1320.tese 2ERROR: 0:3: 'vertices' : there is no such layout identifier for this stage taking an assigned value 3ERROR: 0:5: 'triangles' : cannot change previously set input primitive 4ERROR: 0:6: 'isolines' : cannot change previously set input primitive 5ERROR: 0:8: 'ccw' : cannot change previously set vertex order 6ERROR: 0:12: 'equal_spacing' : cannot change previously set vertex spacing 7ERROR: 0:13: 'fractional_even_spacing' : cannot change previously set vertex spacing 8ERROR: 0:18: 'patch' : can only use on input in tessellation-evaluation shader 9ERROR: 0:22: 'barrier' : no matching overloaded function found 10ERROR: 0:33: 'gl_PointSize' : required extension not requested: Possible extensions include: 11GL_EXT_tessellation_point_size 12GL_OES_tessellation_point_size 13ERROR: 0:34: 'gl_ClipDistance' : no such field in structure 14ERROR: 0:34: 'expression' : left of '[' is not of type array, matrix, or vector 15ERROR: 0:43: 'gl_PointSize' : required extension not requested: Possible extensions include: 16GL_EXT_tessellation_point_size 17GL_OES_tessellation_point_size 18ERROR: 0:44: 'gl_ClipDistance' : undeclared identifier 19ERROR: 0:44: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector 20ERROR: 0:44: 'assign' : l-value required (can't modify a const) 21ERROR: 0:47: 'patch' : cannot use interpolation qualifiers with patch 22ERROR: 0:48: 'patch' : cannot use interpolation qualifiers with patch 23ERROR: 0:49: 'noperspective' : Reserved word. 24ERROR: 0:49: 'noperspective' : not supported for this version or the enabled extensions 25ERROR: 0:49: 'patch' : cannot use interpolation qualifiers with patch 26ERROR: 0:50: '' : can only have one auxiliary qualifier (centroid, patch, and sample) 27ERROR: 0:59: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 28ERROR: 0:64: 'quads' : cannot apply to 'out' 29ERROR: 0:64: 'cw' : can only apply to 'in' 30ERROR: 0:65: 'triangles' : cannot apply to 'out' 31ERROR: 0:66: 'isolines' : cannot apply to 'out' 32ERROR: 0:67: 'cw' : can only apply to 'in' 33ERROR: 0:68: 'fractional_odd_spacing' : can only apply to 'in' 34ERROR: 0:69: 'equal_spacing' : can only apply to 'in' 35ERROR: 0:70: 'fractional_even_spacing' : can only apply to 'in' 36ERROR: 0:71: 'point_mode' : can only apply to 'in' 37ERROR: 0:73: 'in' : type must be an array: ina 38ERROR: 0:75: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 39ERROR: 0:78: 'in' : type must be an array: bla 40ERROR: 0:86: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 41ERROR: 0:96: 'location' : overlapping use of location 24 42ERROR: 0:99: 'location' : overlapping use of location 24 43ERROR: 0:101: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved 44ERROR: 0:113: 'gl_BoundingBoxOES' : undeclared identifier 45ERROR: 39 compilation errors. No code generated. 46 47 48Shader version: 320 49Requested GL_ARB_separate_shader_objects 50input primitive = quads 51vertex spacing = fractional_odd_spacing 52triangle order = cw 53using point mode 54ERROR: node is still EOpNull! 550:20 Function Definition: main( ( global void) 560:20 Function Parameters: 570:22 Sequence 580:22 Constant: 590:22 0.000000 600:24 Sequence 610:24 move second child to first child ( temp highp int) 620:24 'a' ( temp highp int) 630:24 Constant: 640:24 1512 (const int) 650:32 Sequence 660:32 move second child to first child ( temp highp 4-component vector of float) 670:32 'p' ( temp highp 4-component vector of float) 680:32 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 690:32 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 700:32 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 710:32 Constant: 720:32 1 (const int) 730:32 Constant: 740:32 0 (const int) 750:33 Sequence 760:33 move second child to first child ( temp highp float) 770:33 'ps' ( temp highp float) 780:33 gl_PointSize: direct index for structure ( in highp float PointSize) 790:33 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 800:33 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 810:33 Constant: 820:33 1 (const int) 830:33 Constant: 840:33 1 (const int) 850:34 Sequence 860:34 move second child to first child ( temp highp float) 870:34 'cd' ( temp highp float) 880:34 Constant: 890:34 0.000000 900:36 Sequence 