1#version 450 2 3layout(constant_id = 1) const int offs = 0; 4layout(binding = 0) uniform sampler2D tex; 5layout(location = 0) out vec4 color_out; 6 7void main(void) 8{ 9 color_out = textureLodOffset(tex, vec2(0.0, 0.0), 0.0, ivec2(offs, offs)); 10}