1 /*
2 * GStreamer
3 * Copyright (C) 2009 Julien Isorce <julien.isorce@mail.com>
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Library General Public License for more details.
14 *
15 * You should have received a copy of the GNU Library General Public
16 * License along with this library; if not, write to the
17 * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
18 * Boston, MA 02110-1301, USA.
19 */
20
21 /**
22 * SECTION:element-gldeinterlace
23 * @title: gldeinterlace
24 *
25 * Deinterlace video using OpenGL fragment shaders.
26 *
27 * ## Examples
28 * |[
29 * gst-launch-1.0 videotestsrc ! glupload ! gldeinterlace ! glimagesink
30 * ]|
31 * FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
32 *
33 */
34
35 #ifdef HAVE_CONFIG_H
36 #include "config.h"
37 #endif
38
39 #include <gst/gl/gstglfuncs.h>
40
41 #include "gstglelements.h"
42 #include "gstgldeinterlace.h"
43
44 #define GST_CAT_DEFAULT gst_gl_deinterlace_debug
45 GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
46
47 enum
48 {
49 PROP_0,
50 PROP_METHOD
51 };
52
53 #define DEBUG_INIT \
54 GST_DEBUG_CATEGORY_INIT (gst_gl_deinterlace_debug, "gldeinterlace", 0, "gldeinterlace element");
55 #define gst_gl_deinterlace_parent_class parent_class
56 G_DEFINE_TYPE_WITH_CODE (GstGLDeinterlace, gst_gl_deinterlace,
57 GST_TYPE_GL_FILTER, DEBUG_INIT);
58 GST_ELEMENT_REGISTER_DEFINE_WITH_CODE (gldeinterlace, "gldeinterlace",
59 GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE, gl_element_init (plugin));
60
61 static void gst_gl_deinterlace_set_property (GObject * object,
62 guint prop_id, const GValue * value, GParamSpec * pspec);
63 static void gst_gl_deinterlace_get_property (GObject * object,
64 guint prop_id, GValue * value, GParamSpec * pspec);
65
66 static gboolean gst_gl_deinterlace_start (GstBaseTransform * trans);
67 static gboolean gst_gl_deinterlace_reset (GstBaseTransform * trans);
68 static GstCaps *gst_gl_deinterlace_transform_internal_caps (GstGLFilter *
69 filter, GstPadDirection direction, GstCaps * caps, GstCaps * caps_filter);
70 static gboolean gst_gl_deinterlace_init_fbo (GstGLFilter * filter);
71 static gboolean gst_gl_deinterlace_filter (GstGLFilter * filter,
72 GstBuffer * inbuf, GstBuffer * outbuf);
73 static gboolean gst_gl_deinterlace_filter_texture (GstGLFilter * filter,
74 GstGLMemory * in_tex, GstGLMemory * out_tex);
75 static gboolean gst_gl_deinterlace_vfir_callback (GstGLFilter * filter,
76 GstGLMemory * in_tex, gpointer stuff);
77 static gboolean gst_gl_deinterlace_greedyh_callback (GstGLFilter * filter,
78 GstGLMemory * in_tex, gpointer stuff);
79
80 /* *INDENT-OFF* */
81 static const gchar *greedyh_fragment_source =
82 "uniform sampler2D tex;\n"
83 "uniform sampler2D tex_prev;\n"
84 "uniform float max_comb;\n"
85 "uniform float motion_threshold;\n"
86 "uniform float motion_sense;\n"
87 "uniform float width;\n"
88 "uniform float height;\n"
89 "varying vec2 v_texcoord;\n"
90
91 "void main () {\n"
92 " if (int(mod(v_texcoord.y * height, 2.0)) == 0) {\n"
93 " gl_FragColor = vec4(texture2D(tex_prev, v_texcoord).rgb, 1.0);\n"
94 " } else {\n"
95 " vec2 texcoord_L1_a1, texcoord_L3_a1, texcoord_L1, texcoord_L3, texcoord_L1_1, texcoord_L3_1;\n"
