1310.frag 2ERROR: 0:2: 'float' : type requires declaration of default precision qualifier 3ERROR: 0:8: 'origin_upper_left' : not supported with this profile: es 4ERROR: 0:8: 'pixel_center_integer' : not supported with this profile: es 5ERROR: 0:8: 'gl_FragCoord' : identifiers starting with "gl_" are reserved 6ERROR: 0:11: 'location' : overlapping use of location 2 7ERROR: 0:15: 'usampler2DRect' : Reserved word. 8ERROR: 0:15: 'sampler/image' : type requires declaration of default precision qualifier 9ERROR: 0:23: 'variable indexing sampler array' : not supported for this version or the enabled extensions 10ERROR: 0:27: 'textureGatherOffsets' : no matching overloaded function found 11ERROR: 0:27: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint' 12ERROR: 0:30: 'textureGatherOffset(...)' : must be a compile-time constant: component argument 13ERROR: 0:31: 'textureGatherOffset(...)' : must be 0, 1, 2, or 3: component argument 14ERROR: 0:34: 'non-constant offset argument' : not supported for this version or the enabled extensions 15ERROR: 0:42: 'texel offset' : argument must be compile-time constant 16ERROR: 0:44: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] 17ERROR: 0:44: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] 18ERROR: 0:45: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] 19ERROR: 0:45: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] 20ERROR: 0:66: 'sampler/image' : type requires declaration of default precision qualifier 21ERROR: 0:66: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported with this profile: es 22ERROR: 0:67: 'sampler/image' : type requires declaration of default precision qualifier 23ERROR: 0:67: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported with this profile: es 24ERROR: 0:68: 'sampler/image' : type requires declaration of default precision qualifier 25ERROR: 0:68: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported with this profile: es 26ERROR: 0:69: 'sampler/image' : type requires declaration of default precision qualifier 27ERROR: 0:69: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported with this profile: es 28ERROR: 0:73: 'binding' : requires block, or sampler/image, or atomic-counter type 29ERROR: 0:77: 'location' : location is too large 30ERROR: 0:81: 'location' : too large for fragment output 31ERROR: 0:82: 'location' : too large for fragment output 32ERROR: 0:82: 'location' : overlapping use of location 40 33ERROR: 0:83: 'non-literal layout-id value' : not supported with this profile: es 34ERROR: 0:83: 'layout-id value' : cannot be negative 35ERROR: 0:96: 'sampler/image' : type requires declaration of default precision qualifier 36ERROR: 0:110: 'out' : cannot be bool 37ERROR: 0:111: 'image2D' : sampler/image types can only be used in uniform variables or function parameters: imageOut 38ERROR: 0:111: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported with this profile: es 39ERROR: 0:112: 'out' : cannot be a matrix 40ERROR: 0:114: 'in' : cannot be bool 41ERROR: 0:115: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: ino 42ERROR: 0:117: 'fragment-shader array-of-array input' : not supported with this profile: es 43ERROR: 0:120: 'fragment-shader array-of-struct input' : not supported with this profile: es 44ERROR: 0:121: 'fragment-shader array-of-struct input' : not supported with this profile: es 45ERROR: 0:123: 'fragment-shader struct input containing an array' : not supported with this profile: es 46ERROR: 0:125: 'fragment-shader struct input containing structure' : not supported with this profile: es 47ERROR: 0:133: 'output block' : not supported in this stage: fragment 48ERROR: 0:138: '' : cannot nest a structure definition inside a structure or block 49ERROR: 0:146: 'location' : overlapping use of location 13 50ERROR: 0:148: 'inbname2' : Cannot reuse block name within the same interface: in 51ERROR: 0:153: 'badmember' : nameless block contains a member that already has a name at global scope 52ERROR: 0:157: 'inbname' : redefinition 53ERROR: 0:159: 'vAnon' : redefinition 54ERROR: 0:173: 'origin_upper_left' : not supported with this profile: es 55ERROR: 0:173: 'pixel_center_integer' : not supported with this profile: es 56ERROR: 0:173: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord 57ERROR: 0:177: 'depth layout qualifier' : not supported with this profile: es 58ERROR: 0:181: 'assign' : l-value required "gl_FragDepth" (can't modify gl_FragDepth if using early_fragment_tests) 59ERROR: 0:182: 'gl_Layer' : required extension not requested: Possible extensions include: 60GL_EXT_geometry_shader 61GL_OES_geometry_shader 62ERROR: 0:183: 'gl_PrimitiveID' : required extension not requested: Possible extensions include: 63GL_EXT_geometry_shader 64GL_OES_geometry_shader 65ERROR: 0:209: 'precise' : Reserved word. 66ERROR: 0:209: 'precise' : not supported for this version or the enabled extensions 67ERROR: 0:210: 'fma' : required extension not requested: Possible extensions include: 68GL_EXT_gpu_shader5 69GL_OES_gpu_shader5 70ERROR: 0:211: 'non-constant offset argument' : not supported for this version or the enabled extensions 71ERROR: 0:212: 'textureGatherOffsets' : required extension not requested: Possible extensions include: 72GL_EXT_gpu_shader5 73GL_OES_gpu_shader5 74ERROR: 0:223: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument 75ERROR: 0:257: 'gl_SampleID' : required extension not requested: GL_OES_sample_variables 76ERROR: 0:258: 'gl_SamplePosition' : required extension not requested: GL_OES_sample_variables 77ERROR: 0:259: 'gl_SampleMaskIn' : required extension not requested: GL_OES_sample_variables 78ERROR: 0:260: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables 79ERROR: 0:261: 'gl_NumSamples' : required extension not requested: GL_OES_sample_variables 80ERROR: 0:289: 'imageAtomicAdd' : required extension not requested: GL_OES_shader_image_atomic 81ERROR: 0:290: 'imageAtomicAdd' : required extension not requested: GL_OES_shader_image_atomic 82ERROR: 0:291: 'imageAtomicMin' : required extension not requested: GL_OES_shader_image_atomic 83ERROR: 0:292: 'imageAtomicMin' : required extension not requested: GL_OES_shader_image_atomic 84ERROR: 0:293: 'imageAtomicMax' : required extension not requested: GL_OES_shader_image_atomic 85ERROR: 0:294: 'imageAtomicMax' : required extension not requested: GL_OES_shader_image_atomic 86ERROR: 0:295: 'imageAtomicAnd' : required extension not requested: GL_OES_shader_image_atomic 87ERROR: 0:296: 'imageAtomicAnd' : required extension not requested: GL_OES_shader_image_atomic 88ERROR: 0:297: 'imageAtomicOr' : required extension not requested: GL_OES_shader_image_atomic 89ERROR: 0:298: 'imageAtomicOr' : required extension not requested: GL_OES_shader_image_atomic 90ERROR: 0:299: 'imageAtomicXor' : required extension not requested: GL_OES_shader_image_atomic 91ERROR: 0:300: 'imageAtomicXor' : required extension not requested: GL_OES_shader_image_atomic 92ERROR: 0:301: 'imageAtomicExchange' : required extension not requested: GL_OES_shader_image_atomic 93ERROR: 0:302: 'imageAtomicExchange' : required extension not requested: GL_OES_shader_image_atomic 94ERROR: 0:303: 'imageAtomicExchange' : required extension not requested: GL_OES_shader_image_atomic 95ERROR: 0:304: 'imageAtomicCompSwap' : required extension not requested: GL_OES_shader_image_atomic 96ERROR: 0:305: 'imageAtomicCompSwap' : required extension not requested: GL_OES_shader_image_atomic 97ERROR: 0:312: 'rgba32f' : format requires readonly or writeonly memory qualifier 98ERROR: 0:313: 'rgba8ui' : format requires readonly or writeonly memory qualifier 99ERROR: 0:314: 'rgba16i' : format requires readonly or writeonly memory qualifier 100ERROR: 0:340: 'imageAtomicMax' : only supported on image with format r32i or r32ui 101ERROR: 0:341: 'imageAtomicMax' : only supported on image with format r32i or r32ui 102ERROR: 0:342: 'imageAtomicExchange' : only supported on image with format r32f 103ERROR: 0:345: 'sample' : Reserved word. 104ERROR: 0:346: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output 