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1
2# gRPC iOS Network Transition Behaviors
3Network connectivity on an iOS device may transition between cellular, WIFI, or
4no network connectivity. This document describes how these network changes
5should be handled by gRPC and current known issues.
6
7## Expected Network Transition Behaviors
8The expected gRPC iOS channel and network transition behaviors are:
9* Channel connection to a particular host is established at the time of
10  starting the first call to the channel and remains connected for future calls
11  to the same host.
12* If the underlying connection to the remote host is broken, the channel is
13  disconnected and enters TRANSIENT\_FAILURE state.
14* A channel is broken if the channel connection is no longer viable. This
15  happens when
16    * The network interface is no longer available, e.g. WiFi or cellular
17      interface is turned off or goes offline, airplane mode turned on, etc;
18    * The underlying TCP connection is no longer valid, e.g. WiFi connects to
19      another hotspot, cellular data switched from LTE to 4G, etc;
20    * A network interface more preferable by the OS is valid, e.g. WiFi gets
21      connected when the channel is already connected via cellular.
22* A channel in TRANSIENT\_FAILURE state attempts reconnection on start of the
23  next call to the same host, but only after a certain backoff period (see
24  corresponding
25  [doc](https://github.com/grpc/grpc/blob/master/doc/connection-backoff.md)).
26  During the backoff period, any call to the same host will wait until the
27  first of the following events occur:
28    * Connection succeeded; calls will be made using this channel;
29    * Connection failed; calls will be failed and return UNAVAILABLE status code;
30    * The call's deadline is reached; the call will fail and return
31      DEADLINE\_EXCEEDED status code.
32  The length of backoff period of a channel is reset whenever a connection
33  attempt is successful.
34
35## Implementations
36### gRPC iOS with TCP Sockets
37gRPC's default implementation is to use TCP sockets for networking. It turns
38out that although Apple supports this type of usage, it is [not recommended by
39Apple](https://developer.apple.com/library/archive/documentation/NetworkingInternetWeb/Conceptual/NetworkingOverview/SocketsAndStreams/SocketsAndStreams.html)
40and has some issues described below.
41
42#### Issues with TCP Sockets
43The TCP sockets on iOS is flawed in that it does not reflect the viability of
44the channel connection. Particularly, we observed the following issues when
45using TCP sockets:
46* When a TCP socket connection is established on cellular data and WiFi
47  becomes available, the TCP socket neither return an error event nor continue
48  sending/receiving data on it, but still accepts write on it.
49* A TCP socket does not report certain events that happen in the
50  background. When a TCP connection breaks in the background for the reason
51  like WiFi connects to another hotspot, the socket neither return an error nor
52  continue sending/receiving data on it, but still accepts write on it.
53In both situations, the user will see the call hang for an extended period of
54time before the TCP socket times out.
55
56#### gRPC iOS library's resolution to TCP socket issues
57We introduced
58[`ConnectivityMonitor`](https://developer.apple.com/library/archive/documentation/NetworkingInternetWeb/Conceptual/NetworkingOverview/SocketsAndStreams/SocketsAndStreams.html)
59in gRPC iOS library v0.14.0 to alleviate these issues in TCP sockets,
60which changes the network transition behaviors a bit.
61
62We classify network connectivity state of the device into three categories
63based on flags obtained from `SCNetworkReachability` API:
64
65| Reachable | ConnectionRequired | IsWWAN | **Category** |
66|:---------:|:------------------:|:------:|:------------:|
67|     0     |          X         |   X    |     None     |
68|     X     |          1         |   X    |     None     |
69|     1     |          0         |   0    |     WiFi     |
70|     1     |          0         |   1    |   Cellular   |
71
72Whenever there is a transition of network between two of these categories, all
73previously existing channels are assumed to be broken and are actively
74destroyed. If there is an unfinished call, the call should return with status
75code `UNAVAILABLE`.
76
77`ConnectivityMonitor` is able to detect the scenario of the first issue above
78and actively destroy the channels. However, the second issue is not resolvable.
79To solve that issue the best solution is to switch to CFStream implementation
80which eliminates all of them.
81
82### gRPC iOS with CFStream
83gRPC iOS with CFStream implementation (introduced in v1.13.0) uses Apple's
84networking API to make connections. It resolves the issues with TCP sockets
85mentioned above. Users are recommended to use this implementation rather than
86TCP socket implementation. The detailed behavior of streams in CFStream is not
87documented by Apple, but our experiments show that it accords to the expected
88behaviors.  With CFStream implementation, an event is always received when the
89underlying connection is no longer viable. For more detailed information and
90usages of CFStream implementation, refer to the
91[user guide](https://github.com/grpc/grpc/blob/master/src/objective-c/README-CFSTREAM.md).
92
93