96 " vec3 L1_a1, L3_a1, L1, L3, L1_1, L3_1;\n"
97
98 " texcoord_L1 = vec2(v_texcoord.x, v_texcoord.y - 1.0 / height);\n"
99 " texcoord_L3 = vec2(v_texcoord.x, v_texcoord.y + 1.0 / height);\n"
100 " L1 = texture2D(tex_prev, texcoord_L1).rgb;\n"
101 " L3 = texture2D(tex_prev, texcoord_L3).rgb;\n"
102 " if (v_texcoord.x == 1.0 && v_texcoord.y == 1.0) {\n"
103 " L1_1 = L1;\n"
104 " L3_1 = L3;\n"
105 " } else {\n"
106 " texcoord_L1_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y - 1.0 / height);\n"
107 " texcoord_L3_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y + 1.0 / height);\n"
108 " L1_1 = texture2D(tex_prev, texcoord_L1_1).rgb;\n"
109 " L3_1 = texture2D(tex_prev, texcoord_L3_1).rgb;\n"
110 " }\n"
111
112 " if (int(ceil(v_texcoord.x + v_texcoord.y)) == 0) {\n"
113 " L1_a1 = L1;\n"
114 " L3_a1 = L3;\n"
115 " } else {\n"
116 " texcoord_L1_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y - 1.0 / height);\n"
117 " texcoord_L3_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y + 1.0 / height);\n"
118 " L1_a1 = texture2D(tex_prev, texcoord_L1_a1).rgb;\n"
119 " L3_a1 = texture2D(tex_prev, texcoord_L3_a1).rgb;\n"
120 " }\n"
121 //STEP 1
122 " vec3 avg_a1 = (L1_a1 + L3_a1) / 2.0;\n"
123 " vec3 avg = (L1 + L3) / 2.0;\n"
124 " vec3 avg_1 = (L1_1 + L3_1) / 2.0;\n"
125 " vec3 avg_s = (avg_a1 + avg_1) / 2.0;\n"
126 " vec3 avg_sc = (avg_s + avg) / 2.0;\n"
127 " vec3 L2 = texture2D(tex, v_texcoord).rgb;\n"
128 " vec3 LP2 = texture2D(tex_prev, v_texcoord).rgb;\n"
129 " vec3 best;\n"
130 " if (abs(L2.r - avg_sc.r) < abs(LP2.r - avg_sc.r)) {\n"
131 " best.r = L2.r;\n" " } else {\n"
132 " best.r = LP2.r;\n"
133 " }\n"
134
135 " if (abs(L2.g - avg_sc.g) < abs(LP2.g - avg_sc.g)) {\n"
136 " best.g = L2.g;\n"
137 " } else {\n"
138 " best.g = LP2.g;\n"
139 " }\n"
140
141 " if (abs(L2.b - avg_sc.b) < abs(LP2.b - avg_sc.b)) {\n"
142 " best.b = L2.b;\n"
143 " } else {\n"
144 " best.b = LP2.b;\n"
145 " }\n"
146 //STEP 2
147 " vec3 last;\n"
148 " last.r = clamp(best.r, max(min(L1.r, L3.r) - max_comb, 0.0), min(max(L1.r, L3.r) + max_comb, 1.0));\n"
149 " last.g = clamp(best.g, max(min(L1.g, L3.g) - max_comb, 0.0), min(max(L1.g, L3.g) + max_comb, 1.0));\n"
150 " last.b = clamp(best.b, max(min(L1.b, L3.b) - max_comb, 0.0), min(max(L1.b, L3.b) + max_comb, 1.0));\n"
151 //STEP 3
152 " const vec3 luma = vec3 (0.299011, 0.586987, 0.114001);"
153 " float mov = min(max(abs(dot(L2 - LP2, luma)) - motion_threshold, 0.0) * motion_sense, 1.0);\n"
154 " last = last * (1.0 - mov) + avg_sc * mov;\n"
155 " gl_FragColor = vec4(last, 1.0);\n"
156 " }\n"
157 "}\n";
158
159 const gchar *vfir_fragment_source =
160 "uniform sampler2D tex;\n"
161 "uniform float width;\n"
162 "uniform float height;\n"
163 "varying vec2 v_texcoord;\n"
164 "void main()\n"
165 "{\n"
166 " vec2 topcoord, botcoord;\n"
167 " vec4 cur_color, top_color, bot_color;\n"
168 " topcoord.x = v_texcoord.x;\n"
169 " botcoord.x = v_texcoord.x;\n"
170 " if (v_texcoord.y == 0.0 || v_texcoord.y == 1.0) {\n"
171 " topcoord.y = v_texcoord.y ;\n"
172 " botcoord.y = v_texcoord.y ;\n"
173 " }\n"
174 " else {\n"
175 " topcoord.y = v_texcoord.y - 1.0/height;\n"
176 " botcoord.y = v_texcoord.y + 1.0/height;\n"