105ERROR: 0:347: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 106ERROR: 0:348: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 107ERROR: 0:349: 'noperspective' : Reserved word. 108ERROR: 0:349: 'noperspective' : not supported for this version or the enabled extensions 109ERROR: 0:349: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 110ERROR: 0:355: 'interpolateAtCentroid' : required extension not requested: GL_OES_shader_multisample_interpolation 111ERROR: 0:356: 'interpolateAtSample' : required extension not requested: GL_OES_shader_multisample_interpolation 112ERROR: 0:357: 'interpolateAtOffset' : required extension not requested: GL_OES_shader_multisample_interpolation 113ERROR: 0:365: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output 114ERROR: 0:380: 'interpolateAtCentroid' : no matching overloaded function found 115ERROR: 0:380: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' 116ERROR: 0:382: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element 117ERROR: 0:384: 'interpolateAtSample' : no matching overloaded function found 118ERROR: 0:384: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' 119ERROR: 0:386: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element 120ERROR: 0:389: 'interpolateAtOffset' : no matching overloaded function found 121ERROR: 0:389: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' 122ERROR: 0:391: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element 123ERROR: 0:392: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element 124ERROR: 0:396: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element 125ERROR: 0:397: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element 126ERROR: 0:400: 'blend equation' : not supported for this version or the enabled extensions 127ERROR: 0:423: 'blend equation' : can only apply to 'out' 128ERROR: 0:424: 'blend equation' : can only apply to a standalone qualifier 129ERROR: 0:425: 'blend equation' : can only apply to a standalone qualifier 130ERROR: 0:426: 'blend equation' : can only apply to a standalone qualifier 131ERROR: 0:427: 'blend equation' : can only apply to a standalone qualifier 132ERROR: 0:428: 'blend equation' : can only apply to a standalone qualifier 133ERROR: 0:429: 'blend_support' : unknown blend equation 134ERROR: 0:431: 'fragment-shader array-of-array output' : not supported with this profile: es 135ERROR: 0:435: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group 136ERROR: 0:436: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview 137ERROR: 0:461: 'func' : overloaded functions must have the same return type 138ERROR: 0:461: 'func' : function already has a body 139ERROR: 0:463: 'return' : void function cannot return a value 140ERROR: 0:472: '=' : cannot convert from ' temp mediump uint' to ' temp mediump int' 141ERROR: 0:485: '=' : cannot convert from ' global mediump int' to ' temp mediump uint' 142ERROR: 132 compilation errors. No code generated. 143 144 145Shader version: 310 146Requested GL_EXT_device_group 147Requested GL_EXT_multiview 148Requested GL_EXT_shader_implicit_conversions 149Requested GL_EXT_shader_io_blocks 150Requested GL_EXT_texture_cube_map_array 151Requested GL_KHR_blend_equation_advanced 152Requested GL_OES_geometry_shader 153Requested GL_OES_gpu_shader5 154Requested GL_OES_sample_variables 155Requested GL_OES_shader_image_atomic 156Requested GL_OES_shader_io_blocks 157Requested GL_OES_shader_multisample_interpolation 158gl_FragCoord pixel center is integer 159gl_FragCoord origin is upper left 160using early_fragment_tests 161using depth_any 162using blend_support_multiply blend_support_screen blend_support_overlay blend_support_darken blend_support_lighten blend_support_colordodge blend_support_colorburn blend_support_hardlight blend_support_softlight blend_support_difference blend_support_exclusion blend_support_hsl_hue blend_support_hsl_saturation blend_support_hsl_color blend_support_hsl_luminosity blend_support_all_equations 163ERROR: node is still EOpNull! 1640:21 Function Definition: main( ( global void) 1650:21 Function Parameters: 1660:23 Sequence 1670:23 Sequence 1680:23 move second child to first child ( temp highp 4-component vector of float) 1690:23 'v' ( temp mediump 4-component vector of float) 1700:23 texture ( global highp 4-component vector of float) 1710:23 indirect index ( temp highp sampler2D) 1720:23 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 1730:23 'i' ( uniform mediump int) 1740:23 'c2D' ( smooth in mediump 2-component vector of float) 1750:28 Sequence 1760:28 move second child to first child ( temp highp 4-component vector of float) 1770:28 'v4' ( temp mediump 4-component vector of float) 1780:28 textureGather ( global highp 4-component vector of float) 1790:28 direct index ( temp highp sampler2D) 1800:28 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 1810:28 Constant: 1820:28 0 (const int) 1830:28 'c2D' ( smooth in mediump 2-component vector of float) 1840:29 Sequence 1850:29 move second child to first child ( temp highp 4-component vector of int) 1860:29 'iv4' ( temp mediump 4-component vector of int) 1870:29 textureGatherOffset ( global highp 4-component vector of int) 1880:29 'isamp2DA' ( uniform highp isampler2DArray) 1890:29 Constant: 1900:29 0.100000 1910:29 0.100000 1920:29 0.100000 1930:29 Constant: 1940:29 1 (const int) 1950:29 1 (const int) 1960:29 Constant: 1970:29 3 (const int) 1980:30 move second child to first child ( temp highp 4-component vector of int) 1990:30 'iv4' ( temp mediump 4-component vector of int) 2000:30 textureGatherOffset ( global highp 4-component vector of int) 2010:30 'isamp2DA' ( uniform highp isampler2DArray) 2020:30 Constant: 2030:30 0.100000 2040:30 0.100000 2050:30 0.100000 2060:30 Constant: 2070:30 1 (const int) 2080:30 1 (const int) 2090:30 'i' ( uniform mediump int) 2100:31 move second child to first child ( temp highp 4-component vector of int) 2110:31 'iv4' ( temp mediump 4-component vector of int) 2120:31 textureGatherOffset ( global highp 4-component vector of int) 2130:31 'isamp2DA' ( uniform highp isampler2DArray) 2140:31 Constant: 2150:31 0.100000 2160:31 0.100000 2170:31 0.100000 2180:31 Constant: 2190:31 1 (const int) 2200:31 1 (const int) 2210:31 Constant: 2220:31 4 (const int) 2230:32 move second child to first child ( temp highp 4-component vector of int) 2240:32 'iv4' ( temp mediump 4-component vector of int) 2250:32 textureGatherOffset ( global highp 4-component vector of int) 2260:32 'isamp2DA' ( uniform highp isampler2DArray) 2270:32 Constant: 2280:32 0.100000 2290:32 0.100000 2300:32 0.100000 2310:32 Constant: 2320:32 1 (const int) 2330:32 1 (const int) 2340:32 Constant: 2350:32 3 (const int) 2360:33 move second child to first child ( temp highp 4-component vector of int) 2370:33 'iv4' ( temp mediump 4-component vector of int) 2380:33 textureGatherOffset ( global highp 4-component vector of int) 2390:33 'isamp2DA' ( uniform highp isampler2DArray) 2400:33 Constant: 2410:33 0.100000 2420:33 0.100000 2430:33 0.100000 2440:33 Constant: 2450:33 0 (const int) 2460:33 0 (const int) 2470:34 move second child to first child ( temp highp 4-component vector of int) 2480:34 'iv4' ( temp mediump 4-component vector of int) 2490:34 textureGatherOffset ( global highp 4-component vector of int) 2500:34 'isamp2DA' ( uniform highp isampler2DArray) 2510:34 Constant: 2520:34 0.100000 2530:34 0.100000 2540:34 0.100000 2550:34 Construct ivec2 ( temp highp 2-component vector of int) 2560:34 'i' ( uniform mediump int) 2570:38 Function Definition: foo23( ( global void) 2580:38 Function Parameters: 2590:? Sequence 2600:42 textureProjGradOffset ( global highp 4-component vector of uint) 2610:42 'usamp2d' ( uniform highp usampler2D) 2620:42 'outp' ( out mediump 4-component vector of float) 2630:42 Constant: 2640:42 0.000000 2650:42 0.000000 2660:42 Constant: 2670:42 0.000000 2680:42 0.000000 2690:42 Convert float to int ( temp highp 2-component vector of int) 2700:42 'c2D' ( smooth in mediump 2-component vector of float) 2710:43 textureProjGradOffset ( global highp 4-component vector of uint) 2720:43 'usamp2d' ( uniform highp usampler2D) 2730:43 'outp' ( out mediump 4-component vector of float) 2740:43 Constant: 2750:43 0.000000 2760:43 0.000000 2770:43 Constant: 2780:43 0.000000 2790:43 0.000000 2800:43 Constant: 2810:43 3 (const int) 2820:43 4 (const int) 2830:44 textureProjGradOffset ( global highp 4-component vector of uint) 2840:44 'usamp2d' ( uniform highp usampler2D) 2850:44 'outp' ( out mediump 4-component vector of float) 2860:44 Constant: 2870:44 0.000000 2880:44 0.000000 2890:44 Constant: 2900:44 0.000000 2910:44 0.000000 2920:44 Constant: 2930:44 15 (const int) 2940:44 16 (const int) 2950:45 textureProjGradOffset ( global highp 4-component vector of uint) 2960:45 'usamp2d' ( uniform highp usampler2D) 2970:45 'outp' ( out mediump 4-component vector of float) 2980:45 Constant: 2990:45 0.000000 3000:45 0.000000 3010:45 Constant: 3020:45 0.000000 3030:45 0.000000 3040:45 Constant: 3050:45 -10 (const int) 3060:45 20 (const int) 3070:47 Test condition and select ( temp void) 3080:47 Condition 3090:47 'gl_HelperInvocation' ( in bool HelperInvocation) 3100:47 true case 3110:48 Pre-Increment ( temp mediump 4-component vector of float) 3120:48 'outp' ( out mediump 4-component vector of float) 3130:50 Sequence 3140:50 move second child to first child ( temp mediump int) 3150:50 'sum' ( temp mediump int) 3160:50 Constant: 3170:50 32 (const int) 3180:58 move second child to first child ( temp bool) 3190:58 'b1' ( temp bool) 3200:58 mix ( global bool) 3210:58 'b2' ( temp bool) 3220:58 'b3' ( temp bool) 3230:58 'b' ( temp bool) 3240:59 Sequence 3250:59 move second child to first child ( temp mediump 3-component vector of uint) 3260:59 'um3' ( temp mediump 3-component vector of uint) 3270:59 mix ( global mediump 3-component vector of uint) 3280:59 Construct uvec3 ( temp mediump 3-component vector of uint) 3290:59 Convert int to uint ( temp mediump uint) 3300:59 'i' ( uniform mediump int) 3310:59 Construct uvec3 ( temp mediump 3-component vector of uint) 3320:59 Convert int to uint ( temp mediump uint) 3330:59 'i' ( uniform mediump int) 3340:59 Construct bvec3 ( temp 3-component vector of bool) 3350:59 'b' ( temp bool) 3360:60 Sequence 3370:60 move second child to first child ( temp mediump 4-component vector of int) 3380:60 'im4' ( temp mediump 4-component vector of int) 3390:60 mix ( global mediump 4-component vector of int) 3400:60 Construct ivec4 ( temp mediump 4-component vector of int) 3410:60 'i' ( uniform mediump int) 3420:60 Construct ivec4 ( temp mediump 4-component vector of int) 3430:60 'i' ( uniform mediump int) 3440:60 Construct bvec4 ( temp 4-component vector of bool) 3450:60 'b' ( temp bool) 3460:61 left-shift ( temp int) 3470:61 Constant: 3480:61 1 (const int) 3490:61 mix ( global uint) 3500:61 Constant: 3510:61 1 (const uint) 3520:61 Constant: 3530:61 1 (const uint) 3540:61 Constant: 3550:61 false (const bool) 3560:98 Function Definition: foots( ( global void) 3570:98 Function Parameters: 3580:100 Sequence 3590:100 Sequence 3600:100 move second child to first child ( temp highp 2-component vector of int) 3610:100 'v2' ( temp highp 2-component vector of int) 3620:100 textureSize ( global highp 2-component vector of int) 3630:100 's1' (layout( binding=3) uniform highp sampler2D) 3640:100 Constant: 3650:100 2 (const int) 3660:101 Sequence 3670:101 move second child to first child ( temp highp 3-component vector of int) 3680:101 'v3' ( temp highp 3-component vector of int) 3690:101 textureSize ( global highp 3-component vector of int) 3700:101 'isamp2DA' ( uniform highp isampler2DArray) 3710:101 Constant: 3720:101 3 (const int) 3730:102 move second child to first child ( temp highp 2-component vector of int) 3740:102 'v2' ( temp highp 2-component vector of int) 3750:102 textureSize ( global highp 2-component vector of int, operation at mediump) 3760:102 's2dms' ( uniform mediump sampler2DMS) 3770:103 move second child to first child ( temp highp 2-component vector of int) 3780:103 'v2' ( temp highp 2-component vector of int) 3790:103 imageQuerySize ( global highp 2-component vector of int) 3800:103 'i2D' (layout( binding=2) writeonly uniform highp image2D) 3810:104 move second child to first child ( temp highp 3-component vector of int) 3820:104 'v3' ( temp highp 3-component vector of int) 3830:104 imageQuerySize ( global highp 3-component vector of int, operation at mediump) 3840:104 'i3D' (layout( binding=4) readonly uniform mediump image3D) 3850:105 move second child to first child ( temp highp 2-component vector of int) 3860:105 'v2' ( temp highp 2-component vector of int) 3870:105 imageQuerySize ( global highp 2-component vector of int, operation at mediump) 3880:105 'iCube' (layout( binding=5) uniform mediump imageCube) 3890:106 move second child to first child ( temp highp 3-component vector of int) 3900:106 'v3' ( temp highp 3-component vector of int) 3910:106 imageQuerySize ( global highp 3-component vector of int, operation at mediump) 3920:106 'i2DA' (layout( binding=6) uniform mediump image2DArray) 3930:107 move second child to first child ( temp highp 2-component vector of int) 3940:107 'v2' ( temp highp 2-component vector of int) 3950:107 imageQuerySize ( global highp 2-component vector of int, operation at mediump) 3960:107 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D) 3970:165 Function Definition: fooIO( ( global void) 3980:165 Function Parameters: 3990:167 Sequence 4000:167 Sequence 4010:167 move second child to first child ( temp mediump 4-component vector of float) 4020:167 'v' ( temp mediump 4-component vector of float) 4030:167 add ( temp mediump 4-component vector of float) 4040:167 v: direct index for structure ( in mediump 4-component vector of float) 4050:167 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s}) 4060:167 Constant: 4070:167 1 (const int) 4080:167 vAnon: direct index for structure (layout( location=13) centroid in mediump 4-component vector of float) 4090:167 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon}) 4100:167 Constant: 4110:167 1 (const uint) 4120:168 vector scale second child into first child ( temp mediump 4-component vector of float) 4130:168 'v' ( temp mediump 4-component vector of float) 4140:168 f: direct index for structure ( in mediump float) 4150:168 direct index ( temp block{ in mediump float f}) 4160:168 'arrayedInst' ( in 4-element array of block{ in mediump float f}) 4170:168 Constant: 4180:168 2 (const int) 4190:168 Constant: 4200:168 0 (const int) 4210:169 vector scale second child into first child ( temp mediump 4-component vector of float) 4220:169 'v' ( temp mediump 4-component vector of float) 4230:169 f: direct index for structure ( in mediump float) 4240:169 indirect index ( temp block{ in mediump float f}) 4250:169 'arrayedInst' ( in 4-element array of block{ in mediump float f}) 4260:169 'i' ( uniform mediump int) 4270:169 Constant: 4280:169 0 (const int) 4290:179 Function Definition: foo_IO( ( global void) 4300:179 Function Parameters: 4310:181 Sequence 4320:181 move second child to first child ( temp highp float) 4330:181 'gl_FragDepth' ( gl_FragDepth highp float FragDepth) 4340:181 Constant: 4350:181 0.200000 4360:182 'gl_Layer' ( flat in highp int Layer) 4370:183 'gl_PrimitiveID' ( flat in highp int PrimitiveID) 4380:184 Sequence 4390:184 move second child to first child ( temp bool) 4400:184 'f' ( temp bool) 4410:184 'gl_FrontFacing' ( gl_FrontFacing bool Face) 4420:191 Function Definition: foo_GS( ( global void) 4430:191 Function Parameters: 4440:193 Sequence 4450:193 Sequence 4460:193 move second child to first child ( temp highp int) 4470:193 'l' ( temp highp int) 4480:193 'gl_Layer' ( flat in highp int Layer) 4490:194 Sequence 4500:194 move second child to first child ( temp highp int) 4510:194 'p' ( temp highp int) 4520:194 'gl_PrimitiveID' ( flat in highp int PrimitiveID) 4530:207 Function Definition: pfooBad( ( global void) 4540:207 Function Parameters: 4550:? Sequence 4560:210 move second child to first child ( temp mediump 2-component