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1320.tese
2ERROR: 0:3: 'vertices' : there is no such layout identifier for this stage taking an assigned value
3ERROR: 0:5: 'triangles' : cannot change previously set input primitive
4ERROR: 0:6: 'isolines' : cannot change previously set input primitive
5ERROR: 0:8: 'ccw' : cannot change previously set vertex order
6ERROR: 0:12: 'equal_spacing' : cannot change previously set vertex spacing
7ERROR: 0:13: 'fractional_even_spacing' : cannot change previously set vertex spacing
8ERROR: 0:18: 'patch' : can only use on input in tessellation-evaluation shader
9ERROR: 0:22: 'barrier' : no matching overloaded function found
10ERROR: 0:33: 'gl_PointSize' : required extension not requested: Possible extensions include:
11GL_EXT_tessellation_point_size
12GL_OES_tessellation_point_size
13ERROR: 0:34: 'gl_ClipDistance' : no such field in structure
14ERROR: 0:34: 'expression' :  left of '[' is not of type array, matrix, or vector
15ERROR: 0:43: 'gl_PointSize' : required extension not requested: Possible extensions include:
16GL_EXT_tessellation_point_size
17GL_OES_tessellation_point_size
18ERROR: 0:44: 'gl_ClipDistance' : undeclared identifier
19ERROR: 0:44: 'gl_ClipDistance' :  left of '[' is not of type array, matrix, or vector
20ERROR: 0:44: 'assign' :  l-value required (can't modify a const)
21ERROR: 0:47: 'patch' : cannot use interpolation qualifiers with patch
22ERROR: 0:48: 'patch' : cannot use interpolation qualifiers with patch
23ERROR: 0:49: 'noperspective' : Reserved word.
24ERROR: 0:49: 'noperspective' : not supported for this version or the enabled extensions
25ERROR: 0:49: 'patch' : cannot use interpolation qualifiers with patch
26ERROR: 0:50: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
27ERROR: 0:59: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
28ERROR: 0:64: 'quads' : cannot apply to 'out'
29ERROR: 0:64: 'cw' : can only apply to 'in'
30ERROR: 0:65: 'triangles' : cannot apply to 'out'
31ERROR: 0:66: 'isolines' : cannot apply to 'out'
32ERROR: 0:67: 'cw' : can only apply to 'in'
33ERROR: 0:68: 'fractional_odd_spacing' : can only apply to 'in'
34ERROR: 0:69: 'equal_spacing' : can only apply to 'in'
35ERROR: 0:70: 'fractional_even_spacing' : can only apply to 'in'
36ERROR: 0:71: 'point_mode' : can only apply to 'in'
37ERROR: 0:73: 'in' : type must be an array: ina
38ERROR: 0:75: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized
39ERROR: 0:78: 'in' : type must be an array: bla
40ERROR: 0:86: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized
41ERROR: 0:96: 'location' : overlapping use of location 24
42ERROR: 0:99: 'location' : overlapping use of location 24
43ERROR: 0:101: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved
44ERROR: 0:113: 'gl_BoundingBoxOES' : undeclared identifier
45ERROR: 39 compilation errors.  No code generated.
46
47
48Shader version: 320
49Requested GL_ARB_separate_shader_objects
50input primitive = quads
51vertex spacing = fractional_odd_spacing
52triangle order = cw
53using point mode
54ERROR: node is still EOpNull!