177 " }\n"
178 " cur_color = texture2D(tex, v_texcoord);\n"
179 " top_color = texture2D(tex, topcoord);\n"
180 " bot_color = texture2D(tex, botcoord);\n"
181 " gl_FragColor = 0.5*cur_color + 0.25*top_color + 0.25*bot_color;\n"
182 "}";
183 /* *INDENT-ON* */
184
185 /* dont' forget to edit the following when a new method is added */
186 typedef enum
187 {
188 GST_GL_DEINTERLACE_VFIR,
189 GST_GL_DEINTERLACE_GREEDYH
190 } GstGLDeinterlaceMethod;
191
192 static const GEnumValue *
gst_gl_deinterlace_get_methods(void)193 gst_gl_deinterlace_get_methods (void)
194 {
195 static const GEnumValue method_types[] = {
196 {GST_GL_DEINTERLACE_VFIR, "Blur Vertical", "vfir"},
197 {GST_GL_DEINTERLACE_GREEDYH, "Motion Adaptive: Advanced Detection",
198 "greedyh"},
199 {0, NULL, NULL}
200 };
201 return method_types;
202 }
203
204 #define GST_TYPE_GL_DEINTERLACE_METHODS (gst_gl_deinterlace_method_get_type ())
205 static GType
gst_gl_deinterlace_method_get_type(void)206 gst_gl_deinterlace_method_get_type (void)
207 {
208 static GType gl_deinterlace_method_type = 0;
209 if (!gl_deinterlace_method_type) {
210 gl_deinterlace_method_type =
211 g_enum_register_static ("GstGLDeinterlaceMethod",
212 gst_gl_deinterlace_get_methods ());
213 }
214 return gl_deinterlace_method_type;
215 }
216
217 static void
gst_gl_deinterlace_set_method(GstGLDeinterlace * deinterlace,guint method_types)218 gst_gl_deinterlace_set_method (GstGLDeinterlace * deinterlace,
219 guint method_types)
220 {
221 switch (method_types) {
222 case GST_GL_DEINTERLACE_VFIR:
223 deinterlace->deinterlacefunc = gst_gl_deinterlace_vfir_callback;
224 deinterlace->current_method = method_types;
225 break;
226 case GST_GL_DEINTERLACE_GREEDYH:
227 deinterlace->deinterlacefunc = gst_gl_deinterlace_greedyh_callback;
228 deinterlace->current_method = method_types;
229 break;
230 default:
231 g_assert_not_reached ();
232 break;
233 }
234 }
235
236 static void
gst_gl_deinterlace_class_init(GstGLDeinterlaceClass * klass)237 gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass)
238 {
239 GObjectClass *gobject_class;
240 GstElementClass *element_class;
241
242 gobject_class = (GObjectClass *) klass;
243 element_class = GST_ELEMENT_CLASS (klass);
244
245 gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass));
246
247 gobject_class->set_property = gst_gl_deinterlace_set_property;
248 gobject_class->get_property = gst_gl_deinterlace_get_property;
249
250 gst_element_class_set_metadata (element_class,
251 "OpenGL deinterlacing filter", "Deinterlace",
252 "Deinterlacing based on fragment shaders",
253 "Julien Isorce <julien.isorce@mail.com>");
254
255 g_object_class_install_property (gobject_class,
256 PROP_METHOD,
257 g_param_spec_enum ("method",
258 "Deinterlace Method",
259 "Select which deinterlace method apply to GL video texture",
260 GST_TYPE_GL_DEINTERLACE_METHODS,
261 GST_GL_DEINTERLACE_VFIR, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
262
263 GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_deinterlace_start;
264 GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_deinterlace_reset;
265
266 GST_GL_FILTER_CLASS (klass)->transform_internal_caps =
267 gst_gl_deinterlace_transform_internal_caps;