vector of float) 4570:210 'h' ( noContraction temp mediump 2-component vector of float) 4580:210 fma ( global mediump 2-component vector of float) 4590:210 'inf' ( smooth in mediump 2-component vector of float) 4600:210 'ing' ( smooth in mediump 2-component vector of float) 4610:210 'h' ( noContraction temp mediump 2-component vector of float) 4620:211 textureGatherOffset ( global highp 4-component vector of float) 4630:211 direct index ( temp highp sampler2D) 4640:211 'sArray' ( uniform 4-element array of highp sampler2D) 4650:211 Constant: 4660:211 0 (const int) 4670:211 Constant: 4680:211 0.100000 4690:211 0.100000 4700:211 Convert float to int ( temp highp 2-component vector of int) 4710:211 'inf' ( smooth in mediump 2-component vector of float) 4720:212 textureGatherOffsets ( global highp 4-component vector of float) 4730:212 direct index ( temp highp sampler2D) 4740:212 'sArray' ( uniform 4-element array of highp sampler2D) 4750:212 Constant: 4760:212 0 (const int) 4770:212 Constant: 4780:212 0.100000 4790:212 0.100000 4800:212 Constant: 4810:212 0 (const int) 4820:212 0 (const int) 4830:212 0 (const int) 4840:212 0 (const int) 4850:212 0 (const int) 4860:212 0 (const int) 4870:212 0 (const int) 4880:212 0 (const int) 4890:217 Function Definition: pfoo( ( global void) 4900:217 Function Parameters: 4910:? Sequence 4920:220 move second child to first child ( temp mediump 2-component vector of float) 4930:220 'h' ( noContraction temp mediump 2-component vector of float) 4940:220 fma ( global mediump 2-component vector of float) 4950:220 'inf' ( smooth in mediump 2-component vector of float) 4960:220 'ing' ( smooth in mediump 2-component vector of float) 4970:220 'h' ( noContraction temp mediump 2-component vector of float) 4980:221 textureGatherOffset ( global highp 4-component vector of float) 4990:221 direct index ( temp highp sampler2D) 5000:221 'sArray' ( uniform 4-element array of highp sampler2D) 5010:221 Constant: 5020:221 0 (const int) 5030:221 Constant: 5040:221 0.100000 5050:221 0.100000 5060:221 Convert float to int ( temp highp 2-component vector of int) 5070:221 'inf' ( smooth in mediump 2-component vector of float) 5080:222 textureGatherOffsets ( global highp 4-component vector of float) 5090:222 direct index ( temp highp sampler2D) 5100:222 'sArray' ( uniform 4-element array of highp sampler2D) 5110:222 Constant: 5120:222 0 (const int) 5130:222 Constant: 5140:222 0.100000 5150:222 0.100000 5160:222 Constant: 5170:222 0 (const int) 5180:222 0 (const int) 5190:222 0 (const int) 5200:222 0 (const int) 5210:222 0 (const int) 5220:222 0 (const int) 5230:222 0 (const int) 5240:222 0 (const int) 5250:223 textureGatherOffsets ( global highp 4-component vector of float) 5260:223 direct index ( temp highp sampler2D) 5270:223 'sArray' ( uniform 4-element array of highp sampler2D) 5280:223 Constant: 5290:223 0 (const int) 5300:223 Constant: 5310:223 0.100000 5320:223 0.100000 5330:223 'offsets' ( uniform 4-element array of mediump 2-component vector of int) 5340:248 Function Definition: CAT( ( global void) 5350:248 Function Parameters: 5360:250 Sequence 5370:250 Sequence 5380:250 move second child to first child ( temp highp 4-component vector of float) 5390:250 'b4' ( temp highp 4-component vector of float) 5400:250 texture ( global highp 4-component vector of float) 5410:250 'CA4' ( uniform highp samplerCubeArray) 5420:250 Constant: 5430:250 0.500000 5440:250 0.500000 5450:250 0.500000 5460:250 0.500000 5470:250 Constant: 5480:250 0.240000 5490:251 Sequence 5500:251 move second child to first child ( temp highp 4-component vector of int) 5510:251 'b6' ( temp highp 4-component vector of int) 5520:251 texture ( global highp 4-component vector of int) 5530:251 'CA6' ( uniform highp isamplerCubeArray) 5540:251 Constant: 5550:251 0.500000 5560:251 0.500000 5570:251 0.500000 5580:251 0.500000 5590:251 Constant: 5600:251 0.260000 5610:252 Sequence 5620:252 move second child to first child ( temp highp 4-component vector of uint) 5630:252 'b7' ( temp highp 4-component vector of uint) 5640:252 texture ( global highp 4-component vector of uint) 5650:252 'CA7' ( uniform highp usamplerCubeArray) 5660:252 Constant: 5670:252 0.500000 5680:252 0.500000 5690:252 0.500000 5700:252 0.500000 5710:252 Constant: 5720:252 0.270000 5730:255 Function Definition: badSample( ( global void) 5740:255 Function Parameters: 5750:257 Sequence 5760:257 Sequence 5770:257 move second child to first child ( temp lowp int) 5780:257 'a1' ( temp lowp int) 5790:257 'gl_SampleID' ( flat in lowp int SampleId) 5800:258 Sequence 5810:258 move second child to first child ( temp mediump 2-component vector of float) 5820:258 'a2' ( temp mediump 2-component vector of float) 5830:258 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition) 5840:259 Sequence 5850:259 move second child to first child ( temp highp int) 5860:259 'a3' ( temp highp int) 5870:259 direct index ( flat temp highp int SampleMaskIn) 5880:259 'gl_SampleMaskIn' ( flat in unsized 1-element array of highp int SampleMaskIn) 5890:259 Constant: 5900:259 0 (const int) 5910:260 move second child to first child ( temp highp int) 5920:260 direct index ( temp highp int SampleMaskIn) 5930:260 'gl_SampleMask' ( out unsized 1-element array of highp int SampleMaskIn) 5940:260 Constant: 5950:260 0 (const int) 5960:260 'a3' ( temp highp int) 5970:261 Sequence 5980:261 move second child to first child ( temp mediump int) 5990:261 'n' ( temp mediump int) 6000:261 'gl_NumSamples' ( uniform lowp int) 6010:268 Function Definition: goodSample( ( global void) 6020:268 Function Parameters: 6030:270 Sequence 6040:270 Sequence 6050:270 move second child to first child ( temp lowp int) 6060:270 'a1' ( temp lowp int) 6070:270 'gl_SampleID' ( flat in lowp int SampleId) 6080:271 Sequence 6090:271 move second child to first child ( temp mediump 2-component vector of float) 6100:271 'a2' ( temp mediump 2-component vector of float) 6110:271 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition) 6120:272 Sequence 6130:272 move second child to first child ( temp highp int) 6140:272 'a3' ( temp highp int) 6150:272 direct index ( flat temp highp int SampleMaskIn) 6160:272 'gl_SampleMaskIn' ( flat in unsized 1-element array of highp int SampleMaskIn) 6170:272 Constant: 6180:272 0 (const int) 6190:273 move second child to first child ( temp highp int) 6200:273 direct index ( temp highp int SampleMaskIn) 6210:273 'gl_SampleMask' ( out unsized 1-element array of highp int SampleMaskIn) 6220:273 Constant: 6230:273 0 (const int) 6240:273 'a3' ( temp highp int) 6250:274 Sequence 6260:274 move second child to first child ( temp mediump int) 6270:274 'n1' ( temp mediump int) 6280:274 Constant: 6290:274 4 (const int) 6300:275 Sequence 6310:275 move second child to first child ( temp mediump int) 6320:275 'n2' ( temp mediump int) 6330:275 'gl_NumSamples' ( uniform lowp int) 6340:283 Function Definition: badImageAtom( ( global void) 6350:283 Function Parameters: 6360:? Sequence 6370:289 imageAtomicAdd ( global highp int) 6380:289 'im2Di' (layout( r32i) uniform highp iimage2D) 6390:289 'P' ( uniform mediump 2-component vector of int) 6400:289 'dati' ( temp mediump int) 6410:290 imageAtomicAdd ( global highp uint) 6420:290 'im2Du' (layout( r32ui) uniform highp uimage2D) 6430:290 'P' ( uniform mediump 2-component vector of int) 6440:290 'datu' ( temp mediump uint) 6450:291 imageAtomicMin ( global highp int) 6460:291 'im2Di' (layout( r32i) uniform highp iimage2D) 6470:291 'P' ( uniform mediump 2-component vector of int) 6480:291 'dati' ( temp mediump int) 6490:292 imageAtomicMin ( global highp uint) 6500:292 'im2Du' (layout( r32ui) uniform highp uimage2D) 6510:292 'P' ( uniform mediump 2-component vector of int) 6520:292 'datu' ( temp mediump uint) 6530:293 imageAtomicMax ( global highp int) 6540:293 'im2Di' (layout( r32i) uniform highp iimage2D) 6550:293 'P' ( uniform mediump 2-component vector of int) 6560:293 'dati' ( temp mediump int) 6570:294 imageAtomicMax ( global highp uint) 6580:294 'im2Du' (layout( r32ui) uniform