1hlsl.boolConv.vert 2Shader version: 500 30:? Sequence 40:1 Sequence 50:1 move second child to first child ( temp bool) 60:1 'b' ( global bool) 70:1 Constant: 80:1 true (const bool) 90:3 Function Definition: @main( ( temp 4-component vector of float) 100:3 Function Parameters: 110:? Sequence 120:4 Sequence 130:4 move second child to first child ( temp int) 140:4 'r' ( temp int) 150:4 Constant: 160:4 0 (const int) 170:6 add second child into first child ( temp int) 180:6 'r' ( temp int) 190:6 add ( temp int) 200:6 Convert bool to int ( temp int) 210:6 'a' ( global bool) 220:6 Convert bool to int ( temp int) 230:6 'b' ( global bool) 240:7 add second child into first child ( temp int) 250:7 'r' ( temp int) 260:7 subtract ( temp int) 270:7 Convert bool to int ( temp int) 280:7 'a' ( global bool) 290:7 Convert bool to int ( temp int) 300:7 'b' ( global bool) 310:8 add second child into first child ( temp int) 320:8 'r' ( temp int) 330:8 component-wise multiply ( temp int) 340:8 Convert bool to int ( temp int) 350:8 'a' ( global bool) 360:8 Convert bool to int ( temp int) 370:8 'b' ( global bool) 380:9 add second child into first child ( temp int) 390:9 'r' ( temp int) 400:9 divide ( temp int) 410:9 Convert bool to int ( temp int) 420:9 'a' ( global bool) 430:9 Convert bool to int ( temp int) 440:9 'b' ( global bool) 450:10 add second child into first child ( temp int) 460:10 'r' ( temp int) 470:10 mod ( temp int) 480:10 Convert bool to int ( temp int) 490:10 'a' ( global bool) 500:10 Convert bool to int ( temp int) 510:10 'b' ( global bool) 520:12 add second child into first child ( temp int) 530:12 'r' ( temp int) 540:12 bitwise and ( temp int) 550:12 Convert bool to int ( temp int) 560:12 'a' ( global bool) 570:12 Convert bool to int ( temp int) 580:12 'b' ( global bool) 590:13 add second child into first child ( temp int) 600:13 'r' ( temp int) 610:13 inclusive-or ( temp int) 620:13 Convert bool to int ( temp int) 630:13 'a' ( global bool) 640:13 Convert bool to int ( temp int) 650:13 'b' ( global bool) 660:14 add second child into first child ( temp int) 670:14 'r' ( temp int) 680:14 exclusive-or ( temp int) 690:14 Convert bool to int ( temp int) 700:14 'a' ( global bool) 710:14 Convert bool to int ( temp int) 720:14 'b' ( global bool) 730:16 add second child into first child ( temp int) 740:16 'r' ( temp int) 750:16 left-shift ( temp int) 760:16 Convert bool to int ( temp int) 770:16 'a' ( global bool) 780:16 Convert bool to int ( temp int) 790:16 'b' ( global bool) 800:17 add second child into first child ( temp int) 810:17 'r' ( temp int) 820:17 right-shift ( temp int) 830:17 Convert bool to int ( temp int) 840:17 'a' ( global bool) 850:17 Convert bool to int ( temp int) 860:17 'b' ( global bool) 870:19 Branch: Return with expression 880:19 Construct vec4 ( temp 4-component vector of float) 890:19 Convert int to float ( temp float) 900:19 'r' ( temp int) 910:3 Function Definition: main( ( temp void) 920:3 Function Parameters: 930:? Sequence 940:3 move second child to first child ( temp 4-component vector of float) 950:? '@entryPointOutput' ( out 4-component vector of float Position) 960:3 Function Call: @main( ( temp 4-component vector of float) 970:? Linker Objects 980:? 'a' ( global bool) 990:? 