268 GST_GL_FILTER_CLASS (klass)->filter = gst_gl_deinterlace_filter;
269 GST_GL_FILTER_CLASS (klass)->filter_texture =
270 gst_gl_deinterlace_filter_texture;
271 GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_fbo;
272
273 GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
274 GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3;
275
276 gst_type_mark_as_plugin_api (GST_TYPE_GL_DEINTERLACE_METHODS, 0);
277 }
278
279 static void
gst_gl_deinterlace_init(GstGLDeinterlace * filter)280 gst_gl_deinterlace_init (GstGLDeinterlace * filter)
281 {
282 filter->shaderstable = NULL;
283 filter->deinterlacefunc = gst_gl_deinterlace_vfir_callback;
284 filter->current_method = GST_GL_DEINTERLACE_VFIR;
285 filter->prev_buffer = NULL;
286 filter->prev_tex = NULL;
287 }
288
289 static gboolean
gst_gl_deinterlace_start(GstBaseTransform * trans)290 gst_gl_deinterlace_start (GstBaseTransform * trans)
291 {
292 GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans);
293
294 deinterlace_filter->shaderstable = g_hash_table_new (g_str_hash, g_str_equal);
295
296 return GST_BASE_TRANSFORM_CLASS (parent_class)->start (trans);
297 }
298
299 static void
gst_gl_deinterlace_ghash_func_clean(gpointer key,gpointer value,gpointer data)300 gst_gl_deinterlace_ghash_func_clean (gpointer key, gpointer value,
301 gpointer data)
302 {
303 GstGLShader *shader = (GstGLShader *) value;
304
305 gst_object_unref (shader);
306
307 value = NULL;
308 }
309
310 static gboolean
gst_gl_deinterlace_reset(GstBaseTransform * trans)311 gst_gl_deinterlace_reset (GstBaseTransform * trans)
312 {
313 GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans);
314
315 gst_buffer_replace (&deinterlace_filter->prev_buffer, NULL);
316
317 //blocking call, wait the opengl thread has destroyed the shader
318 if (deinterlace_filter->shaderstable) {
319 /* release shaders in the gl thread */
320 g_hash_table_foreach (deinterlace_filter->shaderstable,
321 gst_gl_deinterlace_ghash_func_clean, deinterlace_filter);
322
323 /* clean the htable without calling values destructors
324 * because shaders have been released in the glthread
325 * through the foreach func */
326 g_hash_table_unref (deinterlace_filter->shaderstable);
327 deinterlace_filter->shaderstable = NULL;
328 }
329
330 return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
331 }
332
333 static GstCaps *
gst_gl_deinterlace_transform_internal_caps(GstGLFilter * filter,GstPadDirection direction,GstCaps * caps,GstCaps * caps_filter)334 gst_gl_deinterlace_transform_internal_caps (GstGLFilter * filter,
335 GstPadDirection direction, GstCaps * caps, GstCaps * caps_filter)
336 {
337 gint len;
338 GstCaps *res;
339 GstStructure *s;
340
341 res = gst_caps_copy (caps);
342
343 for (len = gst_caps_get_size (res); len > 0; len--) {
344 s = gst_caps_get_structure (res, len - 1);
345 if (direction == GST_PAD_SINK) {
346 gst_structure_remove_field (s, "interlace-mode");
347 }
348 }
349
350 return res;
351 }
352
353 static void
gst_gl_deinterlace_set_property(GObject * object,guint prop_id,const GValue * value,GParamSpec * pspec)354 gst_gl_deinterlace_set_property (GObject * object, guint prop_id,