highp uimage2D) 6590:294 'P' ( uniform mediump 2-component vector of int) 6600:294 'datu' ( temp mediump uint) 6610:295 imageAtomicAnd ( global highp int) 6620:295 'im2Di' (layout( r32i) uniform highp iimage2D) 6630:295 'P' ( uniform mediump 2-component vector of int) 6640:295 'dati' ( temp mediump int) 6650:296 imageAtomicAnd ( global highp uint) 6660:296 'im2Du' (layout( r32ui) uniform highp uimage2D) 6670:296 'P' ( uniform mediump 2-component vector of int) 6680:296 'datu' ( temp mediump uint) 6690:297 imageAtomicOr ( global highp int) 6700:297 'im2Di' (layout( r32i) uniform highp iimage2D) 6710:297 'P' ( uniform mediump 2-component vector of int) 6720:297 'dati' ( temp mediump int) 6730:298 imageAtomicOr ( global highp uint) 6740:298 'im2Du' (layout( r32ui) uniform highp uimage2D) 6750:298 'P' ( uniform mediump 2-component vector of int) 6760:298 'datu' ( temp mediump uint) 6770:299 imageAtomicXor ( global highp int) 6780:299 'im2Di' (layout( r32i) uniform highp iimage2D) 6790:299 'P' ( uniform mediump 2-component vector of int) 6800:299 'dati' ( temp mediump int) 6810:300 imageAtomicXor ( global highp uint) 6820:300 'im2Du' (layout( r32ui) uniform highp uimage2D) 6830:300 'P' ( uniform mediump 2-component vector of int) 6840:300 'datu' ( temp mediump uint) 6850:301 imageAtomicExchange ( global highp int) 6860:301 'im2Di' (layout( r32i) uniform highp iimage2D) 6870:301 'P' ( uniform mediump 2-component vector of int) 6880:301 'dati' ( temp mediump int) 6890:302 imageAtomicExchange ( global highp uint) 6900:302 'im2Du' (layout( r32ui) uniform highp uimage2D) 6910:302 'P' ( uniform mediump 2-component vector of int) 6920:302 'datu' ( temp mediump uint) 6930:303 imageAtomicExchange ( global highp float) 6940:303 'im2Df' (layout( r32f) uniform highp image2D) 6950:303 'P' ( uniform mediump 2-component vector of int) 6960:303 'datf' ( temp mediump float) 6970:304 imageAtomicCompSwap ( global highp int) 6980:304 'im2Di' (layout( r32i) uniform highp iimage2D) 6990:304 'P' ( uniform mediump 2-component vector of int) 7000:304 Constant: 7010:304 3 (const int) 7020:304 'dati' ( temp mediump int) 7030:305 imageAtomicCompSwap ( global highp uint) 7040:305 'im2Du' (layout( r32ui) uniform highp uimage2D) 7050:305 'P' ( uniform mediump 2-component vector of int) 7060:305 Constant: 7070:305 5 (const uint) 7080:305 'datu' ( temp mediump uint) 7090:316 Function Definition: goodImageAtom( ( global void) 7100:316 Function Parameters: 7110:? Sequence 7120:322 imageAtomicAdd ( global highp int) 7130:322 'im2Di' (layout( r32i) uniform highp iimage2D) 7140:322 'P' ( uniform mediump 2-component vector of int) 7150:322 'dati' ( temp mediump int) 7160:323 imageAtomicAdd ( global highp uint) 7170:323 'im2Du' (layout( r32ui) uniform highp uimage2D) 7180:323 'P' ( uniform mediump 2-component vector of int) 7190:323 'datu' ( temp mediump uint) 7200:324 imageAtomicMin ( global highp int) 7210:324 'im2Di' (layout( r32i) uniform highp iimage2D) 7220:324 'P' ( uniform mediump 2-component vector of int) 7230:324 'dati' ( temp mediump int) 7240:325 imageAtomicMin ( global highp uint) 7250:325 'im2Du' (layout( r32ui) uniform highp uimage2D) 7260:325 'P' ( uniform mediump 2-component vector of int) 7270:325 'datu' ( temp mediump uint) 7280:326 imageAtomicMax ( global highp int) 7290:326 'im2Di' (layout( r32i) uniform highp iimage2D) 7300:326 'P' ( uniform mediump 2-component vector of int) 7310:326 'dati' ( temp mediump int) 7320:327 imageAtomicMax ( global highp uint) 7330:327 'im2Du' (layout( r32ui) uniform highp uimage2D) 7340:327 'P' ( uniform mediump 2-component vector of int) 7350:327 'datu' ( temp mediump uint) 7360:328 imageAtomicAnd ( global highp int) 7370:328 'im2Di' (layout( r32i) uniform highp iimage2D) 7380:328 'P' ( uniform mediump 2-component vector of int) 7390:328 'dati' ( temp mediump int) 7400:329 imageAtomicAnd ( global highp uint) 7410:329 'im2Du' (layout( r32ui) uniform highp uimage2D) 7420:329 'P' ( uniform mediump 2-component vector of int) 7430:329 'datu' ( temp mediump uint) 7440:330 imageAtomicOr ( global highp int) 7450:330 'im2Di' (layout( r32i) uniform highp iimage2D) 7460:330 'P' ( uniform mediump 2-component vector of int) 7470:330 'dati' ( temp mediump int) 7480:331 imageAtomicOr ( global highp uint) 7490:331 'im2Du' (layout( r32ui) uniform highp uimage2D) 7500:331 'P' ( uniform mediump 2-component vector of int) 7510:331 'datu' ( temp mediump uint) 7520:332 imageAtomicXor ( global highp int) 7530:332 'im2Di' (layout( r32i) uniform highp iimage2D) 7540:332 'P' ( uniform mediump 2-component vector of int) 7550:332 'dati' ( temp mediump int) 7560:333 imageAtomicXor ( global highp uint) 7570:333 'im2Du' (layout( r32ui) uniform highp uimage2D) 7580:333 'P' ( uniform mediump 2-component vector of int) 7590:333 'datu' ( temp mediump uint) 7600:334 imageAtomicExchange ( global highp int) 7610:334 'im2Di' (layout( r32i) uniform highp iimage2D) 7620:334 'P' ( uniform mediump 2-component vector of int) 7630:334 'dati' ( temp mediump int) 7640:335 imageAtomicExchange ( global highp uint) 7650:335 'im2Du' (layout( r32ui) uniform highp uimage2D) 7660:335 'P' ( uniform mediump 2-component vector of int) 7670:335 'datu' ( temp mediump uint) 7680:336 imageAtomicExchange ( global highp float) 7690:336 'im2Df' (layout( r32f) uniform highp image2D) 7700:336 'P' ( uniform mediump 2-component vector of int) 7710:336 'datf' ( temp mediump float) 7720:337 imageAtomicCompSwap ( global highp int) 7730:337 'im2Di' (layout( r32i) uniform highp iimage2D) 7740:337 'P' ( uniform mediump 2-component vector of int) 7750:337 Constant: 7760:337 3 (const int) 7770:337 'dati' ( temp mediump int) 7780:338 imageAtomicCompSwap ( global highp uint) 7790:338 'im2Du' (layout( r32ui) uniform highp uimage2D) 7800:338 'P' ( uniform mediump 2-component vector of int) 7810:338 Constant: 7820:338 5 (const uint) 7830:338 'datu' ( temp mediump uint) 7840:340 imageAtomicMax ( global highp int) 7850:340 'badIm2Di' (layout( rgba16i) uniform highp iimage2D) 7860:340 'P' ( uniform mediump 2-component vector of int) 7870:340 'dati' ( temp mediump int) 7880:341 imageAtomicMax ( global highp uint) 7890:341 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D) 7900:341 'P' ( uniform mediump 2-component vector of int) 7910:341 'datu' ( temp mediump uint) 7920:342 imageAtomicExchange ( global highp float) 7930:342 'badIm2Df' (layout( rgba32f) uniform highp image2D) 7940:342 'P' ( uniform mediump 2-component vector of int) 7950:342 'datf' ( temp mediump float) 7960:353 Function Definition: badInterp( ( global void) 7970:353 Function Parameters: 7980:355 Sequence 7990:355 interpolateAtCentroid ( global mediump 2-component vector of float) 8000:355 'colorfc' ( centroid flat in mediump 2-component vector of float) 8010:356 interpolateAtSample ( global mediump 2-component vector of float) 8020:356 'colorfc' ( centroid flat in mediump 2-component vector of float) 8030:356 Constant: 8040:356 1 (const int) 8050:357 interpolateAtOffset ( global mediump 2-component vector of float) 8060:357 'colorfc' ( centroid flat in mediump 2-component vector of float) 8070:357 Constant: 8080:357 0.200000 8090:357 0.200000 8100:369 Function Definition: interp( ( global void) 8110:369 Function Parameters: 8120:? Sequence 8130:376 move second child to first child ( temp mediump 2-component vector of float) 8140:376 'res2' ( temp mediump 2-component vector of float) 8150:376 interpolateAtCentroid ( global mediump 2-component vector of float) 8160:376 'colorfc' ( centroid flat in mediump 2-component vector of float) 8170:377 move second child to first child ( temp mediump 4-component vector of float) 8180:377 'res4' ( temp mediump 4-component vector of float) 8190:377 interpolateAtCentroid ( global mediump 4-component vector of float) 8200:377 'colorSampIn' ( smooth sample in mediump 4-component vector of float) 8210:378 move second child to first child ( temp mediump 4-component vector of float) 8220:378 'res4' ( temp mediump 4-component vector of float) 8230:378 interpolateAtCentroid ( global