550:20  Function Definition: main( ( global void)
560:20    Function Parameters:
570:22    Sequence
580:22      Constant:
590:22        0.000000
600:24      Sequence
610:24        move second child to first child ( temp highp int)
620:24          'a' ( temp highp int)
630:24          Constant:
640:24            1512 (const int)
650:32      Sequence
660:32        move second child to first child ( temp highp 4-component vector of float)
670:32          'p' ( temp highp 4-component vector of float)
680:32          gl_Position: direct index for structure ( in highp 4-component vector of float Position)
690:32            direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
700:32              'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
710:32              Constant:
720:32                1 (const int)
730:32            Constant:
740:32              0 (const int)
750:33      Sequence
760:33        move second child to first child ( temp highp float)
770:33          'ps' ( temp highp float)
780:33          gl_PointSize: direct index for structure ( in highp float PointSize)
790:33            direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
800:33              'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
810:33              Constant:
820:33                1 (const int)
830:33            Constant:
840:33              1 (const int)
850:34      Sequence
860:34        move second child to first child ( temp highp float)
870:34          'cd' ( temp highp float)
880:34          Constant:
890:34            0.000000
900:36      Sequence
910:36        move second child to first child ( temp highp int)
920:36          'pvi' ( temp highp int)
930:36          'gl_PatchVerticesIn' ( in highp int PatchVertices)
940:37      Sequence
950:37        move second child to first child ( temp highp int)
960:37          'pid' ( temp highp int)
970:37          'gl_PrimitiveID' ( in highp int PrimitiveID)
980:38      Sequence
990:38        move second child to first child ( temp highp 3-component vector of float)
1000:38          'tc' ( temp highp 3-component vector of float)
1010:38          'gl_TessCoord' ( in highp 3-component vector of float TessCoord)
1020:39      Sequence
1030:39        move second child to first child ( temp highp float)
1040:39          'tlo' ( temp highp float)
1050:39          direct index ( patch temp highp float TessLevelOuter)
1060:39            'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter)
1070:39            Constant:
1080:39              3 (const int)
1090:40      Sequence
1100:40        move second child to first child ( temp highp float)
1110:40          'tli' ( temp highp float)
1120:40          direct index ( patch temp highp float TessLevelInner)
1130:40            'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner)
1140:40            Constant:
1150:40              1 (const int)
1160:42      move second child to first child ( temp highp 4-component vector of float)
1170:42        gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
1180:42          'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
1190:42          Constant:
1200:42            0 (const uint)
1210:42        'p' ( temp highp 4-component vector of float)
1220:43      move second child to first child ( temp highp float)
1230:43        gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize)
1240:43          'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
1250:43          Constant:
1260:43            1 (const uint)
1270:43        'ps' ( temp highp float)
1280:44      move second child to first child ( temp highp float)
1290:44        Constant:
1300:44          0.000000
1310:44        'cd' ( temp highp float)
1320:111  Function Definition: bbbad( ( global void)
1330:111    Function Parameters:
1340:113    Sequence
1350:113      'gl_BoundingBoxOES' ( temp float)
1360:?   Linker Objects
1370:?     'patchIn' ( patch in highp 4-component vector of float)
1380:?     'patchOut' ( patch out highp 4-component vector of float)
1390:?     'badp1' ( smooth patch in highp 4-component vector of float)
1400:?     'badp2' ( flat patch in highp 4-component vector of float)
1410:?     'badp3' ( noperspective patch in highp 4-component vector of float)
1420:?     'badp4' ( patch sample in highp 3-component vector of float)
1430:?     'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position})
1440:?     'ina' ( in highp 2-component vector of float)
1450:?     'inb' ( in 32-element array of highp 2-component vector of float)
1460:?     'inc' ( in 32-element array of highp 2-component vector of float)
1470:?     'ind' ( in 32-element array of highp 2-component vector of float)
1480:?     'bla' ( in block{ in highp int f})
1490:?     'blb' ( in 32-element array of block{ in highp int f})
1500:?     'blc' ( in 32-element array of block{ in highp int f})
1510:?     'bld' ( in 32-element array of block{ in highp int f})
1520:?     'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float)
1530:?     'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float)
1540:?     'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float)
1550:?     'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float)
1560:?     'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float)
1570:?     'pinbi' ( patch in block{ in highp int a})
1580:?     'myColor2' ( centroid out highp 3-component vector of float)
1590:?     'centr' ( centroid in 32-element array of highp 3-component vector of float)
1600:?     'perSampleColor' ( sample out highp 4-component vector of float)
161
162
163Linked tessellation evaluation stage:
164
165
166Shader version: 320
167Requested GL_ARB_separate_shader_objects
168input primitive = quads
169vertex spacing = fractional_odd_spacing
170triangle order = cw
171using point mode
172ERROR: node is still EOpNull!