355 const GValue * value, GParamSpec * pspec)
356 {
357 GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
358
359 switch (prop_id) {
360 case PROP_METHOD:
361 gst_gl_deinterlace_set_method (filter, g_value_get_enum (value));
362 break;
363 default:
364 G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
365 break;
366 }
367 }
368
369 static void
gst_gl_deinterlace_get_property(GObject * object,guint prop_id,GValue * value,GParamSpec * pspec)370 gst_gl_deinterlace_get_property (GObject * object, guint prop_id,
371 GValue * value, GParamSpec * pspec)
372 {
373 GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
374
375 switch (prop_id) {
376 case PROP_METHOD:
377 g_value_set_enum (value, filter->current_method);
378 break;
379 default:
380 G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
381 break;
382 }
383 }
384
385 static gboolean
gst_gl_deinterlace_init_fbo(GstGLFilter * filter)386 gst_gl_deinterlace_init_fbo (GstGLFilter * filter)
387 {
388 return TRUE;
389 }
390
391 static gboolean
gst_gl_deinterlace_filter_texture(GstGLFilter * filter,GstGLMemory * in_tex,GstGLMemory * out_tex)392 gst_gl_deinterlace_filter_texture (GstGLFilter * filter, GstGLMemory * in_tex,
393 GstGLMemory * out_tex)
394 {
395 GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
396
397 //blocking call, use a FBO
398 gst_gl_filter_render_to_target (filter, in_tex, out_tex,
399 deinterlace_filter->deinterlacefunc, deinterlace_filter);
400
401 return TRUE;
402 }
403
404 static gboolean
gst_gl_deinterlace_filter(GstGLFilter * filter,GstBuffer * inbuf,GstBuffer * outbuf)405 gst_gl_deinterlace_filter (GstGLFilter * filter, GstBuffer * inbuf,
406 GstBuffer * outbuf)
407 {
408 GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
409
410 gst_gl_filter_filter_texture (filter, inbuf, outbuf);
411
412 gst_buffer_replace (&deinterlace_filter->prev_buffer, inbuf);
413
414 return TRUE;
415 }
416
417 static GstGLShader *
gst_gl_deinterlace_get_fragment_shader(GstGLFilter * filter,const gchar * shader_name,const gchar * shader_source)418 gst_gl_deinterlace_get_fragment_shader (GstGLFilter * filter,
419 const gchar * shader_name, const gchar * shader_source)
420 {
421 GstGLShader *shader = NULL;
422 GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
423 GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
424 const gchar *frags[2];
425
426 shader = g_hash_table_lookup (deinterlace_filter->shaderstable, shader_name);
427
428 frags[0] =
429 gst_gl_shader_string_get_highest_precision (context,
430 GST_GLSL_VERSION_NONE,
431 GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY);
432 frags[1] = shader_source;
433
434 if (!shader) {
435 GError *error = NULL;
436
437 if (!(shader = gst_gl_shader_new_link_with_stages (context, &error,
438 gst_glsl_stage_new_default_vertex (context),
439 gst_glsl_stage_new_with_strings (context, GL_FRAGMENT_SHADER,
440 GST_GLSL_VERSION_NONE,
441 GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, 2,
442 frags), NULL))) {
443 GST_ELEMENT_ERROR (deinterlace_filter, RESOURCE, NOT_FOUND,
444 ("Failed to initialize %s shader", shader_name), (NULL));
445 }
446
447 filter->draw_attr_position_loc =
448 gst_gl_shader_get_attribute_location (shader, "a_position");