mediump 4-component vector of float) 8240:378 'colorfsi' ( flat sample in mediump 4-component vector of float) 8250:379 move second child to first child ( temp mediump float) 8260:379 'res' ( temp mediump float) 8270:379 interpolateAtCentroid ( global mediump float) 8280:379 'scalarIn' ( smooth in mediump float) 8290:380 'res3' ( temp mediump 3-component vector of float) 8300:381 move second child to first child ( temp mediump 3-component vector of float) 8310:381 'res3' ( temp mediump 3-component vector of float) 8320:381 interpolateAtCentroid ( global mediump 3-component vector of float) 8330:381 direct index ( smooth sample temp mediump 3-component vector of float) 8340:381 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 8350:381 Constant: 8360:381 2 (const int) 8370:382 move second child to first child ( temp mediump 2-component vector of float) 8380:382 'res2' ( temp mediump 2-component vector of float) 8390:382 interpolateAtCentroid ( global mediump 2-component vector of float) 8400:382 vector swizzle ( temp mediump 2-component vector of float) 8410:382 direct index ( smooth sample temp mediump 3-component vector of float) 8420:382 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 8430:382 Constant: 8440:382 2 (const int) 8450:382 Sequence 8460:382 Constant: 8470:382 0 (const int) 8480:382 Constant: 8490:382 1 (const int) 8500:384 'res3' ( temp mediump 3-component vector of float) 8510:385 move second child to first child ( temp mediump 3-component vector of float) 8520:385 'res3' ( temp mediump 3-component vector of float) 8530:385 interpolateAtSample ( global mediump 3-component vector of float) 8540:385 indirect index ( smooth sample temp mediump 3-component vector of float) 8550:385 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 8560:385 'i' ( uniform mediump int) 8570:385 Constant: 8580:385 0 (const int) 8590:386 move second child to first child ( temp mediump 2-component vector of float) 8600:386 'res2' ( temp mediump 2-component vector of float) 8610:386 interpolateAtSample ( global mediump 2-component vector of float) 8620:386 vector swizzle ( temp mediump 2-component vector of float) 8630:386 direct index ( smooth sample temp mediump 3-component vector of float) 8640:386 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 8650:386 Constant: 8660:386 2 (const int) 8670:386 Sequence 8680:386 Constant: 8690:386 0 (const int) 8700:386 Constant: 8710:386 1 (const int) 8720:386 Constant: 8730:386 2 (const int) 8740:387 move second child to first child ( temp mediump float) 8750:387 'res' ( temp mediump float) 8760:387 interpolateAtSample ( global mediump float) 8770:387 'scalarIn' ( smooth in mediump float) 8780:387 Constant: 8790:387 1 (const int) 8800:389 'res3' ( temp mediump 3-component vector of float) 8810:390 move second child to first child ( temp mediump 3-component vector of float) 8820:390 'res3' ( temp mediump 3-component vector of float) 8830:390 interpolateAtOffset ( global mediump 3-component vector of float) 8840:390 direct index ( smooth sample temp mediump 3-component vector of float) 8850:390 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 8860:390 Constant: 8870:390 2 (const int) 8880:390 Constant: 8890:390 0.200000 8900:390 0.200000 8910:391 move second child to first child ( temp mediump 2-component vector of float) 8920:391 'res2' ( temp mediump 2-component vector of float) 8930:391 interpolateAtOffset ( global mediump 2-component vector of float) 8940:391 vector swizzle ( temp mediump 2-component vector of float) 8950:391 direct index ( smooth sample temp mediump 3-component vector of float) 8960:391 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 8970:391 Constant: 8980:391 2 (const int) 8990:391 Sequence 9000:391 Constant: 9010:391 0 (const int) 9020:391 Constant: 9030:391 1 (const int) 9040:391 Constant: 9050:391 0.200000 9060:391 0.200000 9070:392 move second child to first child ( temp mediump float) 9080:392 'res' ( temp mediump float) 9090:392 interpolateAtOffset ( global mediump float) 9100:392 add ( temp mediump float) 9110:392 'scalarIn' ( smooth in mediump float) 9120:392 'scalarIn' ( smooth in mediump float) 9130:392 Constant: 9140:392 0.200000 9150:392 0.200000 9160:393 move second child to first child ( temp mediump float) 9170:393 'res' ( temp mediump float) 9180:393 interpolateAtOffset ( global mediump float) 9190:393 'scalarIn' ( smooth in mediump float) 9200:393 Constant: 9210:393 0.200000 9220:393 0.200000 9230:396 move second child to first child ( temp mediump float) 9240:396 'res' ( temp mediump float) 9250:396 interpolateAtCentroid ( global mediump float) 9260:396 'f' ( temp mediump float) 9270:397 move second child to first child ( temp mediump 4-component vector of float) 9280:397 'res4' ( temp mediump 4-component vector of float) 9290:397 interpolateAtSample ( global mediump 4-component vector of float) 9300:397 'outp' ( out mediump 4-component vector of float) 9310:397 Constant: 9320:397 0 (const int) 9330:427 Function Definition: blendFoo( ( temp void) 9340:427 Function Parameters: 9350:428 Function Definition: blendFoo(vf3; ( global void) 9360:428 Function Parameters: 9370:428 'v' ( in mediump 3-component vector of float) 9380:433 Function Definition: devi( ( global void) 9390:433 Function Parameters: 9400:435 Sequence 9410:435 'gl_DeviceIndex' ( flat in highp int DeviceIndex) 9420:436 'gl_ViewIndex' ( flat in highp int ViewIndex) 9430:447 Function Definition: devie( ( global void) 9440:447 Function Parameters: 9450:449 Sequence 9460:449 'gl_DeviceIndex' ( flat in highp int DeviceIndex) 9470:450 'gl_ViewIndex' ( flat in highp int ViewIndex) 9480:456 Function Definition: func(u1;vu4; ( global void) 9490:456 Function Parameters: 9500:456 'a' ( in mediump uint) 9510:456 'b' ( in mediump 4-component vector of uint) 9520:461 Function Definition: func(u1;vu4; ( global mediump int) 9530:461 Function Parameters: 9540:461 'a' ( in mediump uint) 9550:461 'b' ( in mediump 4-component vector of uint) 9560:463 Sequence 9570:463 Branch: Return 9580:468 Function Definition: testimplicit( ( global void) 9590:468 Function Parameters: 9600:470 Sequence 9610:470 Sequence 9620:470 move second child to first child ( temp mediump uint) 9630:470 'a' ( temp mediump uint) 9640:470 Convert int to uint ( temp mediump uint) 9650:470 'b' ( global mediump int) 9660:471 Sequence 9670:471 move second child to first child ( temp mediump 4-component vector of float) 9680:471 'col' ( temp mediump 4-component vector of float) 9690:471 Constant: 9700:471 1.000000 9710:471 2.000000 9720:471 3.000000 9730:471 4.000000 9740:475 Sequence 9750:475 move second child to first child ( temp mediump uint) 9760:475 'c' ( temp mediump uint) 9770:475 Convert int to uint ( temp mediump uint) 9780:475 component-wise multiply ( temp mediump int) 9790:475 'b' ( temp mediump int) 9800:475 Constant: 9810:475 3 (const int) 9820:476 Sequence 9830:476 move second child to first child ( temp mediump uint) 9840:476 'd' ( temp mediump uint) 9850:476 component-wise multiply ( temp mediump uint) 9860:476 Convert int to uint ( temp mediump uint) 9870:476 'b' ( temp mediump int) 9880:476 Constant: 9890:476 3 (const uint) 9900:477 Sequence 9910:477 move second child to first child ( temp mediump uint) 9920:477 'e' ( temp mediump uint) 9930:477 Convert int to uint ( temp mediump uint) 9940:477 mod ( temp mediump int) 9950:477 'b' ( temp mediump int) 9960:477 Constant: 9970:477 3 (const int) 9980:478 Sequence 9990:478 move second child to first child ( temp mediump uint) 10000:478 'f' ( temp mediump uint) 10010:478 Test condition and select ( temp mediump uint) 10020:478 Condition 10030:478 Compare Greater Than ( temp bool) 10040:478 'b' ( temp mediump int) 10050:478 Constant: 10060:478 3 (const int) 10070:478 true case 10080:478 Convert int to uint ( temp uint) 10090:478 'b' ( temp mediump int) 10100:478 false case 10110:478 'c' ( temp mediump uint) 10120:479 Function Call: func(u1;vu4; ( global void) 10130:479 Convert int to uint ( temp uint) 10140:479 'b' ( temp mediump int) 10150:479 Constant: 10160:479 1 (const uint) 10170:479 2 (const uint) 10180:479 3 (const uint) 10190:479 4 (const uint) 10200:484 Function Definition: testimplicitFail( ( global void) 10210:484 Function Parameters: 10220:? Linker Objects 10230:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float) 10240:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float) 10250:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float) 10260:? 