910:36 move second child to first child ( temp highp int) 920:36 'pvi' ( temp highp int) 930:36 'gl_PatchVerticesIn' ( in highp int PatchVertices) 940:37 Sequence 950:37 move second child to first child ( temp highp int) 960:37 'pid' ( temp highp int) 970:37 'gl_PrimitiveID' ( in highp int PrimitiveID) 980:38 Sequence 990:38 move second child to first child ( temp highp 3-component vector of float) 1000:38 'tc' ( temp highp 3-component vector of float) 1010:38 'gl_TessCoord' ( in highp 3-component vector of float TessCoord) 1020:39 Sequence 1030:39 move second child to first child ( temp highp float) 1040:39 'tlo' ( temp highp float) 1050:39 direct index ( patch temp highp float TessLevelOuter) 1060:39 'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter) 1070:39 Constant: 1080:39 3 (const int) 1090:40 Sequence 1100:40 move second child to first child ( temp highp float) 1110:40 'tli' ( temp highp float) 1120:40 direct index ( patch temp highp float TessLevelInner) 1130:40 'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner) 1140:40 Constant: 1150:40 1 (const int) 1160:42 move second child to first child ( temp highp 4-component vector of float) 1170:42 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 1180:42 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 1190:42 Constant: 1200:42 0 (const uint) 1210:42 'p' ( temp highp 4-component vector of float) 1220:43 move second child to first child ( temp highp float) 1230:43 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize) 1240:43 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 1250:43 Constant: 1260:43 1 (const uint) 1270:43 'ps' ( temp highp float) 1280:44 move second child to first child ( temp highp float) 1290:44 Constant: 1300:44 0.000000 1310:44 'cd' ( temp highp float) 1320:111 Function Definition: bbbad( ( global void) 1330:111 Function Parameters: 1340:113 Sequence 1350:113 'gl_BoundingBoxOES' ( temp float) 1360:? Linker Objects 1370:? 'patchIn' ( patch in highp 4-component vector of float) 1380:? 'patchOut' ( patch out highp 4-component vector of float) 1390:? 'badp1' ( smooth patch in highp 4-component vector of float) 1400:? 'badp2' ( flat patch in highp 4-component vector of float) 1410:? 'badp3' ( noperspective patch in highp 4-component vector of float) 1420:? 'badp4' ( patch sample in highp 3-component vector of float) 1430:? 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position}) 1440:? 'ina' ( in highp 2-component vector of float) 1450:? 'inb' ( in 32-element array of highp 2-component vector of float) 1460:? 'inc' ( in 32-element array of highp 2-component vector of float) 1470:? 'ind' ( in 32-element array of highp 2-component vector of float) 1480:? 'bla' ( in block{ in highp int f}) 1490:? 'blb' ( in 32-element array of block{ in highp int f}) 1500:? 'blc' ( in 32-element array of block{ in highp int f}) 1510:? 'bld' ( in 32-element array of block{ in highp int f}) 1520:? 'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float) 1530:? 'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float) 1540:? 'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float) 1550:? 'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float) 1560:? 'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float) 1570:? 'pinbi' ( patch in block{ in highp int a}) 1580:? 'myColor2' ( centroid out highp 3-component vector of float) 1590:? 'centr' ( centroid in 32-element array of highp 3-component vector of float) 1600:? 'perSampleColor' ( sample out highp 4-component vector of float) 161 162 163Linked tessellation evaluation stage: 164 165 166Shader version: 320 167Requested GL_ARB_separate_shader_objects 168input primitive = quads 169vertex spacing = fractional_odd_spacing 170triangle order = cw 171using point mode 172ERROR: node is still EOpNull! 