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1#version 450
2
3#extension GL_ARB_post_depth_coverage : enable
4#extension GL_EXT_post_depth_coverage : enable //according to ARB_post_depth_coverage,
5                                               //if both enabled, this one should be ignored
6precision highp int;
7layout(post_depth_coverage) in;
8
9layout (location = 0) out int readSampleMaskIn;
10
11void main () {
12    readSampleMaskIn = gl_SampleMaskIn[0];
13}
14