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 10270:? 'usamp2d' ( uniform highp usampler2D) 10280:? 'samp2dr' ( uniform mediump usampler2DRect) 10290:? 'isamp2DA' ( uniform highp isampler2DArray) 10300:? 'c2D' ( smooth in mediump 2-component vector of float) 10310:? 'i' ( uniform mediump int) 10320:? 'outp' ( out mediump 4-component vector of float) 10330:? 's1' (layout( binding=3) uniform highp sampler2D) 10340:? 's2' (layout( binding=3) uniform highp sampler2D) 10350:? 'i2D' (layout( binding=2) writeonly uniform highp image2D) 10360:? 'i3D' (layout( binding=4) readonly uniform mediump image3D) 10370:? 'iCube' (layout( binding=5) uniform mediump imageCube) 10380:? 'i2DA' (layout( binding=6) uniform mediump image2DArray) 10390:? 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D) 10400:? 'bbi' (layout( binding=1 column_major shared) uniform block{layout( column_major shared) uniform mediump int foo, layout( binding=2 column_major shared) uniform mediump float f}) 10410:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float) 10420:? 'bigl' ( uniform mediump 4-component vector of float) 10430:? 'bigout1' (layout( location=40) out mediump 4-component vector of float) 10440:? 'bigout2' (layout( location=40) out mediump 4-component vector of float) 10450:? 'neg' ( out mediump 4-component vector of float) 10460:? 'b430i' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer mediump int i}) 10470:? 'bshari' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int i}) 10480:? 'smoothIn' ( smooth in mediump 4-component vector of float) 10490:? 'flatIn' ( flat in mediump int) 10500:? 's2dms' ( uniform mediump sampler2DMS) 10510:? 'bout' ( out bool) 10520:? 'imageOut' ( out highp image2D) 10530:? 'mout' ( out mediump 2X3 matrix of float) 10540:? 'inb' ( smooth in bool) 10550:? 'ino' ( smooth in highp sampler2D) 10560:? 'ina' ( smooth in 4-element array of mediump float) 10570:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float) 10580:? 'ins' ( smooth in structure{ global mediump float f}) 10590:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f}) 10600:? 'insa' ( smooth in 4-element array of structure{ global mediump float f}) 10610:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f}) 10620:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump float f} s}) 10630:? 'outbinst' ( out block{ out mediump int a}) 10640:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s}) 10650:? 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon}) 10660:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float) 10670:? 'arrayedInst' ( in 4-element array of block{ in mediump float f}) 10680:? 'gl_FragDepth' ( gl_FragDepth highp float FragDepth) 10690:? 'inf' ( smooth in mediump 2-component vector of float) 10700:? 'ing' ( smooth in mediump 2-component vector of float) 10710:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int) 10720:? 'sArray' ( uniform 4-element array of highp sampler2D) 10730:? 'sIndex' ( uniform mediump int) 10740:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint) 10750:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i}) 10760:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i}) 10770:? 'iArray' ( writeonly uniform 5-element array of highp image2D) 10780:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int) 10790:? 0 (const int) 10800:? 0 (const int) 10810:? 0 (const int) 10820:? 0 (const int) 10830:? 0 (const int) 10840:? 0 (const int) 10850:? 0 (const int) 10860:? 0 (const int) 10870:? 'CA1' ( writeonly uniform highp imageCubeArray) 10880:? 'CA2' ( writeonly uniform highp iimageCubeArray) 10890:? 'CA3' ( writeonly uniform highp uimageCubeArray) 10900:? 'CA4' ( uniform highp samplerCubeArray) 10910:? 'CA5' ( uniform highp samplerCubeArrayShadow) 10920:? 'CA6' ( uniform highp isamplerCubeArray) 10930:? 'CA7' ( uniform highp usamplerCubeArray) 10940:? 'gl_SampleMaskIn' ( flat in unsized 1-element array of highp int SampleMaskIn) 10950:? 'gl_SampleMask' ( out unsized 1-element array of highp int SampleMaskIn) 10960:? 'im2Df' (layout( r32f) uniform highp image2D) 10970:? 'im2Du' (layout( r32ui) uniform highp uimage2D) 10980:? 'im2Di' (layout( r32i) uniform highp iimage2D) 10990:? 'P' ( uniform mediump 2-component vector of int) 11000:? 'badIm2Df' (layout( rgba32f) uniform highp image2D) 11010:? 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D) 11020:? 'badIm2Di' (layout( rgba16i) uniform highp iimage2D) 11030:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float) 11040:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float) 11050:? 'colorBadFlat' ( flat out mediump 4-component vector of float) 11060:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float) 11070:? 'colorBadNo' ( noperspective out mediump 4-component vector of float) 11080:? 'colorfc' ( centroid flat in mediump 2-component vector of float) 11090:? 'scalarIn' ( smooth in mediump float) 11100:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float) 11110:? 'colorSampleBad' ( sample out mediump 4-component vector of float) 11120:? 'colorfsi' ( flat sample in mediump 4-component vector of float) 11130:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 11140:? 'badout' ( out mediump 4-component vector of float) 11150:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float) 11160:? 'b' ( global mediump int) 1117 1118 1119Linked fragment stage: 1120 1121ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers 1122 1123Shader version: 310 1124Requested GL_EXT_device_group 1125Requested GL_EXT_multiview 1126Requested GL_EXT_shader_implicit_conversions 1127Requested GL_EXT_shader_io_blocks 1128Requested GL_EXT_texture_cube_map_array 1129Requested GL_KHR_blend_equation_advanced 1130Requested GL_OES_geometry_shader 1131Requested GL_OES_gpu_shader5 1132Requested GL_OES_sample_variables 1133Requested GL_OES_shader_image_atomic 1134Requested GL_OES_shader_io_blocks 1135Requested GL_OES_shader_multisample_interpolation 1136gl_FragCoord pixel center is integer 1137gl_FragCoord origin is upper left 1138using early_fragment_tests 1139using depth_any 1140using blend_support_multiply blend_support_screen blend_support_overlay blend_support_darken blend_support_lighten blend_support_colordodge blend_support_colorburn blend_support_hardlight blend_support_softlight blend_support_difference blend_support_exclusion blend_support_hsl_hue blend_support_hsl_saturation blend_support_hsl_color blend_support_hsl_luminosity blend_support_all_equations 1141ERROR: node is still EOpNull! 