1730:20 Function Definition: main( ( global void) 1740:20 Function Parameters: 1750:22 Sequence 1760:22 Constant: 1770:22 0.000000 1780:24 Sequence 1790:24 move second child to first child ( temp highp int) 1800:24 'a' ( temp highp int) 1810:24 Constant: 1820:24 1512 (const int) 1830:32 Sequence 1840:32 move second child to first child ( temp highp 4-component vector of float) 1850:32 'p' ( temp highp 4-component vector of float) 1860:32 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 1870:32 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 1880:32 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 1890:32 Constant: 1900:32 1 (const int) 1910:32 Constant: 1920:32 0 (const int) 1930:33 Sequence 1940:33 move second child to first child ( temp highp float) 1950:33 'ps' ( temp highp float) 1960:33 gl_PointSize: direct index for structure ( in highp float PointSize) 1970:33 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 1980:33 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 1990:33 Constant: 2000:33 1 (const int) 2010:33 Constant: 2020:33 1 (const int) 2030:34 Sequence 2040:34 move second child to first child ( temp highp float) 2050:34 'cd' ( temp highp float) 2060:34 Constant: 2070:34 0.000000 2080:36 Sequence 2090:36 move second child to first child ( temp highp int) 2100:36 'pvi' ( temp highp int) 2110:36 'gl_PatchVerticesIn' ( in highp int PatchVertices) 2120:37 Sequence 2130:37 move second child to first child ( temp highp int) 2140:37 'pid' ( temp highp int) 2150:37 'gl_PrimitiveID' ( in highp int PrimitiveID) 2160:38 Sequence 2170:38 move second child to first child ( temp highp 3-component vector of float) 2180:38 'tc' ( temp highp 3-component vector of float) 2190:38 'gl_TessCoord' ( in highp 3-component vector of float TessCoord) 2200:39 Sequence 2210:39 move second child to first child ( temp highp float) 2220:39 'tlo' ( temp highp float) 2230:39 direct index ( patch temp highp float TessLevelOuter) 2240:39 'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter) 2250:39 Constant: 2260:39 3 (const int) 2270:40 Sequence 2280:40 move second child to first child ( temp highp float) 2290:40 'tli' ( temp highp float) 2300:40 direct index ( patch temp highp float TessLevelInner) 2310:40 'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner) 2320:40 Constant: 2330:40 1 (const int) 2340:42 move second child to first child ( temp highp 4-component vector of float) 2350:42 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 2360:42 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 2370:42 Constant: 2380:42 0 (const uint) 2390:42 'p' ( temp highp 4-component vector of float) 2400:43 move second child to first child ( temp highp float) 2410:43 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize) 2420:43 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 2430:43 Constant: 2440:43 1 (const uint) 2450:43 'ps' ( temp highp float) 2460:44 move second child to first child ( temp highp float) 2470:44 Constant: 2480:44 0.000000 2490:44 'cd' ( temp highp float) 2500:? Linker Objects 2510:? 'patchIn' ( patch in highp 4-component vector of float) 2520:? 'patchOut' ( patch out highp 4-component vector of float) 2530:? 'badp1' ( smooth patch in highp 4-component vector of float) 2540:? 'badp2' ( flat patch in highp 4-component vector of float) 2550:? 'badp3' ( noperspective patch in highp 4-component vector of float) 2560:? 'badp4' ( patch sample in highp 3-component vector of float) 2570:? 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position}) 2580:? 'ina' ( in highp 2-component vector of float) 2590:? 'inb' ( in 32-element array of highp 2-component vector of float) 2600:? 'inc' ( in 32-element array of highp 2-component vector of float) 2610:? 'ind' ( in 32-element array of highp 2-component vector of float) 2620:? 'bla' ( in block{ in highp int f}) 2630:? 'blb' ( in 32-element array of block{ in highp int f}) 2640:? 'blc' ( in 32-element array of block{ in highp int f}) 2650:? 'bld' ( in 32-element array of block{ in highp int f}) 2660:? 'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float) 2670:? 'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float) 2680:? 'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float) 2690:? 'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float) 2700:? 'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float) 2710:? 'pinbi' ( patch in block{ in highp int a}) 2720:? 'myColor2' ( centroid out highp 3-component vector of float) 2730:? 'centr' ( centroid in 32-element array of highp 3-component vector of float) 2740:? 'perSampleColor' ( sample out highp 4-component vector of float) 275 276