value above.  If you manually set this variable, it
37#     overrides the default location and forces the use of a particular
38#     Developer Platform.
39#
40#   CMAKE_IOS_SDK_ROOT = /path/to/platform/Developer/SDKs/SDK folder
41#
42#     By default, this location is automatically chosen based on the
43#     CMAKE_IOS_DEVELOPER_ROOT value.  In this case it is always the most
44#     up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.  If you
45#     manually set this variable, it forces the use of a specific SDK
46#     version.
47#
48#
49# Macros
50# ------
51#
52#   set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
53#
54#     A convenience macro for setting Xcode specific properties on targets.
55#
56#     Example:
57#
58#       set_xcode_property(myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
59#
60#   find_host_package (PROGRAM ARGS)
61#
62#     A macro to find executable programs on the host system, not within the
63#     iOS environment.  Thanks to the `android-cmake' project for providing
64#     the command.
65
66
67# standard settings
68set(CMAKE_SYSTEM_NAME Darwin)
69set(CMAKE_SYSTEM_VERSION 1)
70set(UNIX True)
71set(APPLE True)
72set(IOS True)
73
74# required as of cmake 2.8.10
75set(CMAKE_OSX_DEPLOYMENT_TARGET ""
76  CACHE STRING "Force unset of the deployment target for iOS" FORCE
77)
78
79# determine the cmake host system version so we know where to find the iOS
80# SDKs
81find_program(CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
82if (CMAKE_UNAME)
83  exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
84  string(REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1"
85    DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
86endif (CMAKE_UNAME)
87
88# skip the platform compiler checks for cross compiling
89set(CMAKE_CXX_COMPILER_WORKS TRUE)
90set(CMAKE_C_COMPILER_WORKS TRUE)
91
92# all iOS/Darwin specific settings - some may be redundant
93set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
94set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
95set(CMAKE_SHARED_MODULE_PREFIX "lib")
96set(CMAKE_SHARED_MODULE_SUFFIX ".so")
97set(CMAKE_MODULE_EXISTS 1)
98set(CMAKE_DL_LIBS "")
99
100set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG
101  "-compatibility_version ")
102set(CMAKE_C_OSX_CURRENT_VERSION_FLAG
103  "-current_version ")
104set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG
105  "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
106set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG
107  "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
108
109# hidden visibility is required for cxx on iOS
110set(CMAKE_C_FLAGS_INIT "")
111set(CMAKE_CXX_FLAGS_INIT
112  "-headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden")
113
114set(CMAKE_C_LINK_FLAGS
115  "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
116set(CMAKE_CXX_LINK_FLAGS
117  "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
118
119set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
120set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS
121  "-dynamiclib -headerpad_max_install_names")
122set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS
123  "-bundle -headerpad_max_install_names")
124set(CMAKE_SHARED_MODULE_LOADER_C_FLAG
125  "-Wl,-bundle_loader,")
126set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG
127  "-Wl,-bundle_loader,")
128set(CMAKE_FIND_LIBRARY_SUFFIXES
129  ".dylib" ".so" ".a")
130
131# hack: If a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old
132#       build tree (where `install_name_tool' was hardcoded), and where
133#       CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't
134#       fail in `CMakeFindBinUtils.cmake' (because it isn't rerun), hardcode
135#       CMAKE_INSTALL_NAME_TOOL here to `install_name_tool' so it behaves as
136#       it did before.
137if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
138  find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
139endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
140
141# set up iOS platform unless specified manually with IOS_PLATFORM
142if (NOT DEFINED IOS_PLATFORM)
143  set(IOS_PLATFORM "OS")
144endif (NOT DEFINED IOS_PLATFORM)
145
146set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
147
148# check the platform selection and setup for developer root
149if (${IOS_PLATFORM} STREQUAL "OS")
150  set(IOS_PLATFORM_LOCATION "iPhoneOS.platform")
151
152  # this causes the installers to properly locate the output libraries
153  set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
154
155elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
156  set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
157
158  # this causes the installers to properly locate the output libraries
159  set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
160
161else (${IOS_PLATFORM} STREQUAL "OS")
162  message(FATAL_ERROR
163    "Unsupported IOS_PLATFORM value selected.  Please choose OS or SIMULATOR.")
164
165endif (${IOS_PLATFORM} STREQUAL "OS")
166
167# set up iOS developer location unless specified manually with
168# CMAKE_IOS_DEVELOPER_ROOT --
169# note that Xcode 4.3 changed the installation location; choose the most
170# recent one available
171set(XCODE_POST_43_ROOT
172  "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
173set(XCODE_PRE_43_ROOT
174  "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
175
176if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
177  if (EXISTS ${XCODE_POST_43_ROOT})
178    set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
179  elseif (EXISTS ${XCODE_PRE_43_ROOT})
180    set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
181  endif (EXISTS ${XCODE_POST_43_ROOT})
182endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
183
184set(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT}
185  CACHE PATH "Location of iOS Platform"
186)
187
188# find and use the most recent iOS SDK unless specified manually with
189# CMAKE_IOS_SDK_ROOT
190if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
191  file(GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
192  if (_CMAKE_IOS_SDKS)
193    list(SORT _CMAKE_IOS_SDKS)
194    list(REVERSE _CMAKE_IOS_SDKS)
195    list(GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
196  else (_CMAKE_IOS_SDKS)
197    message(FATAL_ERROR
198      "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}.  Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
199  endif (_CMAKE_IOS_SDKS)
200
201  message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
202endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
203
204set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT}
205  CACHE PATH "Location of the selected iOS SDK"
206)
207
208# set the sysroot default to the most recent SDK
209set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT}
210  CACHE PATH "Sysroot used for iOS support"
211)
212
213# set the architecture for iOS --
214# note that currently both ARCHS_STANDARD_32_BIT and
215# ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually
216if (${IOS_PLATFORM} STREQUAL "OS")
217  set(IOS_ARCH $(ARCHS_STANDARD_32_64_BIT))
218else (${IOS_PLATFORM} STREQUAL "OS")
219  set(IOS_ARCH i386)
220endif (${IOS_PLATFORM} STREQUAL "OS")
221
222set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH}
223  CACHE string "Build architecture for iOS"
224)
225
226# set the find root to the iOS developer roots and to user defined paths
227set(CMAKE_FIND_ROOT_PATH
228  ${CMAKE_IOS_DEVELOPER_ROOT}
229  ${CMAKE_IOS_SDK_ROOT}
230  ${CMAKE_PREFIX_PATH}
231  CACHE string  "iOS find search path root"
232)
233
234# default to searching for frameworks first
235set(CMAKE_FIND_FRAMEWORK FIRST)
236
237# set up the default search directories for frameworks
238set(CMAKE_SYSTEM_FRAMEWORK_PATH
239  ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
240  ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
241  ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
242)
243
244# only search the iOS SDKs, not the remainder of the host filesystem
245set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
246set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
247set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
248
249# this little macro lets you set any Xcode specific property
250macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
251  set_property(TARGET ${TARGET}
252    PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
253endmacro(set_xcode_property)
254
255# this macro lets you find executable programs on the host system
256macro(find_host_package)
257  set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
258  set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
259  set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
260  set(IOS FALSE)
261
262  find_package(${ARGN})
263
264  set(IOS TRUE)
265  set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
266  set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
267  set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
268endmacro(find_host_package)
269
270# eof
271