'b' ( global bool) 1000:? '@entryPointOutput' ( out 4-component vector of float Position) 101 102 103Linked vertex stage: 104 105 106Shader version: 500 1070:? Sequence 1080:1 Sequence 1090:1 move second child to first child ( temp bool) 1100:1 'b' ( global bool) 1110:1 Constant: 1120:1 true (const bool) 1130:3 Function Definition: @main( ( temp 4-component vector of float) 1140:3 Function Parameters: 1150:? Sequence 1160:4 Sequence 1170:4 move second child to first child ( temp int) 1180:4 'r' ( temp int) 1190:4 Constant: 1200:4 0 (const int) 1210:6 add second child into first child ( temp int) 1220:6 'r' ( temp int) 1230:6 add ( temp int) 1240:6 Convert bool to int ( temp int) 1250:6 'a' ( global bool) 1260:6 Convert bool to int ( temp int) 1270:6 'b' ( global bool) 1280:7 add second child into first child ( temp int) 1290:7 'r' ( temp int) 1300:7 subtract ( temp int) 1310:7 Convert bool to int ( temp int) 1320:7 'a' ( global bool) 1330:7 Convert bool to int ( temp int) 1340:7 'b' ( global bool) 1350:8 add second child into first child ( temp int) 1360:8 'r' ( temp int) 1370:8 component-wise multiply ( temp int) 1380:8 Convert bool to int ( temp int) 1390:8 'a' ( global bool) 1400:8 Convert bool to int ( temp int) 1410:8 'b' ( global bool) 1420:9 add second child into first child ( temp int) 1430:9 'r' ( temp int) 1440:9 divide ( temp int) 1450:9 Convert bool to int ( temp int) 1460:9 'a' ( global bool) 1470:9 Convert bool to int ( temp int) 1480:9 'b' ( global bool) 1490:10 add second child into first child ( temp int) 1500:10 'r' ( temp int) 1510:10 mod ( temp int) 1520:10 Convert bool to int ( temp int) 1530:10 'a' ( global bool) 1540:10 Convert bool to int ( temp int) 1550:10 'b' ( global bool) 1560:12 add second child into first child ( temp int) 1570:12 'r' ( temp int) 1580:12 bitwise and ( temp int) 1590:12 Convert bool to int ( temp int) 1600:12 'a' ( global bool) 1610:12 Convert bool to int ( temp int) 1620:12 'b' ( global bool) 1630:13 add second child into first child ( temp int) 1640:13 'r' ( temp int) 1650:13 inclusive-or ( temp int) 1660:13 Convert bool to int ( temp int) 1670:13 'a' ( global bool) 1680:13 Convert bool to int ( temp int) 1690:13 'b' ( global bool) 1700:14 add second child into first child ( temp int) 1710:14 'r' ( temp int) 1720:14 exclusive-or ( temp int) 1730:14 Convert bool to int ( temp int) 1740:14 'a' ( global bool) 1750:14 Convert bool to int ( temp int) 1760:14 'b' ( global bool) 1770:16 add second child into first child ( temp int) 1780:16 'r' ( temp int) 1790:16 left-shift ( temp int) 1800:16 Convert bool to int ( temp int) 1810:16 'a' ( global bool) 1820:16 Convert bool to int ( temp int) 1830:16 'b' ( global bool) 1840:17 add second child into first child ( temp int) 1850:17 'r' ( temp int) 1860:17 right-shift ( temp int) 1870:17 Convert bool to int ( temp int) 1880:17 'a' ( global bool) 1890:17 Convert bool to int ( temp int) 1900:17 'b' ( global bool) 1910:19 Branch: Return with expression 1920:19 Construct vec4 ( temp 4-component vector of float) 1930:19 Convert int to float ( temp float) 1940:19 'r' ( temp int) 1950:3 Function Definition: main( ( temp void) 1960:3 Function Parameters: 1970:? Sequence 1980:3 move second child to first child ( temp 4-component vector of float) 1990:? '@entryPointOutput' ( out 4-component vector of float Position) 2000:3 Function Call: @main( ( temp 4-component vector of float) 2010:? Linker Objects 2020:? 'a' ( global bool) 2030:? 