11420:21 Function Definition: main( ( global void) 11430:21 Function Parameters: 11440:23 Sequence 11450:23 Sequence 11460:23 move second child to first child ( temp highp 4-component vector of float) 11470:23 'v' ( temp mediump 4-component vector of float) 11480:23 texture ( global highp 4-component vector of float) 11490:23 indirect index ( temp highp sampler2D) 11500:23 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 11510:23 'i' ( uniform mediump int) 11520:23 'c2D' ( smooth in mediump 2-component vector of float) 11530:28 Sequence 11540:28 move second child to first child ( temp highp 4-component vector of float) 11550:28 'v4' ( temp mediump 4-component vector of float) 11560:28 textureGather ( global highp 4-component vector of float) 11570:28 direct index ( temp highp sampler2D) 11580:28 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 11590:28 Constant: 11600:28 0 (const int) 11610:28 'c2D' ( smooth in mediump 2-component vector of float) 11620:29 Sequence 11630:29 move second child to first child ( temp highp 4-component vector of int) 11640:29 'iv4' ( temp mediump 4-component vector of int) 11650:29 textureGatherOffset ( global highp 4-component vector of int) 11660:29 'isamp2DA' ( uniform highp isampler2DArray) 11670:29 Constant: 11680:29 0.100000 11690:29 0.100000 11700:29 0.100000 11710:29 Constant: 11720:29 1 (const int) 11730:29 1 (const int) 11740:29 Constant: 11750:29 3 (const int) 11760:30 move second child to first child ( temp highp 4-component vector of int) 11770:30 'iv4' ( temp mediump 4-component vector of int) 11780:30 textureGatherOffset ( global highp 4-component vector of int) 11790:30 'isamp2DA' ( uniform highp isampler2DArray) 11800:30 Constant: 11810:30 0.100000 11820:30 0.100000 11830:30 0.100000 11840:30 Constant: 11850:30 1 (const int) 11860:30 1 (const int) 11870:30 'i' ( uniform mediump int) 11880:31 move second child to first child ( temp highp 4-component vector of int) 11890:31 'iv4' ( temp mediump 4-component vector of int) 11900:31 textureGatherOffset ( global highp 4-component vector of int) 11910:31 'isamp2DA' ( uniform highp isampler2DArray) 11920:31 Constant: 11930:31 0.100000 11940:31 0.100000 11950:31 0.100000 11960:31 Constant: 11970:31 1 (const int) 11980:31 1 (const int) 11990:31 Constant: 12000:31 4 (const int) 12010:32 move second child to first child ( temp highp 4-component vector of int) 12020:32 'iv4' ( temp mediump 4-component vector of int) 12030:32 textureGatherOffset ( global highp 4-component vector of int) 12040:32 'isamp2DA' ( uniform highp isampler2DArray) 12050:32 Constant: 12060:32 0.100000 12070:32 0.100000 12080:32 0.100000 12090:32 Constant: 12100:32 1 (const int) 12110:32 1 (const int) 12120:32 Constant: 12130:32 3 (const int) 12140:33 move second child to first child ( temp highp 4-component vector of int) 12150:33 'iv4' ( temp mediump 4-component vector of int) 12160:33 textureGatherOffset ( global highp 4-component vector of int) 12170:33 'isamp2DA' ( uniform highp isampler2DArray) 12180:33 Constant: 12190:33 0.100000 12200:33 0.100000 12210:33 0.100000 12220:33 Constant: 12230:33 0 (const int) 12240:33 0 (const int) 12250:34 move second child to first child ( temp highp 4-component vector of int) 12260:34 'iv4' ( temp mediump 4-component vector of int) 12270:34 textureGatherOffset ( global highp 4-component vector of int) 12280:34 'isamp2DA' ( uniform highp isampler2DArray) 12290:34 Constant: 12300:34 0.100000 12310:34 0.100000 12320:34 0.100000 12330:34 Construct ivec2 ( temp highp 2-component vector of int) 12340:34 'i' ( uniform mediump int) 12350:? Linker Objects 12360:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float) 12370:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float) 12380:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float) 12390:? 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 12400:? 'usamp2d' ( uniform highp usampler2D) 12410:? 'samp2dr' ( uniform mediump usampler2DRect) 12420:? 'isamp2DA' ( uniform highp isampler2DArray) 12430:? 'c2D' ( smooth in mediump 2-component vector of float) 12440:? 'i' ( uniform mediump int) 12450:? 'outp' ( out mediump 4-component vector of float) 12460:? 's1' (layout( binding=3) uniform highp sampler2D) 12470:? 's2' (layout( binding=3) uniform highp sampler2D) 12480:? 'i2D' (layout( binding=2) writeonly uniform highp image2D) 12490:? 'i3D' (layout( binding=4) readonly uniform mediump image3D) 12500:? 'iCube' (layout( binding=5) uniform mediump imageCube) 12510:? 'i2DA' (layout( binding=6) uniform mediump image2DArray) 12520:? 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D) 12530:? 'bbi' (layout( binding=1 column_major shared) uniform block{layout( column_major shared) uniform mediump int foo, layout( binding=2 column_major shared) uniform mediump float f}) 12540:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float) 12550:? 'bigl' ( uniform mediump 4-component vector of float) 12560:? 'bigout1' (layout( location=40) out mediump 4-component vector of float) 12570:? 'bigout2' (layout( location=40) out mediump 4-component vector of float) 12580:? 'neg' ( out mediump 4-component vector of float) 12590:? 'b430i' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer mediump int i}) 12600:? 'bshari' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int i}) 12610:? 'smoothIn' ( smooth in mediump 4-component vector of float) 12620:? 'flatIn' ( flat in mediump int) 12630:? 's2dms' ( uniform mediump sampler2DMS) 12640:? 'bout' ( out bool) 12650:? 'imageOut' ( out highp image2D) 12660:? 'mout' ( out mediump 2X3 matrix of float) 12670:? 'inb' ( smooth in bool) 12680:? 'ino' ( smooth in highp sampler2D) 12690:? 'ina' ( smooth in 4-element array of mediump float) 12700:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float) 12710:? 'ins' ( smooth in structure{ global mediump float f}) 12720:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f}) 12730:? 'insa' ( smooth in 4-element array of structure{ global mediump float f}) 12740:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f}) 12750:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump float f} s}) 12760:? 'outbinst' ( out block{ out mediump int a}) 12770:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s}) 12780:? 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon}) 12790:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float) 12800:? 'arrayedInst' ( in 4-element array of block{ in mediump float f}) 12810:? 'gl_FragDepth' ( gl_FragDepth highp float FragDepth) 12820:? 'inf' ( smooth in mediump 2-component vector of float) 12830:? 'ing' ( smooth in mediump 2-component vector of float) 12840:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int) 12850:? 'sArray' ( uniform 4-element array of highp sampler2D) 12860:? 'sIndex' ( uniform mediump int) 12870:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint) 12880:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i}) 12890:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i}) 12900:? 'iArray' ( writeonly uniform 5-element array of highp image2D) 12910:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int) 12920:? 0 (const int) 12930:? 0 (const int) 12940:? 0 (const int) 12950:? 0 (const int) 12960:? 0 (const int) 12970:? 0 (const int) 12980:? 0 (const int) 12990:? 0 (const int) 13000:? 'CA1' ( writeonly uniform highp imageCubeArray) 13010:? 'CA2' ( writeonly uniform highp iimageCubeArray) 13020:? 'CA3' ( writeonly uniform highp uimageCubeArray) 13030:? 'CA4' ( uniform highp samplerCubeArray) 13040:? 'CA5' ( uniform highp samplerCubeArrayShadow) 13050:? 'CA6' ( uniform highp isamplerCubeArray) 13060:? 'CA7' ( uniform highp usamplerCubeArray) 13070:? 'gl_SampleMaskIn' ( flat in 1-element array of highp int SampleMaskIn) 13080:? 'gl_SampleMask' ( out 1-element array of highp int SampleMaskIn) 13090:? 'im2Df' (layout( r32f) uniform highp image2D) 13100:? 'im2Du' (layout( r32ui) uniform highp uimage2D) 13110:? 'im2Di' (layout( r32i) uniform highp iimage2D) 13120:? 'P' ( uniform mediump 2-component vector of int) 13130:? 'badIm2Df' (layout( rgba32f) uniform highp image2D) 13140:? 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D) 13150:? 'badIm2Di' (layout( rgba16i) uniform highp iimage2D) 13160:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float) 13170:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float) 13180:? 'colorBadFlat' ( flat out mediump 4-component vector of float) 13190:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float) 13200:? 'colorBadNo' ( noperspective out mediump 4-component vector of float) 13210:? 'colorfc' ( centroid flat in mediump 2-component vector of float) 13220:? 'scalarIn' ( smooth in mediump float) 13230:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float) 13240:? 'colorSampleBad' ( sample out mediump 4-component vector of float) 13250:? 'colorfsi' ( flat sample in mediump 4-component vector of float) 13260:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 13270:? 'badout' ( out mediump 4-component vector of float) 13280:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float) 13290:? 'b' ( global mediump int) 1330 1331