449 filter->draw_attr_texture_loc =
450 gst_gl_shader_get_attribute_location (shader, "a_texcoord");
451 }
452
453 g_hash_table_insert (deinterlace_filter->shaderstable, (gchar *) shader_name,
454 shader);
455
456 return shader;
457 }
458
459 static gboolean
gst_gl_deinterlace_vfir_callback(GstGLFilter * filter,GstGLMemory * in_tex,gpointer user_data)460 gst_gl_deinterlace_vfir_callback (GstGLFilter * filter, GstGLMemory * in_tex,
461 gpointer user_data)
462 {
463 GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
464 const GstGLFuncs *gl = context->gl_vtable;
465 GstGLShader *shader;
466
467 shader = gst_gl_deinterlace_get_fragment_shader (filter, "vfir",
468 vfir_fragment_source);
469
470 if (!shader)
471 return FALSE;
472
473 #if GST_GL_HAVE_OPENGL
474 if (USING_OPENGL (context)) {
475 gl->MatrixMode (GL_PROJECTION);
476 gl->LoadIdentity ();
477 }
478 #endif
479
480 gst_gl_shader_use (shader);
481
482 gl->ActiveTexture (GL_TEXTURE0);
483 gl->BindTexture (GL_TEXTURE_2D, gst_gl_memory_get_texture_id (in_tex));
484
485 gst_gl_shader_set_uniform_1i (shader, "tex", 0);
486 gst_gl_shader_set_uniform_1f (shader, "width",
487 GST_VIDEO_INFO_WIDTH (&filter->out_info));
488 gst_gl_shader_set_uniform_1f (shader, "height",
489 GST_VIDEO_INFO_HEIGHT (&filter->out_info));
490
491 gst_gl_filter_draw_fullscreen_quad (filter);
492
493 return TRUE;
494 }
495
496 static gboolean
gst_gl_deinterlace_greedyh_callback(GstGLFilter * filter,GstGLMemory * in_tex,gpointer user_data)497 gst_gl_deinterlace_greedyh_callback (GstGLFilter * filter, GstGLMemory * in_tex,
498 gpointer user_data)
499 {
500 GstGLShader *shader;
501 GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
502 GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
503 GstGLFuncs *gl = context->gl_vtable;
504
505 shader =
506 gst_gl_deinterlace_get_fragment_shader (filter, "greedhy",
507 greedyh_fragment_source);
508
509 if (!shader)
510 return FALSE;
511
512 #if GST_GL_HAVE_OPENGL
513 if (USING_OPENGL (context)) {
514 gl->MatrixMode (GL_PROJECTION);
515 gl->LoadIdentity ();
516 }
517 #endif
518
519 gst_gl_shader_use (shader);
520
521 if (G_LIKELY (deinterlace_filter->prev_tex != NULL)) {
522 gl->ActiveTexture (GL_TEXTURE1);
523 gst_gl_shader_set_uniform_1i (shader, "tex_prev", 1);
524 gl->BindTexture (GL_TEXTURE_2D,
525 gst_gl_memory_get_texture_id (deinterlace_filter->prev_tex));
526 }
527
528 gl->ActiveTexture (GL_TEXTURE0);
529 gl->BindTexture (GL_TEXTURE_2D, gst_gl_memory_get_texture_id (in_tex));
530
531 gst_gl_shader_set_uniform_1i (shader, "tex", 0);
532 gst_gl_shader_set_uniform_1f (shader, "max_comb", 5.0f / 255.0f);
533 gst_gl_shader_set_uniform_1f (shader, "motion_threshold", 25.0f / 255.0f);
534 gst_gl_shader_set_uniform_1f (shader, "motion_sense", 30.0f / 255.0f);
535
536 gst_gl_shader_set_uniform_1f (shader, "width",
537 GST_VIDEO_INFO_WIDTH (&filter->out_info));
538 gst_gl_shader_set_uniform_1f (shader, "height",
539 GST_VIDEO_INFO_HEIGHT (&filter->out_info));
540
541 gst_gl_filter_draw_fullscreen_quad (filter);
542
543 /* we keep the previous buffer around so this is safe */
544 deinterlace_filter->prev_tex = in_tex;
545
546 return TRUE;
547 }
548