1730:20  Function Definition: main( ( global void)
1740:20    Function Parameters:
1750:22    Sequence
1760:22      Constant:
1770:22        0.000000
1780:24      Sequence
1790:24        move second child to first child ( temp highp int)
1800:24          'a' ( temp highp int)
1810:24          Constant:
1820:24            1512 (const int)
1830:32      Sequence
1840:32        move second child to first child ( temp highp 4-component vector of float)
1850:32          'p' ( temp highp 4-component vector of float)
1860:32          gl_Position: direct index for structure ( in highp 4-component vector of float Position)
1870:32            direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
1880:32              'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
1890:32              Constant:
1900:32                1 (const int)
1910:32            Constant:
1920:32              0 (const int)
1930:33      Sequence
1940:33        move second child to first child ( temp highp float)
1950:33          'ps' ( temp highp float)
1960:33          gl_PointSize: direct index for structure ( in highp float PointSize)
1970:33            direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
1980:33              'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
1990:33              Constant:
2000:33                1 (const int)
2010:33            Constant:
2020:33              1 (const int)
2030:34      Sequence
2040:34        move second child to first child ( temp highp float)
2050:34          'cd' ( temp highp float)
2060:34          Constant:
2070:34            0.000000
2080:36      Sequence
2090:36        move second child to first child ( temp highp int)
2100:36          'pvi' ( temp highp int)
2110:36          'gl_PatchVerticesIn' ( in highp int PatchVertices)
2120:37      Sequence
2130:37        move second child to first child ( temp highp int)
2140:37          'pid' ( temp highp int)
2150:37          'gl_PrimitiveID' ( in highp int PrimitiveID)
2160:38      Sequence
2170:38        move second child to first child ( temp highp 3-component vector of float)
2180:38          'tc' ( temp highp 3-component vector of float)
2190:38          'gl_TessCoord' ( in highp 3-component vector of float TessCoord)
2200:39      Sequence
2210:39        move second child to first child ( temp highp float)
2220:39          'tlo' ( temp highp float)
2230:39          direct index ( patch temp highp float TessLevelOuter)
2240:39            'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter)
2250:39            Constant:
2260:39              3 (const int)
2270:40      Sequence
2280:40        move second child to first child ( temp highp float)
2290:40          'tli' ( temp highp float)
2300:40          direct index ( patch temp highp float TessLevelInner)
2310:40            'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner)
2320:40            Constant:
2330:40              1 (const int)
2340:42      move second child to first child ( temp highp 4-component vector of float)
2350:42        gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
2360:42          'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
2370:42          Constant:
2380:42            0 (const uint)
2390:42        'p' ( temp highp 4-component vector of float)
2400:43      move second child to first child ( temp highp float)
2410:43        gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize)
2420:43          'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
2430:43          Constant:
2440:43            1 (const uint)
2450:43        'ps' ( temp highp float)
2460:44      move second child to first child ( temp highp float)
2470:44        Constant:
2480:44          0.000000
2490:44        'cd' ( temp highp float)
2500:?   Linker Objects
2510:?     'patchIn' ( patch in highp 4-component vector of float)
2520:?     'patchOut' ( patch out highp 4-component vector of float)
2530:?     'badp1' ( smooth patch in highp 4-component vector of float)
2540:?     'badp2' ( flat patch in highp 4-component vector of float)
2550:?     'badp3' ( noperspective patch in highp 4-component vector of float)
2560:?     'badp4' ( patch sample in highp 3-component vector of float)
2570:?     'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position})
2580:?     'ina' ( in highp 2-component vector of float)
2590:?     'inb' ( in 32-element array of highp 2-component vector of float)
2600:?     'inc' ( in 32-element array of highp 2-component vector of float)
2610:?     'ind' ( in 32-element array of highp 2-component vector of float)
2620:?     'bla' ( in block{ in highp int f})
2630:?     'blb' ( in 32-element array of block{ in highp int f})
2640:?     'blc' ( in 32-element array of block{ in highp int f})
2650:?     'bld' ( in 32-element array of block{ in highp int f})
2660:?     'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float)
2670:?     'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float)
2680:?     'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float)
2690:?     'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float)
2700:?     'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float)
2710:?     'pinbi' ( patch in block{ in highp int a})
2720:?     'myColor2' ( centroid out highp 3-component vector of float)
2730:?     'centr' ( centroid in 32-element array of highp 3-component vector of float)
2740:?     'perSampleColor' ( sample out highp 4-component vector of float)
275
276