'b' ( global bool) 2040:? '@entryPointOutput' ( out 4-component vector of float Position) 205 206// Module Version 10000 207// Generated by (magic number): 8000a 208// Id's are bound by 99 209 210 Capability Shader 211 1: ExtInstImport "GLSL.std.450" 212 MemoryModel Logical GLSL450 213 EntryPoint Vertex 4 "main" 97 214 Source HLSL 500 215 Name 4 "main" 216 Name 9 "@main(" 217 Name 13 "b" 218 Name 17 "r" 219 Name 19 "a" 220 Name 97 "@entryPointOutput" 221 Decorate 97(@entryPointOutput) BuiltIn Position 222 2: TypeVoid 223 3: TypeFunction 2 224 6: TypeFloat 32 225 7: TypeVector 6(float) 4 226 8: TypeFunction 7(fvec4) 227 11: TypeBool 228 12: TypePointer Private 11(bool) 229 13(b): 12(ptr) Variable Private 230 14: 11(bool) ConstantTrue 231 15: TypeInt 32 1 232 16: TypePointer Function 15(int) 233 18: 15(int) Constant 0 234 19(a): 12(ptr) Variable Private 235 21: 15(int) Constant 1 236 96: TypePointer Output 7(fvec4) 23797(@entryPointOutput): 96(ptr) Variable Output 238 4(main): 2 Function None 3 239 5: Label 240 Store 13(b) 14 241 98: 7(fvec4) FunctionCall 9(@main() 242 Store 97(@entryPointOutput) 98 243 Return 244 FunctionEnd 245 9(@main(): 7(fvec4) Function None 8 246 10: Label 247 17(r): 16(ptr) Variable Function 248 Store 17(r) 18 249 20: 11(bool) Load 19(a) 250 22: 15(int) Select 20 21 18 251 23: 11(bool) Load 13(b) 252 24: 15(int) Select 23 21 18 253 25: 15(int) IAdd 22 24 254 26: 15(int) Load 17(r) 255 27: 15(int) IAdd 26 25 256 Store 17(r) 27 257 28: 11(bool) Load 19(a) 258 29: 15(int) Select 28 21 18 259 30: 11(bool) Load 13(b) 260 31: 15(int) Select 30 21 18 261 32: 15(int) ISub 29 31 262 33: 15(int) Load 17(r) 263 34: 15(int) IAdd 33 32 264 Store 17(r) 34 265 35: 11(bool) Load 19(a) 266 36: 15(int) Select 35 21 18 267 37: 11(bool) Load 13(b) 268 38: 15(int) Select 37 21 18 269 39: 15(int) IMul 36 38 270 40: 15(int) Load 17(r) 271 41: 15(int) IAdd 40 39 272 Store 17(r) 41 273 42: 11(bool) Load 19(a) 274 43: 15(int) Select 42 21 18 275 44: 11(bool) Load 13(b) 276 45: 15(int) Select 44 21 18 277 46: 15(int) SDiv 43 45 278 47: 15(int) Load 17(r) 279 48: 15(int) IAdd 47 46 280 Store 17(r) 48 281 49: 11(bool) Load 19(a) 282 50: 15(int) Select 49 21 18 283 51: 11(bool) Load 13(b) 284 52: 15(int) Select 51 21 18 285 53: 15(int) SMod 50 52 286 54: 15(int) Load 17(r) 287 55: 15(int) IAdd 54 53 288 Store 17(r) 55 289 56: 11(bool) Load 19(a) 290 57: 15(int) Select 56 21 18 291 58: 11(bool) Load 13(b) 292 59: 15(int) Select 58 21 18 293 60: 15(int) BitwiseAnd 57 59 294 61: 15(int) Load 17(r) 295 62: 15(int) IAdd 61 60 296 Store 17(r) 62 297 63: 11(bool) Load 19(a) 298 64: 15(int) Select 63 21 18 299 65: 11(bool) Load 13(b) 300 66: 15(int) Select 65 21 18 301 67: 15(int) BitwiseOr 64 66 302 68: 15(int) Load 17(r) 303 69: 15(int) IAdd 68 67 304 Store 17(r) 69 305 70: 11(bool) Load 19(a) 306 71: 15(int) Select 70 21 18 307 72: 11(bool) Load 13(b) 308 73: 15(int) Select 72 21 18 309 74: 15(int) BitwiseXor 71 73 310 75: 15(int) Load 17(r) 311 76: 15(int) IAdd 75 74 312 Store 17(r) 76 313 77: 11(bool) Load 19(a) 314 78: 15(int) Select 77 21 18 315 79: 11(bool) Load 13(b) 316 80: 15(int) Select 79 21 18 317 81: 15(int) ShiftLeftLogical 78 80 318 82: 15(int) Load 17(r) 319 83: 15(int) IAdd 82 81 320 Store 17(r) 83 321 84: 11(bool) Load 19(a) 322 85: 15(int) Select 84 21 18 323 86: 11(bool) Load 13(b) 324 87: 15(int) Select 86 21 18 325 88: 15(int) ShiftRightArithmetic 85 87 326 89: 15(int) Load 17(r) 327 90: 15(int) IAdd 89 88 328 Store 17(r) 90 329 91: 15(int) Load 17(r) 330 92: 6(float) ConvertSToF 91 331 93: 7(fvec4) CompositeConstruct 92 92 92 92 332 ReturnValue 93 333 FunctionEnd 334